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Ultra Street Fighter 4 will be played on X360 at EVO2015

Why in the hell didn't Sony get Iron Galaxy to do the port? Third party production worked with them in the past, IG are working on brand new fighting game content with KI and made their own fighting game with Keits. Not to mention, they also worked with Capcom to port legacy fighting games in the past.

What the heck????? Seems like an obvious fit.

Iron Galaxy doing wonders with Shadow Play on Killer Instinct.
 
Sad thing is, they're still likely own the FGC with SFV being exclusive despite the level of gross negligence on display here. Regardless of the job the porting software company did, someone at Sony (and Capcom) should have delayed this before okaying its release if only they had made certain it was the tournament standard they were promoting it to be. I mean, SFIV should have been simpler than 343 cobbling together four different full-sized content-heavy games with different networking and codebases. One recent game that, for the most part, worked fine on three different platforms. Bad call, whoever signed off on this. Bad call.
 

Kusagari

Member
A comparison of the input lag across versions of the game was posted in the other thread. I figured some people here might be interested in seeing it, so hopefully gilley doesn't mind me reposting it:

So the input lag is across the board worse than the PS3 version.

This is why I don't think the code being the PS3 version is the biggest issue here. Even with the 360/PC code Other Ocean probably would have fucked up and made it worse.
 
D

Deleted member 125677

Unconfirmed Member
what a total embarrassment for Sony and Capcom.

Not the build-up they need for SF5
 

Dai101

Banned
Has it been confirmed that this is using ps3 code?

5aArg4c.jpg
 

Karsha

Member
It's not a big of a deal anymore, while evo has the biggest attendances I don't think it will receive as much attention from the media and the players as the Capcom cup considering the big price it will give. And that event will utilize the ps4 version most likely(for obvious reasons ) .
Still kinda sad this port was made so bad considering it shouldn't be that hard since they already had a starter code to work with
 

nded

Member
I wonder where Gio got that whole less delay than the PS3 version stuff. Maybe Other Ocean just straight up lied to him about it.
 

Guymelef

Member
People trying to extrapolate the shitty quality of this port to the development of SFV are really that ignorant or just flamers?
 

Klossen

Banned
Sony gotta stop outsourcing work to cheapest third-party bidders. That shit ruined so many remasters for Vita. This gross incompetence at a corporate level really is astounding.
 

Opiate

Member
PCs are more expensive and have multiple points of failure. For example all it takes to spread a virus to tournament PCs is one USB stick. Plus all kinds of problems with drivers, etc.

I'm still not understanding this. I'm not saying you're wrong -- I don't know the fighting scene very well -- but I can say that virtually all major competitive gaming is done on PC, with genres like MOBA, RTS and even card games (e.g. Hearthstone) vastly outdrawing fighting games in terms of viewers and player base size, and all are done nearly exclusively on PC. Customization is generally considered a benefit to competitive gaming, not a detriment. Can you explain why fighting games would be different?

Again, I'm not saying you're wrong. Maybe fighting games really are different. I'm just saying from my perspective (I follow RTS and MOBA games along with Counterstrike), the games I watch would never be played on a console precisely because customization is so comparatively shallow. Rather than being a weakness of the PC platform, it's considered a strength.

And virus/driver problems are not an issue, even at large or open tournaments. I can't remember a time when it was, frankly, but maybe a decade+ ago before I watched, it was an issue.
 

fader

Member
I'm still not understanding this. I'm not saying you're wrong -- I don't know the fighting scene very well -- but I can say that virtually all major competitive gaming is done on PC, with genres like MOBA, RTS and even card games (e.g. Hearthstone) vastly outdrawing fighting games in terms of viewers and player base size, and all are done nearly exclusively on PC. Customization is generally considered a benefit to competitive gaming, not a detriment. Can you explain why fighting games would be different?

Again, I'm not saying you're wrong. Maybe they are different. I'm just saying from my perspective (I follow RTS and MOBA games along with Counterstrike), those games would never be played on a console precisely because customization is so comparatively shallow. Rather than being a weakness for those genres, it's considered a strength.

And virus/driver problems are not an issue, even at large or open tournaments. I can't remember a time when it was, frankly, but maybe a decade+ ago before I watched, it was an issue.

there really is no difference. People just don't like change. There was a lot of push back when we moved from arcade to consoles now people are making the same blank statement's and wild theories about moving from consoles to PC.
 
I'm still not understanding this. I'm not saying you're wrong -- I don't know the fighting scene very well -- but I can say that virtually all major competitive gaming is done on PC, with genres like MOBA, RTS and even card games (e.g. Hearthstone) vastly outdrawing fighting games in terms of viewers and player base size, and all are done nearly exclusively on PC. Customization is generally considered a benefit to competitive gaming, not a detriment. Can you explain why fighting games would be different?

Again, I'm not saying you're wrong. Maybe fighting games really are different. I'm just saying from my perspective (I follow RTS and MOBA games along with Counterstrike), the games I watch would never be played on a console precisely because customization is so comparatively shallow. Rather than being a weakness of the PC platform, it's considered a strength.

And virus/driver problems are not an issue, even at large or open tournaments. I can't remember a time when it was, frankly, but maybe a decade+ ago before I watched, it was an issue.
My question is for moba and rts tournaments do teams bring their own computers? Or are they provided by the sponsors ? I think if fighting games got sponsors like intel and such they might be able to afford buying PC setups (I mean levelup was heading that way until they separated from super arcade). So better and bigger sponsors could mean a shift to PC, but I always see bringing consoles as the cheaper and easier to do option for fighting games at the moment.
 
I'm still not understanding this. I'm not saying you're wrong -- I don't know the fighting scene very well -- but I can say that virtually all major competitive gaming is done on PC, with genres like MOBA, RTS and even card games (e.g. Hearthstone) vastly outdrawing fighting games in terms of viewers and player base size, and all are done nearly exclusively on PC. Customization is generally considered a benefit to competitive gaming, not a detriment. Can you explain why fighting games would be different?

Again, I'm not saying you're wrong. Maybe they are different. I'm just saying from my perspective (I follow RTS and MOBA games along with Counterstrike), those games would never be played on a console precisely because customization is so comparatively shallow. Rather than being a weakness of the PC platform, it's considered a strength.

And virus/driver problems are not an issue, even at large or open tournaments. I can't remember a time when it was, frankly, but maybe a decade+ ago before I watched, it was an issue.

Are there 2000+ open man tournaments for those other games? Also swapping sticks on PC for USFIV is a hassle and then you have to deal with drivers for different sticks. It's also a lot cheaper to buy PS4's right now than to go out and buy a large number of PC's for a tournament the size and scale of EVO. A PS4 is also going to be compatible with a lot of fighting games moving forward compared to PC. Right now you can't even play GG XRD, UNIEL, P4AU, Tekken, and UMVC3 on a PC.
 

Opiate

Member
Are there 2000+ open man tournaments for those other games? Also swapping sticks on PC for USFIV is a hassle and then you have to deal with drivers for different sticks. It's also a lot cheaper to buy PS4's right now than to go out and buy a large number of PC's for a tournament the size and scale of EVO. A PS4 is also going to be compatible with a lot of fighting games moving forward compared to PC. Right now you can't even play GG XRD, UNIEL, P4AU, Tekken, and UMVC3 on a PC.

Yes, of course there are. Again, many of these games are orders of magnitude more popular than fighting games are. More viewers, more players, more tournaments, more money.

This is handled differently by different games. Some games have a BOYC policy; others have standardized PCs but people can bring their own keyboard/mouse. It depends on the size and scope of the tournament.
 

Opiate

Member
My question is for moba and rts tournaments do teams bring their own computers? Or are they provided by the sponsors ? I think if fighting games got sponsors like intel and such they might be able to afford buying PC setups (I mean levelup was heading that way until they separated from super arcade). So better and bigger sponsors could mean a shift to PC, but I always see bringing consoles as the cheaper and easier to do option for fighting games at the moment.

Just answered this indirectly to another poster, but I'll answer directly here: it depends on the tournament and game. Some games and tournaments have a BOYC policy; others have standardized hardware but customizable inputs (i.e. bring your own keyboard and mouse, or whatever other controller you prefer).

I can definitely imagine that size and scope of the scene can impact things. I would also say that inertia may be a factor here, as well.
 
Opiate, I think that while the future for tourney-level fighting games using PCs as standard may be imminent, it has only been very recently that some high-profile titles have received careful ports that play as well if not better than their console counterparts after years of being passed over or treated as an afterthought with inferior releases. As well, FPS, RTS, and MOBA titles which make up the PC competitions are far better-suited for variable levels of higher latency since they're primarily used for online and LAN play while fighting games are meant for local play with as consistent and little latency as possible as it does determine the success of the highest tier of players. Settling on one platform ensures level playing field with everyone well-aware of and accustomed its specific timing.
 

Opiate

Member
Opiate, I think that while the future for tourney-level fighting games using PCs as standard may be imminent, it has only been very recently that some high-profile titles have received careful ports that play as well if not better than their console counterparts after years of being passed over or treated as an afterthought with inferior releases. As well, FPS, RTS, and MOBA titles which make up the PC competitions are far better-suited for latency since they're primarily used for online and LAN play while fighting games are meant for local play with as consistent and little latency as possible as it does determine the success of the highest tier of players. Settling on one platform ensures level playing field with everyone well-aware of and accustomed its specific timing.

Your main point makes sense here -- it doesn't seem like most fighters got serious effort on PC until very recently. Thanks.

I don't think you'll find many people who believe that something like CS or Starcraft is "Better suited for latency." All of these are very reflexive-intensive games. I definitely agree with something like Hearthstone, but not others. Starcraft absolutely must be played via direct connection.
 
I don't think you'll find many people who believe that something like CS or Starcraft is "Better suited for latency." All of these are very reflexive-intensive games. I definitely agree with something like Hearthstone, but not others. Starcraft absolutely must be played via direct connection.
I agree that high level play for those real-time games demands super-solid connections, but direct networking or LAN play is still massively slower than local play on one machine where you'll never find frame-by-frame differences meaning as much as they do with fighting games designed around those expectations.
 

Opiate

Member
I agree that high level play for those real-time games demands super-solid connections, but direct networking or LAN play is still massively slower than local play on one machine where you'll never find frame-by-frame differences meaning as much as they do with fighting games designed around those expectations.

It isn't. Direct connections (i.e. LAN clients) for all the major games have <10 ms response times. Just for starters, the latency from a TV -- even a good one -- is an order of magnitude larger than that. Even if this were an issue, it could obviously be solved by just having both use the same PC.
 
Yeah, good point. At least now they won't be under any pressure to release fixes quickly and hopefully they will take their time, however long it takes to do whatever it is they need to do.

Exactly. The best thing for Sony at this point is to take their time (though hopefully not too long) to fix it and really make it the Definitive Edition, because in a few years when people are coming back to play some USF4, most people really won't remember/care about how botched it was when it first came out.

Sucks that they won't refund people, but that's a different issue with Sony's digital refund policies.
 
PC won't be the standard for fighting games for a long time.

1) console sticks have driver issues and there are a vast amount of different sticks that require different drivers

2) there is no tournament lan scene that has enough computers for 1k-2k competitors. Hell, find me a tournament that host 100 people in 2-3 days on lan.

3) even if you get the main game (SF4) to accept a vast amount of stick drivers, it doesn't mean other smaller games will. My ps4 stick is recognized on sf4 pc, but kof doesn't detect it at all (but it detects my ps3 stick).

With how the FGC is in its current state, PC is not a viable option for the most part.

They tried it at WNF with alienware. The computers overheated, the matches had slowdown (this is lan play so no net issues), and there were constant downtimes to fix driver issues.

Most tournaments are homegrown. They don't have the staff (most are volunteer) and they don't have the resources to do PC ran tournaments.

Why run a tournament on pc when it will give you the highest chance of setback? When you can easily just run an xbox360/ps3 and run all the games very well.

edit
The first things that needs to happen for PC FGC to happen is
1) everybody adopting a "certified" stick and/or controller (or have companies create a streamlined usb that uses one driver)
2) all the games to accept this one set of drivers

If you can't solve those 2 issues then PC FGC is not possible.
 
It isn't. Direct connections (i.e. LAN clients) have <10 ms response times. Just for starters, the latency from a TV -- even a good one -- is an order of magnitude larger than that.

Yes, the difference seem nearly non-existent on the basic level, but accounting for the games being built around a specific timing where people are in close proximity with single-digit frame counts to rely upon for moves connecting or not, doesn't it matter much more to the fighting game than a shooter or RTS, making even that tiny fraction of time even more important?
 
People trying to extrapolate the shitty quality of this port to the development of SFV are really that ignorant or just flamers?

It's more simple a fear. A fear that if Sony would let this abortion of a shitheap out, they'd make sure that SF5 hit a target date, even if it was a broken mess of glitches and framedrops.
 
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