I don't know how the shareholders put up with this. Look at all the money lost on high profile GaaS failures this past year. This guy needs to go because he is going to lose them all money.
I mean, I did think that a VC type strategy might work. VCs invest in startups thinking roughly only 1 in 9 will succeed, where success here is offsetting the 8 fails and brining a huge return. Maybe if you invested in 9 GaaS games or whatever number applies here, maybe 1 will be huge and make up for all the failures. But the thing is, with VCs the early investments are smallish so some can be weeded out. How do you weed out failures in GaaS early? Most here thought Concord and Suicide Squad would fail early, but you can't really trust gamers when the target market is something larger. It just seems way too risky. Is there some way to build a shitty GaaS system that can be reskinned and shoveled out in a new form every year or so until something sticks?
My biggest problem with games is that they are too long. I don't want to play a GaaS title trying to keep me playing for a long time. I want a great experience that doesn't wear out its welcome and then I want to move on to something different. I don't even like SaaS for the most part. I use applications when needed and this often doesn't justify a subscription. I use a tool at work that has limited licenses that costs 8k per year. I built all the flows I need and I need the license to be able to update passwords and maybe add one or 2 features a year. 10 or 15 years ago you could buy something like this on a disk and keep using it for years. Games and software don't need to be long term relationships