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Avowed Tops out around 16K Concurrent Steam Players on Release Day

All Time CCU Guesses


  • Total voters
    226

laynelane

Member
You should probably hear the tone of the question and answer yourself to see. Clipping that line out of context has been the favorite past time of the 'usual' YT channels.

2.30 min mark



The tone is casual as is the reply. Considering this is a full-priced game, linking jank to fun and creativity is still off to me. Something like admittance that jank is a likely possibility given the scope of the project, but efforts are and were made to limit such issues would have come off better.
 

simpatico

Member
Man.. what? Please forward me some game suggestions if you are coming across indie FPS that are akin to this.
I've seen Witchfire mentioned. Amid Evil would be the benchmark, but it shits on what I saw in that vid from a high perch.



If they were gonna strip all the RPG elements as close to the bone as possible, they might as well have spiced the action combat up even more.
 

DonkeyPunchJr

World’s Biggest Weeb
The tone is casual as is the reply. Considering this is a full-priced game, linking jank to fun and creativity is still off to me. Something like admittance that jank is a likely possibility given the scope of the project, but efforts are and were made to limit such issues would have come off better.
If a game has NPC AI with their own schedules and motivations, lets you steal from or kill anybody, lets you pick up and interact with any object, etc then I would maybe expect some jank.
 

adamsapple

Or is it just one of Phil's balls in my throat?
I've seen Witchfire mentioned. Amid Evil would be the benchmark, but it shits on what I saw in that vid from a high perch.

If they were gonna strip all the RPG elements as close to the bone as possible, they might as well have spiced the action combat up even more.

Is making stuff up the only real argument folks have against the game?

Interesting behavior.
 
I've seen Witchfire mentioned. Amid Evil would be the benchmark, but it shits on what I saw in that vid from a high perch.



This does look cool.
If they were gonna strip all the RPG elements as close to the bone as possible, they might as well have spiced the action combat up even more.
They didn't, though. Are there less? Sure, perhaps so, but stripped as close to the bone as possible? At least I don't feel that way at all while playing it. Something like FF XVI is a far bigger offender for stripping RPG mechanics, IMO. Not that it matters.
 

simpatico

Member
Is making stuff up the only real argument folks have against the game?

Interesting behavior.
This is a pro-Avowed video and it makes it look like this is an RPG you'd make for someone who's only ever played really simple phone games.

When Outer Worlds launched, I cut it a wide path. I thought ya know, this game sucks, but it shows Obsidian can release a game in a decent state. Bodes well for Outer Worlds 2. Once they get some time on their hands they can reeeaaally flesh this out and make it Skyrim sized. Not in terms of map, just in terms of depth of systems. What do they do? Make the next game even more streamlined and shallow. Given both the reboots in the 6 year dev cycle. It's highly likely that everything we see in the game did not exist before 2022. Outside of some texture assets maybe. It looks like an RPG that was slapped together in 2 years on a shoestring indie budget. If those were the terms and it came from a start up developer, I'd applaud it. But you don't applaud Kobe Bryant when he's barely sinking free throws from 2 steps in front of the line. If it was an 8 year old child you might. It's normal to expect more from established artists. It's kinda how things work.

 

Buggy Loop

Member
The tone is casual as is the reply. Considering this is a full-priced game, linking jank to fun and creativity is still off to me. Something like admittance that jank is a likely possibility given the scope of the project, but efforts are and were made to limit such issues would have come off better.

Are you a game director?

Do you understand the full scope of the definition of jank for a game director? I speak with a game director relatively often who worked on a massive immersive sim success in montreal.

It can go from an ogre jumping 200 ft in the air in Skyrim after a shout

or be subtle as fuck and you've lived with it your whole gaming life without

Take Dark souls. Armor. Ton of clipping and vertex bending where it shouldn't happen in any "realistic" scenario but making it realistic would get in the way of fun because it would mean that your movement is limited by what you wear and you would end up with a ton of limitations in builds. So designers didn't limit animation systems based on armor proportions and possible movement range. The game is thus "gamey" and you see the visible seams holding the game together as being.... a game, but for just having a good combat system its something you have to live with, massive armor shoulders clipping in the head and what not. A character movement over terrain. You want realism? Inverse kinematics on the feet that will affect your combat on every little rocks and crags and affect your hip movement and combat? No, jank, animation jank is tolerated because it would make games insufferable.

KCD combat, definition of jank, but unless you plug a VR headset and have VR controllers to move your sword and shield with 1:1 scale, its something you have to live with in gaming.

Fact of the matter is that, there were over a dozen youtuber drama farmers going from a little jank is fine to extrapolating it that the game is broken.

Game is not broken 🤷‍♂️
 

laynelane

Member
Are you a game director?

Do you understand the full scope of the definition of jank for a game director? I speak with a game director relatively often who worked on a massive immersive sim success in montreal.

It can go from an ogre jumping 200 ft in the air in Skyrim after a shout

or be subtle as fuck and you've lived with it your whole gaming life without

Take Dark souls. Armor. Ton of clipping and vertex bending where it shouldn't happen in any "realistic" scenario but making it realistic would get in the way of fun because it would mean that your movement is limited by what you wear and you would end up with a ton of limitations in builds. So designers didn't limit animation systems based on armor proportions and possible movement range. The game is thus "gamey" and you see the visible seams holding the game together as being.... a game, but for just having a good combat system its something you have to live with, massive armor shoulders clipping in the head and what not. A character movement over terrain. You want realism? Inverse kinematics on the feet that will affect your combat on every little rocks and crags and affect your hip movement and combat? No, jank, animation jank is tolerated because it would make games insufferable.

KCD combat, definition of jank, but unless you plug a VR headset and have VR controllers to move your sword and shield with 1:1 scale, its something you have to live with in gaming.

Fact of the matter is that, there were over a dozen youtuber drama farmers going from a little jank is fine to extrapolating it that the game is broken.

Game is not broken 🤷‍♂️

Do you think only a game director is allowed to have opinions surrounding this game?

Tbh, you're like a one man defence force for this game. Since you're so invested, there's no real possibility of having a balanced discussion with you.
 

Buggy Loop

Member
Do you think only a game director is allowed to have opinions surrounding this game?

Tbh, you're like a one man defence force for this game. Since you're so invested, there's no real possibility of having a balanced discussion with you.

I'm saying that jank is a wide range of variety. I gave a list of games with jank. Its a fucking broad definition.

Is the point you are trying to make by focusing on the director's quote becaues you want to say the game is broken? Because its not.

So shitting on the game director for saying a little jank is fine is really bottom of the barrel and dishonest. You can start having an opinion on the game when you can come forward and face the music that games in general have jank, rather than trying to stir shit from an actual director of a game that sees a lot more game systems and mechanics and how sacrifices have to be made to make something fun than an armchair gamer who clings to a term he does not fully understand. Every games do it. Name me any 3D games, any. I'll find jank.
 
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JTCx

Member
Do you think only a game director is allowed to have opinions surrounding this game?

Tbh, you're like a one man defence force for this game. Since you're so invested, there's no real possibility of having a balanced discussion with you.
Homeboy was glazing the fuck out of this game before it was released. Dude doesn't wanna look stupid so he's doubling down. It's great to watch. Very poetic.
 

laynelane

Member
I'm saying that jank is a wide range of variety. I gave a list of games with jank. Its a fucking broad definition.

Is the point you are trying to make by focusing on the director's quote becaues you want to say the game is broken? Because its not.

So shitting on the game director for saying a little jank is fine is really bottom of the barrel and dishonest. You can start having an opinion on the game when you can come forward and face the music that games in general have jank, rather than trying to stir shit from an actual director of a game that seems a lot more game systems and mechanics and how sacrifices have to be made to make something fun. Every games do it. Name me any 3D games, any. I'll find jank.

You're reading way too deeply into my observations and opinion on what the director said. Again, since you are so invested in this, it's not possible to discuss things with you. Have a nice evening.
 

adamsapple

Or is it just one of Phil's balls in my throat?
This is a pro-Avowed video and it makes it look like this is an RPG you'd make for someone who's only ever played really simple phone games.

When Outer Worlds launched, I cut it a wide path. I thought ya know, this game sucks, but it shows Obsidian can release a game in a decent state. Bodes well for Outer Worlds 2. Once they get some time on their hands they can reeeaaally flesh this out and make it Skyrim sized. Not in terms of map, just in terms of depth of systems. What do they do? Make the next game even more streamlined and shallow. Given both the reboots in the 6 year dev cycle. It's highly likely that everything we see in the game did not exist before 2022. Outside of some texture assets maybe. It looks like an RPG that was slapped together in 2 years on a shoestring indie budget. If those were the terms and it came from a start up developer, I'd applaud it. But you don't applaud Kobe Bryant when he's barely sinking free throws from 2 steps in front of the line. If it was an 8 year old child you might. It's normal to expect more from established artists. It's kinda how things work.



I don't know how you came up with all that based on a 4 minute video with the guy talking about loot rarities and such.

That's quite the impressive reach, lol. Mostly inaccurate from the first post and the strip down to the bone comment, but ah well.

Maybe post that oblivion comparison video, hasn't been posted on this page yet :messenger_smirking:
 

BigBeauford

Member
Honestly think they overpriced the game. Should be $50. Would not be surprised if we see a bunch of third party store keys at much cheaper prices available soon.
Yeah $70 is pretty high for the scope of the game. They've definitely picked a lane of quality combat and exploration at the expense of RPG and Immersion, and the price should have reflected that. At the very least, publishers have still allowed for that $10 discount on PC.
 


Black Ink Crew Laughing GIF by VH1


I laughed way too hard at this :LOL:
 

Buggy Loop

Member
Homeboy was glazing the fuck out of this game before it was released. Dude doesn't wanna look stupid so he's doubling down. It's great to watch. Very poetic.

If glazing for you means I'm interrupting your astroturfingbot circle jerk over the massive dishonesty you and your friends showcase on this game because of plastic box warring then I'll take that as a compliment.
 

Fess

Member
Funny? Starfield was awaited as THE game of the generation and ended up being one of my most disappointing game after putting nearly a hundred hours in and finishing it. I'm enjoying a shit load more Avowed than Starfield. Metacritic and sales I don't give a shit, I judge what I play. You could try that sometimes. Its as if you judge music quality by who is #1 on billboards, like really? I have a mile long list of RPGs that were commercial flops that are worth more your time than Starfield.

Prey has shit metacritic and is one of the best immersive sim of the decade.
Yeah personal preferences is a thing, don’t just go after what some jaded YouTuber or critic says, the likelihood of you having the exact same taste in games is miniscule. As with food and music we all like different things, someone rating a mushroom pudding a 10/10 still won’t make me even taste it and I’d rather listen to coilwhine than listen to Taylor Swift.

And for me, sorry but Avowed is a parenthesis compared to Starfield, a smudge at the side of one spaceship engine. That’s my feeling after the first 7 hours. I still like it so far but preferences is a thing and Starfield was my game, I spent more time just building spaceships than it would take to 100% Avowed. However, it plays great, combat is super solid, it controls very well I think, just feels pleasant to play really. But it ain’t touching anything from Bethesda for me if I look at the complete package.
 
The thing that gets me with Xbox releases is that people highlighted the lack of foliage movement in Gears 5 back in 2019.

You might laugh or think that’s insignificant, but it’s not. Miyamoto made the OOT dev team add details like slicing the wooden sign posts in the same direction as the blade swing.

The overall result is that with this lack of attention to detail, a lot of Xbox single player games just feel inauthentic, staged, dead and bizarre.

This is feedback that they’re aware of and instead of thinking ‘let’s do better’ it’s just ‘let’s carry on as is’. And ok, that’s fine, but I’m never going to spend my time playing games like that when we get 5-10 world class releases a year.
I also think it plays so well cause its xbox game.

Both Avowed and Starfield play good - great, both devs used to make below average gameplay before.

Meanwhile Link still feels like chopping cardboard while fighting enemies. Not that it makes for bad overall game.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Tale of two games.

Scored almost identically on metacritic, but one gets WAY more discourse than the other but probably will sell worse in reality. More evidence that the internet isn't real.

Do you know who doesn't give a fuck about Avowed? China... It's the 33rd best selling game there right now. Like a Dragon is 8th.

So much of social media is so driven by a handful of countries, major countries, but a handful nonetheless.

Bro you cooking with this post!
 
Played for 5 hours. Not a RPG fan (besides Mass Effect, Cyberpunk and Witcher 3) but the graphics and world design kept me going. The atmosphere, exploration and allround calm world is something I like.

However, the story doesn't grab me at all and there's no real incentive. I'm only level 3 and still have to do the first missions and wondering if I should continue since this game is big as F. I hate losing interest after 20+ hours and waste my time.

Have a feeling this is the kind of game that you forget about in a year

Indy and Hellblade 2 were massive bombs. Avowed is doing fine for it's budget
 
How do we know? Avowed had a big budget, it was in development for many, many years
It's not like it was in full development all those years. Obsidian has under 300 employees. The last 5 years they developed TOW, Grounded, Pentiment, Avowed, and TOW2 later this year. Whatever production hiccups Avowed had, it surely didn't effect Obsidian's output much. And by the sounds of it, these issues occurred in pre-production, which is usually not a big deal, with only a fraction of the development team working on it
 
It's not like it was in full development all those years. Obsidian has under 300 employees. The last 5 years they developed TOW, Grounded, Pentiment, Avowed, and TOW2 later this year. Whatever production hiccups Avowed had, it surely didn't effect Obsidian's output much. And by the sounds of it, these issues occurred in pre-production, which is usually not a big deal, with only a fraction of the development team working on it

It’s still not a cheap game, I doubt they are hitting any sales targets so far
 
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