Mister Wolf
Member
The truth hurts, so they resort to lies.
But DA2 and Inquisition were not great games. It looks like since ME1 Bioware is kinda stuck in the same framework of game design.If there would be just a way to find out why the sales tanked....I dunno, maybe do a survey or send emails to people who bought the previous entries of the Franchise and just ask them. I would gladly tell them that the main reason why I bought all three previous games on release and will never touch Vailguard was the obnoxious woke crap they decided to add to the game. But they are way to cowardly for that and instead try to gaslight their investors with made up bullshit.
I disagee about DA2. It suffered from it's short development time (most obvious in the reuse of environments) but in terms of what matterred to me (story, character writing, combat) it was very solid .Regarding Inquisition I agree. It was mediocre. Especially after Witcher 3 came out a few months later, everyone could see that.But DA2 and Inquisition were not great games. It looks like since ME1 Bioware is kinda stuck in the same framework of game design.
Genshin do exist, you know and it (and other gacha games) occupied a big chunk of this genreIronically he's not wrong, a AAA Online ARPG would have probably done gangbusters right now. There hasn't actually been a non-shooter, AAA, online, real 3D (i.e. not the PC nerd isometric MMO rotation shit) ARPG since probably PSO. Monster Hunter has really owned that genre alone for decades and it's not really an ARPG cause it's structure and mechanics are so weird. Story would also have been cut in 1/5th so it wouldn't have had the Nonbinary or Barve scenes.
What difference between Dragon Age and TES, Fallout and Final Fantasy? Or even Bioware own SW:Kotor?GaaS is great depending on the game, but it's pretty obvious your core audience for a Dragon Age game isn't that making it bizarre to cram one into that type of package.
Because their CEO, Andrew Wilson, got into this position for being the architect of the "Ultimate Team" bullshittery of EA Sports. And EA Sports has been carrying the whole fucking company for at least a decade now.Is EA blind and deaf? My goodness, its already infront of them staring at there face, an obvious push and force woke agenda of twisted gender ideology that turned off many fans. Why are they so in denial.
Mass effect 2 was the last game of theirs I truly liked. Even 3, which I've come around to a bit, was a downgrade.But DA2 and Inquisition were not great games. It looks like since ME1 Bioware is kinda stuck in the same framework of game design.
Or maybe he is a leftist just like those woke politicians that are in denial that there dei initiative and woke agenda especially push and force for twisted gender ideology has big effect on losing so many vote in USA.Because their CEO, Andrew Wilson, got into this position for being the architect of the "Ultimate Team" bullshittery of EA Sports. And EA Sports has been carrying the whole fucking company for at least a decade now.
The problem is that he views everything through this kind of lens.
Most public CEO's like this have the most retarded takes from what I've seen on interviews and social media. I genuinely think you need to have a degree in retardation to qualify as CEO in many companies nowadays.Is this a joke? Seriously, how the fuck folk this dumb can be a CEO?
- "So our game didn`t attract enough players"
....
-""The issue was that the game wasn`t designed as a live service which needs a lot of players to work at all"
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assuming that CEO is not completely stupid he`s flat out lying to keep investors calm.
He knows the problem, he can't say it out loud though because it won't "look good" to talk about failing bad at pushing the message down consumers throatLive service games requires gamer's in high numbers to play them and then spend more money, i don't think he see's the problem here.
Between the DNC lunacy, and people like this I am genuinely wondering if a third of society have lost their damn brain oozing out of their ears...or are the rest of just delusional and seeing a simulation in real time?!?
Didn't bro introduce the ultimate team microtransactions in fifa and became the CEO.Keep in mind that Andrew Wilson is a top 3 industry villain and has been for many years. Just the absolute worst.
They got super lucky with NCAA 25 this year. The game sold huge numbers, partially offsetting their FC 25 downturn.I truly wonder where EA would be without FIFA.
I wish that were the case. Sadly, it isn't so.Good games sell, bad games don't. That has always been the case, people that are unable to make good games will argue that EVERYTHING ELSE is the reason for a lack of performance EXCEPT that one thing that matters.
"Just make a 97 Metascore game guys! It's easy! OMG why aren't I a CEO at one of these companies?"Guys it's just like how BG3 failed because it wasn't a live service game. There's a pattern here.
ER and DD2 are literally shared world experiences, which is actually what he said.This isn't true in a world where games like BG3, Elden Ring, Dragon Dogma 2, and Like a Dragon exist. Like I said, EA set modest expectations for this game. They didn't expect it to be an AAA blockbuster. It was just a bad game and the audience figured it out quickly. You are reading what you want to read into it.
Yep. You can tell none of them are gamers, or have ever been.Some of these companies are willing to try literally anything except just giving fans what they want.
"Can we just get a Dragon Age that's a choice heavy dark fantasy RPG with tactical combat?"
"You mean a pink purple action game with a lighter MCU style tone, where you only get to be a lame good guy and we add poorly written DEI stuff with dialogue that feels ripped straight out of Bluesky or Tumblr?"
"What? No, just look at DA1 and so something similar with a new story, current gen visuals and some gameplay refinements"
"I see....so you mean we should have made a multiplayer GAAS?"
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This shit again.In order to break beyond the core audience
Very unlikelyIronically, they're not wrong. Make a gacha game with trans abominations as characters, and some people will pay for it anyway.
Your post made me think of a conversation I had years ago with a friend of mine. He was (and still is) relatively well-known in natural bodybuilding circles, and at the time I knew him was about 30. He told me that the owners of bodybuilding shows, supplement companies, etc. were always asking him how to get the wider audience ("the boys") interested in bodybuilding so that they could grow the industry. His advice to them (which I think is highly relevant here) is that they shouldn't try to get the wider audience and instead should stay true to their core audience. If you chase people who aren't interested in your hobby, you'll have to change your hobby to appeal to them, but then most of them will inevitably move on to the next thing anyway, because they were never truly interested in it. So you'll be left without your new audience, but you've also alienated your core audience by chasing the (very fickle) crowd.Some of these companies are willing to try literally anything except just giving fans what they want.
"Can we just get a Dragon Age that's a choice heavy dark fantasy RPG with tactical combat?"
"You mean a pink purple action game with a lighter MCU style tone, where you only get to be a lame good guy and we add poorly written DEI stuff with dialogue that feels ripped straight out of Bluesky or Tumblr?"
"What? No, just look at DA1 and so something similar with a new story, current gen visuals and some gameplay refinements"
"I see....so you mean we should have made a multiplayer GAAS?"
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Ironically, they're not wrong. Make a gacha game with trans abominations as characters, and some people will pay for it anyway.
To finally end the argument within EA that single player games matter.Why lie about this?