I am not comparing KC2 to RDR2. RDR2 and GTA6 are one off games that take 5-7 years to make with the entire 3,000 person 7 studio strong teams.
I am comparing a 250 dev team to other similar and smaller studios.
I am comparing 6+ year dev cycles.
I am comparing last gen games designed around 1.8 tflops while this game is a next gen only game build around 10 tflops with RT capable consoles.
I am comparing cinematic games with a cinematic RPG that is full of mocapped cutscenes. Just like the first game.
Of course they have access to mocap. Have you played the first game? The cutscenes are massive and fully mocapped and animated. If anything, they are even bigger in the sequel. They just didnt do a great job updating the character models. The CG trailer they revealed just shows how dated it looks.
I never compared KC1 to Detroit or TLOU2 because that wouldve been unfair. But they have access to at least 7x more GPU power now. They are no longer a small kickstarter studio. They had 6+ years of dev time. They dont get to make excuses anymore.
"I am comparing a 250 dev team to other similar and smaller studios.
I am comparing 6+ year dev cycles.
I am comparing last gen games designed around 1.8 tflops while this game is a next gen only game build around 10 tflops with RT capable consoles.
I am comparing cinematic games with a cinematic RPG that is full of mocapped cutscenes. Just like the first game."
Yeah yeah, while ignoring my only 2 points: talent and budget.
Do you go to the Sistine Chapel and say "why cant other shit look this good?".
My brother, the answer should be obvious: 'cause few people have the talent, time and budget for making masterpieces like that.
It's simple as that
Those are some of the most talented people in the industry, with Sony budgets and high end tech at their disposal.
Making comparisons only considering number of devs, time and hardware is a juvenile take, to say the least.