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Dragon Age : Veilguard reached 1.5 million players, 50% less than EA's expectations

Astray

Member
I never understood that part. How can you brainstorm for a few years? This shit is done in 3-6 months tops, then you decide on the structure and off we go.
Brainstorm, create concept art and lore for the pitch, get rejected by management for whatever reason, go back to the drawing board etc etc.
 

Kotaro

Member
Sweet total chuds victory :messenger_blowing_kiss: :messenger_blowing_kiss: :messenger_blowing_kiss:

Stellar Blade; new IP, new console developer, much lower budget, single platform; sold more than
vs
Dragon Age Veilguard: a well known IP, experienced console developers, 300+ million dollar budget, multiple platforms

1+ million in less than 2 months on one system
cCF6xR0.jpeg


VERSUS

probably less 1-million sold in 2 months on multiple systems during holiday season
dchPAiz.jpeg
 
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Yup. People called him "grifter" but this is right in line with what he reported.

Btw, remember that the game was heavily discounted ($40) for up to a month at all major retailers, during the holiday season. Right out the gate, they dropped the price by nearly half - which slashes their profits.
Yeah, its an attempt to discredit him. It would be awful for them if actual independent pro-consumer, pro-gamer gaming reporters managed to establish themselves. It would be a blow and threat to their "authority".

They brought it on themselves though. Had they been more impartial towards certain games and gamers they probably wouldn't had provoked the gaming community to begin taking matters into their own hands. Those gaming journos should look back on the early 2010s when they enveloped themselves in politics as a shield for criticism and mutter "oopsie".
 
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xanaum

Member
Oh man! Who could've guessed, if only someone could predict what happens when you hire devs just for diversity and they bring their personal activism into a franchise that never fit any of that.

How chance is risky and unfair.
 

AJUMP23

Parody of actual AJUMP23
They really BARV'd it up.

Maybe the corporates will tell the wokies to shut up and code.
 
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ChuckeRearmed

Gold Member
Please for the love of god western developers, protect your IP and show them and your real audience respect.
That's the thing - the writers and developers are the very color-coded people who are high on their own supply. They hate the original IP and want to change to their liking while also asking everybody else to support that or else.
 

Cyberpunkd

Member
Btw, missing expectations by 50% is enormous, I don't think Bioware can recover from that. New ME needs to be really revolutionary for EA leadership in order to continue with the studio.
 

Filben

Member
Calling it a roleplaying game is already a far stretch. By those metrics we can call Horizon ZD/FW a roleplaying game or any other game that has a dialogue system and stats that go up.

I mean, you can choose a rogue for your character but there's nothing rogue-ish you can do, there's no lock picking, no speech skill checks, no assassination mechanism etc.

It's a bad RPG because it ain't one and as an action adventure it's barely mediocre.
 

tkscz

Member
Take beloved franchise
Reimagine as worst thing possible
Sink entire studio
Move to next company

It’s not a victory for gamers until it stops happening.
What gets me the most is it's more than just video games. Books, Comics, Movies, Music, even hobbies like photography and table top gaming.

These far-left activist types sneak their way in (and that's not hyperbole, they usually use conflict of interest methods to keep getting into these positions), swear to the higher ups that Portland, Seattle and LA represents the majority of their customer base and the higher ups just listen. Then they go on social media to gloat and chase away the original customer base by insulting them and calling them an ISTAPHOBE. Sells are terrible but no one bats an eye and they keep pushing for an audience they were told would come. Find out way later that the people they said would come are a tiny percentage of a percentage of their original customer base and that the original customers have all left. The activist type go to social media to say how they are moving on, when really they got fired, and repeat this process with a new medium.

iu
 
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StreetsofBeige

Gold Member
Yeah.....I gave it a shot with a Gamefly rental. As I've said before, nothing about this game was "Dragon Age". It needed some grit and I really missed the tactical aspect that used to define Dragon Age and Mass Effect games.

Ironically, Bioware seems to have lost their identity.
Funny thing is you dont even have to be a DA player to notice that. I've never played any DA games. All I did was compare videos of each game, read about no NPC control ad limited stuff you can do with them, the bright bloomy graphics and the Fortnitish cover art, and already it's a different game. At first glance it resembled more like a Kingdoms of Amalur without the production values. And that was before all the hilarious cut scenes and teenager show dialogue videos came out.

I can understand a game changing in terms of tech (Fallout from 2D sprites to 3D 10 years later), but it's not too often a game will do a 180 in pretty much everything else like tone, graphical art etc..
 
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Topher

Identifies as young
Funny thing is you dont even have to be a DA player to notice that. I've never played any DA games. All I did was compare videos of each game, read about no NPC control ad limited stuff you can do with them, the bright bloomy graphics and the Fortnitish cover art, and already it's a different game. At first glance it resembled more like a Kingdoms of Amalur without the production values. And that was before all the hilarious cut scenes and teenager show dialogue videos came out.

I can understand a game changing in terms of tech (Fallout from 2D sprites to 3D 10 years later), but it's not too often a game will do a 180 in pretty much everything else like tone, graphical art etc..

Agree. The design language of the entire game is so far removed from Dragon Age. That was obvious in the first trailer where we were initially shown the "Fortnitish" style. Everyone freaked out about that and I believe I was defending it saying that an CGI trailer doesn't necessarily reflect the actual game. Turns out I was entirely wrong.

Bottom line here, to me, is that Bioware is dead. I'm expecting the studio to be closed at this point. It is sad.
 

StreetsofBeige

Gold Member
Agree. The design language of the entire game is so far removed from Dragon Age. That was obvious in the first trailer where we were initially shown the "Fortnitish" style. Everyone freaked out about that and I believe I was defending it saying that an CGI trailer doesn't necessarily reflect the actual game. Turns out I was entirely wrong.

Bottom line here, to me, is that Bioware is dead. I'm expecting the studio to be closed at this point. It is sad.
If they have the manpower and budget, maybe what EA should had done is make a traditional DA game, but then for Veilguard take out all the characters and lore associated with the franchise and make it a new game whether it's a one off game or a new RPG franchise to build off.
 
I thought I could remember as well but it seems I got my trump memers mixed up and now I'm stuck trying to remember the correct one. lol
Don't worry I didn't go to sleep until I found the channel:
I love the "Haha, you clowns" series.
 

Rambone

Member
Don't worry I didn't go to sleep until I found the channel:
I love the "Haha, you clowns" series.
You madman lol! You did it! Needle in a haystack, at least for my youtube watch history, lol
 
You madman lol! You did it! Needle in a haystack, at least for my youtube watch history, lol
I couldn't risk it this time so I subscribed, I tried every few months to find these vids and no search terms show this channel lol, it didn't help that I would always stumble across this when I'm baked.
 

Hollywood Hitman

Gold Member
Here's what I don't understand is how they even can sustain this shit even to this point.

Im not lying when I finished the game I put the credits on x16 and I still think it went for 10 minutes. How do you even remotely pay that many people in a decades times and only sell 1.5 million which is roughly 105 million. 10 years of wages and that many people, are you fucking kidding and they had the audacity to put someone like that as game director and they actually took that chance?

If I'm ea I'm sending bro to the sun
 

StreetsofBeige

Gold Member
Here's what I don't understand is how they even can sustain this shit even to this point.

Im not lying when I finished the game I put the credits on x16 and I still think it went for 10 minutes. How do you even remotely pay that many people in a decades times and only sell 1.5 million which is roughly 105 million. 10 years of wages and that many people, are you fucking kidding and they had the audacity to put someone like that as game director and they actually took that chance?

If I'm ea I'm sending bro to the sun
Its not even $105M US. Take away all the console and Steam 30% cuts and assuming all 1.5M are actual sales, it's about $75M. Thats it for 3 months. And that even includes discounts and the natural spike that Christmas sales should bring.
 

Hollywood Hitman

Gold Member
Its not even $105M US. Take away all the console and Steam 30% cuts and assuming all 1.5M are actual sales, it's about $75M. Thats it for 3 months. And that even includes discounts and the natural spike that Christmas sales should bring.
Exactly yea, I don't even get how a business can even exist with such awful horrible strategies
 
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StreetsofBeige

Gold Member
Exactly yea, I don't even get how a business can even exist with such awful horrible strategies
EA is a big company. And so are all the big TV and movie companies. They all seem to have shit tons of money to burn on all these DEI projects. When they fail they all seem to have another one in the works like an assembly line.

At some point, you'd think the money will run dry for dumb products. The company will survive of course, but at least someone crack down on bad spending. Nope. It keeps going. At least Disney seems to be turning around. Their kids cartoon movies have been on fire lately where they had zero DEI or woke.

But like any company. All comes down to if they keep it going or change. According to EA, a month or two ago Bioware claimed the next ME would be back to basics and more gritty or something. Well, we will have to see if thats true. Could be all talk.
 

cormack12

Gold Member
The Infinite monkey developer theorem

If an infinite number of monkeys were left to bang on an infinite number of computers, even they wouldn't accidentally create Veilguard
 

Hollywood Hitman

Gold Member
EA is a big company. And so are all the big TV and movie companies. They all seem to have shit tons of money to burn on all these DEI projects. When they fail they all seem to have another one in the works like an assembly line.

At some point, you'd think the money will run dry for dumb products. The company will survive of course, but at least someone crack down on bad spending. Nope. It keeps going. At least Disney seems to be turning around. Their kids cartoon movies have been on fire lately where they had zero DEI or woke.

But like any company. All comes down to if they keep it going or change. According to EA, a month or two ago Bioware claimed the next ME would be back to basics and more gritty or something. Well, we will have to see if thats true. Could be all talk.
Hopefully. I mean ultimately I know places like EA can sustain it but it's still hard to quite fathom the waste of time and resources like 10 years of wages, for zero return is just jaw dropping.

Same with concord, how does it even happen it's so hard to grasp in general.
 
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