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Wuthering Waves |OT| - Devil May Impact

Is it true that I can use Yuanwu without leveling him up for Jinhsi? I am trying to put together a team for her but i was hoping to avoid using him lol , but I guess she really wants coordinating attacks?
 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Looks like we'll be getting free 10 pulls (e.g. 1600 Astrite). 👀

[Celebration Aftertunes] Gratitude for Companionship
Food, drink, songs, and laughter—amid the season of revelry, we keep the festivities alive without pause. How do you like your time in Rinascita, Rover?
Aftertunes of the celebration still linger, and now, a couple of friends are preparing to send you their heartfelt wishes and gifts...

✦Duration✦
2025-01-29 00:00 - 2025-02-13 03:59 (UTC+8)

✦Rewards✦
2025-01-29 00:00 (UTC+8) - Event's Conclusion: Astrite x800
2025-01-30 00:00 (UTC+8) - Event's Conclusion: Astrite x400
2025-01-31 00:00 (UTC+8) - Event's Conclusion: Astrite x400

✦Eligibility✦
Reach Union Level 2.

✦How to Claim✦
- Rewards will be distributed through in-game mail on designated days.
- During the event, all players who have reached Union Level 2 and unlocked the Mail feature will be eligible. The rewards can be claimed until the next version update.
GiUGSNiaYAANLy_
 
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Mayar

Member
Is it true that I can use Yuanwu without leveling him up for Jinhsi? I am trying to put together a team for her but i was hoping to avoid using him lol , but I guess she really wants coordinating attacks?
At the moment, she is the most versatile DPS in the game, and works with virtually any character in position 2 or 3. And yes, she will work with him because he helps her with the speed of stacking, while not being on the battlefield. He just faded into the background, because Yinlin appeared in the game, which actually does the same thing. You can even use Taoqi (Outro Skill - 38% Resonance Skill DMG), will it be optimal - no, but will it work in rotation - easily.
 

Peroroncino

Member
Is it true that I can use Yuanwu without leveling him up for Jinhsi? I am trying to put together a team for her but i was hoping to avoid using him lol , but I guess she really wants coordinating attacks?

Absolutely, he's one of the better options in my opinion.

Place the pillar, attack within it and her Forte is going up like crazy. No need to level him up at all. She needs those coords, since the multiplier on her forte is cracked.
 

Mayar

Member
Absolutely, he's one of the better options in my opinion.

Place the pillar, attack within it and her Forte is going up like crazy. No need to level him up at all. She needs those coords, since the multiplier on her forte is cracked.
This is one of the reasons why Verina is so good on her, being a healer she also has Coordinated Attacks, plus damage buffs, and after they added Zhezhi she also uses Coordinated Attacks + 25% increases damage for skills, Jinhsi's life turned into a fairy tale. In fact, any character that can speed up the gain of her stacks is a huge plus for her, and now both characters do it plus both increase her damage. :messenger_grinning:
 
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Agent_4Seven

Tears of Nintendo
Good, hopefully I'll get Jinhsi's sword in 30+ pulls and before 2.1 (yeah, decided to at least try and get it). Rerun will be in the second phase of 2.1 so I'll have plenty of pulls saved before it ends.

In other news.

I can't effin' believe how generous and better WuWa is in terms of echoes than ZZZ in terms of discs and everything related to them. Like, they're just straight up giving you boxes with boss echoes and Crit Rate / DMG stats and let you choose which one of them you need and with which DMG time and bonuses AND YOU CAN DO THAT FOR EACH STORY BOSS! How fuckin' cool is that? I mean, sure, there's still RNG in terms of substats, but who cares if you can use already lvld Echoe to lvl another one for a chance of better substats until you get what you want without wasting a lot of resources?

Not to mention there's an S rank weapon banner which all weapon types you can give to S and R rank characters - they're not the same as signature weapons, but they're far better than A rank ones. And as if that's not good enough, I've plenty of boxes with S rank materials already so I don't have to grind for them for hours, waste energy on them or wait for weekly resets. There's a limit for Story bosses and their mats and you can't use energy like in ZZZ to get more, but it's far easier to get the mats here than in ZZZ.

What I wish to see though in the future update and it's related to Rover only (cuz only using her you can choose between two DMG types and skills trees) - I wish we can have presets ready for each DMG type, so that when you wish to switch to Havoc, you don't have to mess with the Echoes and choose Havoc ones over the ones you had before and vice versa.
 
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Nankatsu

Gold Member
Good, hopefully I'll get Jinhsi's sword in 30+ pulls and before 2.1 (yeah, decided to at least try and get it). Rerun will be in the second phase of 2.1 so I'll have plenty of pulls saved before it ends.

In other news.

I can't effin' believe how generous and better WuWa is in terms of echoes than ZZZ in terms of discs and everything related to them. Like, they're just straight up giving you boxes with boss echoes and Crit Rate / DMG stats and let you choose which one of them you need and with which DMG time and bonuses AND YOU CAN DO THAT FOR EACH STORY BOSS! How fuckin' cool is that? I mean, sure, there's still RNG in terms of substats, but who cares if you can use already lvld Echoe to lvl another one for a chance of better substats until you get what you want without wasting a lot of resources?

Not to mention there's an S rank weapon banner which all weapon types you can give to S and R rank characters - they're not the same as signature weapons, but they're far better than A rank ones. And as if that's not good enough, I've plenty of boxes with S rank materials already so I don't have to grind for them for hours, waste energy on them or wait for weekly resets. There's a limit for Story bosses and their mats and you can't use energy like in ZZZ to get more, but it's far easier to get the mats here than in ZZZ.

What I wish to see though in the future update and it's related to Rover only (cuz only using her you can choose between two DMG types and skills trees) - I wish we can have presets ready for each DMG type, so that when you wish to switch to Havoc, you don't have to mess with the Echoes and choose Havoc ones over the ones you had before and vice versa.

In my opinion echo farming still needs fine tuning, but truth is game isn't even one year old so...

Players are already asking for fine tuning one specific sub stat (which I agree), but Genshin took a long ass time to introduce such featured (more than 3 years? I don't even remember exactly).

Also I know its RNG, but as someone who has been farming open world echoes for Brant, it's insane the ratio of non usable echoes I get.

I'm farming specifically for ER Echo and Fusion echo, and I seem to get everything else except the ones I'm seeking. Also I don't know if it's patch related, but considering Carlota is Glacio, I get a bunch of Glacio echoes for no fucking reason. I had one time that I got 3 Glacio echoes straight up. Like, come on.
 

Agent_4Seven

Tears of Nintendo
In my opinion echo farming still needs fine tuning, but truth is game isn't even one year old so...

Players are already asking for fine tuning one specific sub stat (which I agree), but Genshin took a long ass time to introduce such featured (more than 3 years? I don't even remember exactly).

Also I know its RNG, but as someone who has been farming open world echoes for Brant, it's insane the ratio of non usable echoes I get.

I'm farming specifically for ER Echo and Fusion echo, and I seem to get everything else except the ones I'm seeking. Also I don't know if it's patch related, but considering Carlota is Glacio, I get a bunch of Glacio echoes for no fucking reason. I had one time that I got 3 Glacio echoes straight up. Like, come on.
Oh, yeah, it's not easy to get specific echoes with specific stats in the open world for sure for 1 and 2 slot, plus they added a few new DMG types / effects in 2.0 and I can't for the life of me decide on which character I should be using them and there's not a lot of 4/3 slot bosses you can choose for Glacio and other DMG types in the game which is a problem, cuz the more you play, the more you need something new to play, but you can't cuz you're limited. I think a few more bosses for each DMG type will be a huge welcome. You can get story bosses with the DMG type and effects you need as I've said, so that's a plus, but more is needed.

I can't imagine WuWa won't get better with more updates if it's already is massively better in some aspects than ZZZ for example, can't say anything about Genshin cuz I haven't played much of it.
 

Pejo

Gold Member
In my opinion regarding Echoes, or really any RNG gear farming in these gacha games (ZZZ/Genshin/WuWa/HSR) is that you should be able to craft AT LEAST 1 artifact per month with the perfect substats and rolls that you want with ZERO RNG. Every single game has at least 2-3 new characters per patch, on top of the current base of whatever the game already has. Every game has at least 5 equipment stats per character, so even one team equals out to 15-20 gear pieces per team. 1 perfect gear per month isn't too much to ask, and only the brown nosiest of ass-suckers would say otherwise. Even with this "too generous" feature, it would take over a year to max out a single team with perfect artifacts and by then most of them would be irrelevant or powercrept anyways. I'm shocked at how ok people are with the current Echo/gear farming situation in these games.

WuWa is kinda even worse because you can't use bad/unused level 1 Echoes to feed xp into the good ones. It's doubly insulting because of the relatively low max echo inventory size and the fact that there is no dedicated Echo XP farming domain, despite it already being in the game and usable in the main story up until a certain point, where it disappears.
 

Agent_4Seven

Tears of Nintendo
In my opinion regarding Echoes, or really any RNG gear farming in these gacha games (ZZZ/Genshin/WuWa/HSR) is that you should be able to craft AT LEAST 1 artifact per month with the perfect substats and rolls that you want with ZERO RNG. Every single game has at least 2-3 new characters per patch, on top of the current base of whatever the game already has. Every game has at least 5 equipment stats per character, so even one team equals out to 15-20 gear pieces per team. 1 perfect gear per month isn't too much to ask, and only the brown nosiest of ass-suckers would say otherwise. Even with this "too generous" feature, it would take over a year to max out a single team with perfect artifacts and by then most of them would be irrelevant or powercrept anyways. I'm shocked at how ok people are with the current Echo/gear farming situation in these games.
Gachas living and breathing on whales with tons of money who also believe that all this RNG crap is great so... We're out of luck here.

WuWa is kinda even worse because you can't use bad/unused level 1 Echoes to feed xp into the good ones. It's doubly insulting because of the relatively low max echo inventory size and the fact that there is no dedicated Echo XP farming domain, despite it already being in the game and usable in the main story up until a certain point, where it disappears.
Yeah, but you can use 5 them to create S rank echoes or even two at ones for a chance to get better echoes, but it's better to do that if your Data Bank is above 20+ or even maxed in 2.0. I already used a ton of these crap green echoes and unlocked a dozen new ones by simply synthesising them, so that's a plus. It's like in Persona where you can fuse different demons to create better ones, except there's no combinations in WuWa to get specific Echoes cuz it's RNG based, not to mention stats and substats which is not a thing in Persona.
 
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Pejo

Gold Member
Yeah, but you can use 5 them to create S rank echoes or even two at ones for a chance to get better echoes,
You might think this is a boon, but it's just an extra level of RNG on top of RNG on top of RNG. If you could specify a particular echo when you merge them, it'd be one thing, but as it is it's just totally random. Random set, random cost, random stats, random substats (that you won't know because it's "expensive" to level echoes due to the echoes themselves not being xp fodder). I'd give up the merge feature in a heartbeat for letting us use level 1 echoes as xp. Tacet fields and the in-game tracker is much more efficient at farming specific echoes or sets than another RNG shitfest.

Anyways, finished up that limited time Somnoire painting event. That last level is EXACTLY what I want more of for endgame content, but they still couldn't remove the fucking timer. Without the timer, the mode would be 10/10. Difficulty for the sake of difficulty, different mechanics you have to overcome (kill red flaming enemies first or your whole party takes a DoT), etc. I had a really good time with that until the final boss who is a bit overtuned with the hard to read cutscene KO moves and AoE full screen effects shitshow spam. The timer just ruins it though.
 

Agent_4Seven

Tears of Nintendo
You might think this is a boon, but it's just an extra level of RNG on top of RNG on top of RNG. If you could specify a particular echo when you merge them, it'd be one thing, but as it is it's just totally random. Random set, random cost, random stats, random substats (that you won't know because it's "expensive" to level echoes due to the echoes themselves not being xp fodder). I'd give up the merge feature in a heartbeat for letting us use level 1 echoes as xp. Tacet fields and the in-game tracker is much more efficient at farming specific echoes or sets than another RNG shitfest.
The less RNG, the better, but as it stands, there's no way to ignore it unfortunately unless you just don't care about the endgame content. I guess the best way to at least try and change something is to use monthly surveys.

******

I almost explored the 2.0 map already (a couple of sections still needs to be unlocked and I haven't been in the middle at all) - decided that I better do that first, get all the travel points and such ready and then move on with the story beyond prologue. All my teams are now lvl 70 and I can finally use Carlotta again, thank god. Now I just need to gather mats to lvl up skills to at least 8 and then go and destroy the end game, which is not going away so there's no rush here at all. Sort of like the flying more now, but it's just not fluid enough when it comes to controls, but I hope they'll fix it and make it better with maybe more options in the menu to let us tune flying controls and make it better.
 
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Mayar

Member
The game is fine with artifacts, there are a few rough edges that I would fix. But overall, this is the most humane character development system on the market right now. And yes, I have something to compare with: I have 1260 hours in Genshin (I specifically went to the PSN profile to look - and yes, I can foresee the question, it was a waste of time) and 576 hours in HSR, I won't really touch ZZZ, I only have 92 hours in it, after which I drop it, although I have all the content closed and have platinum.

For casual playthrough, the threshold of 50% - 200% in this game is achieved very easily, especially considering that characters immediately start with 50% crit damage. Just as usually happens, you start asking "are you going to play seriously or casually?" everyone answers "Casually, I just want to run around the world", and then as usual after some time it suddenly turns into - "You know, I still want to min-max echo and I want good stats at 70% - 250%" :messenger_tears_of_joy: , well then you need to work if you really want good stats. This is a free game and all revenue comes from sales in the store, banners, energy sales, etc. And the creation of each subsequent add-on requires money, so the game will never be completely friendly to players, because if it becomes like that, the flow of funds will significantly decrease and the game will then close - there were many cases when Gatcha games were closed due to overly generous rewards.

Something that I would definitely correct and something that is unlikely to cause them any significant financial damage.
1) I would increase World Boss attempts from 3 to 5 per week. Since this is actually the main limiting factor in developing characters at a high level, especially if you need to raise several at once.
2) Slightly increase or add activities in which the Premium Tuner is a reward. Since although I am in a positive balance (4945 Right now, when after 2.0 I had to change 2 characters sets at once and I was not particularly lucky with the rolls, I really felt that their number was starting to decrease to an uncomfortable level. Now, for the sake of farming them, you have to wait for events, where they are given generously, but these are temporary events and they are not always available.

There are more than enough other resources in the game, especially considering that you can use old echoes that were unsuccessful developed, and depending on your "luck" you will have enough of them.

Almost forgot, here's the weekly fanart drop. Enjoy!
I must have some problem with the browser, but I only see the 4th image. :messenger_sunglasses:
 
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Pejo

Gold Member
The game is fine with artifacts, there are a few rough edges that I would fix. But overall, this is the most humane character development system on the market right now. And yes, I have something to compare with: I have 1260 hours in Genshin (I specifically went to the PSN profile to look - and yes, I can foresee the question, it was a waste of time) and 576 hours in HSR, I won't really touch ZZZ, I only have 92 hours in it, after which I drop it, although I have all the content closed and have platinum.

For casual playthrough, the threshold of 50% - 200% in this game is achieved very easily, especially considering that characters immediately start with 50% crit damage. Just as usually happens, you start asking "are you going to play seriously or casually?" everyone answers "Casually, I just want to run around the world", and then as usual after some time it suddenly turns into - "You know, I still want to min-max echo and I want good stats at 70% - 250%" :messenger_tears_of_joy: , well then you need to work if you really want good stats. This is a free game and all revenue comes from sales in the store, banners, energy sales, etc. And the creation of each subsequent add-on requires money, so the game will never be completely friendly to players, because if it becomes like that, the flow of funds will significantly decrease and the game will then close - there were many cases when Gatcha games were closed due to overly generous rewards.
And posts like this are why things will never change for the better...
 

Mayar

Member
And posts like this are why things will never change for the better...
In Kuro's games? To be honest, I don't know where it's better, and better compared to what? They already read and respond to player feedback, make changes, conduct surveys, make separate streams where they report on the work done based on the surveys. If there were real problems in this area, I would scold them for this.

They have something to scold, we are still waiting for normal optimization. And I hope they haven't forgotten about it, and they will deliver it, because in this area they really have something to work on.
 
The artifacts (echos) themselves aren’t the issue for me.
It’s the XP mats to level them up. There’s a huge shortage of them and no dungeon dedicated to get more. It’s incredibly stupid.

Tacet suppression doesn’t count as you barely get any , and the point if those is to get more echos.

They really need to add an echo xp dungeon.

My character progress is all bottle necked now because of this one stupid fucking thing.

Edit. Every other gacha I play has a way to farm this type of item, usually a dungeon dedicated to it.
 
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Pejo

Gold Member
In Kuro's games? To be honest, I don't know where it's better, and better compared to what? They already read and respond to player feedback, make changes, conduct surveys, make separate streams where they report on the work done based on the surveys. If there were real problems in this area, I would scold them for this.

They have something to scold, we are still waiting for normal optimization. And I hope they haven't forgotten about it, and they will deliver it, because in this area they really have something to work on.
This is shifting the conversation. I think Kuro does an alright job adjusting to feedback, and they seem to care about the game succeeding long term. I have no specific issue with Kuro other than not letting us use level 1 echoes as fodder xp for other echoes.

What I'm complaining about is the general echo/gear system in this and other similar gachas. The fact that the RNG is so bad, the farming is bad, the time investment is bad isn't mitigated by one being a little less bad in one aspect. The "good sides" as you posted taken into consideration, it still would be a huge improvement to give us a guaranteed godroll Echo of our choice monthly. It wouldn't move the needle much on the system itself sucking, but at least it's a concise, calculated, reliable resource that we don't have that would allow us to at least gear up our favorites or those stubborn pieces in a set. In other words, even if the system isn't that bad, why would you possibly be against us getting a free godroll echo once a month? Your post seems to be saying it's not necessary or it wouldn't be a good thing, which I can't understand.
 
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Mayar

Member
This is shifting the conversation. I think Kuro does an alright job adjusting to feedback, and they seem to care about the game succeeding long term. I have no specific issue with Kuro other than not letting us use level 1 echoes as fodder xp for other echoes.

What I'm complaining about is the general echo/gear system in this and other similar gachas. The fact that the RNG is so bad, the farming is bad, the time investment is bad isn't mitigated by one being a little less bad in one aspect. The "good sides" as you posted taken into consideration, it still would be a huge improvement to give us a guaranteed godroll Echo of our choice monthly. It wouldn't move the needle much on the system itself sucking, but at least it's a concise, calculated, reliable resource that we don't have that would allow us to at least gear up our favorites or those stubborn pieces in a set. In other words, even if the system isn't that bad, why would you possibly be against us getting a free godroll echo once a month? Your post seems to be saying it's not necessary or it wouldn't be a good thing, which I can't understand.
It's very simple, I'm not saying that it's good, I just wrote that in relation to the market, things aren't that bad. Is it possible to strive for the ideal? Of course it is, will it happen? No, it won't. Not because I'm so mean or because I don't want it. That's how the market works. Unfortunately, most changes in Gatcha games, if they happen, only happen when revenue starts to fall. If nothing has been done in the game for several years, and then they suddenly start changing and adding something, it means that something somewhere financially has gone wrong, and not because they wanted it.

And no, I'm not against everyone being given an ideal artifact once a month. I just know from my experience with Gatcha games that if this happens, it means that the game is not doing so well. Because at the moment there are many players who donate energy and farm artifacts and for them artifacts with ideal stats are a source of pride (Yes, there are such...) they will not like such gifts, because they go against their spending and ideology.

As for my post, it was just my opinion and nothing more. This is not a game forum or a reddit or their poll. Everything we write here will not be reflected or affect the game in any way, these are purely our thoughts. I strongly doubt that anyone from Kuro sits and reads on Neogaf. But just in case they do read - "Gentlemen, bring optimization to PS5 please, I will write about this in every survey you send until you do it!" :messenger_tears_of_joy:

And yes, just in case - I am a completely free to play player, I have not spent a dollar on the game yet and do not plan to. I have been playing from the start. If they make a function or receiving a gift with the necessary stats, I most likely will not use it or will delete them or merge them into others. I am an old school player, I do not need such gifts, I played Diablo 1-2-3 and POE for years, gentlemen, you have no idea what farming artifacts really is. (The chance of a Shako drop in D2 is about 1:2000 or 0.05%) :messenger_sunglasses:
 
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Mayar

Member
The artifacts (echos) themselves aren’t the issue for me.
It’s the XP mats to level them up. There’s a huge shortage of them and no dungeon dedicated to get more. It’s incredibly stupid.

Tacet suppression doesn’t count as you barely get any , and the point if those is to get more echos.

They really need to add an echo xp dungeon.

My character progress is all bottle necked now because of this one stupid fucking thing.

Edit. Every other gacha I play has a way to farm this type of item, usually a dungeon dedicated to it.
I don't know if it will help or not, I just never got myself into such a situation. They can also be bought in souvenir shops (marked as a Gift icon on the city map) there is a limited number of them, if I remember correctly, 30 for each. Also, if you complete holograms, you are given Purple and Red Triangles (New Holo) - you can buy them in Poin Shop (Last selection on the store screen), but there is a limited number of them. And if you complete the Tower of Adventures (not necessarily the middle one, it is difficult, the left and right ones are enough), then you are given Blue Triangles for it, for them you can buy another 50 in the Point Shop, if I remember correctly, updated once a month (I can't go now into the game to check).They are there as rewards for certain stages, but not many. But the towers are constantly updated. This is from what I remember from memory, I just never had such a situation, so I didn't really figure out how to get these capsules.
 
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I don't know if it will help or not, I just never got myself into such a situation. They can also be bought in souvenir shops (marked as a Gift icon on the city map) there is a limited number of them, if I remember correctly, 30 for each. Also, if you complete holograms, you are given Purple and Red Triangles (New Holo) - you can buy them in Poin Shop (Last selection on the store screen), but there is a limited number of them. And if you complete the Tower of Adventures (not necessarily the middle one, it is difficult, the left and right ones are enough), then you are given Blue Triangles for it, for them you can buy another 50 in the Point Shop, if I remember correctly, updated once a month (I can't go into the game to check).They are there as rewards for certain stages, but not many. But the towers are constantly updated. This is from what I remember from memory, I just never had such a situation, so I didn't really figure out how to get these capsules.

Pretty sure I’ve drained all the shops already.

It’s OK I guess, but there really should be a dungeon for this that we can spend waveplates on.

Very strange that such a thing is missing from a gacha like this. Given how much RNG is involved with raising echos, it’s honestly shocking that they didn’t include this in the game.
 
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Mayar

Member
Pretty sure I’ve drained all the shops already.

It’s OK I guess, but there really should be a dungeon for this that we can spend waveplates on.

Very strange that such a thing is missing from a gacha like this. Given how much RNG is involved with raising echos, it’s honestly shocking that they didn’t include this in the game.
I think they just count on events and towers. Plus, in terms of flasks with experience, an interesting story happens with them, there is a moment when your account gains critical mass (usually after you fully prepare one group), and echoes from unsuccessful upgrades + events begin to accumulate little by little, and as a result, if I remember correctly, if you want to improve an echo to level 25, you need one bad echo of level 25 (this immediately gives you echo level 23) + 5 gold. At some point you stop using flasks for leveling, and start simply stuffing unsuccessful echoes there. I am now sitting on about 550-600 gold flasks, and I have never run out of them. Premium Tuner is a problem, if you really have bad luck, they run out quickly...
 
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Pejo

Gold Member
Pretty sure I’ve drained all the shops already.

It’s OK I guess, but there really should be a dungeon for this that we can spend waveplates on.

Very strange that such a thing is missing from a gacha like this. Given how much RNG is involved with raising echos, it’s honestly shocking that they didn’t include this in the game.
There absolutely is a dungeon for it, but they cut it off after you get so far in the story, like super early, sub SOL3 level 5 or something. Launch players were complaining about this a lot in the early days, but they never did anything about it. They really want to push tacit fields even though the xp materials are less than stellar.

*edit*

Looks like they made a chibi animation for CNY.
 
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Do they really have to be different echoes for 3 and 1 placements? To get the 5/5 sonata activation.


3Ed3oHW.jpeg

Yes. All 5 echoes must be of different type in 44111 or 43311 combination. I think different element of the same type can be mixed.

Edit: I do hope they reduce the requirement to only 4 matching pieces instead of 5. Currently the echoes which have mismatching elements are totally useless. like Freezing Frost with Fusion damage bonus etc.
 
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Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
New event coming tomorrow. I heard it's pretty chill.

[Lollo Campaign: Comeback] Featured Commission Event
Maji, your good old friend, is back again with his "Brand New Lollo Campaign Plan." As always, your support is greatly appreciated. Complete the campaigns to claim your Lollo Stamps—a gift of gratitude from Lollo Logistics.
Lollo Stamps can be exchanged for Lollo Helper special deliveries.

✦Duration✦
2025-01-30 10:00 - 2025-02-13 03:59 (server time)


✦Rewards✦
Astrite x400, Lustrous Tide x5, Premium Enclosure Tank x12, Forgery Premium Supply x3, Crystal Solvent x5, Shell Credit x200,000 and other development materials.


✦Eligibility✦
Reach Union Level 14.

✦Details✦
- During the event, you can complete [Lollo Campaigns] once per day to obtain a set number of Lollo Stamps.
- Exchange these stamps for a special delivery from Lollo Helper, granting you one spin on the wheel lottery.
- There are 3 Inventories for the Lollo Helper special deliveries. Once you collect all deliveries in an Inventory, the next Inventory will be unlocked.
- If you win the Lollo Express special delivery service, you can claim all deliveries in the current Inventory.

※After the event ends, the unfinished Lollo Campaigns will not be available, and all your remaining Lollo Stamps will be recycled. Please make sure to use your Lollo Stamps and claim your rewards before the event ends.

GiYwsBcaYAAHZVb
 
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Mayar

Member
Anytime you see Lollo pop up, it's usually nice. Low time commitment, low effort, great materials and rewards.

"We Promise, We Deliver"
I completely agree, if I were them I would make such an event weekly, naturally with slightly simpler rewards. This would solve 2 problems at once.
1) Such an event does not require a lot of time for players, so it is possible to place low-level rewards in it, for example, for developing characters to level 60, to help new players. The window from the moment the player starts playing until he creates the first group is the most difficult. After the player prepares the first group, the game becomes much easier, so any events that speed up this window are always a plus.
2) Almost always in Gatcha games there is a window when you have done all the events, but the next ones have not yet arrived. That is, there will be one event in the game that will fill the gap. Usually they try to add events for an increased drop of something in such a window, but they do not always hit the mark, plus there are usually 3 attempts, that is, they end extremely quickly.
 

Nankatsu

Gold Member
Apparently there's a bug with Sanhua skin if you're using a controller to play the game.

Basically you cannot claim it on PS5 or PC with a connected controller. The prompt to claim the skin doesn't show up.

You need to either use a mouse (if you're playing on PC) or your mobile phone.
 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Apparently there's a bug with Sanhua skin if you're using a controller to play the game.

Basically you cannot claim it on PS5 or PC with a connected controller. The prompt to claim the skin doesn't show up.

You need to either use a mouse (if you're playing on PC) or your mobile phone.
Yeah, I've just read about it. Gonna claim the skin on PC instead of PS5. Hopefully they give some compensation as well. :p
 

Mayar

Member
Yeah, I've just read about it. Gonna claim the skin on PC instead of PS5. Hopefully they give some compensation as well. :p
They probably forgot to just make a transition to the button, it's a website after all. They'll fix it quickly, I don't see the point in rushing, in any case I'll only go into the game in the evening. They just need to add a transition from the main menu to the button on the left and that's it, it's a 5-10 minute job, I wouldn't be surprised if the patch will be ready in an hour. But it's still funny :messenger_tears_of_joy:
 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
They probably forgot to just make a transition to the button, it's a website after all. They'll fix it quickly, I don't see the point in rushing, in any case I'll only go into the game in the evening. They just need to add a transition from the main menu to the button on the left and that's it, it's a 5-10 minute job, I wouldn't be surprised if the patch will be ready in an hour. But it's still funny :messenger_tears_of_joy:
My honest reaction to this glitch:

Gia5DTIaAAApjXM
 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Came home, went in, they still haven't fixed it, but they just wrote that it will be with the next patch. But if they give compensation for this in the form of crystals for each day of downtime, I'm ready to sit without this skin for a week, don't rush, I need crystals for Zani. :messenger_tears_of_joy:

My2m7c9.jpeg
Just claimed Sanhua new outfit on PC. I hope Kuro mails us PS5 players some free pulls. :p

Ekyv3qn.png
 

Aenima

Member
Apparently there's a bug with Sanhua skin if you're using a controller to play the game.

Basically you cannot claim it on PS5 or PC with a connected controller. The prompt to claim the skin doesn't show up.

You need to either use a mouse (if you're playing on PC) or your mobile phone.
Came here to ask this cuz i only have the game on PS5 and they messed up the UI so its impossible to navigate to the "Claim" button.
 
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