CountBlack
Member
lmao
might as well sell the Chun stick and mod that one to work on the 360
Why in the hell didn't Sony get Iron Galaxy to do the port? Third party production worked with them in the past, IG are working on brand new fighting game content with KI and made their own fighting game with Keits. Not to mention, they also worked with Capcom to port legacy fighting games in the past.
What the heck????? Seems like an obvious fit.
When you wish upon a star...At this point, EVO is probably considering adopting PC for SFV tournaments just to stay away from the PS4...
A comparison of the input lag across versions of the game was posted in the other thread. I figured some people here might be interested in seeing it, so hopefully gilley doesn't mind me reposting it:
Sony just shot themselves in the foot.
Sony publicly apologize or you can kiss your business goodbye
Were they even going to play on PS4 anyway? Everyone has 360 sticks at those tournaments.
I think like someone said previously POSSIBLY for easier network integration with psn... Because we know what happened when they converted PC version GFWL to Steamworks..why the fuck would they use the ps3 codebase, that's the funniest shit
lmao
might as well sell the Chun stick and mod that one to work on the 360
Joke post? It's a $25 dollar remaster It'll have no affect on SFV.
BothPeople trying to extrapolate the shitty quality of this port to the development of SFV are really that ignorant or just flamers?
I wonder what platform did pros like Xian and Daigo train on... X360?
Sony gotta stop outsourcing work to cheapest third-party bidders. That shit ruined so many remasters for Vita. This gross incompetence at a corporate level really is astounding.
PCs are more expensive and have multiple points of failure. For example all it takes to spread a virus to tournament PCs is one USB stick. Plus all kinds of problems with drivers, etc.
I'm still not understanding this. I'm not saying you're wrong -- I don't know the fighting scene very well -- but I can say that virtually all major competitive gaming is done on PC, with genres like MOBA, RTS and even card games (e.g. Hearthstone) vastly outdrawing fighting games in terms of viewers and player base size, and all are done nearly exclusively on PC. Customization is generally considered a benefit to competitive gaming, not a detriment. Can you explain why fighting games would be different?
Again, I'm not saying you're wrong. Maybe they are different. I'm just saying from my perspective (I follow RTS and MOBA games along with Counterstrike), those games would never be played on a console precisely because customization is so comparatively shallow. Rather than being a weakness for those genres, it's considered a strength.
And virus/driver problems are not an issue, even at large or open tournaments. I can't remember a time when it was, frankly, but maybe a decade+ ago before I watched, it was an issue.
My question is for moba and rts tournaments do teams bring their own computers? Or are they provided by the sponsors ? I think if fighting games got sponsors like intel and such they might be able to afford buying PC setups (I mean levelup was heading that way until they separated from super arcade). So better and bigger sponsors could mean a shift to PC, but I always see bringing consoles as the cheaper and easier to do option for fighting games at the moment.I'm still not understanding this. I'm not saying you're wrong -- I don't know the fighting scene very well -- but I can say that virtually all major competitive gaming is done on PC, with genres like MOBA, RTS and even card games (e.g. Hearthstone) vastly outdrawing fighting games in terms of viewers and player base size, and all are done nearly exclusively on PC. Customization is generally considered a benefit to competitive gaming, not a detriment. Can you explain why fighting games would be different?
Again, I'm not saying you're wrong. Maybe fighting games really are different. I'm just saying from my perspective (I follow RTS and MOBA games along with Counterstrike), the games I watch would never be played on a console precisely because customization is so comparatively shallow. Rather than being a weakness of the PC platform, it's considered a strength.
And virus/driver problems are not an issue, even at large or open tournaments. I can't remember a time when it was, frankly, but maybe a decade+ ago before I watched, it was an issue.
I'm still not understanding this. I'm not saying you're wrong -- I don't know the fighting scene very well -- but I can say that virtually all major competitive gaming is done on PC, with genres like MOBA, RTS and even card games (e.g. Hearthstone) vastly outdrawing fighting games in terms of viewers and player base size, and all are done nearly exclusively on PC. Customization is generally considered a benefit to competitive gaming, not a detriment. Can you explain why fighting games would be different?
Again, I'm not saying you're wrong. Maybe they are different. I'm just saying from my perspective (I follow RTS and MOBA games along with Counterstrike), those games would never be played on a console precisely because customization is so comparatively shallow. Rather than being a weakness of the PC platform, it's considered a strength.
And virus/driver problems are not an issue, even at large or open tournaments. I can't remember a time when it was, frankly, but maybe a decade+ ago before I watched, it was an issue.
Godzilla boning elena.Need new art for the PS4 stick. Something like Godzilla boning a Geisha or something
Are there 2000+ open man tournaments for those other games? Also swapping sticks on PC for USFIV is a hassle and then you have to deal with drivers for different sticks. It's also a lot cheaper to buy PS4's right now than to go out and buy a large number of PC's for a tournament the size and scale of EVO. A PS4 is also going to be compatible with a lot of fighting games moving forward compared to PC. Right now you can't even play GG XRD, UNIEL, P4AU, Tekken, and UMVC3 on a PC.
I don't see Other Ocean getting too much work from Capcom or Sony again.
My question is for moba and rts tournaments do teams bring their own computers? Or are they provided by the sponsors ? I think if fighting games got sponsors like intel and such they might be able to afford buying PC setups (I mean levelup was heading that way until they separated from super arcade). So better and bigger sponsors could mean a shift to PC, but I always see bringing consoles as the cheaper and easier to do option for fighting games at the moment.
wow
http://abload.de/img/jon-hammu7sf6.gif[/img]
Opiate, I think that while the future for tourney-level fighting games using PCs as standard may be imminent, it has only been very recently that some high-profile titles have received careful ports that play as well if not better than their console counterparts after years of being passed over or treated as an afterthought with inferior releases. As well, FPS, RTS, and MOBA titles which make up the PC competitions are far better-suited for latency since they're primarily used for online and LAN play while fighting games are meant for local play with as consistent and little latency as possible as it does determine the success of the highest tier of players. Settling on one platform ensures level playing field with everyone well-aware of and accustomed its specific timing.
I agree that high level play for those real-time games demands super-solid connections, but direct networking or LAN play is still massively slower than local play on one machine where you'll never find frame-by-frame differences meaning as much as they do with fighting games designed around those expectations.I don't think you'll find many people who believe that something like CS or Starcraft is "Better suited for latency." All of these are very reflexive-intensive games. I definitely agree with something like Hearthstone, but not others. Starcraft absolutely must be played via direct connection.
I agree that high level play for those real-time games demands super-solid connections, but direct networking or LAN play is still massively slower than local play on one machine where you'll never find frame-by-frame differences meaning as much as they do with fighting games designed around those expectations.
Yeah, good point. At least now they won't be under any pressure to release fixes quickly and hopefully they will take their time, however long it takes to do whatever it is they need to do.
Daigo plays on 360. Seems like he plays online a lot too.I wonder what platform did pros like Xian and Daigo train on... X360?
It isn't. Direct connections (i.e. LAN clients) have <10 ms response times. Just for starters, the latency from a TV -- even a good one -- is an order of magnitude larger than that.
With how the FGC is in its current state, PC is not a viable option for the most part.
People trying to extrapolate the shitty quality of this port to the development of SFV are really that ignorant or just flamers?
We are poverty. ;(