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Dragon Age : Veilguard reached 1.5 million players, 50% less than EA's expectations

He's in the stage prior to ban with the whole "interesting sources you are using there friendo".
Regular programming has resumed. Also, I didn't know Schreier's quotes were considered GG nonsense?

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3 million expectations is beyond generous when you consider the last entry sold what, 14 Million? And they were 50% short there! Hearing Bioware employees are being scattered to different teams, I have to believe Mass Effect 5 might be toast.
yep. gotta admit, i personally wasn't interested in the game, but i am kinda shocked that so many other people obviously weren't, either...
 
"Reached 1.5 million players" doesn't necessarily mean sold to that many but I don't think it was on anything like Gamepass so why not say sold to 1.5 million?
It was on EA Play on PC, which means likely sales could be quite a bit less than 1.5 million.

Edit: Also the game was 40% off for weeks on various platforms including an entire month on Xbox.
 
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simpatico

Member
i think ass creed is going to sell well.
I dunno man. Dragon Age brand and Sony 1st Party kiss are both comparable to the AC brand. I think we're finally getting some real proof that word of mouth has completely taken over marketing. The avalanche of shill chat bots we will endure in the near future will blot out the sun. I think the big review sites are going to have to take a step toward their base on this one after the credibility chunk they took from DAVG and Concord. Along with the overall 2025 winds of course. I think Shadows has a real chance to bomb just as hard as the stuff from last year.
 

Topher

Identifies as young
Paywall removed. Article text....

Electronic Arts Inc. said bookings fell to about $2.22 billion in the third quarter ended Dec. 31, missing forecasts of $2.4 billion to $2.55 billion due to the weak performance of two holiday video games.
The Redwood City, California.,-based publisher, in a preliminary statement Wednesday, reduced projected bookings for the 2025 fiscal year to a range of $7 billion to $7.15 billion. Its previous guidance was for $7.5 billion to $7.8 billion. Bookings from live services — revenue generated after the initial purchase of a game — will decline by a mid-single-digit percentage. The company had previously expected a mid-single-digit increase in bookings.
EA pinned most of the blame on its soccer title, EA Sports FC 2025, which was released in September to mixed reviews. The company introduced a refresh this month.
The roleplaying game Dragon Age: The Veilguard, which came out in October following a turbulent development cycle, reached 1.5 million players during the quarter, missing the company’s expectations by around 50%.

“We remain confident in our long-term strategy and expect a return to growth in FY26, as we execute against our pipeline,” Chief Executive Officer Andrew Wilson said in the statement.
The company is scheduled to report more complete results on Feb. 4.


Jurassic Park Ian Malcom GIF
 
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Bitmap Frogs

Mr. Community
I'm sad for dragon age... it was a very cool world with its unique identity and they fucking butchered it.

I know y'all here for the dunks at the "woke" or whatever stuff, but I'd rather miss one beautiful slice of gaming that's now truly dead and buried.
 

Go_Ly_Dow

Member
So about 1/2 of what FF16 and Rebirth did exclusively on PS5 and likely costing a similar budget.
FF16 did 3mil week 1 on just PS5. It would have been quite frontloaded and so probably sold around 4mil in the first quarter

The FF games also were developed in Asia so likely they had cheaper dev costs, were moneyhatted by Sony and only had dev costs for 1 platform.

So if Veilguard only really sold 1.5mil in the entire quarter across 3 platforms then it's a mega bomba.
 
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Kacho

Gold Member
e8VYuZy.jpeg

gaming journalism: informed opinions, insight, and experience at the service of us "fake gamers"

you are always wrong, buddy
Destin chose to be wrong by ignoring the obvious. He’s a prime example of toxic positivity.

People: hey these peak CCU numbers are awful!

Destin: aww come on guys. They aren’t that bad. I’m sure the game will break even.

Now that he’s no longer at IGN, he’s gonna need to reinvent himself if he wants to stay relevant. The passive, blind optimism shtick isn’t going to attract an audience.
 

Fbh

Member
AAA Game companies: Have spent the last decade focusing on samey sequels and remakes because games have become too expensive to make and they are terrified of doing anything that could potentially be seen as risky.

The same AAA game companies, for some reason: Refuse to just make safe sequels that focus on what players liked about the franchise, suddenly decide taking risks is totally acceptable as long as it's for DEI and virtue signaling.

I really don't get it
 
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