The Venus Sigil, and a trophy at 200+.
Oh, I thought that was 100.
Last time I played FF10, 10 years ago or so, I did it on the first try. it'll be interesting to see what happens this time.
The Venus Sigil, and a trophy at 200+.
Thought this would be appropriate for this thread...
The videogames acapella legend does his magic again!Battle Theme
Well, like most of the characters in the storyline, the whole 'good' side of Yevon was kind of shattered to pieces. Many people question and are in despair over their faith, or lack thereof. I try not to hold it against her.I have to say, after all this time, I still dislike Shelinda a lot. (The Nun/Zealot of Yevon)
At first she was misguided but damn the stuff she says/does later on makes you want to kill her.
Apparently not?
Yeah, apparently I'm the one who's full of shit.I always thought that Dream Zanarkand was located IN Sin itself. In another "dream" dimension. Just goes to show what I know.
It's a cutscene that bridges FFX and FFX-2. Easy silver trophy
Hngh, come out, ghosts. I need your Purifying Salts. :T
I can't find a single tonberry in the CotSF...
I tried that; after about 5 restarts, I gave up.I believe you have the airship, so if you're trying to get No Encounters, you get a piece with it for free from Baaj Temple.
Yeah, apparently I'm the one who's full of shit.I always thought that Dream Zanarkand was located IN Sin itself. In another "dream" dimension. Just goes to show what I know.
I tried that; after about 5 restarts, I gave up.
I tried that; after about 5 restarts, I gave up.
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You're not alone with this issue.
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Even the Leblanc fight theme? COME ON!
But... Memory of Lightwaves.
You're not alone with this issue.
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The thing I like the Sphere Grid as a leveling system is that because it's shared by everyone, every time you unlock a path with a key sphere or add a new stat to one of the empty nodes everyone benefits from it.
I don't think there is another RPG that has sort of inter-connectivity or synergy in which using the leveling system has an indirect effect on every other party member, in terms of being able to share abilities or alter stat growth paths with things like teleport spheres, friend spheres, etc.
I know SE tries to make each FF game different, but it wouldn't hurt to reuse some of their older gameplay mechanics in newer titles because they worked well. Sometimes you don't always need to reinvent the wheel, using things that worked well in the past are good too.
The thing I like the Sphere Grid as a leveling system is that because it's shared by everyone, every time you unlock a path with a key sphere or add a new stat to one of the empty nodes everyone benefits from it, rather then the character that unlocks.
I mean unlike some RPG growth systems in which every character has their own self contained stat pool and character A's stengths don't benefit character B. I don't think there is another RPG that has sort of inter-connectivity or synergy in which using the leveling system has an indirect effect on every other party member, in terms of being able to share abilities or alter stat growth paths with things like teleport spheres, friend spheres, etc.
I know SE tries to make each FF game different, but it wouldn't hurt to reuse some of their older gameplay mechanics in newer titles because they worked well. Sometimes you don't always need to reinvent the wheel, using things that worked well in the past are good too.
Bah, I don't remember the facial animations being so non-existent in the original. Just bugging me so much looking at their faces, and all they do is move their lips up and down! Besides that, I'm amazed how crisp the game looks. Was expecting it to look a lot worse.
So I've played FFX a few times before but I just got the remaster so I was wondering...which sphere grid option did most of you pick? Did your paths on the expert sphere grid greatly differ from the original set paths? What exactly did y'all change? Just looking for some input before I decide which to pick.
... Figures the one time I WANT a sand worm to show up, it doesn't. Stupid desert...
You know I think I understand why Chocobo Chaser is so annoying. It's not difficult but it's just seems the setup seems to heavily favor the Trainer rather then Tidus.
For example 9 times out of 10 the initial balloons in the begining are usually always positioned slightly to the left in a straight line for the trainer to simply grab immediately.
Turning slows you down and thus with the trainer simply running straight and you trying to turn to grab those first set of balloons means she doesn't lose speed and gets to grab most of them right away.
I've noticed it takes about 7 seconds to get to the bottom of the cliff at the start, and each Balloon shaves 3 seconds from your time, so grabbing 4 of them by the time you get to bottom means you removed 12 seconds which is less the then 7 you accrued. A benefit you seldom ever get to take advantage of that the trainer seems to enjoy liberally.
Also getting hit by a bird actually removes more then 3 seconds. Rather you get the 3 second penalty for getting hit, but you are also stunned for nearly 2 seconds, which means you actually LOSE 5 seconds.
Also the spawning pattern of the birds seems to indicate as long as there is a bird on the screen more won't spawn immediately, Also sometimes it seems the trainer gets caught in a loop in which she is hit 3 to 4 times in a row by the birds, giving you some breathing room.
If there was only an optimal path to take to get enough balloons to make the timer irrelevant but because the placement is randomized this isn't the case. Oh well.
Nope, they are less expressive in the HD Remaster. That's one aspect they fucked up.Its really just expectations. They were super expressive when the game first released, but not so much in 2014.
How long does it take to play through X-2? Just the main game.
How long does it take to play through X-2? Just the main game.
I once raged at the TV for hours playing that goddamn game.
If you're efficient 15 hours. give or take
Nope, they are less expressive in the HD Remaster. That's one aspect they fucked up.
If you're efficient 15 hours. give or take
It depends on how you play. You aren't actually required to do anything outside of the hot spot events to complete the game, in which case you could finish it in a matter of hours. Its not nearly as linear of a game taken in the whole as X is. But the thing is, a lot of the actual story in the game is skippable content.
Ahh okay, thanks. Someone told me it would take about 45, but seems like it'll take less than that then.
Finally got the trophy for dodging lightning. I'm never doing this again.
Evidence?
I usually save the Thunderplains stuff for last. I mean getting the Sigil and Kimarhi's Spirit Lance.
Plains of lightning, plains of thunder, those who cross are torn asunder.
God, I hate that place.