Haven't watched, but it feels like complaining about difficulty is invalidated by the outstanding reviews and sales making it abundantly clear that it's been accepted.
Besides, ER has more ways to make life easier than ever before without compromising on its core gameplay. So far I have:
- Passive healing
- A special customisable effect flask
- A choice of NPC summons (one of which self revives)
- Crafting bombs of your choosing whenever you like (for free, past the inital urn cost)
- A weapon customisation system that lets me do (almost) whatever I want without the old limitations, including early access to a group poison weapon effect
Couldn't do
any of that before. People still want to complain about git gud? They need to git gud. They also need to know what that means: git smart. Pay attention and wait your turn. You die because you tried to hit 4 times knowing you could only fit 3 in, but you kept doing it anyway. Punishing but fair has always been the philosophy.
I don't think you will, I get the impression that more builds are viable than ever before.
I'd say yes and no. It's designed to be either. Messages and summons are a big part of it, but moreso than ever the game is solo-friendly (see above) and that's a great choice given the exploration aspect.