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Graphical Fidelity I Expect This Gen

SlimySnake

Flashless at the Golden Globes
I think it's harder to make believable realistic animations than weeb action animations that have no counterpart in reality so you can only judge how cool they are without considering weight, physics etc., and you know what majority of japanese games are...

Not sure if i'm clear enough.

I don't think japanese devs would be able to make a game like rdr2 in the same way european\us devs can't make a game with dmc5 level of fancy animations, but europeans\americans can get somehow close with some of their action games like gow where japanese realistic games don't even get close to the weight and realism of something like rdr2 or max payne 3 or tlou2, even stuff like re4r or death stranding are not close, they always have that weightless\arcadey feeling.
Nah, I get what you are saying. I think Rockstar and ND are in the own league when it comes to believable animations, but on average, I am just baffled by how many talented studios botch animations.

Also, AC studios going backwards in animations after producing industry leading animations up until AC unity was also not something I was expecting. Even Watch Dogs animations (despite the downgrade) went downhill after the first two games. And while I like what i see from AC Shadows, the animations dont feel industry leading like they used to ten years ago. its like those animators just packed up and left.

That said, i dont think the animations in Fable look bad at all. I think they are a cut above what we've seen from those other western studios i mentioned. There is nothing really id complained about. I was just speaking in general about western studios who produce exceptional graphics but dont give the same attention to animations.
 

Lethal01

Member
They need to get some chinese and japanese developers to do animations. Western especially european studios are completely trash at animations for some reason.

This random korean game has some of the best animation work ive ever seen.


It's also a pre-alpha build...

I doubt they wanted to show this if they are not sure to deliver better animations in the final game.

Also, you are generalizing, the 2 gow games have great animations, horizon and spidey have great animations tlou2 has great animations, cmon.

Its also just a bunch of takedowns so basically just cutscenes in that video, nothing particularly impressive or meaningful.
 

SlimySnake

Flashless at the Golden Globes
Black Hawk Down. They really rendered the entire city for this game. It's crazy how detailed and different each building looks. And the indirect lighting indoors. No one does it better than Ue5.

p7AJYSH.gif


qdPqIEJ.gif
 

ChiefDada

Member
?? the game did come out in 2024 and looked just like that. what are you talking about?

Dammit sorry I meant to quote prior chat with arkhamguy but I see he is banned (what happened?) so I won't bother. Anyways my point is fable devs have lost all credibility with the egregious push back of release
 

SlimySnake

Flashless at the Golden Globes
Dude theres literally texture/asset poppin especially on the left, the weed roof on top of the building :messenger_tears_of_joy:
lol no game is perfect, but this chopper sequence is like a full minute long and you see the entire city with an insane draw distance, and all kinds of little details on the roof.
 

Edder1

Member
lol no game is perfect, but this chopper sequence is like a full minute long and you see the entire city with an insane draw distance, and all kinds of little details on the roof.
This game was a real WOW moment for me, which have been extremely rare this gen. The amount of geometry is a truly next gen moment that is missing in so many AAA games that are still based on basic PS4 era geometry. The lighting can be really impressive at times too. Cutscenes are CGI tier. However, there are few issues with this game:

1. While the geometry is impressive, the game is too generic and there isn't much variety in terms of scenery, which really takes away the wow factor after a while.

2. Lighting can be inconsistent and poor at times, which sucks cause it can look really impressive when it gets it right. I think this along with issue pointed out in my first point have to do with budget and not having enough resources to make the game more consistent and more dynamic.

3. The game is extremely short and is more of a large demo than a full game. Again, this is clearly a budget issue. This is not technically a graphics issue, however ot does ditract from the overall presentation.

People keep saying dumb sh*t like "dimishing returns", but the reality is some of the most impressive visuals this gen have come from smaller studios who actually utilise new tech and build games from ground up instead of releasing games with last gen tech and last gen assets.
 
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H . R . 2

Member
Yeah, Insomniac's hack had some emails or presentations talking about how increasing graphics fidelity by 2x wont really show up on the screen and wont necessarily increase sales, or something to that effect so im sure there is some of that. it seems Sony studios like Sucker Punch, ND, and Insomniac have all bought into that philosophy. Kojima as well. Though he recently said that he wanted Death Stranding 1 to be 60 fps so maybe he's just focused on 60 fps for DS2, hence the smallish leap.
given the current state of the industry and its talent drain, diminishing returns might be true and have happened prematurely.

I believe the absolute BEST course of action that can restore the glory of the videogame industry is to at least upgrade the cinematography of games [because other aspects if used correctly are at least decent] to make the most of the engine and avoid grapgically bland games without unique visual identities [akin to the ones we have been getting the past 5-6 years]

when I look back at all the games we seem to have praised on this thread, a pattern emerges. The majority of those games and even demos had proper directions in terms of cinematography, lighting, color grading.

They might not have utilized the absolute cutting-edge tech of the day [Callisto Protocol was on UE4], yet they managed to impress us with their clever presentation of lighting, shadows, and colours.

any videogame project where Hollywood technical talent [ and I don't mean actors or writers ] or simply people who were passionate about cinematography were present, the game turned out astonishing visually [The Matrix Demo, The Order1886, Senua2 , etc.]
 
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Lootlord

Member
These are some of the best graphics I’ve seen, the werewolf fur and the way the light interacts with it is crazy
It looks promising but i think it gets overhyped because the shitty YT compression and also low resolution of the video hides alot of it's flaws.
For instance, look at the super lowres shadow the werewolve is casting at the end in the cave combat scene.

Is there no higher bitrate 4k version?
I mean there is no excuse not to have one unless you want to hide something.
 
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SlimySnake

Flashless at the Golden Globes
given the current state of the industry and its talent drain, diminishing returns might be true and have happened prematurely.

I believe the absolute BEST course of action that can restore the glory of the videogame industry is to at least upgrade the cinematography of games [because other aspects if used correctly are at least decent] to make the most of the engine and avoid grapgically bland games without unique visual identities [akin to the ones we have been getting the past 5-6 years]

when I look back at all the games we seem to have praised on this thread, a pattern emerges. The majority of those games and even demos had proper directions in terms of cinematography, lighting, color grading.

They might not have utilized the absolute cutting-edge tech of the day [Callisto Protocol was on UE4], yet they managed to impress us with their clever presentation of lighting, shadows, and colours.

any videogame project where Hollywood technical talent [ and I don't mean actors or writers ] or simply people who were passionate about cinematography were present, the game turned out astonishing visually [The Matrix Demo, The Order1886, Senua2 , etc.]
Yeah, Callisto is a cinematic powerhouse you'd expect from ND and maybe Kojima. Except they only have that level of cinematography in carefully crafted cutscenes whereas Callisto somehow managed to make every single room and corridor have hollywood quality cinematography. Hellblade 2 last year felt the same, except its a much smaller game than callisto.

I think ND is going for bigger and more sandboxish game design for a while now, which makes it very hard to light each individual room and hallway like Callisto devs were able to do. They need something like UE5 that allows them to have realtime GI which handles most of the lighting and lets devs iterate quickly. I was just talking about the KCD2 interiors yesterday and how I find the lighting/materials lacking. Then i played Black hawk down and the first mission is basically you climbing down an unfinished building and the lighting in random hallways is perfect. yes, nanite is probably helping with that amazing material quality, but i never for a second felt like there was something wrong with the lighting in all those indirectly lit corridors.

mykOlKu.gif


This is a F2P game made by an unknown dev and its perfect. I am pretty sure ND already has a bunch of hollywood talent. The original ND co-founder Jason Rubin specifically said that he went out and got artists from hollywood to work at ND. They just need a better engine. The cutscene they showed was still fantastic despite the stupid female character design, but since the game will most likely be a bigger open world game, they will need to do a lot of handcrafting to make it look perfect in every lighting condition and if GG couldnt manage it with almost 500 devs i dont know how ND with its 250 devs can either.

The industry is full of hollywood caliber talent already. Mafia looks amazing. At least the cutscenes they have shown so far are lit beautifully. Amy Henning's game is likely being made by ex-hollywood artists and cinematographers, and neither of these teams are massive. They just need a great engine.

P.S Callisto is a UE4 game yes, but they actually used several Ray tracing techniques to make it look as good as it does. They not only use Ray traced reflections and shadows, but actually art'd the whole game around Reflections and shadows. the non-RT modes in that game literally dont have shadows and reflections on diffused materials. On top of that, they use a very advanced form of RT reflection that works almost like a RTGI solution by bouncing off light even on cement walls. Lastly, they have something called translucent ray traced reflections which go through enemy body parts giving it a subsurface scattering style effect. It may not be UE5, but it is super high tech.
 

SlimySnake

Flashless at the Golden Globes
This game was a real WOW moment for me, which have been extremely rare this gen. The amount of geometry is a truly next gen moment that is missing in so many AAA games that are still based on basic PS4 era geometry. The lighting can be really impressive at times too. Cutscenes are CGI tier. However, there are few issues with this game:

1. While the geometry is impressive, the game is too generic and there isn't much variety in terms of scenery, which really takes away the wow factor after a while.

2. Lighting can be inconsistent and poor at times, which sucks cause it can look really impressive when it gets it right. I think this along with issue pointed out in my first point have to do with budget and not having enough resources to make the game more consistent and more dynamic.

3. The game is extremely short and is more of a large demo than a full game. Again, this is clearly a budget issue. This is not technically a graphics issue, however ot does ditract from the overall presentation.

People keep saying dumb sh*t like "dimishing returns", but the reality is some of the most impressive visuals this gen have come from smaller studios who actually utilise new tech and build games from ground up instead of releasing games with last gen tech and last gen assets.
Yep. Gifs dont do this game justice because they simply remove all the insane detail i saw on screen when they were flying to the landing zone. It is insane how much detail they crammed into each roof and building, and how much of it is just there for you to admire in realtime.

I played Black Ops 6 on my PC just a couple of months ago and my god it had that PS3 era UE3 brown lighting. Terrible looking assets. (At least outdoors, indoor the asset quality was rather impressive) And just felt dated overall. This is a $700 million game they are charging $70 for. Looks two gens behind a F2P game made by random devs.
 

Represent.

Represent(ative) of bad opinions
They need to stop playing around and release fucking Black Hawk Down on console. It keeps getting delayed.

I only care about the campaign, yet all they talk about is the MP mode. Bro, stop playing with me, is the campaign coming to PS5 or not?

I HATE the lack of communication from devs this gen, industry wide.
 

GymWolf

Member
It looks promising but i think it gets overhyped because the shitty YT compression and also low resolution of the video hides alot of it's flaws.
For instance, look at the super lowres shadow the werewolve is casting at the end in the cave combat scene.

Is there no higher bitrate 4k version?
I mean there is no excuse not to have one unless you want to hide something.
Releasing random snippet of alpha gameplay is already super bizarre, the whole thing was not well thought.
 

SlimySnake

Flashless at the Golden Globes
They need to stop playing around and release fucking Black Hawk Down on console. It keeps getting delayed.

I only care about the campaign, yet all they talk about is the MP mode. Bro, stop playing with me, is the campaign coming to PS5 or not?

I HATE the lack of communication from devs this gen, industry wide.
it doesnt even have controller support on PC. Dont expect the port to console anytime soon.
 

ProtoByte

Weeb Underling
DF direct had a segment that i believe was directly in response to this.
My takeaway from that was mostly the same one I've had from the beginning of this gen: the switch to real-time assets is a transitory stage. Hopefully once the techniques and tools get better and the hardware is more able to cope with this stuff, things will get better.

I still do believe, though, that we're still seeing too much stagnation or backsliding in terms of visuals and attention to detail in exchange for too little in the way of increased interactivity - and that optimization is a mess right now. This despite constantly hearing about how much more money and time is being invested per project. Threat Interactive and the like may be a little too blanket and harsh in critiques, but there's a lot of legitimacy there.
 
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Represent.

Represent(ative) of bad opinions
it doesnt even have controller support on PC. Dont expect the port to console anytime soon.
They said 1st Quarter of 2025, but now its been delayed due to "trying to make the game fair for console players who dont play on mb/k"... like what the hell?

Just drop that campaign, its looking like exactly the type of serious military shooter Im craving
 

SlimySnake

Flashless at the Golden Globes
They said 1st Quarter of 2025, but now its been delayed due to "trying to make the game fair for console players who dont play on mb/k"... like what the hell?

Just drop that campaign, its looking like exactly the type of serious military shooter Im craving
The campaign isnt single player. It's coop. Maybe thats why.

I tried playing solo and its brutal. They throw a lot of enemies at you since its designed around 4 player coop, and I feel handicapped playing with a KBM so they arent wrong about console players struggling without controller support.

Here is my run from last night. I lasted 7 minutes. my longest so far in the game.

 

SlimySnake

Flashless at the Golden Globes
My takeaway from that was mostly the same one I've had from the beginning of this gen: the switch to real-time assets is a transitory stage. Hopefully once the techniques and tools get better and the hardware is more able to cope with this stuff, things will get better.

I still do believe, though, that we're still seeing too much stagnation or backsliding in terms of visuals and attention to detail in exchange for too little in the way of increased interactivity - and that optimization is a mess right now. This despite constantly hearing about how much more money and time is being invested per project. Threat Interactive and the like may be a little too blanket and harsh in critiques, but there's a lot of legitimacy there.
this will definitely go down as a transitionary generation. I thought after seeing devs finally get access to SSDs and decent CPUs we would see newer game design paradigms, and definitely more destruction and interactivity, but devs just wanted to make the same old games over and over again.

It will be curious to see where ND takes Intergallactic, and how far CD Project is willing to push the interactivity in Witcher 4. At least Battlefield is back with proper destruction so there is that, and they have a real single player studio working on a campaign from scratch so lets hope the SP utilizes that destruction tech as well. DICE always phoned in the SP campaigns, but EA Motive and Criterion going back to FPS 20 years after BLACK is giving me hope.

Ulitimately, i think consoles are just not powerful enough to do high resolutions, 60 fps, ray tracing, fancy physics and destruction. Avatar is perhaps the best looking game this gen, and its 60 fps mode drops to 720p just like UE5 games, and Snowdrop is very well optimized in comparison. how can they add physics and full scale destruction like setting the forest on fire a la Far Cry 2 when the GPU simply cant handle it.

At least Fable looks next gen and i think thats the best we can do this gen. Gorgeous looking game with ps4 and ps3 era interactivity. PS6 is probably when devs might embrace the cpu and ssds to do something original. That or if GTA6 comes out and forces everyone to look in the mirror and copy paste their work.
 

SlimySnake

Flashless at the Golden Globes
It looks promising but i think it gets overhyped because the shitty YT compression and also low resolution of the video hides alot of it's flaws.
For instance, look at the super lowres shadow the werewolve is casting at the end in the cave combat scene.

Is there no higher bitrate 4k version?
I mean there is no excuse not to have one unless you want to hide something.
On the contrary, i think next gen games get fucked over more by youtube compression, especially for 1080p streams. If anything, it's hiding a lot of the game's strengths.

My heart sinks every time I try to create a gif or watch a 1440p capture of my 4k games, before i ever upload them to youtube. The details I see on my screen and completely gone on gifs, youtube, etc. That black hawk down gif of them flying over Mogadishu just mushes together all the pixel perfect detail i see on my screen.

The same thing happens with KCD2. I shat on the game over and over again before launch, and yet, it wasnt until I played it on my screen when i saw all those individually lit grass strands did i truly appreciate the game's graphics. Same goes for draw distance, and distant tree rendering which looked mid at best during previews on youtube.

It's the older games from the PS4 era that benefit more from these youtube streams and low res gifs. because they dont have those details in the first place.
 

GymWolf

Member
On the contrary, i think next gen games get fucked over more by youtube compression, especially for 1080p streams. If anything, it's hiding a lot of the game's strengths.

My heart sinks every time I try to create a gif or watch a 1440p capture of my 4k games, before i ever upload them to youtube. The details I see on my screen and completely gone on gifs, youtube, etc. That black hawk down gif of them flying over Mogadishu just mushes together all the pixel perfect detail i see on my screen.

The same thing happens with KCD2. I shat on the game over and over again before launch, and yet, it wasnt until I played it on my screen when i saw all those individually lit grass strands did i truly appreciate the game's graphics. Same goes for draw distance, and distant tree rendering which looked mid at best during previews on youtube.

It's the older games from the PS4 era that benefit more from these youtube streams and low res gifs. because they dont have those details in the first place.
Dude from your video i can clearly see some questionable geometry and textures that gif help to hide, the game is clearly not hb2 level of pristine.

No game has perfect assets and geometry everywhere down to the smallest details, and in first person it's even more noticeable because you are naturally zooming on things when you are close.

You hide the microdetails, you also hide the flaws and these games are not flawless or even close to flawless, so gifs are a trade off, they take but they also give.

But i agree with you in the case of fable, the video definitely hide a lot of details.
 
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H . R . 2

Member
Mafia looks amazing. At least the cutscenes they have shown so far are lit beautifully. Amy Henning's game is likely being made by ex-hollywood artists and cinematographers, and neither of these teams are massive. They just need a great engine.
I am sure Mafia will look good but not even remotely as good as Hennig's game. simply because there's more Hollywood talent at that studio than Mafia's, despite both studios using the same engine

P.S Callisto is a UE4 game yes, but they actually used several Ray tracing techniques to make it look as good as it does.
that'd be true in the case of a current-gen game like SH2 which relies heavily on such effects but in the case of CP [ a cross-gen game] , my rig couldn't handle the RT effects so I turned them off and yet CP blew my mind. Also The Order 1886 [ A last-gen game] !

all in all, I think it is a combination of these two factors: a dash of [Hollywood] Cinematography talent + an engine they can fully utilise

P.S.
https://gamingbolt.com/the-callisto-protocol-developer-has-been-hit-by-a-new-round-of-layoffs


almost the entire studio
SMH
 
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SlimySnake

Flashless at the Golden Globes
I am sure Mafia will look good but not even remotely as good as Hennig's game. simply because there's more Hollywood talent at that studio than Mafia's, despite both studios using the same engine


that'd be true in the case of a current-gen game like SH2 which relies heavily on such effects but in the case of CP [ a cross-gen game] , my rig couldn't handle the RT effects so I turned them off and yet CP blew my mind. Also The Order 1886 [ A last-gen game] !

all in all, I think it is a combination of these two factors: a dash of [Hollywood] Cinematography talent + an engine they can fully utilise

P.S.
https://gamingbolt.com/the-callisto-protocol-developer-has-been-hit-by-a-new-round-of-layoffs


almost the entire studio
SMH
Worst news ive heard all year. RIP.

Lets hope these devs realize that sitting on games for 2-4 years without showing any progress makes it just that much easier for publishers to cut the funding. We dont know what went on behind the scenes here or at the wonder woman game or the Bluepoint and Bend games, but had they shown up with a trailer or a demo that excited millions on youtube, I am pretty sure Krafton, WB or Sony wouldve thought twice before pulling the plug on those games.

I have no idea how you go years without having anything to show for it. Especially when you hundreds of artists coming to work everyday for years. Surely they had something but whatever they had wasnt ready to be shown, or these publishers wouldve shown it to appease their shareholders.
 
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100% agreed.

I think HFW was the best looking game when it was released, but i think several games have topped it. None by other sony studios.

If i had to rate top ten this gen, i think i would still put hfw, and demon souls in the top 10.

1) hellblade
2) avatar
3) black myth
4) silent hill 2
5) star wars outlaws
6) alan wake 2
7) jedi survivor
8) hfw
9) starfield
10) demon souls

honestly, not sure where to put hfw since it looks so dated in spots, but when it looks good, it looks really good. i am also partial to Forza 8, but i cant put racing and sports games above other games. still, its another really solid effort by ms studios that is not getting its due because of all the nonsense around xbox this gen. i really hope the anti-wokesters stay away from Fable later this year.
No Callisto?
 

PeteBull

Member
Fable gameplay footage looks impressive, but i got 2 observations, first- that nasty pre-alpha note which means devs can potentially downgrade it to hell and back till actual launch, and 2nd gripe- game got delayed to 2026, which means it will come out on next gen xbox, aka if it will look like this, it might maybe look similar on topend pc/new xbox, not on series x and especially not series s.
 
I would like to extend my apologies to RE Engine. DF just reviewed Monster Hunter and apparently its not even using the RTGI from Dragons Dogma. It's straight up baked lighting, which would be ok but its super expensive and results in poor interiors, poor textures, and some really odd shadows. The game is overly bright and runs at 720p in performance mode using FSR1 which makes no sense considering the fact that Avatar with RTGI, reflections and shadows, along with that insane foliage also runs at 720p using FSR2 which has a pretty significant cost of its own whereas FSR1 is largely free.

Just poor developer expertise this. Not an engine issue.

That said, Obsidian has made a lot of ugly looking games and UE5 enabled them to make a pretty pleasant looking game so maybe thats where we can blame the RE Engine. They were not able to make these PSP/3DS/Switch developers produce something that looks current gen.
I was hyped for MH Wilds but I refuse to buy it now. The pathetic resolution and FSR1?? Who uses FSR1 these days? Ugh
 

rofif

Can’t Git Gud
I was hyped for MH Wilds but I refuse to buy it now. The pathetic resolution and FSR1?? Who uses FSR1 these days? Ugh
Fsr1 is way better than 2.
It’s just a simple upscale but high quality like lanczos.
While fsr2 is a pixelated break up temporal piece of garbage. Normal taa even is way better
 

SlimySnake

Flashless at the Golden Globes
Fable gameplay footage looks impressive, but i got 2 observations, first- that nasty pre-alpha note which means devs can potentially downgrade it to hell and back till actual launch, and 2nd gripe- game got delayed to 2026, which means it will come out on next gen xbox, aka if it will look like this, it might maybe look similar on topend pc/new xbox, not on series x and especially not series s.
Isn’t that a good thing? Who cares about the series s. Fuck that piece of shit console. If they are targeting a fancy 30 tflops $999 console then great. I will be there Day one. Pc gaming has gotten way too expensive and i willing to pay console manufacturers money instead of nvidia who no longer has any interest in gaming.,
 

Jack Howitzer

Neo Member
Pc gaming has gotten way too expensive and i willing to pay console manufacturers money instead of nvidia who no longer has any interest in gaming.,
What are u talking about dude… we are gonna have dlss 56789+ and dlss preset abcdefghijklmnopqrstuvwxyz-gimmeabreakwillya,they are the future of gaming😎
 

Skitso

Member
Worst news ive heard all year. RIP.

Lets hope these devs realize that sitting on games for 2-4 years without showing any progress makes it just that much easier for publishers to cut the funding. We dont know what went on behind the scenes here or at the wonder woman game or the Bluepoint and Bend games, but had they shown up with a trailer or a demo that excited millions on youtube, I am pretty sure Krafton, WB or Sony wouldve thought twice before pulling the plug on those games.

I have no idea how you go years without having anything to show for it. Especially when you hundreds of artists coming to work everyday for years. Surely they had something but whatever they had wasnt ready to be shown, or these publishers wouldve shown it to appease their shareholders.
I'm 100% sure these studios have shown a lot of their progress internally to the publishers. Sure, trending youtube videos could spark some confidence there, but I'm positive the publisher side was well enough informed in these cases...
 

SlimySnake

Flashless at the Golden Globes
I'm 100% sure these studios have shown a lot of their progress internally to the publishers. Sure, trending youtube videos could spark some confidence there, but I'm positive the publisher side was well enough informed in these cases...
I think devs have to wise up and push for these games to be shown off earlier. Go back to making vertical slices. Pressure publishers into showing them.

I fail to muster up sympathy for devs who have literally gone 8 years without showing let alone releasing a game. Even if its due to publishing execs or studio heads mismanaging the studios, i think devs need to realize that they have some power and pressure they can exert themselves. Go to the press, or leak the footage. Stop playing by their rules. The publishers definitely dont play fair.
 
Ok, which one of you is this? lol. I like how you get banned from mentioning the obvious on era. Yes, it IS concerning that THE industry leader in graphics released something so basic 4 years into this gen.

VLOcguN.jpeg
I feel quite positive that no open world/hub game, which Intergalactic supposedly is, will look this good and also run at 60fps on console
 

PeteBull

Member
Nuff said, when it comes to ND i strongly suggest to wait for actual gameplay trailer before claiming how good their game looks at 60fps, we all got baited hard before :p
Fair, I just think there is a near zero percent chance Naughty Dog releases a melee driven game at 30fps. It's mostly fine for 3rd person shooters, which Uncharted and TLOU2 are
 

SlimySnake

Flashless at the Golden Globes
Nuff said, when it comes to ND i strongly suggest to wait for actual gameplay trailer before claiming how good their game looks at 60fps, we all got baited hard before :p
Trailer has pretty much 4k native image quality. Of course game will look WORSE.
Honestly, seeing as how underwhelming the game looks, i wouldnt be surprised if it is native 4k 60 fps. At least uncharted 4 looked too good to be true. This looks like dogshit, at least in the final "gameplay" level. the cutscene was mostly fine.

it's clear they are following the SSM, Insomniac, GG, Bluepoint, and Sucker Punch model of native 4k resolutions and 1440p 60 fps modes. PD actually targeted native 4k 60 fps and still had enough GPU left so that you can run it at native 4k 100 fps.

Do the bare minimum with the GPU, and you will have more than enough pixels and frames to output.
 

GymWolf

Member
Fair, I just think there is a near zero percent chance Naughty Dog releases a melee driven game at 30fps. It's mostly fine for 3rd person shooters, which Uncharted and TLOU2 are
If they release a game made with 60 fps in mind we can forget ND regaining the graphic crown, simple as that.

From the look of it, the game definitely look like a 60 fps game unfortunately.
 
If they release a game made with 60 fps in mind we can forget ND regaining the graphic crown, simple as that.

From the look of it, the game definitely look like a 60 fps game unfortunately.
I will be really annoyed if ND releases a melee combat focused game at 30fps because they want to push graphic fidelity. It would be a massive mistake. Eye frames and movement are everything for that genre

In motion, it will still look as good as pretty much every game on the market because their animations are the best in the industry
 
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GymWolf

Member
I will be really annoyed if ND releases a melee combat focused game at 30fps because they want to push graphic fidelity. It would be a massive mistake. Eye frames and movement are everything for that genre

In motion, it will still look as good as pretty much every game on the market, just because their animations are the best in the industry
True but let me try to counter that, nd has never made a more than basic combat system and i don't expect high octane dmc combat from them, i expect something still heavy, still not super flashy, and barely more complicated than tlou2, a simpler heavy combat system has less need for 60 fps compared to a super fastpaced, light feeling one, not sure if i'm clear enough.
60 fps are obviously always better even on fucking pac man, but i can "forgive" more 30 fps in an heavy, slow, methodical combat system more than in a fastpaced one, tlou2 is perfectly playable at 30 fps, dmc\bayo\gow are not.

Also, i can play 99,99% of games at 60+ frames on my pc, i can accept if 1-2 times every 10 years we get games at 30 fps from juggernauts like rockstar and nd that really push the fucking bar.
 
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With all this ultra secrecy of publishers you'd think they were cooking up the Manhattan Project. Was Hollywood ever like this with big budget films? I never heard of that. The day after the GTA trailer I put it completely out of mind since it's going to take ages to watch another trailer never mind releasing the thing.
 
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