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Destiny: The Taken King leaves behind players who didn't upgrade (Kotaku)

Mets9

Member
I wanted to get now the base game for cheap because I feared I wouldn't enjoy it since I don't have friends who own it - now I don't know if I should.
 

Kalentan

Member
Hardly misinformation! The higher difficulty versions are pretty much the entire game for non-TTK players.

But whats the point of the higher level difficulties if the lower ones give the same gear? With how the leveling system changed, light levels is far more important than your actual level. So doing a level 20 strike playlist is not going to be very different from the former 28 strike playlist.

And if people want to get legendary gear? House of Wolves content is still in place which has PoE 32, 34, and 35 which give legendaries and even exotics (even removed the exotic bounties to let the players easily get the exotics through the chest). Before TTK PoE was the 'true' end-game content for Destiny players. Why are those seemingly being ignored?

I wanted to get now the base game for cheap because I feared I wouldn't enjoy it since I don't have friends who own it - now I don't know if I should.

If you're at all interested, just download the demo, test it out, and then save up for the Legendary Edition since that gives you all current content. The demo is the best way to find if it's the game for you, as it's not a game for everyone.
 

Walshicus

Member
But whats the point of the higher level difficulties if the lower ones give the same gear?.

You're really asking why people want to play content at a difficulty appropriate to their ability??

Why did bungie include Legendary in Halo if that game didn't have any loot at all??
 

Kalentan

Member
You're really asking why people want to play content at a difficulty appropriate to their ability??

Why did bungie include Legendary in Halo if that game didn't have any loot at all??

What? In Halo it's for the challenge and the skill and for many it's to get that legendary ending and the achivement.

The thing is that due to the change in light levels, even doing missions lower than you can still be a challenge.

Why is it that so many are ignoring the changes they made to levels and light?
 
As an MMO developer, this is woefully incorrect. Our conversion rates for expansions are usually only between 40-60% of active players, depending on the lifetime of the product.

In 8 years, across 3 MMOs, I have yet to see a circumstance where keeping existing content available was 'not cost effective'. It costs literally nothing to not touch content. But it does cost something to remove or change content. Someone has to go in and actually flip switches and unhook data. And then someone has to test it. There's really no reason to do it, at all, unless you are intentionally converting something to the new max level. And even then, more often than not, there's very few good reasons to remove the old version.

Any decent MMO developer is going to keep in mind existing players. Any changes we make to level-based skill-systems or itemization always should take into account that a decent chunk of your player base could still be on the previous versions/expansions of your product. Usually this means you end up overpowered, because we don't re-balance the content to reflect the power increases that such changes always ultimately entail. But you (almost) never remove access to old progression content and items, if only to leave a treadmill and ramp for your non-converting players into a potential future expansion purchase. Looking at just non-converting players, I have to assume that if you haven't converted over to the expansion content you have a reason for doing so. Removing your progression treadmill isn't going to get you to convert, it's going to piss you off and have you drop out of the game. But if I can keep you on that treadmill, there's a chance - and statistically a good one - that eventually you will convert to the expansion, or a future expansion. I want you to keep playing, because as long as you are playing, there's the option for you to purchase into DLC and expansions. Removing your incentive to play at your current buy-in does not, as far as metric data suggests, get you to increase your buy-in; it gets you to quit playing.

Encouraging players to purchase the expansion by offering the new content, new levels, new items, and new experiences is one thing. Forcing players to purchase an expansion because you've locked out old content, features, or game play systems is the shittiest version of pain-point conversion there is.
Yes.

And it saddens me that this had to be said in such a verbose way. It is plainly obvious, all of it.
 

Two Words

Member
What? In Halo it's for the challenge and the skill and for many it's to get that legendary ending and the achivement.

The thing is that due to the change in light levels, even doing missions lower than you can still be a challenge.

Why is it that so many are ignoring the changes they made to levels and light?
....and even higher level ones can be even more challenging.
 

nib95

Banned
I actually think this could, or at least should be illegal. Honestly a bunch of people should band together and sue Bungie. I'm not even joking. This kind of shit cannot be allowed. Reading that Reddit list of things locked out actually angers me. I have no issue with publishers releasing new content, DLC etc, but it should not, in any way lock gamers out of the original products content, modes, difficulty levels, vendors and so on. I was considering buying TTK, not anymore. Disgusting.

If the list and OP is wrong, I'm happy to be corrected, if not, this is some seriously questionable shit on Bungie's half.
 
I'm glad I don't live in a world where £40 is too expensive. Do you buy like one game a year with your money out the penny jar?

People like buying shit they enjoy with their hard earned money, don't judge them for it because you don't like it.

If you were actually like poor poor, so poor that £40 for something is too much, I'd say re asses your priorities and stop buying video games. But I highly doubt that seeing as you post on a gaming enthusiast forum. This is more of a case that you don't see it as worth the money as you probably have no interest in Destiny what so ever and this is just another passing shit post.


Thanks!

Definitely one of the more frightening posts I've seen in this thread!

I want the TKK, I've enjoyed vanilla Destiny and have not upgraded yet due to MGS V and tbh I don't care much about being locked out of content as much as other people.

But to actively claim people are just poor and that's why they hate Destiny and are complaining?

Jesus the levels of defending don't need to reach insults like this. Some people have to spend money on other games, are strapped for funds (and still live well within their means) or time did you ever think of that? Crazy.

As an MMO developer, this is woefully incorrect. Our conversion rates for expansions are usually only between 40-60% of active players, depending on the lifetime of the product.

In 8 years, across 3 MMOs, I have yet to see a circumstance where keeping existing content available was 'not cost effective'. It costs literally nothing to not touch content. But it does cost something to remove or change content. Someone has to go in and actually flip switches and unhook data. And then someone has to test it. There's really no reason to do it, at all, unless you are intentionally converting something to the new max level. And even then, more often than not, there's very few good reasons to remove the old version.

Any decent MMO developer is going to keep in mind existing players. Any changes we make to level-based skill-systems or itemization always should take into account that a decent chunk of your player base could still be on the previous versions/expansions of your product. Usually this means you end up overpowered, because we don't re-balance the content to reflect the power increases that such changes always ultimately entail. But you (almost) never remove access to old progression content and items, if only to leave a treadmill and ramp for your non-converting players into a potential future expansion purchase. Looking at just non-converting players, I have to assume that if you haven't converted over to the expansion content you have a reason for doing so. Removing your progression treadmill isn't going to get you to convert, it's going to piss you off and have you drop out of the game. But if I can keep you on that treadmill, there's a chance - and statistically a good one - that eventually you will convert to the expansion, or a future expansion. I want you to keep playing, because as long as you are playing, there's the option for you to purchase into DLC and expansions. Removing your incentive to play at your current buy-in does not, as far as metric data suggests, get you to increase your buy-in; it gets you to quit playing.

Encouraging players to purchase the expansion by offering the new content, new levels, new items, and new experiences is one thing. Forcing players to purchase an expansion because you've locked out old content, features, or game play systems is the shittiest version of pain-point conversion there is.

Fabulous post boss.

I think you've communicated the frustrations of players and pitfalls of this practice very well for people.
 

Jito

Banned
Definitely one of the more frightening posts I've seen in this thread!

I want the TKK, I've enjoyed vanilla Destiny and have not upgraded yet due to MGS V and tbh I don't care much about being locked out of content as much as other people.

But to actively claim people are just poor and that's why they hate Destiny and are complaining?

Jesus the levels of defending don't need to reach insults like this. Some people have to spend money on other games, are strapped for funds (and still live well within their means) or time did you ever think of that? Crazy.

They have to spend money on other games? So that gives them the right to moan about the price of another game? "This game should be cheaper because I've spent all my money on something else!" Exactly what I said before, fucking entitled people thinking they deserve it for some reason. If it's too expensive for you, buy it when it's not? Hardly rocket science.
 
As an MMO developer, this is woefully incorrect. Our conversion rates for expansions are usually only between 40-60% of active players, depending on the lifetime of the product.

In 8 years, across 3 MMOs, I have yet to see a circumstance where keeping existing content available was 'not cost effective'. It costs literally nothing to not touch content. But it does cost something to remove or change content. Someone has to go in and actually flip switches and unhook data. And then someone has to test it. There's really no reason to do it, at all, unless you are intentionally converting something to the new max level. And even then, more often than not, there's very few good reasons to remove the old version.

Any decent MMO developer is going to keep in mind existing players. Any changes we make to level-based skill-systems or itemization always should take into account that a decent chunk of your player base could still be on the previous versions/expansions of your product. Usually this means you end up overpowered, because we don't re-balance the content to reflect the power increases that such changes always ultimately entail. But you (almost) never remove access to old progression content and items, if only to leave a treadmill and ramp for your non-converting players into a potential future expansion purchase. Looking at just non-converting players, I have to assume that if you haven't converted over to the expansion content you have a reason for doing so. Removing your progression treadmill isn't going to get you to convert, it's going to piss you off and have you drop out of the game. But if I can keep you on that treadmill, there's a chance - and statistically a good one - that eventually you will convert to the expansion, or a future expansion. I want you to keep playing, because as long as you are playing, there's the option for you to purchase into DLC and expansions. Removing your incentive to play at your current buy-in does not, as far as metric data suggests, get you to increase your buy-in; it gets you to quit playing.

Encouraging players to purchase the expansion by offering the new content, new levels, new items, and new experiences is one thing. Forcing players to purchase an expansion because you've locked out old content, features, or game play systems is the shittiest version of pain-point conversion there is.

ihiI61x702Ryz.gif


Bungie/Destiny has kinda caused some players to just lose a certain amount of logic (and empathy, it seems, in the case of the "if you don't buy it, too bad!" posts) due to it occupying a nebulous "kinda MMO but not" genre.

"If you've played MMOs, you'd be okay with this" and "It's not an MMO, stop comparing it to them" have both been used to defend some of Bungie's more heinous practices.
 
D

Deleted member 752119

Unconfirmed Member
As an MMO developer, this is woefully incorrect. Our conversion rates for expansions are usually only between 40-60% of active players, depending on the lifetime of the product.

In 8 years, across 3 MMOs, I have yet to see a circumstance where keeping existing content available was 'not cost effective'. It costs literally nothing to not touch content. But it does cost something to remove or change content. Someone has to go in and actually flip switches and unhook data. And then someone has to test it. There's really no reason to do it, at all, unless you are intentionally converting something to the new max level. And even then, more often than not, there's very few good reasons to remove the old version.

Any decent MMO developer is going to keep in mind existing players. Any changes we make to level-based skill-systems or itemization always should take into account that a decent chunk of your player base could still be on the previous versions/expansions of your product. Usually this means you end up overpowered, because we don't re-balance the content to reflect the power increases that such changes always ultimately entail. But you (almost) never remove access to old progression content and items, if only to leave a treadmill and ramp for your non-converting players into a potential future expansion purchase. Looking at just non-converting players, I have to assume that if you haven't converted over to the expansion content you have a reason for doing so. Removing your progression treadmill isn't going to get you to convert, it's going to piss you off and have you drop out of the game. But if I can keep you on that treadmill, there's a chance - and statistically a good one - that eventually you will convert to the expansion, or a future expansion. I want you to keep playing, because as long as you are playing, there's the option for you to purchase into DLC and expansions. Removing your incentive to play at your current buy-in does not, as far as metric data suggests, get you to increase your buy-in; it gets you to quit playing.

Encouraging players to purchase the expansion by offering the new content, new levels, new items, and new experiences is one thing. Forcing players to purchase an expansion because you've locked out old content, features, or game play systems is the shittiest version of pain-point conversion there is.

I think the issue is, again, that they should have just gone with a subscription model. MMOs that have one gives developers incentive to keep all players happy, so they keep subscribing regardless of whether they buy every expansion.

Bungie is basically hiding a subscription fee by forcing people to keep buying DLC to really enjoy the game, and not caring about those who don't buy dlc and quit as they already got their money for the base game. Hell, they'd probably rather not have those people wasting sever bandwidth since they're not spending more money.

In any case, it's a crummy practice and I agree it's stupid as it lessens the chance that some of those who have jumped off will eventually come back and buy TKK or other future content.
 

Effect

Member
As an MMO developer, this is woefully incorrect. Our conversion rates for expansions are usually only between 40-60% of active players, depending on the lifetime of the product.

In 8 years, across 3 MMOs, I have yet to see a circumstance where keeping existing content available was 'not cost effective'. It costs literally nothing to not touch content. But it does cost something to remove or change content. Someone has to go in and actually flip switches and unhook data. And then someone has to test it. There's really no reason to do it, at all, unless you are intentionally converting something to the new max level. And even then, more often than not, there's very few good reasons to remove the old version.

Any decent MMO developer is going to keep in mind existing players. Any changes we make to level-based skill-systems or itemization always should take into account that a decent chunk of your player base could still be on the previous versions/expansions of your product. Usually this means you end up overpowered, because we don't re-balance the content to reflect the power increases that such changes always ultimately entail. But you (almost) never remove access to old progression content and items, if only to leave a treadmill and ramp for your non-converting players into a potential future expansion purchase. Looking at just non-converting players, I have to assume that if you haven't converted over to the expansion content you have a reason for doing so. Removing your progression treadmill isn't going to get you to convert, it's going to piss you off and have you drop out of the game. But if I can keep you on that treadmill, there's a chance - and statistically a good one - that eventually you will convert to the expansion, or a future expansion. I want you to keep playing, because as long as you are playing, there's the option for you to purchase into DLC and expansions. Removing your incentive to play at your current buy-in does not, as far as metric data suggests, get you to increase your buy-in; it gets you to quit playing.

Encouraging players to purchase the expansion by offering the new content, new levels, new items, and new experiences is one thing. Forcing players to purchase an expansion because you've locked out old content, features, or game play systems is the shittiest version of pain-point conversion there is.

Thank you. This needs to be quoted again for people to see. What Bungie has done with Destiny is not the norm when it comes a MMO. Hell be it a subscription base one or even a free to play one. It's not the norm with games with online components that have online that get expansions. Unless we're talking about Bungie's Halo 3 which it seems they did this before. It's not good business to remove content from players. There is no valid reason to do it either. You don't force people to upgrade but instead encourage them them with games like this.
 

Mindwipe

Member
So what they should keep them like they were at 32 and make them a walk through for people at level 40?

Given it's an automated list of missions with no involvement or development, it would not have been beyond the wit of man to present non-TTK players with a level 32 playlist and players who had bought TTK with something else.

It also would have not been ludicrous if your Tower faction leader sold Year 1 legendaries to people who were had not bought TKK.

And if the "known issue" that Legacy Strikes drop nothing hadn't been the case.

None of these required any significant work.
 

Jito

Banned
Sucks for anyone that wants to try out the base game before deciding if they want to spend the money on TTK

Not really, the whole game is still there. Just when they get to the point they reach the endgame in the old game, it won't be there anymore as the endgame has progressed beyond their playable level.
 

Mindwipe

Member
Plus if the people ever decide to get TTK, their gear will all be worthless. So why there is this desire to get the grinding back to grind worthless stuff is beyond me.

If they were level 25 they probably won't be equipped to do the original raid. And now there's virtually no mechanism to level up in order to do so, save for buying TTK.
 
Sucks for anyone that wants to try out the base game before deciding if they want to spend the money on TTK

aka download the trial.

If they were level 25 they probably won't be equipped to do the original raid. And now there's virtually no mechanism to level up in order to do so, save for buying TTK.

Doing any activity will level that player from 25 to 34 still in the vanilla version.
 

Jito

Banned
If they were level 25 they probably won't be equipped to do the original raid. And now there's virtually no mechanism to level up in order to do so, save for buying TTK.

Playing the legacy playlist or crucible will drop gear for their level. I think it's currently bugged for the legacy playlist though. Please stop spreading this misinformation and do a little research.

And yeh, leveling up is tied to just exp now, not the gear so players level up just by playing the game now.
 

Z3M0G

Member
“I didn’t buy the DLC for Elder Scrolls Online yet, and the total content that was taken away, or that I am locked out of as punishment is NOTHING,”

Speaks volumes.

Edit: WOW @ the reddit list... Oo
 
Not really, the whole game is still there. Just when they get to the point they reach the endgame in the old game, it won't be there anymore as the endgame has progressed beyond their playable level.

this is so stupid, endgame doesn't progress. New expansions have new endgame. If I want to do a raid in WoW after reaching lvl 60/70 I could still try do it 40 man even though WoW changed to 10/25 raids later.

I stopped with MoP and I could play heroic raids right now if I found a group. The endgame is still there, the populace probably isn't cause MoP sucked.

Edit: Apparently that's still possible so what exactly was taken away?
 

Jito

Banned
this is so stupid, endgame doesn't progress. New expansions have new endgame. If I want to do a raid in WoW after reaching lvl 60/70 I could still try do it 40 man even though WoW changed to 10/25 raids later.

I stopped with MoP and I could play heroic raids right now if I found the group. The endgame is still there, the populace probably isn't cause MoP sucked.

Lol and you can still do the raids in Destiny without TTK. People in here clearly don't know what they're talking about. Stop bitching about a game you don't play or know anything about.
 
this is so stupid, endgame doesn't progress. New expansions have new endgame. If I want to do a raid in WoW after reaching lvl 60/70 I could still try do it 40 man even though WoW changed to 10/25 raids later.

I stopped with MoP and I could play heroic raids right now if I found a group. The endgame is still there, the populace probably isn't cause MoP sucked.

and you can still do the Vault of Glass in the vanilla version so I don't know what this post is pertaining to
 

codhand

Member
Awful behaviour from Bungie, but not all that surprising.

The decisions they have made with Destiny start making a lot of sense when you realise it is a stealth subscription fee, packaged up in a manner that is intended to be more palatable for the specific audience they were going for.

even crazier is when you realize that it's a really great game and worth the money.
 

Mindwipe

Member
Playing the legacy playlist or crucible will drop gear for their level. I think it's currently bugged for the legacy playlist though. Please stop spreading this misinformation and do a little research.

And yeh, leveling up is tied to just exp now, not the gear so players level up just by playing the game now.

But they don't!

How the fuck is it misinformation if it doesn't? Intentional or not, it does not happen right now.

And levelling doesn't really matter, as you stop gaining any advantage over enemies after you go more than two levels anyway. It certainly isn't enough to make up for the fact it is to all intents and purposes currently impossible for non TKK players to get Legendary weapons. It remains to be seen if Xur will offer any way to obtain exotics.
 

Jito

Banned
But they don't!

How the fuck is it misinformation if it doesn't? Intentional or not, it does not happen right now.

And levelling doesn't really matter, as you stop gaining any advantage over enemies after you go more than two levels anyway. It certainly isn't enough to make up for the fact it is to all intents and purposes currently impossible for non TKK players to get Legendary weapons. It remains to be seen if Xur will offer any way to obtain exotics.

No one in here is even acknowledging it as a bug though, it's all "Bungie is fucking over people and taking away leveling progress". It's a bug, and it'll be fixed. What will you have to moan about once it's fixed?

Xur is currently in town right now still selling year one engrams. Swing and a miss.
 

Shanlei91

Sonic handles my blue balls
Bungie/Destiny has kinda caused some players to just lose a certain amount of logic (and empathy, it seems, in the case of the "if you don't buy it, too bad!" posts) due to it occupying a nebulous "kinda MMO but not" genre.

"If you've played MMOs, you'd be okay with this" and "It's not an MMO, stop comparing it to them" have both been used to defend some of Bungie's more heinous practices.

It's kind of weird because the last two MMOs I played (GW2 & Elder Scrolls) haven't done anything like the stuff described in that article (i.e. you're locked out of content you once had access to after buying the base game but not purchasing DLC).

But it is some weird subscription service Bungie has going on here in a way. Buying the game gets you access to the campaign + a year of the services Bungie offers (dailies, etc). Not getting the expansion means you only keep that base campaign and lose access to those services and updates. I would want to say that if I were playing I'd be upset by their actions but honestly, if I were a fan I would've also forked over the cash.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
Yeah, I can understand why players would be upset, but that's the MMO model.
 
and you can still do the Vault of Glass in the vanilla version so I don't know what this post is pertaining to
Wait I thought that was the whole point of the discussion, looks like I was stupid then.

Lol and you can still do the raids in Destiny without TTK. People in here clearly don't know what they're talking about. Stop bitching about a game you don't play or know anything about.

The what's the issue, I booted up destiny and it's indeed still there.
 

Dance Inferno

Unconfirmed Member
Every time I consider buying Destiny I end up reading about some ridiculous decision that Bungie makes which puts me off the game. They're like the anti-CDPR.
 
I know, but levelling to 34 doesn't actually help you if you're stuck with uncommon or rare weaponry and armour.

your not thought. You can still get legendary and exotics. It's year 1 weapons.

Wait I thought that was the whole point of the discussion, looks like I was stupid then.

The what's the issue, I booted up destiny and it's indeed still there.

The daily heroic mission, weekly strike and nightfall strike are no longer offered for vanilla players since it is a high level activity. The pvp playlists also condensed into a few classic playlists to keep players together with quicker searching.

No content was lost. difficulty options were. People are mad the strike is level 20 playlist (all items and weapons you get in year 1 destiny are level 20) so that doesn't affect any weapons. People with vanilla also got the TDB and HOW pvp and strike maps for free.

So really, I don't know. People are *buying* the vanilla version to see if they like it when there is a free trial that is actually quite a decent chunk
 
Wait wait wait

Let me get this right..

I bought Destiny with the expansion pass at release.. Which was $80? I think.. maybe it was just $60 i dont remember.

Now for me to actually enjoy the game and not have my content taken away I have to dish out another $40 ?

But... people who walk into Gamestop right now can buy the whole fucking thing for $80? Or $60 if you trade in your previous Destiny game to the upgrade version?

Fuck me Bungie.. The name of this DLC hits it right on the nose.. The Taken King, a whole lot a taking.
 

void_if_removed

Neo Member
None of these required any significant work.

Aside from my opinion on the actual changes, whenever I see a statement like this that is not actually from the person writing the code, I assume it is wrong.

9 times out of 10, if I hear it from the person writing the code it still turns out to be wrong.
 
Wait wait wait

Let me get this right..

I bought Destiny with the expansion pass at release.. Which was $80? I think.. maybe it was just $60 i dont remember.

Now for me to actually enjoy the game and not have my content taken away I have to dish out another $40 ?

But... people who walk into Gamestop right now can buy the whole fucking thing for $80? Or $60 if you trade in your previous Destiny game to the upgrade version?

Fuck me Bungie.. The name of this DLC hits it right on the nose.. The Taken King, a whole lot a taking.

No. The content is still there. It's only stuff like Nightfall and Heroic strikes that are gone. You can still play all the strikes, missions and raids that were there before TTK released. I really don't think this is a big deal. The biggest issue is the fact that there are wandering enemies who are unbeatable at level 34.
 

NickFire

Member
I've known this was the game model since the first expansion, so I am not at all surprised, nor upset (disclaimer, I have TKK). I also think they have the right to make this their model (essentially, a subscription fee paid in variable chunks instead of a single monthly fee), but I do think they should be putting very visible disclaimers on the box and download pages for all destiny discs and downloads. People have the right to know that what they buy is really timed access to a full game, and a glorified demo if they stop paying.

Not shitting on the business practice, but their disclosure to the unaware is not fair.
 

JDSN

Banned
Im not even mad at Bungie, they made sure they nurtured a fanbase that would defend every bad move and I have nothing but respect for that kind of hustle.
 

dubq

Member
No. The content is still there. It's only stuff like Nightfall and Heroic strikes that are gone. You can still play all the strikes, missions and raids that were there before TTK released. I really don't think this is a big deal. The biggest issue is the fact that there are wandering enemies who are unbeatable at level 34.

That's a horseshit way to explain it.
 
They have to spend money on other games? So that gives them the right to moan about the price of another game? "This game should be cheaper because I've spent all my money on something else!" Exactly what I said before, fucking entitled people thinking they deserve it for some reason. If it's too expensive for you, buy it when it's not? Hardly rocket science.

I used the wrong word. All I meant was the opportunity cost and some may opt to spend the money on another game.

And I'm not advocating that the expansion should be cheaper (though it is pricey in the UK) but just that you can't just make blanket statements that people who are concerned with price automatically hate the game.

Also no need to be so aggressive in tone bruh jheez.
 
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