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Avowed Tops out around 16K Concurrent Steam Players on Release Day

All Time CCU Guesses


  • Total voters
    226

ShaiKhulud1989

Gold Member
Indy and Hellblade 2 were massive bombs. Avowed is doing fine for it's budget
6 years dev time will defo not worth sub-20k on Steam without a PS5 release, no matter how you or MS PR will slice it.

Dragon Age: The Veilguard with almost 100k CCU sold around 2 millions and never covered the lenghty production cycle. With PS5 (best-selling current gen platform) thrown into the mix. I'm sure that Avowed actual sales are somewhere in the range of abysmal and everyone will keep the fake smile in media until the inevitable layoffs announcements.
 
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Indy and Hellblade 2 were massive bombs. Avowed is doing fine for it's budget
remember that got rebooted two times. but that is not even the issue.

MS keeps making these AA games that fail to capture the gaming culture and fail to "punch above their waist" regarding its market performance

And while it's possible they could make a slight profit with these kinds of games, MS is not in the business of making slight profits. These games would need to come out every two years. Games like Hellblade 2, Avowed, State of Decay 3, South of Midnight, or the next Double Fine game can't take 4 to 6 years between releases.
 

demigod

Member
VxWC14m.jpeg


Of course you pick the lower score

7 vs 8
7.5 vs 8

the wolf of wall street idgaf GIF


That's preferences. Nothing to do with "will never play again" as if you are talking for the roach king.

Both good games. Stop being such a little bitch and grow up.
What are you yapping about? Asmond gave it a 7 not a 7.5.

You don't give a shit about his thoughts, but you'll repeatedly refer his review 7.5 review score.


Brady Bunch Jan GIF by MOODMAN
You wrong too.
 
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Mibu no ookami

Demoted Member® Pro™
It's on gamepass their theoretical sales target is zero.

That's really not how that works.

Games releasing on GamePass have two targets. One is increased and sustained subscribership and the other is B2P sales.

It's like saying that because a movie is going to be on Netflix the company making it doesn't care about box office. It just isn't true.

With stagnant GamePass subscriber levels, that means these games desperately need to make up the difference in B2P sales, which is exactly why Microsoft is putting their games on PlayStation, because PC releases aren't enough to bridge the gap. If they were, they wouldn't put their console sales at risk just to get some additional B2P sales on PlayStation.
 

Raven117

Gold Member
It’s a damn shame Indy “bombed”. They should have released that on PS5 with some solid marketing. Best “Indy” content since Last Crusade.

As for Avowed. Who knows what their internal metrics are. Doesn’t seem like a massive hit. But who knows?

It’s growing on me though. I’m starting to think their biggest issue was changing the color palate from its darker one…..
 
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Pretty sure they trash on trash Microsoft games, but not really good RPG’s like Avowed.

But Redfall? Sure.

Of course, you could take the trashiest MS game and I doubt either of them have a quarter of the posts defending it as you did Concord.

Avowed is a mid game that will score in the 70s meta…”really good RPG”? Not really

I love his narrative that I’m a huge Concord defender just because I call out then dev cost BS
 
Doesn’t seem awesome based on the review scores and footage I’ve seen.

Doesn’t seem terrible, but at the same time seems completely unappealing and nothing extraordinary. Many say it’s basically a “made for GamePass” kind of game and completely forgettable and sterile…not good for an RPG
Can’t relate.

Game is addictive. Can’t stop playing.

Take that as you will.
 

GymWolf

Member
Is she wrong?

KCD 1 & 2 - Jank
Gothic / Risen - Jank
STALKER - Jank

The eurojank trifecta I would say even

Witcher 3 - Jank
Elden ring - Jank
Mass Effect - Jank
KOTOR - Massive jank
Alpha protocol - Jank
Monster Hunter - LOL jank
Vampire the Masquerade - Definition of jank, fixed by ton of mods

The context of the interview
"is a little jank kind of a good thing?" "You gotta accept a little jank to do something fun and creative"

→ GAME IS BROKEN AS FUCK

Oh wait, its not broken as fuck, peoples have been playing it.

Again, easy baiting by youtubers. When you go in a game wanting to find something negative, oh you'll find it. In any games, regardless of score or popularity.
She did a disservice to the game with that statement because the game really don't have much jank but it is also a very safe project that definitely doesn't try to reinvent the wheel like other games that are maybe more buggy but also more ambitious.

So to sum up, no idea why she said that when her game is both optimized and not creative at all.
 
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What’s so great about it in your view? Seems to not be in the same tier as truly great RPGs
Gameplay loop of going out, exploring, finding stuff, upgrade …. Repeat.

Environments are interesting, I wanna see what’s around the corner. Level design is good, I can approach everything in multiple ways. (Not an im sim, very little simulation. But levels are inspired from those).

She did a disservice to the game with that statement because the game really don't have much junk but it is also a very safe project that definitely doesn't try to reinvent the wheel like other games that are maybe more buggy but also more ambitious.

So to sum up, no idea why she said that when her game is both optimized and not creative at all.
Probably comparing to something really polished like RDR2.
 

RJMacready73

Simps for Amouranth
It’s a damn shame Indy “bombed”. They should have released that on PS5 with some solid marketing. Best “Indy” content since Last Crusade.

As for Avowed. Who knows what their internal metrics are. Doesn’t seem like a massive hit. But who knows?

It’s growing on me though. I’m starting to think their biggest issue was changing the color palate from its darker one…..

Wait Indy bombed? I thought that game looked incredible and was well reviewed, how did it bomb if it was on Gamepass?? I gotta admit I'm really looking forward to playing it on PS5 and will prob buy day1 as I love these Uncharted Saturday Matinee type adventure games so have been avoiding all news about it, as for Avowed, I'd rather slap my own testicles with a spiked fish than play that purple mushroom Dragon Age DLC shite
 
Wait Indy bombed? I thought that game looked incredible and was well reviewed, how did it bomb if it was on Gamepass?? I gotta admit I'm really looking forward to playing it on PS5 and will prob buy day1 as I love these Uncharted Saturday Matinee type adventure games so have been avoiding all news about it, as for Avowed, I'd rather slap my own testicles with a spiked fish than play that purple mushroom Dragon Age DLC shite
Probably. We don't have a lot of data but according to circana, it sold less than astrobot and Spiderman 2 in its debut month and is not in the charts in its second month( January 2025). It was a bit on gamepass( with 4 million players) but we don't know how much that actually means in terms of success metrics.

Also, as a fellow uncharted fan who has played Indiana, it's better to temper your expectations. It doesn't have the stealth or action type gameplay of uncharted. It is more about exploring and solving puzzles. Also, wouldn't recommend if you are not an Indiana Jones fan( I haven't seen any of the movies and honestly speaking the game didn't grab me at all). There are a few other flaws, imo, but would rather not talk about them as it will ruin the game for you. It's has its good points( the game does look incredible and people who like the movies love the game, etc). But do keep in mind it isn't uncharted.
 

PeteBull

Member
Indy bombed 100%, we know this coz of super low steam ccu and it nowhere to be seen in sales chart both in europe/uk and circana too.
Even Astrobot, who officially got only 1,5m sales by nov 2024 sold much better.
Just look at this shiet:
Astro jumped from 12th to 8th place in january, much newer indy game nowhere to be seen... Even not in engagement or xbox only top10- no indy, in circana aka xbox strongest market.
 
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RJMacready73

Simps for Amouranth
Probably. We don't have a lot of data but according to circana, it sold less than astrobot and Spiderman 2 in its debut month and is not in the charts in its second month( January 2025). It was a bit on gamepass( with 4 million players) but we don't know how much that actually means in terms of success metrics.

Also, as a fellow uncharted fan who has played Indiana, it's better to temper your expectations. It doesn't have the stealth or action type gameplay of uncharted. It is more about exploring and solving puzzles. Also, wouldn't recommend if you are not an Indiana Jones fan( I haven't seen any of the movies and honestly speaking the game didn't grab me at all). There are a few other flaws, imo, but would rather not talk about them as it will ruin the game for you. It's has its good points( the game does look incredible and people who like the movies love the game, etc). But do keep in mind it isn't uncharted.

Chap I'm over 50 and like most old fucks we grew up with indy so being a fan of all things indy is kinda inbuilt :) I absolutely love Uncharted and regularly replay them all but know this is a slightly different game but still leaning into that exploration/adventure
 

Dazraell

Member
It's not like it was in full development all those years. Obsidian has under 300 employees. The last 5 years they developed TOW, Grounded, Pentiment, Avowed, and TOW2 later this year. Whatever production hiccups Avowed had, it surely didn't effect Obsidian's output much. And by the sounds of it, these issues occurred in pre-production, which is usually not a big deal, with only a fraction of the development team working on it
According to the recent article by Schreier, the game already had 80 people dev team when project was rebooted. Pentiment and Grounded also had a very small teams by design, I remember reading somewhere it was between 10-15 devs per team

qpU3gar.png
 

RJMacready73

Simps for Amouranth
Indy bombed 100%, we know this coz of super low steam ccu and it nowhere to be seen in sales chart both in europe/uk and circana too.
Even Astrobot, who officially got only 1,5m sales by nov 2024 sold much better.
Just look at this shiet:
Astro jumped from 12th to 8th place in january, much newer indy game nowhere to be seen... Even not in engagement or xbox only top10- no indy, in circana aka xbox strongest market.
Tbt don't these type of games do better on console where there's more of a fanbase, whereas on PC all they play are Sims, FPS and Hentai games... I mean TLOU and Uncharted didn't even break a sweat on PC which tells me all I need to know about those degenerates
 

StereoVsn

Gold Member
Gameplay loop of going out, exploring, finding stuff, upgrade …. Repeat.

Environments are interesting, I wanna see what’s around the corner. Level design is good, I can approach everything in multiple ways. (Not an im sim, very little simulation. But levels are inspired from those).


Probably comparing to something really polished like RDR2.
That’s the thing. You described action adventure with light RPG elements. The world is very static, storytelling is mediocre, you can’t control/equip party members, quests are meh.

This is coming from Obsidian which are known for their deep RPG systems, great quest design and interesting writing.

Do you see how folks who used to like Obisidian’s games might not like their latest fare? Personally I am in this camp and deeply disappointed by what that 6 year effort and early claims of Obsidians Skyrim brought to the table.

Edit: It’s too bad Indy underperformed. Would have really loved to see sequel to that. To my surprise really liked the game.
 
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StereoVsn

Gold Member
To get us back on track with most recent info:
On first weekend day/night so fri to sat avoved didnt even manage to reach his previous peak ccu of 17k, this time only 14k ccu, 2 more days/nigtts to go before we can officially declare it as sales failure ^^
Lower vs what I would have thought. Was thinking 30k over the weekend or higher. Might not crack even 25k.
 
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PeteBull

Member
Tbt don't these type of games do better on console where there's more of a fanbase, whereas on PC all they play are Sims, FPS and Hentai games... I mean TLOU and Uncharted didn't even break a sweat on PC which tells me all I need to know about those degenerates
That is why i showed u circana charts, and gave info from uk/euro charts where console releases dominate usually, indy bombed there hard too, not only on steam ccu.
 

FireFly

Member
According to the recent article by Schreier, the game already had 80 people dev team when project was rebooted. Pentiment and Grounded also had a very small teams by design, I remember reading somewhere it was between 10-15 devs per team

qpU3gar.png
80 people is a very small team for a modern title (albeit in preproduction).
 
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6 years dev time will defo not worth sub-20k on Steam without a PS5 release, no matter how you or MS PR will slice it.

Dragon Age: The Veilguard with almost 100k CCU sold around 2 millions and never covered the lenghty production cycle. With PS5 (best-selling current gen platform) thrown into the mix. I'm sure that Avowed actual sales are somewhere in the range of abysmal and everyone will keep the fake smile in media until the inevitable layoffs announcements.
6 Years development time doesn't mean much. It could be 5 people working on and off the project for 3 years before going into full production. Avowed will eventually come to PS5 and Switch2, which will add additional growth. All future Obsidian games will come to all platforms Day1, which will make games like Avowed quite profitable.

And Avowed is considered Obsidian's B team. The majority of Obsidian's resources are on TOW2, in which the original sold incredibly well for it's budget. Layoffs ain't happening. If TOW2 bombs then maybe

Veilguard has probably 3-4x the budget of Avowed. It is not comparable, imo. It also released on PS5 day 1 and was not on Gamepass
500k sales???

Lots of assumptions here, that’s not enough to be profitable, second of all it’s lucky to have sold 200k by now
I said 500k at full price. The first year or so of sales. The vast majority of gamers are surely playing through Gamepass. If Avowed gets 6 or 7mil engagement within first couple months(Indy had 4mil) then Microsoft is probably OK with that. Compared to Indy and Hellblade 2, Avowed is a homerun
 
That’s the thing. You described action adventure with light RPG elements. The world is very static, storytelling is mediocre, you can’t control/equip party members, quests are meh.

This is coming from Obsidian which are known for their deep RPG systems, great quest design and interesting writing.

Do you see how folks who used to like Obisidian’s games might not like their latest fare? Personally I am in this camp and deeply disappointed by what that 6 year effort and early claims of Obsidians Skyrim brought to the table.

Edit: It’s too bad Indy underperformed. Would have really loved to see sequel to that. To my surprise really liked the game.
I just wrapped up my playthrough of Fallout 4. Avowed I feel is very close to that. It falls more in category of looter shooter type of game I feel.

Get a weapon you like, find resources to upgrade it fully, keep building your character around it, etc.

Am early in Avowed, but found Fallout 4 expertly balanced if I followed this playstyle.

—————

Not sure if I would call it fundamentally a bad thing. Starfield for example, didn’t felt like it had a strong hook like this. So I dropped it after some 100 hrs.
 

DonkeyPunchJr

World’s Biggest Weeb
remember that got rebooted two times. but that is not even the issue.

MS keeps making these AA games that fail to capture the gaming culture and fail to "punch above their waist" regarding its market performance

And while it's possible they could make a slight profit with these kinds of games, MS is not in the business of making slight profits. These games would need to come out every two years. Games like Hellblade 2, Avowed, State of Decay 3, South of Midnight, or the next Double Fine game can't take 4 to 6 years between releases.
I’m so baffled by these types of games.

Avowed is exactly the kind of game where I might give it a try if I were already a Gamepass subscriber. But I sure as hell wouldn’t pay $70 for it, nor does it look good enough where it makes me want to subscribe.
 
But Microsoft never listen and it boggles the mind why they never grasp such concept.
Probably because it would have killed the Xbox division; no one is rushing to buy the hardware to play Avowed, Doom, Midnight South etc. At least now, Microsoft can tell investors to wait for the returns from going multi-platform.
 
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