Hawk The Slayer
Member
Nothing was going to change this abomination from being a well deserved failure.
The problem with Anthem is that it was a bloody buggy mess upon release that took way too long to fix (arguably still not fixed). It also suffered from a severe shortage of regular updated content and end game activity.He also forgets that BioWare tried to make a live service game already and failed miserably. Anthem died almost immediately when it released.
The core Dragon Age audience isn't as big as you think it is. Mass Effect has no chance. Bioware is going on their Green Mile walk right now.GaaS is great depending on the game, but it's pretty obvious your core audience for a Dragon Age game isn't that making it bizarre to cram one into that type of package. They have one chance not to fuck up Mass Effect by making it for Mass Effect fans. Doing that will go a long ways towards bringing in more people beyond that.
Bah gawd! That's Anthem's music!“In order to break beyond the core audience, games need to directly connect to the evolving demands of players who increasingly seek shared-world features and deeper engagement alongside high-quality narratives in this beloved category,” EA CEO Andrew Wilson said
Talk about taking the wrong lesson from a failure. EA could fold tomorrow and I'd say it'd be a net positive for videogames as a whole.
Dragon Age and Suicide Squad aren't even in the same stratosphere as the Harry Potter IP.It's a great point, look at how Hogwarts Legacy bombed compared to Suicide Squad.
Dragon Age had very modest expectations and didn't come close. They weren't expecting it to sell 20 million copies. It was just a turd of a game that flopped, the problem wasn't live service. Baldurs Gate 3 sold like 15 million copies and isn't a huge IP or live service.Dragon Age and Suicide Squad aren't even in the same stratosphere as the Harry Potter IP.
Many factors contribute to a games performance. One (large) factor is market preferences.Dragon Age had very modest expectations and didn't come close. They weren't expecting it to sell 20 million copies. It was just a turd of a game that flopped, the problem wasn't live service. Baldurs Gate 3 sold like 15 million copies and isn't a huge IP or live service.
There's clearly a market for singleplayer RPGs these days.Many factors contribute to a games performance. One (large) factor is market preferences.
Did Marvel's Avengers do good? No.
There's a market for literally anything though so your statement doesn't mean much.There's clearly a market for singleplayer RPGs these days.
This isn't true in a world where games like BG3, Elden Ring, Dragon Dogma 2, and Like a Dragon exist. Like I said, EA set modest expectations for this game. They didn't expect it to be an AAA blockbuster. It was just a bad game and the audience figured it out quickly. You are reading what you want to read into it.There's a market for literally anything though so your statement doesn't mean much.
The market for Dragon Age Veilgaurd type games seems to be shrinking every year. The number of AAA single player flops the last few years has been unprecedented. It has become the elephant in the room that no one wants to talk about.
Yup. A good RPG will sell. Heck even Skyrim sales probably still inches its way up year after year.This isn't true in a world where games like BG3, Elden Ring, Dragon Dogma 2, and Like a Dragon exist. Like I said, EA set modest expectations for this game. They didn't expect it to be an AAA blockbuster. It was just a bad game and the audience figured it out quickly. You are reading what you want to read into it.
Even if a DA gamer didn't see any previews, cut scenes, push ups, or knew about lack of NPC control, right off the bat EA was off to a bad start.Shared world experience isn't what people were looking for. What people were looking for was a good Dragon Age game that didn't make you feel bad for not having mental illness.
Your cherry picked, short list of successful games (was Dragons Dogma 2 even a success?) doesn't address the elephant in the room.This isn't true in a world where games like BG3, Elden Ring, Dragon Dogma 2, and Like a Dragon exist.
Why are you even talking about AAA in this thread, as if that term means anything. Dragon Age was not on that level. EA didn't expect it to sell 10 million copies.Your cherry picked, short list of successful games (was Dragons Dogma 2 even a success?) doesn't address the elephant in the room.
The AAA SP games market seems to be cratering with an unprecedented number of flops in recent years. This market was supposed to be the "safe" play. Big budget + big IP was a guarantee to sell 10 million copies of a game.
That's no longer the case.
Market preferences have shifted dramatically.
Between the DNC lunacy, and people like this I am genuinely wondering if a third of society have lost their damn brain oozing out of their ears...or are the rest of just delusional and seeing a simulation in real time?!?
It failed and you have the reasons, millions told you the reasons...upon reasons
You nixed the dark fantasy and rpg elements of its predecessors for Fortnite colors and safe boring designs inoffensively dull!
the landscape (while beautiful) were linear and boring with little to find or seek out
The story was dull, it was generic and the villain was practically lifted from DA2 (or inquisition I forget)
The senseless DEI garbage that makes a character a joke and memorable for the wrong reasons
The Marvel-esqe humor that was tired after the Avengers...the 1st one
The blatant hypocrisy, if Tassha were a male character (fyi he is) as in a Cis male as the too far gone would say and pulled this
Resetera and those similar to them see above and sadly most of the gaming industry and yes that includes "gaming journalism" would have prepared a Noose for the misogynistic, chauvinist Neanderthals' who was responsible and expect an apology tour from the entire game studio and yes that includes "game journalists"demands as well
and FYI I'm sorry to everyone for having to watch that...
If only BioWare was put on a Live services game involving perhaps giant robots or say frames that you could pilot.Did Marvel's Avengers do good? No.
Dragon Age Veilgaurd credits: 3,871Why are you even talking about AAA in this thread, as if that term means anything. Dragon Age was not on that level. EA didn't expect it to sell 10 million copies.
I played it all the way through back in the day and while the gameplay was good in Origins the story wasn’t anything great.
There have been plenty of single player or single-player focused games that have been massive successes over the past few years as well. Kingdom Come 2 just released and appears to be another one. Almost 30 in total have passed the 150k Steam CCU metric in just the past four years. Then you have the Sony/Nintendo exclusives that are also mostly sales juggernauts.Your cherry picked, short list of successful games (was Dragons Dogma 2 even a success?) doesn't address the elephant in the room.
The AAA SP games market seems to be cratering with an unprecedented number of flops in recent years. This market was supposed to be the "safe" play. Big budget + big IP was a guarantee to sell 10 million copies of a game in years past.
That's no longer the case.
Market preferences have shifted dramatically.
When has that been the case? First and foremost the game needs to be good, and if it an established series it either needs to stick to what made the series successful or try and tweak things slightly without alienating the existing fans.This market was supposed to be the "safe" play. Big budget + big IP was a guarantee to sell 10 million copies of a game in years past.