To Far Away Times
Member
Bungle is one of originators of downgrading the experience for players who stick with the vanilla version. See Halo 3 matchmaking once the DLC came out.
Hardly misinformation! The higher difficulty versions are pretty much the entire game for non-TTK players.Let's end this misinfromation now.
The only thing that people are locked out of are the higher difficulty versions.
Hardly misinformation! The higher difficulty versions are pretty much the entire game for non-TTK players.
I wanted to get now the base game for cheap because I feared I wouldn't enjoy it since I don't have friends who own it - now I don't know if I should.
There's a free trial on PSN/Xbox, just download that.I wanted to get now the base game for cheap because I feared I wouldn't enjoy it since I don't have friends who own it - now I don't know if I should.
Really? Thank you then, totally going to do thatThere's a free trial on PSN/Xbox, just download that.
Yep. The trial is available on ps4/Xbox one. It's temporarily unavailable on 360 and PS3.Really? Thank you then, totally going to do that
But whats the point of the higher level difficulties if the lower ones give the same gear?.
You're really asking why people want to play content at a difficulty appropriate to their ability??
Why did bungie include Legendary in Halo if that game didn't have any loot at all??
Yes.As an MMO developer, this is woefully incorrect. Our conversion rates for expansions are usually only between 40-60% of active players, depending on the lifetime of the product.
In 8 years, across 3 MMOs, I have yet to see a circumstance where keeping existing content available was 'not cost effective'. It costs literally nothing to not touch content. But it does cost something to remove or change content. Someone has to go in and actually flip switches and unhook data. And then someone has to test it. There's really no reason to do it, at all, unless you are intentionally converting something to the new max level. And even then, more often than not, there's very few good reasons to remove the old version.
Any decent MMO developer is going to keep in mind existing players. Any changes we make to level-based skill-systems or itemization always should take into account that a decent chunk of your player base could still be on the previous versions/expansions of your product. Usually this means you end up overpowered, because we don't re-balance the content to reflect the power increases that such changes always ultimately entail. But you (almost) never remove access to old progression content and items, if only to leave a treadmill and ramp for your non-converting players into a potential future expansion purchase. Looking at just non-converting players, I have to assume that if you haven't converted over to the expansion content you have a reason for doing so. Removing your progression treadmill isn't going to get you to convert, it's going to piss you off and have you drop out of the game. But if I can keep you on that treadmill, there's a chance - and statistically a good one - that eventually you will convert to the expansion, or a future expansion. I want you to keep playing, because as long as you are playing, there's the option for you to purchase into DLC and expansions. Removing your incentive to play at your current buy-in does not, as far as metric data suggests, get you to increase your buy-in; it gets you to quit playing.
Encouraging players to purchase the expansion by offering the new content, new levels, new items, and new experiences is one thing. Forcing players to purchase an expansion because you've locked out old content, features, or game play systems is the shittiest version of pain-point conversion there is.
....and even higher level ones can be even more challenging.What? In Halo it's for the challenge and the skill and for many it's to get that legendary ending and the achivement.
The thing is that due to the change in light levels, even doing missions lower than you can still be a challenge.
Why is it that so many are ignoring the changes they made to levels and light?
I'm glad I don't live in a world where £40 is too expensive. Do you buy like one game a year with your money out the penny jar?
People like buying shit they enjoy with their hard earned money, don't judge them for it because you don't like it.
If you were actually like poor poor, so poor that £40 for something is too much, I'd say re asses your priorities and stop buying video games. But I highly doubt that seeing as you post on a gaming enthusiast forum. This is more of a case that you don't see it as worth the money as you probably have no interest in Destiny what so ever and this is just another passing shit post.
Thanks!
As an MMO developer, this is woefully incorrect. Our conversion rates for expansions are usually only between 40-60% of active players, depending on the lifetime of the product.
In 8 years, across 3 MMOs, I have yet to see a circumstance where keeping existing content available was 'not cost effective'. It costs literally nothing to not touch content. But it does cost something to remove or change content. Someone has to go in and actually flip switches and unhook data. And then someone has to test it. There's really no reason to do it, at all, unless you are intentionally converting something to the new max level. And even then, more often than not, there's very few good reasons to remove the old version.
Any decent MMO developer is going to keep in mind existing players. Any changes we make to level-based skill-systems or itemization always should take into account that a decent chunk of your player base could still be on the previous versions/expansions of your product. Usually this means you end up overpowered, because we don't re-balance the content to reflect the power increases that such changes always ultimately entail. But you (almost) never remove access to old progression content and items, if only to leave a treadmill and ramp for your non-converting players into a potential future expansion purchase. Looking at just non-converting players, I have to assume that if you haven't converted over to the expansion content you have a reason for doing so. Removing your progression treadmill isn't going to get you to convert, it's going to piss you off and have you drop out of the game. But if I can keep you on that treadmill, there's a chance - and statistically a good one - that eventually you will convert to the expansion, or a future expansion. I want you to keep playing, because as long as you are playing, there's the option for you to purchase into DLC and expansions. Removing your incentive to play at your current buy-in does not, as far as metric data suggests, get you to increase your buy-in; it gets you to quit playing.
Encouraging players to purchase the expansion by offering the new content, new levels, new items, and new experiences is one thing. Forcing players to purchase an expansion because you've locked out old content, features, or game play systems is the shittiest version of pain-point conversion there is.
I pointed this out in the OT and was told I was spreading "misinformation"
Gating off nightfalls, dailies and most of the old strike lists is incredibly shitty
So what they should keep them like they were at 32 and make them a walk through for people at level 40?
Definitely one of the more frightening posts I've seen in this thread!
I want the TKK, I've enjoyed vanilla Destiny and have not upgraded yet due to MGS V and tbh I don't care much about being locked out of content as much as other people.
But to actively claim people are just poor and that's why they hate Destiny and are complaining?
Jesus the levels of defending don't need to reach insults like this. Some people have to spend money on other games, are strapped for funds (and still live well within their means) or time did you ever think of that? Crazy.
As an MMO developer, this is woefully incorrect. Our conversion rates for expansions are usually only between 40-60% of active players, depending on the lifetime of the product.
In 8 years, across 3 MMOs, I have yet to see a circumstance where keeping existing content available was 'not cost effective'. It costs literally nothing to not touch content. But it does cost something to remove or change content. Someone has to go in and actually flip switches and unhook data. And then someone has to test it. There's really no reason to do it, at all, unless you are intentionally converting something to the new max level. And even then, more often than not, there's very few good reasons to remove the old version.
Any decent MMO developer is going to keep in mind existing players. Any changes we make to level-based skill-systems or itemization always should take into account that a decent chunk of your player base could still be on the previous versions/expansions of your product. Usually this means you end up overpowered, because we don't re-balance the content to reflect the power increases that such changes always ultimately entail. But you (almost) never remove access to old progression content and items, if only to leave a treadmill and ramp for your non-converting players into a potential future expansion purchase. Looking at just non-converting players, I have to assume that if you haven't converted over to the expansion content you have a reason for doing so. Removing your progression treadmill isn't going to get you to convert, it's going to piss you off and have you drop out of the game. But if I can keep you on that treadmill, there's a chance - and statistically a good one - that eventually you will convert to the expansion, or a future expansion. I want you to keep playing, because as long as you are playing, there's the option for you to purchase into DLC and expansions. Removing your incentive to play at your current buy-in does not, as far as metric data suggests, get you to increase your buy-in; it gets you to quit playing.
Encouraging players to purchase the expansion by offering the new content, new levels, new items, and new experiences is one thing. Forcing players to purchase an expansion because you've locked out old content, features, or game play systems is the shittiest version of pain-point conversion there is.
As an MMO developer, this is woefully incorrect. Our conversion rates for expansions are usually only between 40-60% of active players, depending on the lifetime of the product.
In 8 years, across 3 MMOs, I have yet to see a circumstance where keeping existing content available was 'not cost effective'. It costs literally nothing to not touch content. But it does cost something to remove or change content. Someone has to go in and actually flip switches and unhook data. And then someone has to test it. There's really no reason to do it, at all, unless you are intentionally converting something to the new max level. And even then, more often than not, there's very few good reasons to remove the old version.
Any decent MMO developer is going to keep in mind existing players. Any changes we make to level-based skill-systems or itemization always should take into account that a decent chunk of your player base could still be on the previous versions/expansions of your product. Usually this means you end up overpowered, because we don't re-balance the content to reflect the power increases that such changes always ultimately entail. But you (almost) never remove access to old progression content and items, if only to leave a treadmill and ramp for your non-converting players into a potential future expansion purchase. Looking at just non-converting players, I have to assume that if you haven't converted over to the expansion content you have a reason for doing so. Removing your progression treadmill isn't going to get you to convert, it's going to piss you off and have you drop out of the game. But if I can keep you on that treadmill, there's a chance - and statistically a good one - that eventually you will convert to the expansion, or a future expansion. I want you to keep playing, because as long as you are playing, there's the option for you to purchase into DLC and expansions. Removing your incentive to play at your current buy-in does not, as far as metric data suggests, get you to increase your buy-in; it gets you to quit playing.
Encouraging players to purchase the expansion by offering the new content, new levels, new items, and new experiences is one thing. Forcing players to purchase an expansion because you've locked out old content, features, or game play systems is the shittiest version of pain-point conversion there is.
As an MMO developer, this is woefully incorrect. Our conversion rates for expansions are usually only between 40-60% of active players, depending on the lifetime of the product.
In 8 years, across 3 MMOs, I have yet to see a circumstance where keeping existing content available was 'not cost effective'. It costs literally nothing to not touch content. But it does cost something to remove or change content. Someone has to go in and actually flip switches and unhook data. And then someone has to test it. There's really no reason to do it, at all, unless you are intentionally converting something to the new max level. And even then, more often than not, there's very few good reasons to remove the old version.
Any decent MMO developer is going to keep in mind existing players. Any changes we make to level-based skill-systems or itemization always should take into account that a decent chunk of your player base could still be on the previous versions/expansions of your product. Usually this means you end up overpowered, because we don't re-balance the content to reflect the power increases that such changes always ultimately entail. But you (almost) never remove access to old progression content and items, if only to leave a treadmill and ramp for your non-converting players into a potential future expansion purchase. Looking at just non-converting players, I have to assume that if you haven't converted over to the expansion content you have a reason for doing so. Removing your progression treadmill isn't going to get you to convert, it's going to piss you off and have you drop out of the game. But if I can keep you on that treadmill, there's a chance - and statistically a good one - that eventually you will convert to the expansion, or a future expansion. I want you to keep playing, because as long as you are playing, there's the option for you to purchase into DLC and expansions. Removing your incentive to play at your current buy-in does not, as far as metric data suggests, get you to increase your buy-in; it gets you to quit playing.
Encouraging players to purchase the expansion by offering the new content, new levels, new items, and new experiences is one thing. Forcing players to purchase an expansion because you've locked out old content, features, or game play systems is the shittiest version of pain-point conversion there is.
So what they should keep them like they were at 32 and make them a walk through for people at level 40?
Sucks for anyone that wants to try out the base game before deciding if they want to spend the money on TTK
Plus if the people ever decide to get TTK, their gear will all be worthless. So why there is this desire to get the grinding back to grind worthless stuff is beyond me.
Sucks for anyone that wants to try out the base game before deciding if they want to spend the money on TTK
If they were level 25 they probably won't be equipped to do the original raid. And now there's virtually no mechanism to level up in order to do so, save for buying TTK.
If they were level 25 they probably won't be equipped to do the original raid. And now there's virtually no mechanism to level up in order to do so, save for buying TTK.
If they were level 25 they probably won't be equipped to do the original raid. And now there's virtually no mechanism to level up in order to do so, save for buying TTK.
“I didn’t buy the DLC for Elder Scrolls Online yet, and the total content that was taken away, or that I am locked out of as punishment is NOTHING,”
Not really, the whole game is still there. Just when they get to the point they reach the endgame in the old game, it won't be there anymore as the endgame has progressed beyond their playable level.
this is so stupid, endgame doesn't progress. New expansions have new endgame. If I want to do a raid in WoW after reaching lvl 60/70 I could still try do it 40 man even though WoW changed to 10/25 raids later.
I stopped with MoP and I could play heroic raids right now if I found the group. The endgame is still there, the populace probably isn't cause MoP sucked.
this is so stupid, endgame doesn't progress. New expansions have new endgame. If I want to do a raid in WoW after reaching lvl 60/70 I could still try do it 40 man even though WoW changed to 10/25 raids later.
I stopped with MoP and I could play heroic raids right now if I found a group. The endgame is still there, the populace probably isn't cause MoP sucked.
So what does Gamestop plan to do with all those Vanilla trade-in disks? Bundle them with DLC codes?
Awful behaviour from Bungie, but not all that surprising.
The decisions they have made with Destiny start making a lot of sense when you realise it is a stealth subscription fee, packaged up in a manner that is intended to be more palatable for the specific audience they were going for.
Playing the legacy playlist or crucible will drop gear for their level. I think it's currently bugged for the legacy playlist though. Please stop spreading this misinformation and do a little research.
And yeh, leveling up is tied to just exp now, not the gear so players level up just by playing the game now.
You can go to 34 solely off exp now.
But they don't!
How the fuck is it misinformation if it doesn't? Intentional or not, it does not happen right now.
And levelling doesn't really matter, as you stop gaining any advantage over enemies after you go more than two levels anyway. It certainly isn't enough to make up for the fact it is to all intents and purposes currently impossible for non TKK players to get Legendary weapons. It remains to be seen if Xur will offer any way to obtain exotics.
Bungie/Destiny has kinda caused some players to just lose a certain amount of logic (and empathy, it seems, in the case of the "if you don't buy it, too bad!" posts) due to it occupying a nebulous "kinda MMO but not" genre.
"If you've played MMOs, you'd be okay with this" and "It's not an MMO, stop comparing it to them" have both been used to defend some of Bungie's more heinous practices.
Wait I thought that was the whole point of the discussion, looks like I was stupid then.and you can still do the Vault of Glass in the vanilla version so I don't know what this post is pertaining to
Lol and you can still do the raids in Destiny without TTK. People in here clearly don't know what they're talking about. Stop bitching about a game you don't play or know anything about.
I know, but levelling to 34 doesn't actually help you if you're stuck with uncommon or rare weaponry and armour.
Wait I thought that was the whole point of the discussion, looks like I was stupid then.
The what's the issue, I booted up destiny and it's indeed still there.
None of these required any significant work.
Wait wait wait
Let me get this right..
I bought Destiny with the expansion pass at release.. Which was $80? I think.. maybe it was just $60 i dont remember.
Now for me to actually enjoy the game and not have my content taken away I have to dish out another $40 ?
But... people who walk into Gamestop right now can buy the whole fucking thing for $80? Or $60 if you trade in your previous Destiny game to the upgrade version?
Fuck me Bungie.. The name of this DLC hits it right on the nose.. The Taken King, a whole lot a taking.
No. The content is still there. It's only stuff like Nightfall and Heroic strikes that are gone. You can still play all the strikes, missions and raids that were there before TTK released. I really don't think this is a big deal. The biggest issue is the fact that there are wandering enemies who are unbeatable at level 34.
They have to spend money on other games? So that gives them the right to moan about the price of another game? "This game should be cheaper because I've spent all my money on something else!" Exactly what I said before, fucking entitled people thinking they deserve it for some reason. If it's too expensive for you, buy it when it's not? Hardly rocket science.