thicc_girls_are_teh_best
Member
Bound to happen. If they want to be upfront and serious as a multiplat publisher, they have to do stuff like this. I assume they'll be doing the same with Nintendo, too. You have to be clear and communicative with your customers, and most of Xbox's are now on Steam, PlayStation and Nintendo.
I'm sure console diehards are punching the air at this; hell I'm sure two of the XboxERA people were crying after the podcast over the confirmation. You know who you are. But they're just gonna have to get over it
This isn't a Sony Too™ situation at all. The way both companies have approached multiplatform is quite different and nuanced, and if some rumors are true then it seems SIE are going leaner on their multiplat strategy the way they should've years ago IMHO. I wouldn't be surprised if their PC initiative is retooled primarily around GAAS and maybe ports of super-legacy games, while newer non-GAAS ports get heavily scaled back.
They might look to bring a couple of those GAAS to Xbox & Nintendo tho; Marathon already has an Xbox version, and Gummy Bears will probably get a Switch 2 version if it's as rumored. But I do genuinely think the days of getting PC/Steam ports of, say, Ghosts of Yotei or Saros 1-2 years after the PS version are done & over.
Those games bring long-term sales potential to the console and bolster its library of content differentiation better if they remain exclusive, alongside enabling better synergy in hardware/software. And it wouldn't be a bad idea to retain at least a couple live-service/GAAS as wholly PS-exclusive (in a sense I guess GT7 already satisfies this to a large extent).
That's just it: it's not gonna be a console. It's gonna be a gaming PC with a console-like form factor (and ease-of-use, preferably).
The business model will reflect that.
I'm sure console diehards are punching the air at this; hell I'm sure two of the XboxERA people were crying after the podcast over the confirmation. You know who you are. But they're just gonna have to get over it

Not surprising. Even Sony admitted they can't have first party games without 3rd party revenue. And now they want to spread to more platforms as well.
This isn't a Sony Too™ situation at all. The way both companies have approached multiplatform is quite different and nuanced, and if some rumors are true then it seems SIE are going leaner on their multiplat strategy the way they should've years ago IMHO. I wouldn't be surprised if their PC initiative is retooled primarily around GAAS and maybe ports of super-legacy games, while newer non-GAAS ports get heavily scaled back.
They might look to bring a couple of those GAAS to Xbox & Nintendo tho; Marathon already has an Xbox version, and Gummy Bears will probably get a Switch 2 version if it's as rumored. But I do genuinely think the days of getting PC/Steam ports of, say, Ghosts of Yotei or Saros 1-2 years after the PS version are done & over.
Those games bring long-term sales potential to the console and bolster its library of content differentiation better if they remain exclusive, alongside enabling better synergy in hardware/software. And it wouldn't be a bad idea to retain at least a couple live-service/GAAS as wholly PS-exclusive (in a sense I guess GT7 already satisfies this to a large extent).
Now I ask this... Why the fuck are they even pushing for a new console? This makes no sense.
That's just it: it's not gonna be a console. It's gonna be a gaming PC with a console-like form factor (and ease-of-use, preferably).
The business model will reflect that.
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