IbizaPocholo
NeoGAFs Kent Brockman
Timestamps:
Disclaimer 00:00
PS5 Gameplay 00:48
PS5 Pro Gamelay 01:10
Side-by-Side A 01:34
Side-by-Side B 01:56
Stills 02:20
Timestamps:
Disclaimer 00:00
PS5 Gameplay 00:48
PS5 Pro Gamelay 01:10
Side-by-Side A 01:34
Side-by-Side B 01:56
Stills 02:20
Waste of time comparing YouTube footage, wait for DG / nx gamer.
Actual CPU cost on consoles for RT estimated from thicker and more abstracted PC titles (DXR is less efficient in PC vs Xbox even and PS5 API have quite low CPU overhead). CPU saw a 10% clock speed increase (and over 28% higher memory bandwidth) for about 1% GPU clock speed decrease (high frequency CPU mode), but still most titles which will benefit from RT more are those that either already implement RT so they mostly already paid the extra CPU cost or they have CPU headroom (see GT7 now having very high quality RT reflections in game, Spider-man 2 seemingly having RT shadows too).Marginally sharper res for 800,-
Sounds like a great deal.
Edit: also, the whole Ray tracing talk sounds like horse shit, as those features also tax the CPU quite hard.. which didn't see an upgrade. So still a 2019 mid range CPU handling all the bounces and off screen culling at 60? Good luck with that.
oooh look, another forum go-er who thinks they know more than Mark Cerny and the Sony hardware engineersMarginally sharper res for 800,-
Sounds like a great deal.
Edit: also, the whole Ray tracing talk sounds like horse shit, as those features also tax the CPU quite hard.. which didn't see an upgrade. So still a 2019 mid range CPU handling all the bounces and off screen culling at 60? Good luck with that.
Better lighting at least according to Cerny, but to me (I may be misremembering), but looks like there is more foliage and fine detail? that could be just the better lighting thoughWhat's going on with the Forbidden West comparison? That's not just an increase in processing power and image clarity.
Insomniac being the only one who seem to tapp into the RT features with high performance. But if i'm honest, it makes sense looking at the gamelogic leap, which is barely there. They still play like PS4 games with higher visual fidelity, but haven't leaped in higher simulation fidelity (where the CPU/RAM comes in). So all thar headroom is spent on more visual fluf. Don't get me wrong, a like RT features, but I would rather see CPU being used for an actual game-logic leap, like GTA VI is probably gonna bring (judging from there past record)Actual CPU cost on consoles for RT estimated from thicker and more abstracted PC titles (DXR is less efficient in PC vs Xbox even and PS5 API have quite low CPU overhead). CPU saw a 10% clock speed increase (and over 28% higher memory bandwidth) for about 1% GPU clock speed decrease (high frequency CPU mode), but still most titles which will benefit from RT more are those that either already implement RT so they mostly already paid the extra CPU cost or they have CPU headroom (see GT7 now having very high quality RT reflections in game, Spider-man 2 seemingly having RT shadows too).
How to get a PS5 Pro by not spending 700$It just looks darker to me lol
Hardware boost can't change the lighting like that. That has to be some kind of reshare or HDR implementation. Unless the game is actually getting a bit of a remaster from the devs.Better lighting at least according to Cerny, but to me (I may be misremembering), but looks like there is more foliage and fine detail? that could be just the better lighting though
Is that airsofatty?
Final Fantasy 7 Rebirth in particular popped compared to the fuzzier graphics on the existing PS5 version. Everything was sharper, and still 60fps smooth. It felt like putting new glasses on.
They'll patch it, the 40 or so games they have mentioned are all getting patches, these aren't system level changes (there are system level changes but these are getting extra)Hardware boost can't change the lighting like that. That has to be some kind of reshare or HDR implementation. Unless the game is actually getting a bit of a remaster from the devs.
So still a 2019 mid range CPU
If you have a decent gaming rig you are also contributing to whatever manufacturers bottom line. Probably moreso the Sony.When buying a PS5 “pro” we have to just keep in mind how much support we are giving to Sony’s bottom line, which translates to more amazing Marvel games for us and our frens
Not U$800 better, at 10 feets from my TV ill see no diferenceRT is much better quality and sharper picture. Some of you really need glasses
Now full screen that video, sit back where you normally game from and I bet the majority of people won't even notice the difference.
Waste of time comparing YouTube footage, wait for DF /
nx gamer.
And turn on smooth motion for extra frames!How to get a PS5 Pro by not spending 700$
Step 1: Turn on PS5 standard
Step 2: Lower contrast and brightness on tv
Step 3: Raise sharpness on tv
Step 4: Profit
Glasses and Lasik are a thing.Now full screen that video, sit back where you normally game from and I bet the majority of people won't even notice the difference.
The amount of bullshit I read here is off the charts.Marginally sharper res for 800,-
Sounds like a great deal.
Edit: also, the whole Ray tracing talk sounds like horse shit, as those features also tax the CPU quite hard.. which didn't see an upgrade. So still a 2019 mid range CPU handling all the bounces and off screen culling at 60? Good luck with that.
This is a good takeMarginally sharper res for 800,-
Sounds like a great deal.
Edit: also, the whole Ray tracing talk sounds like horse shit, as those features also tax the CPU quite hard.. which didn't see an upgrade. So still a 2019 mid range CPU handling all the bounces and off screen culling at 60? Good luck with that.
Now full screen that video, sit back where you normally game from and I bet the majority of people won't even notice the difference.
Glasses and Lasik are a thing.
NoMarginally sharper res for 800,-
Sounds like a great deal.
Edit: also, the whole Ray tracing talk sounds like horse shit, as those features also tax the CPU quite hard.. which didn't see an upgrade. So still a 2019 mid range CPU handling all the bounces and off screen culling at 60? Good luck with that.
Yeah that's way overpriced but you haven't got to pay that to get a SX. You got no choice to pay whatever it is in your region to get a PS5Pro.![]()
No guys. PS5 Pro is over priced. This is the what you want to buy for a $100 less and without the fake media outrage. This is the product you need. Or a $1000+ PC
You can just buy a PS5…Yeah that's way overpriced but you haven't got to pay that to get a SX. You got no choice to pay whatever it is in your region to get a PS5Pro.
Hope most realise it's a GPU upgrade only. Meaning: Higher Framerates isn't only depended on a leap in raw GPU power. The games that will see a bump in performance are already GPU bound in the first place. But plenty of more ambitious games that tax the CPU with physics and simulation stuff are gonna give the same results regardless. (Think Dragon's Dogma 2, or Space Marine 2)The amount of bullshit I read here is off the charts.
Yes of course but not if you want a PS5 Pro.You can just buy a PS5…
They're limited by both. The CPU got a clock boost though and will likely improve performanceThis is a good take
Basically a summary:
- Framerate will probably not improve much. Framerates are usually limited by CPU in current performance modes anyway
GT7 added raytracing ingame. The CPU is again apparently clocked higher.- Adding ray tracing to existing games, especially to 60 fps games, will tax the old CPU too much
It has the same memory capacity but faster. I'm not sure where you're getting this idea of bigger textures increasing loading.- Loading times etc will be the same or possibly longer if bigger textures etc are used with the extra GPU memory in the pro
Mate, not sure if ya know but the clock boost is a meagerly 350mhz boost, it's to smooth out frame times in GPU bound scenarios at most. That 'boost' will not help with calculation expensive off screen bounces. I'll bet with RT they mostly mean GI instead of reflections which is less CPU demanding.They're limited by both. The CPU got a clock boost though and will likely improve performance
GT7 added raytracing ingame. The CPU is again apparently clocked higher.
It has the same memory capacity but faster. I'm not sure where you're getting this idea of bigger textures increasing loading.