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Nintendo Switch 2 Motherboard leaked, confirms TSMC N6/SEC8N

kevboard

Member

Personally, I expect 4TF in docked mode, but if this is true, then we can expect over 8TF! (1536 * 2 * 2653)

It would run circles around Xbox Series S. And it probably wouldn't consume more than 50W (those 2 fans will be needed).

if that calculation is with dual issue FP32 it will be on par with the Series S. but it's hard to fully compare RDNA2 and Ampere.
with Nvidia's superior RT and with DLSS it will probably be better just through better tech instead of higher raw power.
 
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if that calculation is with dual issue FP32 it will be on par with the Series S. but it's hard to fully compare RDNA2 and Ampere
My calculation didn't involve dual issue.

ALUs * 2 ops * clock speed

OG PS4: 1152 ALUs * 2 ops * 800 MHz = 1.84 TF

Fun fact: with so many custom nVidia features, if a Switch 2 emulator ever comes out (there's speculation the OS is roughly the same with Switch 1, maybe that's why Nintendo suspended emulator sites), it's going to require an nVidia GPU with DLSS and RTX, at least Ampere or even Ada Lovelace as a bare minimum.

There's no way it's gonna run in a Radeon GPU, unless AMD miraculously achieves feature parity with nVidia...
 

LordOcidax

Member

Personally, I expect 4TF in docked mode, but if this is true, then we can expect over 8TF! (1536 * 2 * 2653)

It would run circles around Xbox Series S. And it probably wouldn't consume more than 50W (those 2 fans will be needed).
Calm down, that’s not going to happen, CPU frequency doesn’t change when docked. 2TF undocked and 4TF+ docked is my prediction.
 

kevboard

Member
My calculation didn't involve dual issue.

ALUs * 2 ops * clock speed

yeah I figured.
the question with clocks this high will be how the mobile clocks will be. they do target a 4x higher pixel density in docked mode, so pushing it as far as it can to while docked makes sense.

however at some point there would be such a huge gulf between docked and mobile clocks that it would either lead to the docked mode hardware capabilities being perpetually underutilized, or the mobile mode not being even remotely able to keep up with the docked mode settings of a game, leading to a massive quality difference.

I would have never expected such high clock speeds. I always assumed they will clock docked mode at around 1.2 to 1.3 GHz max.
as I assumed that the new Tegra chips will target similar/only slightly higher maximum clock speeds as the X1
 

Personally, I expect 4TF in docked mode, but if this is true, then we can expect over 8TF! (1536 * 2 * 2653)

It would run circles around Xbox Series S. And it probably wouldn't consume more than 50W (those 2 fans will be needed).
Is there a chance this might be the CPU? Even then that's huge, the A57 of the Switch only clocked up to 1 Ghz...
 
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kevboard

Member
There were rumors of Nintendo clocking it extremely low to prioritize battery life

it would need to run below 400mhz to be less powerful than the Steam Deck. that is ridiculously low. and this is talking handheld mode.
in docked mode it would need to be clocked quite a bit below the Switch 1's docked mode clock speeds to be below PS4 performance.

imo both of these scenarios are very unlikely.

for comparison, the Steam Deck GPU runs at a variable clock speed between 1.0 and 1.6 GHz. realistically around the lower end with short moments of boosts above 1.0 Ghz. and even the lower end is twice as high as the Switch 1 mobile clock speeds
 
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Is there a chance this might be the CPU? Even then it's huge, the A57 of the Switch only clocked up to 1 Ghz...
Hmmm, could be.

8 ARM A78 cores @ 2.653 GHz with a lightweight Nintendo OS could run many games just fine.

I remember people overclocking Tegra X1's A57 cores to 1.75 GHz and Zelda BoTW could run at 60 fps... imagine this mobile beast with Switch 2 patches (hopefully free, don't pull a Sony).

Even if it's just 4TF in docked mode, this is going to be more powerful compared to Xbox Series S due to architectural differences (Ampere + DLSS vs RDNA2).

PS4+ portable vs XSS+ docked seems very enticing.
 

Fabieter

Member
Hmmm, could be.

8 ARM A78 cores @ 2.653 GHz with a lightweight Nintendo OS could run many games just fine.

I remember people overclocking Tegra X1's A57 cores to 1.75 GHz and Zelda BoTW could run at 60 fps... imagine this mobile beast with Switch 2 patches (hopefully free, don't pull a Sony).

Even if it's just 4TF in docked mode, this is going to be more powerful compared to Xbox Series S due to architectural differences (Ampere + DLSS vs RDNA2).

PS4+ portable vs XSS+ docked seems very enticing.

Japanese devs must be thrilled to have a strong upcoming consoles which is actually moving software in Japan.
 
Hmmm, could be.

8 ARM A78 cores @ 2.653 GHz with a lightweight Nintendo OS could run many games just fine.

I remember people overclocking Tegra X1's A57 cores to 1.75 GHz and Zelda BoTW could run at 60 fps... imagine this mobile beast with Switch 2 patches (hopefully free, don't pull a Sony).

Even if it's just 4TF in docked mode, this is going to be more powerful compared to Xbox Series S due to architectural differences (Ampere + DLSS vs RDNA2).

PS4+ portable vs XSS+ docked seems very enticing.
I believe some people have looked up benchmarks and when clocked at 2 Ghz, those cores should be around 70% of 8 console Zen 2 cores which is very good. At 2.6 Ghz that's only gonna get better.
 
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AngelMuffin

Member
As usual a dated and conservative design that can be sold profitably at a not-so-outrageous price (400 GBP/400 USD, assuming that tarrifs don't hit it hard).
Honestly, what were you expecting? A high-end, $600-$700 cutting edge console? You don’t reach mass market sales with that kind of strategy. You only buy this thing to play Nintendo published titles (which will be great) and less demanding 3rd party &!indie games…same as the current Switch.
 

Shaki12345

Member
And you can't show a single game that looks as good as the PS3 titles mentioned before.

Someone literally suggested Splatoon was better visually than Uncharted or Gears of War. LMFAO.
There is NO way Luigi's Mansion 3 could ever run on a PS3 at this fidelity. BotW and TotK would explode a PS3.

Dude it's ok. You're not an expert.

We could go on for hours here. The Witcher 3 port could NEVER run on PS3. PS3 has a few great exclusives that are tailored around everything PS3. But at the end of the line it's a much less capable system.
 
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There is NO way Luigi's Mansion 3 could ever run on a PS3 at this fidelity. BotW and TotK would explode a PS3.

Dude it's ok. You're not an expert.

We could go on for hours here. The Witcher 3 port could NEVER run on PS3. PS3 has a few great exclusives that are tailored around everything PS3. But at the end of the line it's a much less capable system.

RDR comparison shows the switch is only marginally more powerful than ps3

All of these games could be downported to ps3
 
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RDR doesn't show anything pal. You're here saying BotW, TotK and Luigi's Mansion 3 could run at a playable and acceptable performance level, with good IQ on a PS3.

And you're expecting us to take you seriously? Dude. You're really, really funny.

Yes, they could

LM3 is a confined game, and BOTW is not something impossible on ps3, there’s plenty of open world games and BOTW isn’t even impressive visually it’s a Wii U game
 
Let's keep this in mind:



Switch 2 could easily render natively at 540p and AI upscale to 1080p for portable mode.

Native 1080p in docked and AI upscale to 4K.
 
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Zannegan

Member
No… And it was confirmed by various sources, the Zelda 4K demo and the Matrix Demo running on Switch 2 hardware. *Nobody said the Matrix demo was running at higher fidelity than the current gen.

Is a CUSTOM CHIP designed by Nvidia especially for the Switch 2… There’s a lot that a chip can do no matter if is 8nm or 6nm…
This is what I was thinking of. Pretty strong denial from the top (again, not that it's proof positive): https://www.eurogamer.net/nintendo-addresses-switch-2-reports-denies-it-has-briefed-developers

And while a custom chip may be more performant than many will assume, I won't make the mistake of counting on it.
 

KeplerL2

Member
Not sure if debunked already



Top comment on the Reddit thread itself:

There were several news reports last year that Nintendo got a really good deal with Samsung for the node, v-nand, and screen. Node was announced as "7LPH" which is either a custom thing or a typo of 7LPP. Samsung 5nm is 7LPP.

There was also this:

https://wccftech.com/nintendo-switch-2-soc-5nm-clock-speed-2-5-ghz/

People saw 5nm and assumed tsmc 4N (which is actually 5nm).

Absolute nonsense, 15B transistors is close to an RTX 3070. This "analysis" is only looking at CPU/GPU and ignoring differences in memory, cache and the fact that T239 doesn't have an NPU or automotive-grade RAS.
 
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"Minor" downgrades?

How are you going to fit Switch's 4GB UMA textures to PS3's 256MB VRAM?

Downsize them to 3Dfx Voodoo texture quality?

It’s funny, you have shills in this thread claiming switch 2 will run PS5 era games but somehow ps3 not being able to run switch exclusives despite plenty of third party evidence

You guys can’t have your cake and eat it too
 
It’s funny, you have shills in this thread claiming switch 2 will run PS5 era games but somehow ps3 not being able to run switch exclusives despite plenty of third party evidence

You guys can’t have your cake and eat it too
4096MB is 16 times bigger than 256MB. It's simple math.

Explain how are you going to fit all those textures with the same quality?

And yes, if XBOX Series S can run current-gen games, then Switch 2 should run them with ease. No split RAM pool shenanigans, so even easier.
 
4096MB is 16 times bigger than 256MB. It's simple math.

Explain how are you going to fit all those textures with the same quality?

And yes, if XBOX Series S can run current-gen games, then Switch 2 should run them with ease. No split RAM pool shenanigans, so even easier.

PS5 has access to 512MB total

UC2 is not lacking in texture quality, it has far better textures than BOTW
 
PS5 has access to 512MB total

UC2 is not lacking in texture quality, it has far better textures than BOTW
There are bottlenecks you're not aware of:


And for the love of god, stop comparing open-world games with linear ones.

There's no way BoTW will fit into 256MB + 256MB RAM, let alone 1 PPE core handling so many activities in the map.

It wouldn't even run at 240p 10 fps.
 

Shaki12345

Member
And you keep throwing around insults rather than detailing why BOTW has more technical scope than RDR
People literally just explained it to you. Digital Foundry also says this all the time. Maybe watch their "Impossible Ports" video. Maybe watch their TotK video. You are clueless.
 
For some for sure. Most Japanese devs will be happy. Is that the reason that some of you are upset. In the knowing that Nintendo is going to be the most important Japanese console for all Japanese devs going forward.

Why would I give a shit about that at all?

People being able to play vastly inferior versions of Japanese games on antiquated hardware doesn’t concern me at all.

I’ll continue playing where I prefer, having more options for other consumer tastes doesn’t degrade my own experience
 

Fabieter

Member
Why would I give a shit about that at all?

People being able to play vastly inferior versions of Japanese games on antiquated hardware doesn’t concern me at all.

I’ll continue playing where I prefer, having more options for other consumer tastes doesn’t degrade my own experience

Those games won't be vastly inferior. Most of these devs will start focus on switch 2 as their lead platform.
 
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