CJY
Banned
**Please don't come in here to just say PlayStation fans are just butthurt**
What matters isn't the number, but the percentage difference between them.
The XSX has 17% more compute than the PS5 and this might lead to small graphical or resolution differences but in reality, those differences are likely to be absolutely minuscule. As
NXGamer
said in his most recent video, the difference is far too small for developers to design a game around that 17% difference in TFlops. Simply turning on a 10% resolution scaling would negate any TFlops difference from one system to another. It's just not enough to make a tangible difference in how games are developed and how we as gamers will perceive those games on screen.
Diminishing returns is also a very real thing as we move up the resolution ladder. Any small momentary drops in resolution at 4K resolutions would push the limits of the perceptual ability of our eyes, meaning you probably won't be able to see these differences at all. Resolution scaling is not the only tactic devs can use to mitigate small differences in TFlops between systems either. They could use image reconstruction methods, CBR, or even limit framerates, which is something they're unlikely to do as a steady framerate is far more important than resolution. Every game engine across every platform will have dynamic resolution as standard next gen as this is a trivial thing to implement.
To further elaborate:
Compute
PS4 has 40% more compute power than the Xbox One (1.84 TFlops vs 1.31 TFlops)
XSX has 17% more compute power than the PS5 (12.12 TFlops vs 10.28 TFlops)
The performance delta is far smaller this gen than in last gen. Also, remember that each point difference means even less next gen due to diminishing returns.
Clocks
Xbox One GPU clocks are 6.6% faster than PS4 (853 MHz vs 800 MHz)
PS5 GPU clocks are 22% faster than the XSX (2.23Ghz vs 1.825GHz)
There's a lot to be said wide,slower vs. narrow,faster. What it really boils down to is how devs will use the power. When designing games, the characteristics of both approaches will be taken into account and the games designed accordingly. Either way, even in multiplatform games, the differences between more CUs or faster clocks will probably not be very apparent, if at all.
Storage
This gen, consoles have slow 5400RPM HDDs.
PS5 has 825GB SSD at 5.5GB/s
XSX has 1TB SSD as 2.5GB/s
PS5 has a 125% advantage here. I don't think there can be any argument here.
Memory
Xbox One has 8GB of DDR3 at 68.26 GB/s and just 32MB of eSRAM at 204 GB/s
PS4 has 8GB of GDDR5 at 176.0 GB/s
XSX has 16GB of GDDR6, 10GB of which is at 560GB/s and 6GB of which is at 335GB/s
PS5 has 16GB of GDDR6 the entirety of which is at 448GB/s
So the PS5's ram is 34% faster than 6GB's of the Series X's, whilst 10GB of the Series X's ram is 25% faster than the PS5's.
Basically, the difference between the RAM this gen is nowhere near the vast gulf in memory performance as last gen and is pretty much a wash. The differences in RAM setup is similar to the GPU clocks here, but in reverse, which one is better? Hard to say. XSX has less but faster (narrow, faster) and PS5 has more but slower (wide, slower).
Sure, memory & storage don't have anything to do with compute power, but they are equally as essential to any computing system. I vastly prefer PS5s memory and storage setup. It's more refined, simpler, and more innovative, and the SSD is faster. I would take that over a slightly faster GPU. That's just me though and my opinion.
All this is to say that the performance difference between the PS4/Xbone was far, far greater than we're seeing between PS5/XSX, and while Xbox One hardly had any performance advantages over PS4 at all, we can see that PS5 has some very clear and obvious advantages over XSX, while in other areas, it falls just a tiny bit behind or downright matched. I'll leave it up to you whether you think any of those differences will affect your overall enjoyment of the games that will be produced, but no matter what way you swing it, the differences in compute performance are small to the point of irrelevancy. Also, I hope I've been able to highlight exactly why next gen is in no way a repeat of what happened at the beginning of this gen, but in reverse. Thanks
tl;dr Both consoles are beasts. TFlops don't matter.
What matters isn't the number, but the percentage difference between them.
The XSX has 17% more compute than the PS5 and this might lead to small graphical or resolution differences but in reality, those differences are likely to be absolutely minuscule. As

Diminishing returns is also a very real thing as we move up the resolution ladder. Any small momentary drops in resolution at 4K resolutions would push the limits of the perceptual ability of our eyes, meaning you probably won't be able to see these differences at all. Resolution scaling is not the only tactic devs can use to mitigate small differences in TFlops between systems either. They could use image reconstruction methods, CBR, or even limit framerates, which is something they're unlikely to do as a steady framerate is far more important than resolution. Every game engine across every platform will have dynamic resolution as standard next gen as this is a trivial thing to implement.
To further elaborate:
Compute
PS4 has 40% more compute power than the Xbox One (1.84 TFlops vs 1.31 TFlops)
XSX has 17% more compute power than the PS5 (12.12 TFlops vs 10.28 TFlops)
The performance delta is far smaller this gen than in last gen. Also, remember that each point difference means even less next gen due to diminishing returns.
Clocks
Xbox One GPU clocks are 6.6% faster than PS4 (853 MHz vs 800 MHz)
PS5 GPU clocks are 22% faster than the XSX (2.23Ghz vs 1.825GHz)
There's a lot to be said wide,slower vs. narrow,faster. What it really boils down to is how devs will use the power. When designing games, the characteristics of both approaches will be taken into account and the games designed accordingly. Either way, even in multiplatform games, the differences between more CUs or faster clocks will probably not be very apparent, if at all.
Storage
This gen, consoles have slow 5400RPM HDDs.
PS5 has 825GB SSD at 5.5GB/s
XSX has 1TB SSD as 2.5GB/s
PS5 has a 125% advantage here. I don't think there can be any argument here.
Memory
Xbox One has 8GB of DDR3 at 68.26 GB/s and just 32MB of eSRAM at 204 GB/s
PS4 has 8GB of GDDR5 at 176.0 GB/s
XSX has 16GB of GDDR6, 10GB of which is at 560GB/s and 6GB of which is at 335GB/s
PS5 has 16GB of GDDR6 the entirety of which is at 448GB/s
So the PS5's ram is 34% faster than 6GB's of the Series X's, whilst 10GB of the Series X's ram is 25% faster than the PS5's.
Basically, the difference between the RAM this gen is nowhere near the vast gulf in memory performance as last gen and is pretty much a wash. The differences in RAM setup is similar to the GPU clocks here, but in reverse, which one is better? Hard to say. XSX has less but faster (narrow, faster) and PS5 has more but slower (wide, slower).
Sure, memory & storage don't have anything to do with compute power, but they are equally as essential to any computing system. I vastly prefer PS5s memory and storage setup. It's more refined, simpler, and more innovative, and the SSD is faster. I would take that over a slightly faster GPU. That's just me though and my opinion.
All this is to say that the performance difference between the PS4/Xbone was far, far greater than we're seeing between PS5/XSX, and while Xbox One hardly had any performance advantages over PS4 at all, we can see that PS5 has some very clear and obvious advantages over XSX, while in other areas, it falls just a tiny bit behind or downright matched. I'll leave it up to you whether you think any of those differences will affect your overall enjoyment of the games that will be produced, but no matter what way you swing it, the differences in compute performance are small to the point of irrelevancy. Also, I hope I've been able to highlight exactly why next gen is in no way a repeat of what happened at the beginning of this gen, but in reverse. Thanks
tl;dr Both consoles are beasts. TFlops don't matter.