i love SenjutsuSage dedication,seriously
If console wars were a Pokémon like game, SenjutsuSage would definitely be my starter.
i love SenjutsuSage dedication,seriously
http://images.gamersyde.com/image_the_order_1886-22390-2752_0006.jpg
http://images.gamersyde.com/image_the_order_1886-22390-2752_0002.jpg
http://images.gamersyde.com/image_the_order_1886-22390-2752_0007.jpg
I dont see the gap, seems similar. Better looking head, mostly because of hair, but cloths arent higher polys than Marius armor
There is just difference of matured engines and its features. For example C3 on current gen consoles have full HDR pipeline and physically based lighting, per-pixel motion blur and bokeh, where Killzone 3 didnt have HDR [just LDR], it was physically based, it was scrapped from per-pixel motion blur and didnt have bokeh. Sure it ran better and had better resolution, but there are more differences, because CryEngine 3 had very optimized features. Just for example Bioshock had Bokeh that half Your framerate, same goes for Metro 2033, where Crytek implemented Bokeh on current-gen console and it was almost free in low quality on PC.
Good algorithms can free up You much more performance than difference between PS4 and Xbone.
Why? You could stream everything in, tons of levels worked like that in Crysis 3. And being inside house just allow to You to cull out everything from outside.
i love SenjutsuSage dedication,seriously
They don't wanna admit that their console is very flawed for gaming.
Also where i said that Ryse has LoD0 characters in every distance? No game can do that.
It doesn't look any different than the PS360 build either.
What does it mean
Xbox One is clearly designed as a multimedia/kinect machine first, & a gaming machine second, while PS4 was designed as a gaming machine first, & a multimedia machine second, just like with the original Xbox & the Xbox 360 in which they were designed as gaming machines first.
I don't see how that's the case. All I'm saying is that the PS4 has a significant advantage and that people shouldn't ignore or rationalize it.
It's fine if you want a console for other reasons, but just you're not doing yourself (or others) a favor if you keep ignoring or rationalizing these differences. You might end up disappointed.
At the very least, you will be incredibly annoying when partaking in important internet arguments, like this one.
Me: As someone who is working on systems for both the PS4 and X1 there will be little to no difference on multiplatform titles. Both systems have similar features and work phenomenally well performance wise. Everyone should be super happy.
http://www.reddit.com/r/xboxone/com..._your_questions_from_major_nelson_920/ccci06nI'm a software test engineer for SDKs. I don't technically make games, but test and fix the tools used to create them. I get to see in-production titles, to help fix errors or programming glitches in software toolsets.
I don't work for Microsoft, however. I am a contracted worker hired by multiple developers/publishers.
If it had been an article on whether you prefer red M&Ms to blue M&Ms, by page 15 it would have turned into PS4 V X1. It's in Gaf's DNA!
Some interesting quote from Gubbi over at B3D on the question whether the 16 Rops are an issue - iirc he is a developer - correct me if I'm wrong.
http://beyond3d.com/showpost.php?p=1786976&postcount=6424
I don't want to get in the middle of this but the info on Shadow Fall's DoF and motion blur info you quote is from the February demo and both were on the list of things to improve by launch. There seemed to be more motion blur present in the TGS footage, although the quality was impossible to tell from off screen and I don't know if it was per pixel. The bokeh effect in the Gamescom b-roll was significantly better than in the reveal or E3 footage.
To be clear, I don't think anyone will beat out Crytek when it comes to motion blur or DoF but I think it will at least be closer than comparing Killzone in February with Ryse from a few days ago.
You specifically quoted Ryse polygon counts, reeling off verbatim from the crytek tech slides, emphasising 150k for the main character.
Yet soon after you were tearing Killzone to pieces, pointing out how it has (shock) multiple LoD for the characters - even though you handily ignore that for Ryse.
Personally I doubt you'll see the Ryse LoD0 model except in cut scenes, but hey that 150k number is bigger than other games so that's what counts right?
I was agreeing with you, not against you.
I'm not saying comparison is off topic. Comparison of hardware is what this thread is all about! I'm saying comparison of exclusive games, such as Ryse vs Killzone means nothing in the context of this thread.
If we had footage of BF4 on both platforms and people made a case based on that, then it's a valid comparison. Unfortunately, we don't have that. Doesn't mean we start comparing apples and oranges. A valid comparison needs to have the same scene, frame by frame. Anything else is just "my favorite game looks better than yours".
I thought the Xbox One comes in that sexy black box. Why did they changed it to ugly green?Ugh, that is ridiculous hyperbole. Anyway, blue is obviously the best color especially for electronics. For example PS4's blue box is far superior to Xbone's green one.
EDRAM total memory:10MBXbox One is clearly designed as a multimedia/kinect machine first, & a gaming machine second, while PS4 was designed as a gaming machine first, & a multimedia machine second, just like with the original Xbox & the Xbox 360 in which they were designed as gaming machines first.
I think probably we will need to wait for the DF face-offs to get to that. I hope they will get Richard to do them rather than some of the other staff they have on DF these days.
Shrug agree to disagree, you can see the higher detail everywhere on those models. The neck chain at the start of the trailer etc.
Because there's a big difference only having to render/manage the LOD of ten trees or 1000 even if your LOD system means that trees past X distance are using your lowest LOD and don't have physics based animations to them. Less objects/ smaller area still means being able to devote greater amounts of your budget/system specs to it if you aren't planning on having it go all open world outside that room. This goes for any engine, even Cryengine 3.
Some interesting quote from Gubbi over at B3D on the question whether the 16 Rops are an issue - iirc he is a developer - correct me if I'm wrong.
http://beyond3d.com/showpost.php?p=1786976&postcount=6424
May be I missed someone pointing out the issues with the 1080p vs 900p images in the article. They are not even the same frame! Especially the last 2 images. Lighting is different, the 1080p images have more motion blur. Can't they post better examples?! LOL.
I think probably we will need to wait for the DF face-offs to get to that. I hope they will get Richard to do them rather than some of the other staff they have on DF these days.
I don't even understand what this has to do with anything.Yep, the premise of unsupported audio recognition and no HDMI features here in EU are the best.
http://images.gamersyde.com/image_ryse_son_of_rome-22646-2061_0002.jpg
http://images.gamersyde.com/image_ryse_son_of_rome-22647-2061_0001.jpg
http://images.gamersyde.com/image_ryse_son_of_rome-22647-2061_0003.jpg
http://images.gamersyde.com/image_ryse_son_of_rome-22647-2061_0004.jpg
You still think both arent close?
This is an absurd statement.Xbox One is clearly designed as a multimedia/kinect machine first, & a gaming machine second, while PS4 was designed as a gaming machine first, & a multimedia machine second, just like with the original Xbox & the Xbox 360 in which they were designed as gaming machines first.
If we had footage of BF4 on both platforms and people made a case based on that, then it's a valid comparison. Unfortunately, we don't have that. Doesn't mean we start comparing apples and oranges. A valid comparison needs to have the same scene, frame by frame. Anything else is just "my favorite game looks better than yours".
If we're gonna post bullshots, this looks better
http://images.gamersyde.com/image_killzone_shadow_fall-22862-2660_0008.jpg
http://i.imgur.com/4Qhfdrn.jpg
Also gun > sword.
Why's that Richard never do on PS4? Or he won't touch it?
Thats art style though.
Btw to be fair Killzone:SF 40k polys is without guns, where Ryse number is with sword and shield.
Why's that Richard never do on PS4? Or he lacking access of it?
I have no idea why they chose that spot for a comparison. You're riding on a speeding train at that part. Really difficult to get a good comparison compared to a quieter area. They should have used one of the big sections since the stuff farther away seems to show the resolution differences more.
Regardless on either side some people will always make excuses. If launch multiplats end up similar you'll see plenty of "It's launch, no time for resources to put in ps4 version. EDGE and even Yoshida admitted there would forced parity by devs, wait a few years and see the first party discrepency, etc.."
Not saying everyone will be saying this, but it's console wars. It's not supposed to end.
Nope. That helmet alone on the second pic looks more detailed then whole of Marius. Maybe the KZ engine just optimizes polygon use better.
That's me joking on your previous CryEngine comment btw
Why's that Richard never do on PS4? Or he lacking access of it?
Some of his sources are on the B3D forum, mainly the ones that hang out in the X1 tech thread.
You can see a clear bias when the 900p confirmation come up for Ryse, he made an article just to say, it's no big deal.
He can only write articles if he has inside sources.
He clearly has a lot more connections with Microsoft people.
It looks very nice, i love GG art style, but in terms of poly its probably 20k. In KZ 3 for main characters GG had additional 5-7k polys for details, in KZ:SF they probably have 10-15k.
If we're gonna post bullshots, this looks better
http://images.gamersyde.com/image_killzone_shadow_fall-22862-2660_0008.jpg
http://i.imgur.com/4Qhfdrn.jpg
Also gun > sword.
He clearly has a lot more connections with Microsoft people.
Ah right, sound like his insider/source cannot be access to PS4. Otherwise we will have lot of deep information on PS4 hardware. Richard need to have a little patience.
Richard if you read me, Relax, let smoke this weed.
Will say one thing, poly counts are seemingly showing up diminishing returns if Ryse really is supposed to have quantifiably more polys than character models in KZ and BF4, because I sure don't see the difference.
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Will say one thing, poly counts are seemingly showing up diminishing returns if Ryse really is supposed to have quantifiably more polys than character models in KZ and BF4, because I sure don't see the difference.
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This might be a stupid point, but doesn't resolution limit the fidelity to which we can see the poly count, and therefore mean there's a hard limit at which additional triangles are basically invisible?