IbizaPocholo
NeoGAFs Kent Brockman
Speaking with 3D Juegos, The Last of Us Part 2 director Neil Druckmann confirmed that the game will have many accessibility options, so that the game will be playable regardless of players’ skill levels or their auditory or visual abilities.
“We will have many accessibility options,” said Druckmann. “We know that not everyone has the same skill, the same visual or auditory ability. We want to make sure everyone can enjoy the story.”
The Last of Us Part 2 will, of course, also have multiple difficult settings for players to choose from. That said, Druckmann also gave assurances that regardless of what difficulty the game is played on, it will still always be a tense experience, because that, according to him, is a vital part of the game and of Ellie’s story.
“We want the game to be accessible so that many people can play it, but that everyone feels the tension no matter what difficulty they play it on,” he said. “That tension is very important in Ellie’s story and the feeling that leaves you.”
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The Last Of Us 2's New Upgrade System Will Totally Change The Way You Play
Upgrade trees will give you different perks and abilities, which builds off of how the original game played.www.gamespot.com
We recently got our hands on the game at a preview event, and it seems upgrades are more than just a way to make Ellie stronger; they'll drastically change the way you play. GameSpot editor Phil Hornshaw spent time with the game and also spoke to co-director Anthony Newman about the feature.
When Phil inquired about the upgrade system, Newman said, "There was so much we really wanted to explore in terms of player strategy. We really wanted to try and double-down on allowing players to express themselves strategically and find their own way to play the game. And so something I'm really thrilled about is the new player upgrade system where rather than having upgrades that are just minor stat booths to different things, we really wanted to have upgrades that potentially unlocked entirely new abilities or just had drastic effects on the way that you played a game."
It seems that several gameplay mechanics will stack as you improve Ellie's capabilities, Newman gave an example saying, "One totally new ability you can get is holding your breath while aiming to steady your aim. It doesn't come by default but you can learn it over time." These can overlap with other systems, and Newman continued, "There are entire crafting recipes, like the silencer for the pistol, that you can only learn via the player upgrade system. Or some really extreme upgrades where you can craft two of an item for the same resources. You can craft two trap mines or two smoke bombs for the same resources."
By the sound of it, different players may end up with different gameplay experiences gameplay in The Last Of Us Part II, but aren't beholden to a specific 'build' per se. As Newman concluded, "You can find these synergies between playstyle, a set of weapon upgrades that you get at the workbench, a set of player upgrades that all create this confluence of a unique version of the game for yourself."
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Every single character in The Last of Us Part 2 has a heartbeat
Naughty Dog sheds light on some pulse-pounding techwww.polygon.com
Everyone, it seems, has a heartbeat.
There’s no heartbeat monitor in The Last of Us Part 2. It’s not a gameplay mechanic where you have to keep a steady heartbeat and there’s no stamina meter to worry about. But characters’ heart rates do alter the game in significant ways.
Anthony Newman, the game’s co-director, explained this new technology in an interview with Polygon.
“Just every facet of the game updated some new level,” said Newman. “One of them is the audio where, I’m not sure if you noticed it, but as Ellie sprints around and then she settles, she’ll kind of [mimics heavy breathing] catch her breath.”
This is a cool touch, but heavy breathing after a sprint isn’t all that unique in video games. Apparently it goes even deeper, though.
“What’s happening behind the scenes is that [Ellie] has a heart rate that is oscillating up and down,” Newman said. “It goes up when you sprint, it goes up when you melee, it goes up when you take damage, and goes up into the presence of enemies. And that modulates the bucket of breathing sounds that she’s able to use.”
In other words, any action you take will have an impact on the sounds that Ellie is making. Even just being near enemies will cause her to breathe a little harder, making the scene even more tense and realistic.
But she’s not alone. Every character in The Last of Us Part 2 is driven by the same tech, including human enemies and, yes, even the infected.
“It’s been incredible because I found myself able to play cat and mouse with Clickers better than ever before because I can kind of understand them by the noises that they’re making,” said Newman. “And the humans will do the same thing with breathing and sprinting and stuff.”
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