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EDGE: "Power struggle: the real differences between PS4 and Xbox One performance"

Raydeen

Member
I'm still floating between GAF and Xbox heavy influenced forum and trying to wrap my head around the "tech" talk.

Basically, I think, what I'm getting from info over thier is that thr Xbox is a balance of components that will, if I'm correct, will make it stronger?
While the PS4 is unbalanced with power in some parts but weak in others, there for making it unbalanced and in reality weaker.

I heard them refer to it as using a powerful hammer to swat flys instead or a fly swatter, or in terms of horspower in a car as a metaphor. ..saying as they go faster the PS4 actually loses power due to bottlenecks..

Is this nonsense? What exactly is the bottom line between these two?

Well if you look back at the pre PS3 launch spec analysis on NeoGAF.. It was all over. Cell was here to obliterate the 360. Game over. MS AM CRY! Your done son....

...only reality didn't really turn out that way.
 

artist

Banned
Well if you look back at the pre PS3 launch spec analysis on NeoGAF.. It was all over. Cell was here to obliterate the 360. Game over. MS AM CRY! Your done son....

...only reality didn't really turn out that way.
Microsoft is also latching onto same kind of hopes ..
 

Skeff

Member
Well if you look back at the pre PS3 launch spec analysis on NeoGAF.. It was all over. Cell was here to obliterate the 360. Game over. MS AM CRY! Your done son....

...only reality didn't really turn out that way.

Gotta love that false equivalency.

November is going to be a bloodbath.
 

TheD

The Detective
Well if you look back at the pre PS3 launch spec analysis on NeoGAF.. It was all over. Cell was here to obliterate the 360. Game over. MS AM CRY! Your done son....

...only reality didn't really turn out that way.

The PS3 had all of it's advantage power wise tied up in Cell, to get a benefit you needed to program some of the graphical load onto the SPEs (and it's GPU was still not as good as the 360 GPU).
The PS4 on the other hand has it's power in a much faster GPU and thus no custom rendering code has to be programmed for it to be faster.

How many damn times does it need to be said?!
 

stryke

Member
The Diablo 3 Cutscenes on PS3 annoy me, there is 10gb free space on a dingle layer Blu-ray and we're still stuck with the standard cut scenes, despite the Higher bitrate ones being available in the additional blu ray on the collectors edition of the PC version.

back on topic: I feel like there should be a thread on exact developer quotes regarding these consoles with links, but unfortunately I do not have the time to make this and it would probably be destroyed by the console war anyway.

There was a thread dedicated to developer testimonies but that got locked.
 

nib95

Banned
He also called bullshit on the claim that the One had been upclocked. Wouldn't place too much weight in his posts.

That kind of stuff he's less likely to know about (only Microsoft internal would). But asking to not put too much weight on the opinion of a third party developer on matters of console performance capability seems rather senseless.

Rest assured the mods will have done the regular checks etc to see if he's the real deal, otherwise he'd have been banned long ago.
 

twobear

sputum-flecked apoplexy
RSX can read and write to both pools so it's 512 minus what's reserved by the OS. Cell can access both memory pools but in reality it's limited to XDR due to slow read and write to gddr3.

Point is the gpu isn't limited to 22.4 GB/s read+write. It has 44.4 GB/s read and 37.4 GB/s write to a total 512mb of memory.
Thanks, this seems to pretty much confirm to me that the problems with the PS3's architecture are with the Cell and split RAM and not the RSX. Unsurprising that Sony dropped the exotic CPU and stuck with the PC-like GPU for PS4, really.
 
That kind of stuff he's less likely to know about (only Microsoft internal would). But asking to not put too much weight on the opinion of a third party developer on matters of console performance capability seems rather senseless.

I'm pretty sure a third party dev would know about an upclock. He certainly wouldn't outright dismiss it.
 

nib95

Banned
I'm pretty sure a third party dev would know about an upclock. He certainly wouldn't outright dismiss it.

Not before it happened they wouldn't. It's quite obvious the upclock was a very recent and highly reactionary development. So there's no way he could know really. Obviously it was not a very likely occurrence, but I guess Microsoft decided they needed to do what they could to improve performance even late game.

Similar to how Sony's switch to 8GB ram caught a lot of devs off guard too, even first party one's.
 

skdoo

Banned
He also called bullshit on the claim that the One had been upclocked. Wouldn't place too much weight in his posts.

Keep living in denial... I'm sure the MS PR that frequent this site will be more than happy to twist your mind with words like "balanced" and "cloud". I'd have a lot more respect for them if they would simply admit that the XB1 isn't as powerful, but the games will be good.

Instead of trying to convince us that they have a machine just as powerful, and throwing their credibility down the toilet constantly with stupid PR statements.
 

Finalizer

Member
back on topic: I feel like there should be a thread on exact developer quotes regarding these consoles with links, but unfortunately I do not have the time to make this and it would probably be destroyed by the console war anyway.

Wouldn't ya know it...

I'm pretty sure a third party dev would know about an upclock. He certainly wouldn't outright dismiss it.

A first party dev would be more privy to that kind of info. He and other 3rd parties may very well have learned about the upclock at the same time as everyone else, or he might not be close enough to MS relations within his team to have known it was going to happen.

EDIT: And yeah, lol 8GB GDDR5.
 
I'm pretty sure a third party dev would know about an upclock. He certainly wouldn't outright dismiss it.

While this may or may not be true, keep in mind Sony's first party definitely were caught out by 8GB of GDDR5 memory. And here we're talking about first party developers, not third party developers.
 

angrygnat

Member
Even once the consoles are released were not going to have any closure on this. If I am understanding things correctly, the Devs for PS4 only knew about the 4 extra gigs of RAM since February. So they have had very little time to really make use of that extra power. The Xbox One isn't really maximizing their potential either due to not being able to fully utilize "The Cloud", and their more complex construction. We're going to be at least the next holidays releases before we are going to see a difference. Not even necessarily then TBH. If the XB1 successfully recovers from their early PR blunders, and somehow manages to maintain parody with Sony in console sales. Titanfall explodes into some kind of mega game like HALO. We're looking at Devs having little choice but to ignore the specs and just port games to PS4, like they did this past generation. I have heard this in other threads. XB1 isn't going to be ignored no matter what the specs are. MS has too much influence with the big players. So a weaker XB1 could be the worst possible news for PS4 owners. Especially early adopters.
 
He also called bullshit on the claim that the One had been upclocked. Wouldn't place too much weight in his posts.
I'm trying to find this and can't? There's a comment where he affirms XB1 yield issues? Is that what you're talking about? That's the only thread I recall that had upclock rumors regarding the XB1.

EDIT:
Is this what you're talking about?
They will never officially announce them. But the specs in the wild are correct, so it really does not matter.
It's from June, when exactly did the upclock occur?

EDIT2:
They didn't up anything.
And this from May right after the unveiling.

EDIT3:
http://www.neogaf.com/forum/showthread.php?p=69314956&highlight=#post69314956

Even then Matt is very non specific in his answer since the rumour involves a RAM upgrade to 12GB as well.

Even the article itself states that this information was withheld from 3rd parties.
Ah. Thanks, I must have scrolled right past it.

Is this what's supposed to discredit a confirmed insider?

----

Although I did happen upon this:
There is zero technical reasons why the PS4 would ever not have the best version of a game between the two consoles.
No, the PS4 is, factually, a more capable system then the One, and an easier system to get more out of on top of that. You will see the difference.
So really, Matt's comment here is nothing new.
 
You know, I really would have almost nothing against the Xbox product itself being weaker than the PS4 if it weren't for some of the rabid fans.

Perhaps that sounds immature, but its frustrating that a few months ago I kept hearing, "Where are all the 1080p 60 fps games?" Xbox One has plenty of those.

And then we found out KI is not 1080p. TitanFall likely will not be 1080p.
And it really just leaves Forza.

And then their biggest graphical hitter isn't 1080p. Ryse.

And then the goal posts keep continuously getting moved for the Xbox One's performance.
Dual GPUs? 12gb of ram? GPU based upon next gen technology? It doesn't stop there.

It's one thing to claim that you think the difference is going to be negligible, but there's a vocal crowd out there that continue to say, "Well PS4 couldn't do TitanFall because it won't have cloud computing so PS4 will never see an experience like that. We will never see an experience like Dead Rising 3 on PS4. Forza's AI will never be replicated on PS4. PS4 will be lucky to have a game as good looking as Ryse."

And I just have to shake my head.
 

Skeff

Member
Even once the consoles are released were not going to have any closure on this. If I am understanding things correctly, the Devs for PS4 only knew about the 4 extra gigs of RAM since February. So they have had very little time to really make use of that extra power. The Xbox One isn't really maximizing their potential either due to not being able to fully utilize "The Cloud", and their more complex construction. We're going to be at least the next holidays releases before we are going to see a difference. Not even necessarily then TBH. If the XB1 successfully recovers from their early PR blunders, and somehow manages to maintain parody with Sony in console sales. Titanfall explodes into some kind of mega game like HALO. We're looking at Devs having little choice but to ignore the specs and just port games to PS4, like they did this past generation. I have heard this in other threads. XB1 isn't going to be ignored no matter what the specs are. MS has too much influence with the big players. So a weaker XB1 could be the worst possible news for PS4 owners. Especially early adopters.

Sorry buddy, Differences will be shown in November. You should probably stop talking about maximizing "the cloud" bullshit too since Microsoft have even dropped that line.
 

badb0y

Member
You know, I really would have almost nothing against the Xbox product itself being weaker than the PS4 if it weren't for some of the rabid fans.

Perhaps that sounds immature, but its frustrating that a few months ago I kept hearing, "Where are all the 1080p 60 fps games?" Xbox One has plenty of those.

And then we found out KI is not 1080p. TitanFall likely will not be 1080p.
And it really just leaves Forza.

And then their biggest graphical hitter isn't 1080p. Ryse.

And then the goal posts keep continuously getting moved for the Xbox One's performance.
Dual GPUs? 12gb of ram? GPU based upon next gen technology? It doesn't stop there.

It's one thing to claim that you think the difference is going to be negligible, but there's a vocal crowd out there that continue to say, "Well PS4 couldn't do TitanFall because it won't have cloud computing so PS4 will never see an experience like that. We will never see an experience like Dead Rising 3 on PS4. Forza's AI will never be replicated on PS4. PS4 will be lucky to have a game as good looking as Ryse."

And I just have to shake my head.
Don't worry it all ends November 22nd. I wonder what misterxmedia will do once he is outed. It's pretty obvious the dude is just fabricating the insider and posting random garbage lol.
 

stryke

Member
I'm trying to find this and can't? There's a comment where he affirms XB1 yield issues? Is that what you're talking about? That's the only thread I recall that had upclock rumors regarding the XB1.

http://www.neogaf.com/forum/showthread.php?p=69314956&highlight=#post69314956

Even then Matt is very non specific in his answer since the rumour involves a RAM upgrade to 12GB as well.

Even the article itself states that this information was withheld from 3rd parties.

Examiner said:
The news of this bump in clock speed was announced to first parties only, as they "actively spread disinformation to 3rd parties just before reveal to prevent leaks."
 

Guymelef

Member
Don't worry it all ends November 22nd. I wonder what misterxmedia will do once he is outed. It's pretty obvious the dude is just fabricating the insider and posting random garbage lol.

His time would end this month, but know he is claiming:
"Microsoft could still hide their secret after 27th and let PR dissaster to continue"
So, you'll see how in two years MS will unleash the beast, firmware update will unlock 12GB DDR3, Dual GPU, dGPU, etc...
 

onanie

Member
I am trying to understand the new revelations on how ESRAM bandwidth has been calculated, and the explanation for what they were able to measure.

Please correct me if I am wrong.

1. What was described as an accidental discovery of simultaneous read/write capability in the ESRAM was perhaps just new to the developer who leaked the Microsoft blog. The engineers are not THAT incompetent.

2. It seems the ESRAM has 4 main modules, each with a 256-bit interface (27GB/s). They call it 1024bits (109GB/s) as the 4 modules can be accessed in parallel. The catch is that the data must be simultaneously present in all 4 regions in order to achieve 109GB/s (or 218GB/s simultaneous read/write). Hence, "of course if you're hitting the same area over and over and over again, you don't get to spread out your bandwidth and so that's one of the reasons why in real testing you get 140-150GB/s rather than the peak 204GB/s". In a theoretical moment where the data was in only one of the 8mb modules, the bandwidth would be as low as 27GB/s (54GB/s simultaneous read/write).

In contrast, the whole PS4 GDDR5 memory is interfaced at 256 bits at 5.5ghz. The rate (256 ÷ 8 x 5500 = 176000MB/s) is not dependent on access patterns. Hence, I presume, the practical bandwidth being closer to the theoretical maximum.

3. From Wiki (I know) it appears SRAM with separate I/O buses (as opposed to a common I/O bus) exists that can read and write at the rising and falling edges of a clock signal respectively, using a single port. The catch is that the read and write operations are pipelined and sequential (a read must be followed by a write in the pipeline) to the same memory space. This explains why "if you're only doing a read you're capped at 109GB/s, if you're only doing a write you're capped at 109GB/s". I presume this suits blending operations well, which Leadbetter alluded to in his earlier article. It also suggests that Microsoft fully expects developers to use the ESRAM for framebuffer operations.

Further suggestions welcomed.
 

Finalizer

Member
Perhaps that sounds immature, but its frustrating that a few months ago I kept hearing, "Where are all the 1080p 60 fps games?" Xbox One has plenty of those.

And then we found out KI is not 1080p. TitanFall likely will not be 1080p.
And it really just leaves Forza.

And then their biggest graphical hitter isn't 1080p. Ryse.

It's been rather tickling to see the conversation now turn to "well there's not that much difference between 720p/900p and 1080p; I can't see the difference" with that retrospective in mind.
 

Skeff

Member
I am trying to understand the new revelations on how ESRAM bandwidth has been calculated, and the explanation for what they were able to measure.

Please correct me if I am wrong.

1. What was described as an accidental discovery of simultaneous read/write capability in the ESRAM was perhaps just new to the developer who leaked the Microsoft blog. The engineers are not THAT incompetent.

2. It seems the ESRAM has 4 main modules, each with a 256-bit interface (27GB/s). They call it 1024bits (109GB/s) as the 4 modules can be accessed in parallel. The catch is that the data must be simultaneously present in all 4 regions in order to achieve 109GB/s (or 218GB/s simultaneous read/write). Hence, "of course if you're hitting the same area over and over and over again, you don't get to spread out your bandwidth and so that's one of the reasons why in real testing you get 140-150GB/s rather than the peak 204GB/s". In a theoretical moment where the data was in only one of the 8mb modules, the bandwidth would be as low as 27GB/s (54GB/s simultaneous read/write).

In contrast, the whole PS4 GDDR5 memory is interfaced at 256 bits at 5.5ghz. The rate (256 ÷ 8 x 5500 = 176000MB/s) is not dependent on access patterns. Hence, I presume, the practical bandwidth being closer to the theoretical maximum.

3. From Wiki (I know) it appears SRAM with separate I/O buses (as opposed to a common I/O bus) exists that can read and write at the rising and falling edges of a clock signal respectively, using a single port. The catch is that the read and write operations are pipelined and sequential (a read must be followed by a write in the pipeline) to the same memory space. This explains why "if you're only doing a read you're capped at 109GB/s, if you're only doing a write you're capped at 109GB/s". I presume this suits blending operations well, which Leadbetter alluded to in his earlier article. It also suggests that Microsoft fully expects developers to use the ESRAM for framebuffer operations.

Further suggestions welcomed.

Looks reasonable.

Just Add Water stated the PS4 practical bandwidth is around 172gb/s.
 
I'm pretty sure a third party dev would know about an upclock. He certainly wouldn't outright dismiss it.

Keep fighting the good fight. There is enough evidence out there at this point that the power difference between the consoles is #TRUTHFACT.

How that will translate to 3rd party remains to be seen, but it is safe to say 1st and even 2nd party games are going to be well ahead of X1 by a wide margin.
 

Skeff

Member
What's been going down in this thread? I need a recap.

Balanced->ok gif->esram->someone said something about teamxbox forums saying xb1 is better than ps4 because fly swatter but it's a hammer or some bullshit->3rd party dev said PS4 stronger than xb1->denial->laughing at denial->interesting post about the 8mb sections of ESRAM and the 4x 256 bit buses and how it affects practical bandwidth->172gb/s practical bandwidth of Ps4->you asked what was going on.
 
What's been going down in this thread? I need a recap.

Many arguments given using actual evidence for PS4 being the stronger console.

Many arguments of magic and wizardry for Xbone being almost par, par, or better than the PS4 (I can't keep track anymore). Despite respected insiders confirming the power difference, people keep fucking that chicken.

50+ pages later. Here we are.
 

Cheech

Member
As I'm one of the few who are buying a PS4 primarily for a) multiplatform games, and b) the promise that multiplatform games will run better on the PS4, I will be apoplectic if these consoles come out and the difference is negligible. So I am trusting that what I'm reading is based on facts and not fanboy hopes 'n dreams.

Sony has screwed me on that PS3 six ways to Sunday, so I am EXTREMELY skeptical they will give me as smooth of an experience as I'm used to on 360 (not in terms of raw console power, but mostly their abysmal exclusives and horrid network infrastructure compared to Microsoft's). I am hedging my bets somewhat by only buying BF4 at launch for it, so if it turns out that Sony shit the bed again on yet another console, I'm only out the few bucks to trade BF4 in and sell that PS4 for most of what I paid for it.

Now, I do have a good amount of faith. Sony has been a dud machine for a decade now, so I'm trusting that they put everything they have into making the PS4 the best it can possibly be and take me back to the PS2 days.
 

foxbeldin

Member
As I'm one of the few who are buying a PS4 primarily for a) multiplatform games, and b) the promise that multiplatform games will run better on the PS4, I will be apoplectic if these consoles come out and the difference is negligible. So I am trusting that what I'm reading is based on facts and not fanboy hopes 'n dreams.

There's no promise that multiplats will be better. PS4 is obviously more capable (i can't understand people still trying to fight the truthfact), but you don't know if editors/ms won't push for parity, just to get peace from gamers.
As i see it, they'll probably devellop and optimize games for xb1 then push the "port to ps4" button. (i'm exagerating on purpose, please don't bash me gaf)
 
As I'm one of the few who are buying a PS4 primarily for a) multiplatform games, and b) the promise that multiplatform games will run better on the PS4, I will be apoplectic if these consoles come out and the difference is negligible. So I am trusting that what I'm reading is based on facts and not fanboy hopes 'n dreams.

Sony has screwed me on that PS3 six ways to Sunday, so I am EXTREMELY skeptical they will give me as smooth of an experience as I'm used to on 360 (not in terms of raw console power, but mostly their abysmal exclusives and horrid network infrastructure compared to Microsoft's). I am hedging my bets somewhat by only buying BF4 at launch for it, so if it turns out that Sony shit the bed again on yet another console, I'm only out the few bucks to trade BF4 in and sell that PS4 for most of what I paid for it.

Now, I do have a good amount of faith. Sony has been a dud machine for a decade now, so I'm trusting that they put everything they have into making the PS4 the best it can possibly be and take me back to the PS2 days.

You're not buying a PS4 at launch on a leap of faith are you? You sound like you may be best off waiting and seeing.

As far as "horrid network infrastructure", what is it that you don't like?

Pretty sure the big ones such as cross game invites, party chat, and other social features are there from day 1.
If its the slow speeds that some people get, then that may be a wait and see. I'm hoping with PSN+ being there to generate extra revenue, we will see a massive overhaul and expansion of the PSN.
PS4 seems to pride itself on being seamless and snappy, so I'm hoping the PSN is very integrated into the overall experience.
 
I can understand getting the ps4 for exclusives and the extra power. I can't imagine wanting to get it over Xbox one for multiplayer focused games from what we know now.
 

Finalizer

Member
There's no promise that multiplats will be better. PS4 is obviously more capable (i can't understand people still trying to fight the truthfact), but you don't know if editors/ms won't push for parity, just to get peace from gamers.

MS wont have any influence on visual parity between platforms. It'll likely come down to how much developers want to get out of each system, which will probably be dependent on the individual dev group - some will probably be satisfied with "make Xbone version, shove it onto PS4," though I could see the likes of Crytek and CD Projekt pushing hardware much further in their multiplats.
 

Skeff

Member
As I'm one of the few who are buying a PS4 primarily for a) multiplatform games, and b) the promise that multiplatform games will run better on the PS4, I will be apoplectic if these consoles come out and the difference is negligible. So I am trusting that what I'm reading is based on facts and not fanboy hopes 'n dreams.

Sony has screwed me on that PS3 six ways to Sunday, so I am EXTREMELY skeptical they will give me as smooth of an experience as I'm used to on 360 (not in terms of raw console power, but mostly their abysmal exclusives and horrid network infrastructure compared to Microsoft's). I am hedging my bets somewhat by only buying BF4 at launch for it, so if it turns out that Sony shit the bed again on yet another console, I'm only out the few bucks to trade BF4 in and sell that PS4 for most of what I paid for it.

Now, I do have a good amount of faith. Sony has been a dud machine for a decade now, so I'm trusting that they put everything they have into making the PS4 the best it can possibly be and take me back to the PS2 days.

Abysmal exclusives? I mean I know opinions and everything but...abysmal? TLoU, Uncharted and gran turismo are abysmal?
 
There's no promise that multiplats will be better. PS4 is obviously more capable (i can't understand people still trying to fight the truthfact), but you don't know if editors/ms won't push for parity, just to get peace from gamers.
As i see it, they'll probably devellop and optimize games for xb1 then push the "port to ps4" button. (i'm exagerating on purpose, please don't bash me gaf)

I think most X1 multiplats will use the display planes game on 900p and UI maybe player character on 1080p and call it a day with ps4 version being 1080p all around.

Im pretty sure ps4 will just be an downgraded settings of the pc version with maybe some optimization thrown in to stabilize framerate. The X1 will be a bitch to optimize for with esram and the need to juggle data around. Unless Microsoft documented everything well which im sure they will do.
 

skdoo

Banned
As I'm one of the few who are buying a PS4 primarily for a) multiplatform games, and b) the promise that multiplatform games will run better on the PS4, I will be apoplectic if these consoles come out and the difference is negligible. So I am trusting that what I'm reading is based on facts and not fanboy hopes 'n dreams.

Sony has screwed me on that PS3 six ways to Sunday, so I am EXTREMELY skeptical they will give me as smooth of an experience as I'm used to on 360 (not in terms of raw console power, but mostly their abysmal exclusives and horrid network infrastructure compared to Microsoft's). I am hedging my bets somewhat by only buying BF4 at launch for it, so if it turns out that Sony shit the bed again on yet another console, I'm only out the few bucks to trade BF4 in and sell that PS4 for most of what I paid for it.

Now, I do have a good amount of faith. Sony has been a dud machine for a decade now, so I'm trusting that they put everything they have into making the PS4 the best it can possibly be and take me back to the PS2 days.

No offense, but it sounds like you are better off getting an XB1, if you don't like PS exclusives. It won't matter all that much on third party games, and you can play Titanfall and other games at 900p with "little visual difference"
 
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