DF’s video:
AI summary:
CES Expectations and AMD's Presentation
- The discussion begins with the presenters, Alex Battalia and his colleague, expressing their high expectations for AMD at CES, anticipating the unveiling of new RDNA 4 GPUs and FSR 4 technologies.
- Despite some journalists being briefed on these products, AMD did not showcase them in a formal presentation due to alleged timing issues.
- Instead, AMD revealed some technologies in a less conventional manner that surprised both presenters.
Visit to the AMD Booth
- The presenters recount their experience at the AMD booth, which was actually a suite in a hotel rather than a traditional booth setup.
- They entered with low expectations as AMD had not provided much information about the RDNA 4 GPUs or FSR 4 technologies prior to the event.
- Upon arrival, they found various displays, including a Black Ops stand, but lacked context about the technologies being showcased.
- During their exploration, they encountered familiar AMD representatives who introduced them to a research project involving FSR 4 technology.
FSR 4 Research Project Overview
- The research project featured two PCs, one running FSR 3.1 and the other presumably showcasing a work-in-progress version of FSR 4, which utilized machine learning-based upscaling.
- They observed gameplay from Ratchet and Clank, comparing the performance of both versions in real-time.
- The presenters noted that the right PC was equipped with an engineering sample of the latest RDNA 4 GPU, which had not been publicly announced.
Image Quality Comparisons
- The presenters conducted a detailed comparison of image quality between FSR 3.1 and the new research version, noting significant improvements in various aspects.
- They highlighted that the research project demonstrated better image quality than FSR 3.1, particularly in handling fine textures like carpet patterns without introducing moiré artifacts.
- The improved image quality was especially noticeable in background objects and effects, with fewer flickering issues compared to FSR 3.1.
Technical Observations and Artifacts
- The presenters noted that while both versions exhibited some artifacts due to the offscreen capture method, the research project appeared cleaner and more stable in person.
- They also commented on the overall sharpness of the image produced by the research project, which was not soft and maintained a high level of detail.
- Specific improvements were noted in particle effects and animation fluidity, particularly concerning confetti and background animations, which had previously suffered from issues in earlier FSR versions.
Conclusions and Future Implications
- The presenters concluded that the new upscaling solution from AMD, although still a research project, showed promising advancements in image quality compared to previous iterations.
- They speculated about the potential relationship between AMD's new upscaler and Sony's PSR technology, noting that while both involve machine learning, they did not observe direct similarities in performance.
- The discussion ended with a light-hearted note about their experience at CES and the anticipation of more announcements and videos related to the event.