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Wuthering Waves |OT| - Devil May Impact

What a complete fuck up. Wow. How does a dev not include a fucking button?

How doyou even contact their customer support in game. I definitely plan on sending them my negative thoughts.

Edit
I sent them a message. I encourage everyone to do it. Definitely compensation territory.
 
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Mayar

Member
What a complete fuck up. Wow. How does a dev not include a fucking button?

How does you even contact their customer support in game. I definitely plan on sending them my negative thoughts.
I mean, well, you can do it through your personal account, you can do it through Reddit via a moderator, you can also do it through Discord, you can do it through the email that is listed on the website ([email protected]). There are many ways, I really don't think that in this particular case it will help, since the same post on Reddit already has 800+ upvotes and more than 80 replies. :messenger_tears_of_joy:

I've seen a lot of this in gatcha games in my life - when the drop chances on the banner don't actually correspond to reality, when the character is in the banner but in reality its drop chance is 0%, when there is a critical bug in the game but due to pressure from whales it can't be fixed and it becomes an official feature of the game (Hello Maple Story and miHoYo). When you make a purchase but in fact you don't get anything, when they make a mistake in the store and set a very low price then realize that they made a mistake and change the price and at the same time write off the missing price from the players balance, driving some accounts into the minus, and then apologize for this . I can survive one non-working button at an event and have been through more than that. The Gatcha Games Market is a very funny place. :messenger_tears_of_joy:
 

Peroroncino

Member
My2m7c9.jpeg

GCYZYkCaEAAXEQt.png


It's ok little buddy, you can let go, in fact, please let it go already.
 

Pejo

Gold Member
Any of you guys manage to get the necklace from the somnoire event?

I did about 6 runs, came close 2 out of the 6 times, but ultimately couldn't beat the final boss in time. You can technically keep going even after the timer ends but the boss gets a huge atk buff that can 1 shot your characters, so at that point you're stuck playing full defensive style which is unrealistic.

Ah well.
 

Mayar

Member
Any of you guys manage to get the necklace from the somnoire event?

I did about 6 runs, came close 2 out of the 6 times, but ultimately couldn't beat the final boss in time. You can technically keep going even after the timer ends but the boss gets a huge atk buff that can 1 shot your characters, so at that point you're stuck playing full defensive style which is unrealistic.

Ah well.
Good day to all and have a nice day.
News number one, I went into the game, the outfit was fixed, you can pick it up. :messenger_tears_of_joy:

Regarding Somnoire, to be honest, this event has been knocked out of my memory, I remember almost nothing about it. Well, except that there is an arena event and I can't remember anything about the necklace in it. The only thing I remember is that there was a unique currency in the form of cats, which could be exchanged for rewards...
 
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Pejo

Gold Member
Good day to all and have a nice day.
News number one, I went into the game, the suit was fixed, you can pick it up. :messenger_tears_of_joy:

Regarding Somnoire, to be honest, this event has been knocked out of my memory, I remember almost nothing about it. Well, except that there is an arena event and I can't remember anything about the necklace in it. The only thing I remember is that there was a unique currency in the form of cats, which could be exchanged for rewards...
Sorry, I meant the painting version of it in Rinascita, the one that just ended at reset. I forget what the event was called specifically, but you go into the painting and you progress through the stages with a timer etc.
 

Mayar

Member
Sorry, I meant the painting version of it in Rinascita, the one that just ended at reset. I forget what the event was called specifically, but you go into the painting and you progress through the stages with a timer etc.
Are you referring to the Co-Op event - Although Colors Have No Form? To be honest, I went through it pretty quickly in Co-Op with other players and didn't pay much attention to the rewards.
Just in case, here is a link to the events calendar, if this is not the right event.
 

Pejo

Gold Member
Are you referring to the Co-Op event - Although Colors Have No Form? To be honest, I went through it pretty quickly in Co-Op with other players and didn't pay much attention to the rewards.
Just in case, here is a link to the events calendar, if this is not the right event.
Yea I think that's the one, I didn't even register that you could play it co-op, I just solo'd the whole thing. Well, except the last stage for the reasons I described.
 

Mayar

Member
Yea I think that's the one, I didn't even register that you could play it co-op, I just solo'd the whole thing. Well, except the last stage for the reasons I described.
Yes, it was originally planned as a Co-Op, you can play it solo. I haven't tried it solo mode but I suspect that it's slower than when 3 characters are controlled by 3 different players.
 

Pejo

Gold Member
Yes, it was originally planned as a Co-Op, you can play it solo. I haven't tried it solo mode but I suspect that it's slower than when 3 characters are controlled by 3 different players.
So did you manage to get the necklace for beating the last level?
 

Mayar

Member
So did you manage to get the necklace for beating the last level?
No, to be honest, I rarely finish events now. For example, Somnoire is not fully done, I switched to a completely casual game mode. I have a sufficient supply of resources for developing characters and I don’t need extra resources yet, the same Pincer Maneuver Warriosr IV, which is currently in progress, I haven’t started doing yet, maybe I’ll sit down and go through a couple of stages on the weekend. I don’t have much time, I play mostly in the evening after work, and I’m just too lazy to farm resources, I only do this when I start to miss them. :messenger_tears_of_joy:
 

Peroroncino

Member
Solo or in Co-Op? I just got tired of the fact that no one wants to play for a support in Co-Op. I basically played the entire event as Shorekeeper. By the end, I was just tired of playing for her and I gave up. :messenger_grinning:

I did it both ways.

Solo was imo way harder, since I couldn't finish it before the timer ran out, that's when the boss gets heavily buffed and the game turns into whack-a-mole, and we're the mole. So I couldn't afford to get hit more than TWICE every ~10 seconds, as that was the revive timer, I had some really close calls where only Verina was left standing for ~5 seconds and it got sweaty just trying to dodge and stay alive, I think I fought that way for about 5 minutes when I finally whittled the boss' health down to 0.
 

Mayar

Member
I did it both ways.

Solo was imo way harder, since I couldn't finish it before the timer ran out, that's when the boss gets heavily buffed and the game turns into whack-a-mole, and we're the mole. So I couldn't afford to get hit more than TWICE every ~10 seconds, as that was the revive timer, I had some really close calls where only Verina was left standing for ~5 seconds and it got sweaty just trying to dodge and stay alive, I think I fought that way for about 5 minutes when I finally whittled the boss' health down to 0.
A good strategy actually, in Co-Op event easier because you can actually split the duties between 3 people.
 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Well thanks, now I won't sleep until I find it, bastard. :messenger_tears_of_joy:
I'll edit this post if I find it.

Damn, what a good memory I have. :messenger_tears_of_joy:
Fate/stay night: Unlimited Blade Works - Episode 22
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Oh, I saw your edit just now. Bet you'll appreciate this Carlotta cosplaying as Rin fanart since I remember you saying both characters are voiced by the same JP VA.

p2rtr7d4p4ge1.jpeg
 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
New episode from JP Vtubers react to WuWa story has dropped. This time with Shorekeeper, and man... this brings back the feels from a couple of months ago when I played the Black Shores quest.





Absolute cinema this particular storyline. It also reminded me to repost this Shorekeeper MV since it's what got me into playing WuWa sooner rather than later.

 
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Mayar

Member
Oh, I saw your edit just now. Bet you'll appreciate this Carlotta cosplaying as Rin fanart since I remember you saying both characters are voiced by the same JP VA.
Well, now it's clear why this particular scene was remade, it explains a lot. They're just not very similar as characters, since Rin prefers hand-to-hand combat and magic. And for Kana Ueda, this is just a typical voice acting character, she always voices energetic girls, she is voice of - Yoimiya from Genshin, it just so happened that Rin is her most famous role and she's been voicing her for many years. :messenger_grinning:
 

Agent_4Seven

Tears of Nintendo
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Community to Kuro:

Pet The Dog GIF by Hallmark Mystery
Glad they fixed it before I even got it. No luck so far on Jinhsi weapon, but hopefully in a week...

Don't like the stupid requirement for the end game and that lvl characters I don't even play is mandatory to even start the damn things. Insufficient? Both characters and weapons at lvl 70! WTF?! Why should I waste resources on characters I don't even play or like?
 

Mayar

Member
Glad they fixed it before I even got it. No luck so far on Jinhsi weapon, but hopefully in a week...

Don't like the stupid requirement for the end game and that lvl characters I don't even play is mandatory to even start the damn things. Insufficient? Both characters and weapons at lvl 70! WTF?! Why should I waste resources on characters I don't even play or like?
If the event involves new players, there are usually trial characters of level 80, like in - Somnoire that new player can use, if the event does not provide such characters, this usually means that the content has limited time or the damage of the enemies is too high for comfortable play, usually it is death with one hit. In the same Genshin, the same limit is at level 70 to acess Abyss, this is a common practice for all Gatcha games.
 

Agent_4Seven

Tears of Nintendo
If the event involves new players, there are usually trial characters of level 80, like in - Somnoire that new player can use, if the event does not provide such characters, this usually means that the content has limited time or the damage of the enemies is too high for comfortable play, usually it is death with one hit. In the same Genshin, the same limit is at level 70 to acess Abyss, this is a common practice for all Gatcha games.
It's not about lvls even, it's about stupid vigor requirement, some characters have more even though they're lvl 1 and all my lvl 70 characters are no go just cuz Kuro decided that - Fuck you, go lvl characters you don't play as at all. This is stupid.

Like, I've nothing against using some of the characters cuz I don't have Havoc team ready for example, but it'll eat up so much resourses and I rather lvl up all my S rank characters instead, along with their skills and echoes with better stats etc. I wish we could also have echo presets for Rover that we don't have to re-assign, cuz she (in my case) has two states and to use one or the other you have to re-assign all echoes each time you switch - cuz of this reason I don't even bother switching to her Havoc state.
 
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Mayar

Member
It's not about lvls even, it's about stupid vigor requirement, some characters have more even though they're lvl 1 and all my lvl 70 characters are no go just cuz Kuro decided that - Fuck you, go lvl characters you don't play as at all. This is stupid.

Like, I've nothing against using some of the characters cuz I don't have Havoc team ready for example, but it'll eat up so much resourses and I rather lvl up all my S rank characters instead, along with their skills and echoes with better stats etc. I wish we could also have echo presets for Rover that we don't have to re-assign, cuz she (in my case) has two states and to use one or the other you have to re-assign all echoes each time you switch - cuz of this reason I don't even bother switching to her Havoc state.
Vigor system, some people like it, some don't. Naturally, its purpose is for people to use more characters and motivate players to pull banners. If you do not take the central tower (This content is far from being for all players), then you need 2 teams, one in the left and the other in the right tower. That is, 6 characters, this is about the same as that miHoYo in their games but a little more veiled - they give you a test Abyss that can be completed by one group, and then when you complete it, they put you in a similar situation - "And now you need 2 different groups to continue.", all the endgame content in Gatcha games is essentially the engine for Banners, since again, bonuses to damage in this content correspond to the rotation of Characters in the banner and their element.
 

Agent_4Seven

Tears of Nintendo
Vigor system, some people like it, some don't.
I can't see anything to like here personally.

Naturally, its purpose is for people to use more characters and motivate players to pull banners.
Are you talking about limited characters? If that's the case, I don't think it's accurate cuz you can use 99% of A ranks there just fine:

ASQBiw4.jpeg

I mean, you still need to pull to get some of them, there's no denying that, but I'm pretty sure you'll have plenty of A ranks by just playing and pulling normally. The problem is, that there's only so much resources you can get and you need to use them right and not spread them all around. I almost have 3 full teams ready, but it'll take too much resources to lvl the rest of the characters to lvl 70 (at least) and that's not even counting their skills, echoes and weapons.

And all of this for not even the most challenging endgame content:

j3pULM8.jpeg

I think this stupid Vigor system needs to go away cuz it adds absolutely zero value to the game and to the endgame. It's like, imagine if in ZZZ (for example) you had to lvl up Ben, Anton and Corin to lvl 60 along with all the skills etc. just to access not even the most butt clenching endgame content like SD? I can't imagine that you or anyone else will be happy with this. Now, truth being told, I'd love to lvl up Taoqi and Danjin in WuWa cuz I like them and I think they're great in combat based on combo tutorials, but should I do that for the most basic endgame stuff? There's no reason whatsoever for the Vigor system to exist and for all of my lvl 70 characters to not be eligible to finish with this crap and get the rewards.

If you do not take the central tower (This content is far from being for all players), then you need 2 teams, one in the left and the other in the right tower. That is, 6 characters, this is about the same as that miHoYo in their games but a little more veiled - they give you a test Abyss that can be completed by one group, and then when you complete it, they put you in a similar situation - "And now you need 2 different groups to continue.", all the endgame content in Gatcha games is essentially the engine for Banners, since again, bonuses to damage in this content correspond to the rotation of Characters in the banner and their element.
Central tower? What's that? I'm talking about basic Experiment Zone challanges in TOA, I don't even have access to the rest of the stuff in the tower yet.
 

Pejo

Gold Member
Central tower? What's that? I'm talking about basic Experiment Zone challanges in TOA, I don't even have access to the rest of the stuff in the tower yet.
After you beat both of the starter towers, a 3rd one opens up between them that's even tougher.

But yea, I agree with you about the vigor system sucking ass. And i'm a guy that often does a lot of horizontal account building (I level and gear a lot of characters to "ok" standards instead of making my best characters super powerful). I would be 1000% fine with it if there weren't timers involved, but once again, gacha game devs are braindead and they think the only metric for difficulty is slapping a dps check via a timer into endgame modes and go around congratulating each other on an awesome new mode.
 

Mayar

Member
Central tower? What's that? I'm talking about basic Experiment Zone challanges in TOA, I don't even have access to the rest of the stuff in the tower yet.
What you are playing now is not Endgame, but a tutorial. It will open immediately after completing this tutorial, there will be three separate towers, two standard difficulty towers and a red tower of increased difficulty.
TowerofAdversity-Hazard_Zone.PNG
I won't comment on the other questions for now, let's wait until you complete the tutorial and enter the real content. Plus, as Nankatsu Nankatsu correctly wrote, it's now not entirely clear to what extent this mode can be considered Endgame, since we are getting a new mode for the endgame in the next patch. Therefore, there is every chance that these towers will remain as a nice bonus, and the main mode will be the new mode from the patch.
 

Agent_4Seven

Tears of Nintendo
After you beat both of the starter towers, a 3rd one opens up between them that's even tougher.

But yea, I agree with you about the vigor system sucking ass. And i'm a guy that often does a lot of horizontal account building (I level and gear a lot of characters to "ok" standards instead of making my best characters super powerful). I would be 1000% fine with it if there weren't timers involved, but once again, gacha game devs are braindead and they think the only metric for difficulty is slapping a dps check via a timer into endgame modes and go around congratulating each other on an awesome new mode.
You know what, I think they're making these BS decisions deliberately and intentionally, knowing full well that there's people who hate all this and think it's crap, but they don't care cuz it's the safest and the most lazy way of saving money than to think of something really cool, fair and interesting, which requires a lot of brain work and effort to pull off.

What you are playing now is not Endgame, but a tutorial.
Well this proves my point even more then.

after completing this tutorial, there will be three separate towers, two standard difficulty towers and a red tower of increased difficulty.
Can't say I'm excited and can't wait to check it out, knowing that there'll be the same BS as in the tutorial with the godawful Vigor system, even more DPS checks and timers.
 

Mayar

Member
You know what, I think they're making these BS decisions deliberately and intentionally, knowing full well that there's people who hate all this and think it's crap, but they don't care cuz it's the safest and the most lazy way of saving money than to think of something really cool, fair and interesting, which requires a lot of brain work and effort to pull off.

Well this proves my point even more then.

Can't say I'm excited and can't wait to check it out, knowing that there'll be the same BS as in the tutorial with the godawful Vigor system, even more DPS checks and timers.
My approach in this regard was simpler, if I don't like some content I just don't play it, no one stands behind you and holds a gun to your head and makes you play it by force. If you don't like something you don't need to force yourself to play it, it only spoils the impression of the game. The entire endgame in Gatcha games, to be honest, is practically no different from each other, they make slight differences in mechanics, but in essence it is the same. If someone ever gives birth to something really interesting, it will be a holiday. But in essence, the entire endgame content in Gatcha games is an engine for characters pulls, the differences in the games are only in the degree of pressure on free to play players, somewhere they are given air to breathe, and somewhere they are squeezed harder.

Looks like background powercreep is real, lol. Really hope they add a Changli outfit once her banner is rerun.
So stop, am I mixing something up or did you also get Jinhsi from the banner, you didn’t have her?
And don't tell me that you also bought a outfit for her. :messenger_grinning:
 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
So stop, am I mixing something up or did you also get Jinhsi from the banner, you didn’t have her?
And don't tell me that you also bought a outfit for her. :messenger_grinning:
No, no, it's not my screenshot. I "stole" it from Reddit because I was too lazy to take one from my game with Sanhua's outfit (I don't have Jinhsi, however I did do 10 pulls on her banner, but no dice). I'm saving everything for Changli and then Shorekeeper.
 

Agent_4Seven

Tears of Nintendo
My approach in this regard was simpler, if I don't like some content I just don't play it, no one stands behind you and holds a gun to your head and makes you play it by force. If you don't like something you don't need to force yourself to play it, it only spoils the impression of the game. The entire endgame in Gatcha games, to be honest, is practically no different from each other, they make slight differences in mechanics, but in essence it is the same. If someone ever gives birth to something really interesting, it will be a holiday. But in essence, the entire endgame content in Gatcha games is an engine for characters pulls, the differences in the games are only in the degree of pressure on free to play players, somewhere they are given air to breathe, and somewhere they are squeezed harder.
All things considered and 1.0 stuff aside, I like this game a lot and especially in 2.0 and I haven't even properly started playing story content yet.

And yeah, I get it, but how else I'm going to get more the stuff for pulls after I'm all set and done with exploration? I checked EGS versions and there's a way to sub and stuff, but I need to get new SIM card for my phone and pay for it each month and it's not an option for me, so I guess I'm 100% F2P unless something changes for the better :messenger_relieved:
 

Mayar

Member
All things considered and 1.0 stuff aside, I like this game a lot and especially in 2.0 and I haven't even properly started playing story content yet.

And yeah, I get it, but how else I'm going to get more the stuff for pulls after I'm all set and done with exploration? I checked EGS versions and there's a way to sub and stuff, but I need to get new SIM card for my phone and pay for it each month and it's not an option for me, so I guess I'm 100% F2P unless something changes for the better :messenger_relieved:
I will describe, for example, why I like the Vigor system, but this is purely my opinion. I do not think this system is ideal, any system has its pros and cons. Yesterday on evening after work I decided to close two towers, left and right, so I do not sit down at them on weekends. The main task of the Vigor system is to make it so that if a person completely passes one of the towers with one team, do not give him the opportunity to pass the second tower with the same team.

The left tower was easy for me, there is now actually half of Spectro - Jinhsi + Zhezhi + Verina. Quickly, comfortably, without problems closed. ( I can't use all these characters anymore, they have 0 energy.)
The second half is a problem, we have half of Havok and increased damage from Basic Attack. I do not have Camellya (I do not like her fighting style, so I skipped her), the first floors consist of small and medium enemies (Good for AoE damage), i take the team Jiyan + Changli + Shorekeeper. We pass the first 3 floors, run into the 4th floor, here we have a floor with one boss (Fallacy of No Return) Jiyan - AoE DPS, his damage to one target is not so good, i change him to Carlotta we get Single target DPS with high mobility. We calmly close the floor, it would be possible to take Sanhua instead of Changli with her 38% Basic Attack DMG and this would be added to the 40% bonus that is in this tower and it would be even faster, but Changli is one of my favorite characters, so I do not change her even if it costs me DPS (I am faithful to my Waifu :messenger_sunglasses: ).

What I like:
1) Yes, the system is designed so that you don't pass both towers with one team. But no one forbids you to shuffle the characters between these 2 towers as you want, let's say the characters of the 2nd and 3rd positions.
2) Only 4 floors in each tower - thank you very much
3) If you have several DPS, you can rotate them, choosing them perfectly for the conditions of the floor
4) You can change your group as you like at any moment and you don't need to go through everything from the beginning (Naturally, if the characters have energy)
5) If you have completed a floor and you did not like how the team performed or you want to change something, you can cancel the result of this floor and complete it again in a different way (you do not need to start all over from floor 1), and after canceling the result of the floor, the energy that they spent on this floor will be returned to these characters.

I just love the freedom this system gives in choosing and building teams. And yes, of course, characters are needed for this, and this will always be its downside.

Well, this is purely not related to the system, but simply to convenience, when you enter the tower and select a floor at the bottom left there is a button popular teams, you do not need to go to some sites to look at the statistics obtained incomprehensibly, the game will show you which teams were the most popular, what percentage of their use. And if you have all the characters, you just press the button on the right and the game will assemble the same team for you from your characters.
 
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Agent_4Seven

Tears of Nintendo
Point taken, I just think it's completely needless and adds nothing to the game, they could've just as easily let you do it without it and you could've figured it out for yourself.

One other problem I think is the BS open world auto leveling. I just will never understand where's fun in not feeling powerful and fighting enemies way longer. It just makes lvlg and unlocking skills completely pointless cuz the world is leveling with you so you can't just wipe everyone, feel powerful and I'm not even talking about bosses, but regular ass mobs. It is one of the stupidest gameplay designs in gaming ever and it's sad to see it here.

I know I can downgrade world lvl, but none of this would've been needed if it wasn't for this stupid auto leveling. Btw, what's the point is lvls beyond 5 if you can easily get S rank echoes without the rest of them? They're not showing any numbers there of items you get, so that's why I'm asking cuz I see no difference.
 
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Mayar

Member
Point taken, I just think it's completely needless and adds nothing to the game, they could've just as easily let you do it without it and you could've figured it out for yourself.

One other problem I think is the BS open world auto leveling. I just will never understand where's fun in not feeling powerful and fighting enemies way longer. It just makes lvlg and unlocking skills completely pointless cuz the world is leveling with you so you can't just wipe everyone, feel powerful and I'm not even talking about bosses, but regular ass mobs. It is one of the stupidest gameplay designs in gaming ever and it's sad to see it here.

I know I can downgrade world lvl, but none of this would've been needed if it wasn't for this stupid auto leveling.
Depends on the character, and of course, on how the character is dressed. But in general, characters with high AoE damage in the open world feel much better. I have long been at the maximum level, and I run mainly Jinhsi and Changli, they have huge AoE damage, usually no enemy in the open world, unless we take Elites, can withstand more than 1-2 hits from them, and since they are AoE, they kill everyone in a large radius at once. Camellya is also considered a very strong character for the open world, she is again AoE, but I don’t have her here, so I can’t say anything.
 

Agent_4Seven

Tears of Nintendo
Depends on the character, and of course, on how the character is dressed. But in general, characters with high AoE damage in the open world feel much better. I have long been at the maximum level, and I run mainly Jinhsi and Changli, they have huge AoE damage, usually no enemy in the open world, unless we take Elites, can withstand more than 1-2 hits from them, and since they are AoE, they kill everyone in a large radius at once. Camellya is also considered a very strong character for the open world, she is again AoE, but I don’t have her here, so I can’t say anything.
Don't have any of them yet, but Carlotta and Zhezhi work great together with the new echoe sets from 2.0. Carlotta has 2 AOE attacks, one of which is her ultimate started and the other is charged shot which stops the time flow, creates a wall of broken glass around a big area which deals AOE damage, after you accumulate enough energy and then Zhezhi can follow up with her intro and deal MASSIVE damage not only to regular mobs (killing them outright) but also elites and bosses. Huge plus of these two is that they're both very mobile and can avoid attacks easily if you play them right.

I'm planning to get Changli in 2.1s rerun and her weapon if I'm lucky🤞:messenger_relieved:
 
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