This post here:
It sounds to me like you WANT lesser players to win over fundamentally stronger players with gimmicks.
Seems like you just don't want to see consistency in fighting games at all. You just want a game where players can out gimmick each other and there is less importance on solid, fundamental play.
For as good as the current gods of MVC3 are... they are not invincible or unkillable. I think SCR has finally proven this even though it took like 2 years for it to happen. It gives hope to the players just on the cusp to push to the next level. Today, a Firebrand/Skrull player won a major... tomorrow a Trish player might do it.
You can get better, but the list of BS/tricks that you can leverage ahead of the people who are fundamentally stronger (reaction times, etc.) diminishes over time.
It sounds to me like you WANT lesser players to win over fundamentally stronger players with gimmicks.
Seems like you just don't want to see consistency in fighting games at all. You just want a game where players can out gimmick each other and there is less importance on solid, fundamental play.
Every single game has someone who can be "killed". The games where that feat is difficult to do, it's only more rewarding and exciting when you do topple that giant. Like Justin Wong in MVC2, when he was finally toppled it was exciting even though it took years for it to happen. The game didn't change... the players did.Games are more fun when "anyone can be killed."
For as good as the current gods of MVC3 are... they are not invincible or unkillable. I think SCR has finally proven this even though it took like 2 years for it to happen. It gives hope to the players just on the cusp to push to the next level. Today, a Firebrand/Skrull player won a major... tomorrow a Trish player might do it.