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PS5 vs PS5 Pro Early Graphics Comparison- Hogwarts Legacy / Spider-Man 2/The Last of Us 2 Remastered

HL3.exe

Banned
Marginally sharper res for 800,-
Sounds like a great deal.

Edit: also, the whole Ray tracing talk sounds like horse shit, as those features also tax the CPU quite hard.. which didn't see an upgrade. So still a 2019 mid range CPU handling all the bounces and off screen culling at 60? Good luck with that.
 
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Senua

Member
Waste of time comparing YouTube footage, wait for DG / nx gamer.
running-away.gif
 

Panajev2001a

GAF's Pleasant Genius
Marginally sharper res for 800,-
Sounds like a great deal.

Edit: also, the whole Ray tracing talk sounds like horse shit, as those features also tax the CPU quite hard.. which didn't see an upgrade. So still a 2019 mid range CPU handling all the bounces and off screen culling at 60? Good luck with that.
Actual CPU cost on consoles for RT estimated from thicker and more abstracted PC titles (DXR is less efficient in PC vs Xbox even and PS5 API have quite low CPU overhead). CPU saw a 10% clock speed increase (and over 28% higher memory bandwidth) for about 1% GPU clock speed decrease (high frequency CPU mode), but still most titles which will benefit from RT more are those that either already implement RT so they mostly already paid the extra CPU cost or they have CPU headroom (see GT7 now having very high quality RT reflections in game, Spider-man 2 seemingly having RT shadows too).
 

ReBurn

Gold Member
Given that this is YouTube the compression kills any real comparison of fine detail for my old eyes, but I can definitely see the difference in ray tracing effect, especially in those shadows in the Hogwarts shots.
 

midnightAI

Member
Marginally sharper res for 800,-
Sounds like a great deal.

Edit: also, the whole Ray tracing talk sounds like horse shit, as those features also tax the CPU quite hard.. which didn't see an upgrade. So still a 2019 mid range CPU handling all the bounces and off screen culling at 60? Good luck with that.
oooh look, another forum go-er who thinks they know more than Mark Cerny and the Sony hardware engineers

(explain ray tracing in game for GT7 if its horse shit)

this whole comparison is dumb anyway, isnt this doubly compressed by youtube (youtube comparison of two youtube videos)
 

midnightAI

Member
What's going on with the Forbidden West comparison? That's not just an increase in processing power and image clarity.
Better lighting at least according to Cerny, but to me (I may be misremembering), but looks like there is more foliage and fine detail? that could be just the better lighting though
 

HL3.exe

Banned
Actual CPU cost on consoles for RT estimated from thicker and more abstracted PC titles (DXR is less efficient in PC vs Xbox even and PS5 API have quite low CPU overhead). CPU saw a 10% clock speed increase (and over 28% higher memory bandwidth) for about 1% GPU clock speed decrease (high frequency CPU mode), but still most titles which will benefit from RT more are those that either already implement RT so they mostly already paid the extra CPU cost or they have CPU headroom (see GT7 now having very high quality RT reflections in game, Spider-man 2 seemingly having RT shadows too).
Insomniac being the only one who seem to tapp into the RT features with high performance. But if i'm honest, it makes sense looking at the gamelogic leap, which is barely there. They still play like PS4 games with higher visual fidelity, but haven't leaped in higher simulation fidelity (where the CPU/RAM comes in). So all thar headroom is spent on more visual fluf. Don't get me wrong, a like RT features, but I would rather see CPU being used for an actual game-logic leap, like GTA VI is probably gonna bring (judging from there past record)

Also, the 10% clock speed increase isn't as much as ya think. It's a basic OC on most CPU'S since the 00's. It I'll only help with smoothing out frame times, not drastically increasing IPC as the architecture still is the same 2019 mid range CPU.
 

Hookshot

Member
Without direct captures this is all a bit premature but with the current publicly available YouTube feed shots, €800 for crisper leaves in Spider-Man 2 is beyond lame.

Instead of acting like this is some fancy golden treasure they should have had every single "influencer" under the sun filming footage to counter the trolls who look at this and laugh themselves silly. It has to be impressive in person or they wouldn't have bothered but over a screen it looks so stupid.
 

Hunter 99

Member
Meh..keep showing old games most people have already played and most likely will not play again just because of the pro.
Maybe it's just me but who is actually replaying anything single player story they played on ps5 on the ps5 pro when it comes?
I will not be replaying hogwarts legacy or tlou 2 just because it looks marginally nicer.hell no.
 
Better lighting at least according to Cerny, but to me (I may be misremembering), but looks like there is more foliage and fine detail? that could be just the better lighting though
Hardware boost can't change the lighting like that. That has to be some kind of reshare or HDR implementation. Unless the game is actually getting a bit of a remaster from the devs.
 

Go_Ly_Dow

Member
Would be nice to see FF7 Rebirth as CNET highlighted the improvement with the comment below. I imagine the combat at 60FPS will feel like a massive improvement over 30, like it did with Remake's Intergrade version.
Final Fantasy 7 Rebirth in particular popped compared to the fuzzier graphics on the existing PS5 version. Everything was sharper, and still 60fps smooth. It felt like putting new glasses on.
 

midnightAI

Member
Hardware boost can't change the lighting like that. That has to be some kind of reshare or HDR implementation. Unless the game is actually getting a bit of a remaster from the devs.
They'll patch it, the 40 or so games they have mentioned are all getting patches, these aren't system level changes (there are system level changes but these are getting extra)
 

twilo99

Member
So still a 2019 mid range CPU

Them profit margins ain’t gonna sort themselves out after all…

When buying a PS5 “pro” we have to just keep in mind how much support we are giving to Sony’s bottom line, which translates to more amazing Marvel games for us and our frens
 

jm89

Member
When buying a PS5 “pro” we have to just keep in mind how much support we are giving to Sony’s bottom line, which translates to more amazing Marvel games for us and our frens
If you have a decent gaming rig you are also contributing to whatever manufacturers bottom line. Probably moreso the Sony.
 

Little Mac

Gold Member
Has it been mentioned anywhere if the vrr window on the Pro is better than the 48 fps found on the base?

Is that even something that could improved on the Pro?
 

Z O N E

Member
Now full screen that video, sit back where you normally game from and I bet the majority of people won't even notice the difference.
 

Ronin_7

Member
Marginally sharper res for 800,-
Sounds like a great deal.

Edit: also, the whole Ray tracing talk sounds like horse shit, as those features also tax the CPU quite hard.. which didn't see an upgrade. So still a 2019 mid range CPU handling all the bounces and off screen culling at 60? Good luck with that.
The amount of bullshit I read here is off the charts.
 

SpokkX

Member
Marginally sharper res for 800,-
Sounds like a great deal.

Edit: also, the whole Ray tracing talk sounds like horse shit, as those features also tax the CPU quite hard.. which didn't see an upgrade. So still a 2019 mid range CPU handling all the bounces and off screen culling at 60? Good luck with that.
This is a good take

Basically a summary:

+ Ps5 will give you a sharper image with higher base res + PSSR

- Framerate will probably not improve much. Framerates are usually limited by CPU in current performance modes anyway
- Adding ray tracing to existing games, especially to 60 fps games, will tax the old CPU too much
- Loading times etc will be the same or possibly longer if bigger textures etc are used with the extra GPU memory in the pro

What a waste - imagine if the also doubled CPU performance...
 
Now full screen that video, sit back where you normally game from and I bet the majority of people won't even notice the difference.

Of course not it's a compressed youtube video. Even DF said they have to wait until they get their hands on a pro to properly judge it.
 

Z O N E

Member
Glasses and Lasik are a thing.

It's barely different from the original.

The framerate? Sure, you'd notice that, but everything else, unless you really spend your time looking and comparing, I can guarantee the majority will say it looks exactly the same.
 

bundylove

Banned
Marginally sharper res for 800,-
Sounds like a great deal.

Edit: also, the whole Ray tracing talk sounds like horse shit, as those features also tax the CPU quite hard.. which didn't see an upgrade. So still a 2019 mid range CPU handling all the bounces and off screen culling at 60? Good luck with that.
No
 

Bogroll

Likes moldy games
GbbEXuP.jpeg


No guys. PS5 Pro is over priced. This is the what you want to buy for a $100 less and without the fake media outrage. This is the product you need. Or a $1000+ PC
Yeah that's way overpriced but you haven't got to pay that to get a SX. You got no choice to pay whatever it is in your region to get a PS5Pro.
 

HL3.exe

Banned
The amount of bullshit I read here is off the charts.
Hope most realise it's a GPU upgrade only. Meaning: Higher Framerates isn't only depended on a leap in raw GPU power. The games that will see a bump in performance are already GPU bound in the first place. But plenty of more ambitious games that tax the CPU with physics and simulation stuff are gonna give the same results regardless. (Think Dragon's Dogma 2, or Space Marine 2)

The CPU and hardware balance in general matters.
 
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Three

Member
This is a good take

Basically a summary:

- Framerate will probably not improve much. Framerates are usually limited by CPU in current performance modes anyway
They're limited by both. The CPU got a clock boost though and will likely improve performance
- Adding ray tracing to existing games, especially to 60 fps games, will tax the old CPU too much
GT7 added raytracing ingame. The CPU is again apparently clocked higher.
- Loading times etc will be the same or possibly longer if bigger textures etc are used with the extra GPU memory in the pro
It has the same memory capacity but faster. I'm not sure where you're getting this idea of bigger textures increasing loading.
 

HL3.exe

Banned
They're limited by both. The CPU got a clock boost though and will likely improve performance

GT7 added raytracing ingame. The CPU is again apparently clocked higher.

It has the same memory capacity but faster. I'm not sure where you're getting this idea of bigger textures increasing loading.
Mate, not sure if ya know but the clock boost is a meagerly 350mhz boost, it's to smooth out frame times in GPU bound scenarios at most. That 'boost' will not help with calculation expensive off screen bounces. I'll bet with RT they mostly mean GI instead of reflections which is less CPU demanding.
 
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