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Capcom just doesn't seem... cool anymore.

cordy

Banned
I'm not surprised tbh. They seemed to have lost their coolness during the later parts of last gen.

SFIV for example. Some parts were cool but ti was a tone shift in that game. They had the coolness with the 3 series, Alpha series, 2 series, 4 just didn't do it albeit a few characters.
 

luulubuu

Junior Member
I definitely agree with you on Dragon's Dogma, and it's super disappointing that a sequel will probably never come to fruition. The Phoenix Wright series is also pretty consistent with their overall design philosophy, as I can't recall a truly bad design that has popped up.

I'm a bit more half-in-half with the Monster Hunter series, but even I can agree that the monsters in that game a pretty memorable.

I agree there, Monster Hunter is or a miss or a hit for me, the MHO project (only in Asia) it's pretty solid design wise too. And yes, AA is pretty damn solid about designs and the last one only improved on animations, world building and design.

They even gave us some characters worth to be on a fighting game lol

There is definitely valid criticism to be lobbied against Capcom but that is not it.

Management has shit the bed.

Yeah, but we talking about hip designs now

Yeah I guess thats why I prefer platinum games

Hey, I love them too, I wish we can see some Capcom x PG collab in the future
 

Lulubop

Member
And we will still pay. Cursing and spitting as we claw at our wallets.

Right because SFV wasn't a bomb or SFxT wasn't a completely disaster that failed in large due to their DLC practices. Practices which people still haven't forgiving Capcom for. To this day anytime you see DLC and the name Capcom people are already cautious. If they stick a ton of characters people actually want in MvCI as DLC, the backlash will be heavy and the game will fail.

NRS changed the game, and set the standard.
 

Lijik

Member
....Juri is overdesigned?



Necalli????


I do like the above characters better than the ones on the bottom, but overdesigned is not what I would call them. I'd go as far as to say that they're kinda generic. Juri was a bit better in SFIV too

yeah im really lost too.
do some people think neon colors = overdesigned or is this another case of gaffers repeating a word so much it loses meaning
 
Right because SFV wasn't a bomb or SFxT wasn't a completely disaster that failed in large due to their DLC practices. Practices which people still haven't forgiving Capcom for. To this day anytime you see DLC and the name Capcom people are already cautious. If they stick a ton of characters people actually want in MvCI as DLC, the backlash will be heavy and the game will fail.
http://shoryuken.com/2016/09/19/capcom-pro-tour-dlc-adds-over-90000-to-capcom-cup-2016-prize-pool/
 

RRockman

Banned
One thing I really liked about E.X troopers (although it might be too anime for some of you) is that the designs of the cast reminded me of old school capcom, in the sense that the colors one every one pop right out of the page. I'm also
certain if you were to silhouette them in their battle gear they would all be very different due to the fact the very armor they wear are based around what their personalities are like.


239240-TROOP.jpg

I wish the game did well.
 

Mesoian

Member
Right because SFV wasn't a bomb or SFxT wasn't a completely disaster that failed in large due to their DLC practices. Practices which people still haven't forgiving Capcom for. To this day anytime you see DLC and the name Capcom people are already cautious. If they stick a ton of characters people actually want in MvCI as DLC, the backlash will be heavy and the game will fail.

I mean...they're already doing that.

SF5 didn't flop because of DLC (though I am not a fan of how they handled season 1). SFxT didn't flop because of DLC. Those games were flawed at launch regardless of how much you paid. For all we know, MvsCi could EASILY be in that same boat, we won't know until....oh my god next week (oh my god e3 is next week what the fuck....). But no one, NO ONE, has been out of a popular fighting game due to DLC. If anything, it's the one thing that gets us every single time, whether you're mainlining SF5, KI, GG, KOF, or smaller independent games.

If those DLC packs have 1 character that the masses want, we will buy it, and they know that as a fact.

And the game was still a flop, people aren't going to buy it up front especially knowing that shitty DLC practices are in store. Of course the Marvel Monsters are going to get all the DLC, but the game is still gonna fail to meet the exceptions they have

Oh well duh. Capcom (and more importantly marvel) probably think this game is going to sell 4 million. There are probably heads at Disney that thing this game is going to do Contest of Champions numbers, which is absolutely will not.

But it will break 2 million if the game is not a burning tire fire at launch. That being said, I don't trust in capcom's ability to not have it be a burning tire fire at launch.

I have NEVER thought MK was better than Street Fighter.

But now after the last release and Injustice 2, I'm not so sure anymore.

I enjoy SF5 more than MK9 and Mk10 as a fighter.

But make no mistake, outside of the fighting engine, MK9 and 10, and injustice 1 and 2 are better video games than SF4 and 5, HANDS DOWN.

One thing I really liked about E.X troopers (although it might be too anime for some of you) is that the designs of the cast reminded me of old school capcom, in the sense that the colors one every one pop right out of the page. I'm also
certain if you were to silhouette them in their battle gear they would all be very different due to the fact the very armor they wear are based around what their personalities are like.




I wish the game did well.

This poor game....this poor poor game...
 

JusDoIt

Member
And the game was still a flop, people aren't going to buy it up front especially knowing that shitty DLC practices are in store. Of course the Marvel Monsters are going to get all the DLC, but the game is still gonna fail to meet the exceptions they have

If the game makes money off of DLC, it's not failing.
 
I actually wanted to ask about this in the recent Mega Man Legacy Collection 2 thread but thought it was too off-topic so I deleted it. But now there's this thread so I'm gonna ask it:

Is Capcom doing ok or are they like Konami levels of not giving a shit anymore lately?

They're making so many weird decisions to me. It feels like the vast majority of their recent output has been either ports of ancient games (MMLC, DAC, MMLC2) or remasters of their old games (RE, DR). The roster for MvCI sounds abysmal, Dead Rising 4 failed to meet their expectations IIRC, they're not releasing their ROM-dump collections on anything that can run them, let alone even just Nintendo systems at all (why the hell was MMLC on 3DS but now MMLC2 isn't? Why isn't DAC on everything with a processor and a screen that can run them? Not even just the no-brainer Switch but like tablets and phones?)

They were a huge part of my childhood and teens, I have so many good memories of playing their NES/SNES/PS2/GCN-era games and they seem like they just don't give a shit anymore. They have such an amazing stable of IPs and characters and they're not using any of them outside of Resident Evil. Konami wasn't a huge loss for me because the only thing of "theirs" I played growing up was Bomberman but I don't want to see Capcom just throw in the towel and stop trying too.

):
 

Blam

Member
I have NEVER thought MK was better than Street Fighter.

But now after the last release and Injustice 2, I'm not so sure anymore.

Oh yeah I knew the second Injustice 2 was announced that I'd take it over Street Fighter any day.

It's got so much more content then SFV had on release and personally it's way more enjoyable to do. It's also got more gamemodes, etc to keep me entertained compared to SF.

Capcom for fighting games is dead to me. Also with your avatar you should put a red line through capcom and throw netherrealms on it. lol
 

dlauv

Member
I think the music and art direction in SF4 and UMVC3 should have clued you in.

Capcom is all about poor DLC, poor Western development, and Ono's annoying aesthetics. Big feet, big hands, ugly faces, dopey hair, simple graphics, and cloying synth.

Japanese games on the whole just aren't very cool anymore though, so it isn't just Capcom. Fromsoft is the last bastion of cool. I think people will eventually get sick of the cackling NPCs though.
 

Mesoian

Member
Necalli's backstory and design are similar to Ogre, except he's nowhere near as cool (the wild hair is just awful)

He's not as cool because his backstory is awful. I think he looks great, but man...MAN...there is nothing cool about him.
 

Mesoian

Member
I actually wanted to ask about this in the recent Mega Man Legacy Collection 2 thread but thought it was too off-topic so I deleted it. But now there's this thread so I'm gonna ask it:

Is Capcom doing ok or are they like Konami levels of not giving a shit anymore lately?

They're making so many weird decisions to me. It feels like the vast majority of their recent output has been either ports of ancient games (MMLC, DAC, MMLC2) or remasters of their old games (RE, DR). The roster for MvCI sounds abysmal, Dead Rising 4 failed to meet their expectations IIRC, they're not releasing their ROM-dump collections on anything that can run them, let alone even just Nintendo systems at all (why the hell was MMLC on 3DS but now MMLC2 isn't? Why isn't DAC on everything with a processor and a screen that can run them? Not even just the no-brainer Switch but like tablets and phones?)

They were a huge part of my childhood and teens, I have so many good memories of playing their NES/SNES/PS2/GCN-era games and they seem like they just don't give a shit anymore. They have such an amazing stable of IPs and characters and they're not using any of them outside of Resident Evil. Konami wasn't a huge loss for me because the only thing of "theirs" I played growing up was Bomberman but I don't want to see Capcom just throw in the towel and stop trying too.

):

They hemorrhaged a LOT of talent. They still have people who like making video games there but not as many leaders who want to hitch themselves to an existing franchise. People keep asking why they don't make mega man games anymore, it's because those people are gone. They've BEEN gone. And Capcom is really nervous about new IP's after their last few attempts were complete nonstarters (though there were REALLY cool things being done with Remember Me, they just sold that game the wrong way).

So in a lot of ways, it's safer to double down on the things you know will sell, which is why they did SF5 the way they did...even though that proved to be wrong. You have a lot of people at capcom treating video games like you'd treat toys, which you can't do because they're still artistic expressions and they can't just be gauged as an x-week piece of merchandising. But PW still sells, their mobile stuff sells, Dead Rising sells even though they sort of are too worried about people thinking that their games are weird compared to the rest of the scope even though that's why people love them. MH sells, even though the west hates it.

Capcom is treading water. It's hard to be cool and tread water.
 

wuth

Member
He's not as cool because his backstory is awful. I think he looks great, but man...MAN...there is nothing cool about him.

I'm very surprised people like the look. I mained him and I HATED the design. He just doesn't seem Street Fighter to me. He lacks all of the charisma of classic Urien and Gill, the two characters he seems to be aligned with most closely, and his mannerisms are annoying. Plus, in his non-triggered form I am not especially fond of the dreadlocks. Those, out of everything, feel as though they were tacked on simply to show off the Unreal engine's physics with no regard for actual design.
 

Mesoian

Member
What's considered cool has changed, and you haven't kept up. It's ok.

It kind of hasn't though.

It's more that people in creative decisions think what's cool has changed and kneejerk in order to compensate and end up making something that's VERY not cool. It's like...people who see fidget spinners and throw their hands up, questioning why it's a meme, and then changing everything in order to try to appeal to today's youth, through fidget spinners, all the while missing the point that it's just a dumb quick fad.

A lot of japanese companies look at the mobile playspace and freak out, thinking that they NEED to appeal to that demographic, so suddenly everything becomes freemium, designs become disposable, made to fit whatever system works with the month because those games make money hand over fist...and then you get CFN. And then CFN doesn't work, and you have to hand wave. But that was your plan for the next 10 years because that's what the kids want right? Freemium? Meanwhile you ignore what you're competitors are doing because you have extreme tunnel visions on your projects and what you're doing HAS to work and it's too late to alter it.

That's what not being cool means in terms of the video games industry.

75c46a776a0fd9a1e73dcb66e862b2a9.jpg


I'm very surprised people like the look. I mained him and I HATED the design. He just doesn't seem Street Fighter to me. He lacks all of the charisma of classic Urien and Gill, the two characters he seems to be aligned with most closely, and his mannerisms are annoying. Plus, in his non-triggered form I am not especially fond of the dreadlocks. Those, out of everything, feel as though they were tacked on simply to show off the Unreal engine's physics with no regard for actual design.

I have 0 problems with the design, I think it's quite nice. You rarely see long dynamic hair in fighters and the savage animalistic look is a cool touch, especially since they stepped away from Blanka. That being said I hate the way he plays, I hate the way he talks, I hate his back story, I hate the fact that he is completely disposable (we will never see him again after SF5 because they do fuck all with him as a character), he is the prime example of an artist doing their best to make a cool looking character, and winding up a late pick, so they toss him in the game with a weak fighting style and no meaningful story so you can just step past him every time in order to get to the eventual ryu bison fight. He's the Rufus of the game with an actually good design.
 

jett

D-Member
wuth said:
So I ask you, Neogaf, why is that? Am I just imagining things?

Honestly, yes.

Talking about SFV...
The music is distorted electronic with no soul

It's actually mostly rock/guitar-based. There's some electronic music, but overall it's pretty varied to be honest. I think the soundtrack was in general well received, compared to SF4.

Also, RASHIDOOOO

The game is a muddled mess of design and UX

I mean, one would say the menu interface is pretty simple, workman like, even.
hqdefault.jpg


The in-game UI looks nice and most importantly is easy to read.
streetfighterv.jpg


to these over designed monsters
Code:
[IMG]http://streetfighter.com/wp-content/uploads/2015/07/4.09-Stomp.jpg[/IMG]

Necalli is honestly a really straight-forward design. He has a unique outline that makes him instantly recognizable. He has a simple color palette. He doesn't seem overdesigned to me. Compare him to some of the characters in Tekken 7 and he looks positively dull compared to the some of the weird shit that are the default costumes of Hwoarang and Heihachi.

Code:
[IMG]http://i2.wp.com/shoryuken.com/wp-content/uploads/2016/02/t7fr-hwoarang-2.png[/IMG]

[IMG]http://i.imgur.com/5frcJ4H.jpg[/IMG]

Besides, there's all kinds of weird shit in SF3, if people like Necalli and Juri bother you. Necro, hello!?

Everything got bigger, more serious, and more cringy.

Plus, it seems that in transitioning to 3D, Capcom felt it necessary to also blow everything up to 11 and forget the classic design philosophies that used to direct their sprite work.

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I just don't see whatever it is you're seeing. Both SF3 and SFV use exaggerated, muscular proportions, and the same big hands/big feet design.
 
Who is this Capcom you speak of? Seriously though outside if RE:7 I can't think of a game made by Capcom that I wanted in forever. If MvC:I had the X-Men then maybe. Having said that if they announce a DMC5 then they will catapult back up in my top 10.....ehhh 15.
 

Futaleufu

Member
The people that made all those "cool games" no longer work at Capcom.

Don't forget that Ono was the guy behind Capcom Fighting Jam.
 

Mesoian

Member
Ok, I know the title is a stretch (were they ever *reeeeally cool?*) but hear me out:

I've been exacerbated recently, like many of you, in reaction to all of the new content rolling out for Street Fighter 5 missing the mark. The new characters are blah, the music is completely generic, and the game is still missing some major features. But what really bugs me about this new Street Fighter is just how... uncool it feels.

I was not a big fan of Street Fighter 2 back in the day. I played it on and off on Super Nintendo, but the graphics and characters didn't really grab my attention. It wasn't until much later- Marvel vs Capcom 2 to be exact, that I really started paying attention. One major element that set SF2 apart from MVC2 for me, though, was in its presentation and music.

Though dated to most today, the fusion soundtrack and crazy presentation immediately lept out at me. It just felt so different. Perhaps it was because fighting games were on the decline in popularity that Capcom felt the need to take so many chances with their series, injecting strange characters and constantly changing up the music, but it gave those games a serious edge in presentation over their competition.

In other words it felt 'cool'- at least to this small town farm boy.

Then you look at that particular game's contemporaries, like Street Fighter 3 and Capcom VS Snk 2. These tracks just are simply more fun, and more hype, than the current OSTs.

And that's just the music. Comparing the current Street Fighter and MVC art styles to their past games also showcases just how far they've fallen. SF3 has the GOAT cast, but even ignoring that not everyone loves the departure from the World Warriors how did we go from the classy simplicity of this:





to these over designed monsters:



Everything got bigger, more serious, and more cringy. The music is distorted electronic with no soul, the game is a muddled mess of design and UX, and the story is awful. Plus, it seems that in transitioning to 3D, Capcom felt it necessary to also blow everything up to 11 and forget the classic design philosophies that used to direct their sprite work.

Frankly, at this point I think Capcom has lost the plot. They don't know what makes Street Fighter cool outside of the name Street Fighter. They lean on the worst of the series' elements and aren't taking any more chances with character or identity.

There's a genuine hole in the 2D space for a game like Street Fighter 3 or Capcom VS Snk2 but Capcom has felt the need to push for simpler, stupider games. Fanservice heavy costumes and F2P elements feel desperate when Capcom should have been reclaiming their throne and creating a polished, hip title that actually resonated with people outside of loyalty to Guile and Dhalsim. Their new titles just don't make me want to sit down in play or get invested outside of a desire to compete in the newest fighting game arena.

So I ask you, Neogaf, why is that? Am I just imagining things? Have fighting games ever been cool? Am I cool?

OP I'm not going to say you're wrong, I think you're just jaded by other developers doing the same things that Capcom is doing better. There's a different between being out of touch and being overshadowed by the competition.
 

wuth

Member
What's considered cool has changed, and you haven't kept up. It's ok.

That is the problem, man. Capcom is not keeping up. They aren't taking risks, they aren't following trends, they aren't reaching out for new demographics- they're completely out of the loop.

Everything about their recent fighting games feels totally safe. The designs are all either rehashes of the 20 year old garbage world warriors or mind bogglingly lacking any personality. The music is generic electronic or, again, covers of their classic fight songs.

They aren't even trying anymore.

And, for the record, though I'd love to see some A E S T H E T I C S in SFV, I don't think that a return to fusion music ala CVS2 is necessarily gonna make them cool again. But looking to get actual producers working on their games or trying to emulate what's actually popular in hip-hop and indie electronic would have gone a long way.


That, coupled with creating a quality cast of simple but charming designs (like Street Fighter meets Overwatch, maybe?) would have been a better choice than once again roiding up their male cast, sexing up the females, and adding stupid colors, scars, and paint to everything when much of the cast was fine before.

OP I'm not going to say you're wrong, I think you're just jaded by other developers doing the same things that Capcom is doing better. There's a different between being out of touch and being overshadowed by the competition.

I mean, yeah. I expect more from Capcom fighters because they were my preferred choice in fighting games specifically because I viewed them as higher tier.
 

JusDoIt

Member
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I just don't see whatever it is you're seeing. Both SF3 and SFV use exaggerated, muscular proportions, and the same big hands/big feet design.

Ken looks so dope in game and in the cinematic story. It's a shame that doesn't translate to the character select screen.
 
Have y'all even seen Juri's battle outfit? it's bar none her best design yet. It's so simple and straightforward, it almost feels like an SF2 design.

Also wolfman necalli is the best design in the entire game.
Aside from that, most designs in SF5 are pretty simple, there's really nothing "overdesigned" about them, they are very much "street fighter".
F.A.N.G is probably the most "street fighter" design yet since SF2.
 
I have no clue what you're talking about.
You can nitpick about certain designs but SFV as a whole has a fantastic art style. It handily beats all other fighters on the market right now.
 

jwhit28

Member
This sounds like the same reason people thought the SF3 cast was lame. They just weren't as "cool" as the World Warriors and the music just wasn't as good. It's the Genwunner Pokemon argument all over again.
 

Dremorak

Banned
Monster hunter is still cool....

Also they still have some of the best animators in the biz. I think they are still cool
 

Shadoken

Member
Oh no muhh nostalgiaaa..... SF3 had its shitty designs too just like SFV does. Although OST wise SF3 is on a whole different league.

Overall Capcom dont really make many "quirky weird japanese" games these days , since they are too busy trying to appeal to the west with their generic AAA art styles like Dead Rising and shit. Then there are few exceptions like RE7. I think RE6 was a pretty cool-looking action game too , despite its numerous fuck ups.

Juri is cooler than anything in 3S but Q

Dont forget 3S Ken tho, the Goat.

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I just don't see whatever it is you're seeing. Both SF3 and SFV use exaggerated, muscular proportions, and the same big hands/big feet design.

That looks soo "Uncool"

Check out this amazing cool edgy animation from the current Fighting game gods
VainDecentBelugawhale.gif
 

kaioshade

Member
Yeah, no.
I disagree.


Dragon's Dogma: Dark Arisen



Dragon's Dogma Online


Monster Hunter Stories


Monster Hunter XX


SFV wasn't made on house, but the designs are top notch, their rest of games are so good imho

Would be nice if we could actually GET those games.
 

Coda

Member
I was really hype for a new Street Fighter when V was on the heels of release, but after everything that happened the game as a whole really has left a bad taste in my mouth. I've felt this way especially more after playing Tekken 7 which just feels like a way more polished and fun fighting game.

Street Fighter V never really feels fun to me, it's void of any real soul and winning or losing feels monotone in nature because of how random the gameplay is.
 

Jawmuncher

Member
HOLD UP

SF4 and SFV Juri are literally the best capcom designs in recent memory. Can't believe you'd go that far.

I agree about Necalli though.
 
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