• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Graphical Fidelity I Expect This Gen

Edder1

Member
This explains everything lol
Dude, dont tell me you're one those people who believe you can't judge a game by looking at it. Please tell me you're not one those people who believe that you cannot understand gameplay loop by looking at others play the game. Man, Kojima really makes his fans do and say funny things.
 
Last edited:

kevboard

Member
DS is as much of a game as Detroit is. I prefer to play games with actual gameplay.

Hot Shots Idiot GIF
 

SlimySnake

Flashless at the Golden Globes
Look, I love me some Death Stranding, and I'll still boot up the first game just to run around and enjoy the atmosphere, but aint no way people are acting like DS2 is some graphical next-gen benchmark. I could literally take screens from the first game and mix them in with shots from what we've seen of the 2nd and people wouldn't even realize it.

Also, why are all the screenshots in this "Graphical Fidelity I Expect" thread such low rez ass? Do high resolution hosting sites not exist anymore?


They have a plastic/shiny/photoshopped look to them. The first game had the same issue. They still look great, technically, but they're just a bit off. The good news is that 99% of the time you see them is in a cutscene. The real draw for DS was the world and music, Death Stranding has just an unmatched atmosphere in all of gaming, IMO.
era has some retarded threads where everyone posts dozens of 25-50mb PNGs. It makes the threads impossible to navigate. This is still a discussion thread instead of a screenshot thread. We do have those for both consoles and PCs which have high res screenshots. I go out of my way to keep gif sizes relatively small to ensure the thread doesnt halt to a complete stop.

There is an amazing looking 208 MB gif of DS2 posted on era that has since been taken down, but even though i downloaded it, i cant load it on IMGUR because it has a 200 mb limit, and i dont want to kill an entire page of this thread.

P.S i am playing the first game at 4k 120 fps right now and while it looks great, it is obvious that the draw distance isnt that great anymore, and some of the geometry is last gen as fuck in comparison. Boot it up if you still have it. I dont think the sequel is a graphics benchmark (nothing is topping HB2, 1943, and Matrix) but its up there among the best of the open world games this gen.
 

SlimySnake

Flashless at the Golden Globes
Dude, dont tell me you're one those people who believe you can't judge a game by looking at it. Please tell me you're not one those people who believe that you cannot understand gameplay loop by looking at others play the game. Man, Kojima really makes his fans do and say funny things.
I am not one of those people.

But i am not surprised my moment to moment comment went over your head because you dont realize that literally every step you take in the game can trip you up due to geometry. See below. It's all geometry.

giphy.gif


Plues, there are literally dozens of mechanics all revolving around walking. It is literally a walking simulator. Only difference between HB2 and DS is that in HB2 you press up and forget about it, whereas DS has you press virtually every button on the controller while walking and manage a dozen different mechanics that directly affect gameplay.

But i wont try to convince you. Its not a game for everyone. But im not surprised you were so lost during our argument earlier. Should've started with that bit of knowledge or lack thereof.
 

Edder1

Member
I am not one of those people.

But i am not surprised my moment to moment comment went over your head because you dont realize that literally every step you take in the game can trip you up due to geometry. See below. It's all geometry.

giphy.gif


Plues, there are literally dozens of mechanics all revolving around walking. It is literally a walking simulator. Only difference between HB2 and DS is that in HB2 you press up and forget about it, whereas DS has you press virtually every button on the controller while walking and manage a dozen different mechanics that directly affect gameplay.

But i wont try to convince you. Its not a game for everyone. But im not surprised you were so lost during our argument earlier. Should've started with that bit of knowledge or lack thereof.
My guy, you're trying to sell me a walking simulator. I'm not buying it.
 

RafterXL

Member
era has some retarded threads where everyone posts dozens of 25-50mb PNGs. It makes the threads impossible to navigate. This is still a discussion thread instead of a screenshot thread. We do have those for both consoles and PCs which have high res screenshots. I go out of my way to keep gif sizes relatively small to ensure the thread doesnt halt to a complete stop.

There is an amazing looking 208 MB gif of DS2 posted on era that has since been taken down, but even though i downloaded it, i cant load it on IMGUR because it has a 200 mb limit, and i dont want to kill an entire page of this thread.

P.S i am playing the first game at 4k 120 fps right now and while it looks great, it is obvious that the draw distance isnt that great anymore, and some of the geometry is last gen as fuck in comparison. Boot it up if you still have it. I dont think the sequel is a graphics benchmark (nothing is topping HB2, 1943, and Matrix) but its up there among the best of the open world games this gen.
Fair enough, makes sense. I just like juicy 4k images that show off the games.
My guy, you're trying to sell me a walking simulator. I'm not buying it.
Calling Death Stranding a walking simulator is like calling Cabin in the Woods a slasher flick. Everyone I know who calls it that has never played it, and i's a game that you can't fully appreciate without playing extensively. It's also a very love it or hate it kind of game. so not everyone's cup of tea.
 

SlimySnake

Flashless at the Golden Globes
I don’t understand. What’s the point of RTX then? This looks dynamic
Shadows have been dynamic for a while. Doom 3. Pretty much every game with a torch has dynamic lights and shadows. Nowadays, even volumetric clouds can cast shadows. The thing is that dynamic shadows are very expensive and take up a lot of the GPU. Shadows on PC are typically one of the top 3 heaviest settings, if not THE heaviest.

RT shadows on the other hand are effectively free if you are already using other ray tracing effects especially RTGI. i noticed maybe a 3-5% performance hit when enabling RT shadows in cyberpunk.

This is a good example of RT shadows making a huge difference at times.

qdX25Ne.gif


When people talk about dynamic lighting, they mean changing the entire lighting of the level on the fly like you saw on the UE5 demo where all of a sudden a roof collapses and fills in a dark hallway with sunlight organically. the thing is no game is doing stuff like this. not even wukong, avatar or silent hill 2, which is why a lot of people are kinda pissed that devs are using expensive ray tracing techniques like Lumen and RTGI.

I used to be one of those haters until recently because ive noticed that Lumen and RTGI games are far more consistent level to level. Room to room, and especially with indirect lighting in open world games that doesnt get a lot of love because devs might not have time to place fake light sources everywhere. Baked lighting is great for smaller linear games like Callisto but even TLOU2 which is linear but roughly 30 hours long has a lot of areas that look like shit compared to the similarly baked lit epilogue chapter in Uncharted 4.

GLu_ll-XIAAZbeH


GE-a1mnXkAA_slz



AW2 uses baked lighting and its one of the best looking games ive played this gen so i am not going to boycott non-lumen/rt games, but its also a game that reuses A LOT of its areas especially interiors whereas TLOU2 and Horizon are just introducing new levels one after another. That likely made it easier for devs to go in and really give each room that amazing look.
 
Last edited:

kevboard

Member
Facts have a funny way of sounding when you're in your feelings.

anyone who claims Deaths Stranding has no gameplay and/or compares the amount and/or quality of it to something like Detroid is either baiting or fucking braindead.
there's a fact you can print out and stick in your wall.

let me give you an example of something I did in Death Stranding.
I defeated the first boss, went on the ship to leave the starting area.
once I arrived I made my way to the first node. on my way there I noticed a Mule camp, and at that point I didn't have access to trucks yet, but I saw a truck driving around in that camp and thought it would make my life a lot easier if I had that thing, speeding up building the highway since I could carry a lot more stuff on that truck.

so I stealthed into the Mule camp with a bunch of Stun Bombs on my back, went near the Mule that drove the truck, stunned him, stole the truck from him and fled back to the first node. (lots of dodging other mules and stunning them happening during that, as the truck will be unusable for a while, so I had to defend myself a bit)
I ended up successfully stealing a vehicle from an enemy base that gave me a strategic advantage until I unlocked the fabrication plans for trucks.

if this is comparable to Detroit to you then you should visit a neurologist at your earliest convenience.
 
Last edited:

SlimySnake

Flashless at the Golden Globes
anyone who claims Deaths Stranding has no gameplay and/or compares the amount and/or quality of it to something like Detroid is either baiting or fucking braindead.
there's a fact you can print out and stick in your wall.

let me give you an example of something I did in Death Stranding.
I defeated the first boss, went on the ship to leave the starting area.
once I arrived I made my way to the first node. on my way there I noticed a Mule camp, and at that point I didn't have access to trucks yet, but I saw a truck driving around in that camp and thought it would make my life a lot easier if I had that thing, speeding up building the highway since I could carry a lot more stuff on that truck.

so I stealthed into the Mule camp with a bunch of Stun Bombs on my back, went near the Mule that drove the truck, stunned him, stole the truck from him and fled back to the first node. (lots of dodging other mules and stunning them happening during that, as the truck will be unusable for a while, so I had to defend myself a bit)
I ended up successfully stealing a vehicle from an enemy base that gave me a strategic advantage until I unlocked the fabrication plans for trucks.

if this is comparable to Detroit to you then you should visit a neurologist at your earliest convenience.
The game had a massive hate campaign at launch with YouTubers trying to score easy views by purposefully playing the gsme the wrong way. Even reviewers who liked the game ended their reviews saying it’s not for everyone. Only for the game to win the most game awards that year including used awards.

The funny thing is that my favorite aspect of the game, the building of highways, bridges and shelters was barely even marketed and is never brought up because the people who have never played the game don’t realize just how rewarding it can be. I finished my first run with 2 million likes accumulated mostly by building most highways by myself but also going out of my way to place bridges and ziplines on cliffs. I loved getting likes in real-time seeing everyone use my infrastructure. What a brilliant idea integrating a social mechanic in a fedex simulator. It elevated the game to something a lot more grand.
 

Edder1

Member
anyone who claims Deaths Stranding has no gameplay and/or compares the amount and/or quality of it to something like Detroid is either baiting or fucking braindead.
there's a fact you can print out and stick in your wall.

let me give you an example of something I did in Death Stranding.
I defeated the first boss, went on the ship to leave the starting area.
once I arrived I made my way to the first node. on my way there I noticed a Mule camp, and at that point I didn't have access to trucks yet, but I saw a truck driving around in that camp and thought it would make my life a lot easier if I had that thing, speeding up building the highway since I could carry a lot more stuff on that truck.

so I stealthed into the Mule camp with a bunch of Stun Bombs on my back, went near the Mule that drove the truck, stunned him, stole the truck from him and fled back to the first node. (lots of dodging other mules and stunning them happening during that, as the truck will be unusable for a while, so I had to defend myself a bit)
I ended up successfully stealing a vehicle from an enemy base that gave me a strategic advantage until I unlocked the fabrication plans for trucks.

if this is comparable to Detroit to you then you should visit a neurologist at your earliest convenience.
Dude, if you think that I'm saying that DS is exactly like Detroit then it's you who's braindead. My point is about both games being far less games than traditional games.

Nice of you to pick and choose gameplay segments to make DS seem like it has engaging gameplay. 90% of the gameplay loop revolves around being a walking and delivering simulator. You can smell Kojima farts and pretend that it's something more, but that's what it is. The man himself didn't have confidence in his own gameplay loop, so he kept hiding it until release and making people question what the actual gameplay loop was all about.

Don't know why people keep pretending DS is not a walking delivery simulator when literally every review of the game admits to this being the case, even those who gave it high marks. I would have far more respect for fans of the game if they owned it and said it how it is instead of pretending it's something more than that.

I'm really not interested in this discussion because it's gone off topic and probably belongs in another thread.
 
Last edited:
Dude, if you think that I'm saying that DS is exactly like Detroit then it's you who's braindead. My point is about both games being far less games than traditional games.

Nice of you to pick and choose gameplay segments to make DS seem like it has engaging gameplay. 90% of the gameplay loop revolves around being a walking and delivering simulator. You can smell Kojima farts and pretend that it's something more, but that's what it is. The man himself didn't have confidence in his own gameplay loop, so he kept hiding it until release and making people question what the actual gameplay loop was all about.

Don't know why people keep pretending DS is not a walking delivery simulator when literally every review of the game admits to this being the case, even those who gave it high marks. I would have far more respect for fans of the game if they owned it and said it how it is instead of pretending it's something more than that.

I'm really not interested in this discussion because it's gone off topic and probably belongs in another thread.
You can call it a walking simulator, I guess, but Death Stranding has way more gameplay mechanics than most traditional games. It's quite clear you have not played DS for more than an hour if you are comparing it to Detroit
 

Edder1

Member
You can call it a walking simulator, I guess, but Death Stranding has way more gameplay mechanics than most traditional games. It's quite clear you have not played DS for more than an hour if you are comparing it to Detroit
It's funny how 99% of people who defend gameplay loop in DS also happen to be Kojima fanboys... Wow, what a coincidence.
 
Last edited:

GymWolf

Member
Yes you can be impressed on a visual level by something that pushes visuals hard with little action going on, but you would never call that a technical masterpiece because you know they're only achieving those visuals as a result of restricted game design. This is kind of why PT clones can never be in discussion for best graphics of the year no matter how good they look, because it's a lot easier to push photorealism in that kinda game design.

Having said that, DS2 isn't even that impressive outside of cutscenes. The only thing that stands out in gameplay is Nanite tier geometry, but beyond that it's not showing anything else we haven't seen before. People are free to change my mind and I'm one of those people who rates Kojima Productions very highly when it comes to technology, but DS2 doesn't blow me away whatsoever. I would go as far to say that parts of DS2 gameplay remind me of last gen.
Nanite tier geometry? Dude have you saw my last ds2 pic i posted in here?

This shit is nowhere near nanite, it suffer from horizon syndrome, extremely variable rock quality, decima is no ue5.
 

Edder1

Member
Nanite tier geometry? Dude have you saw my last ds2 pic i posted in here?

This shit is nowhere near nanite, it suffer from horizon syndrome, extremely variable rock quality, decima is no ue5.
It's the most Nanite thing we've seen outside of UE5, at least when it comes to rock textures. I guess this proves I'm not an unfair hater of the game after all.
 
Last edited:

GymWolf

Member
It's funny because this short movie was made with the exact same tech from 3Lateral then the one who is also used in DS2.

There is reason that even the games who use the exact same tech don't look anything like this because it's a short movie with no gameplay and we don't even know if it's running in real time or pre-rendered using Unreal Engine's offline rendering mode because the only thing they said that this film was rendered in Unreal Engine.

There is no point in hoping for something like that in current games, the best results will be obtained in productions like Hellblade 2 but we are closer to the fairly limited Interactive experience than to a real video game.

It's like when people expected to see a level of in-game photorealism equivalent to Unreal's Rebirth demo, and six years later, we're still nowhere near it.
I was just showing why i'm not impressed by the intergalactic model, that shit ain't a generation better than ellie cutscene in tlou2.

And if i can expect a miracle in character rendering, it was gonna come from ND, of course this was before realizing that sony teams this gen don't have the graphic crown anymore and they have become lazy.
 

Gonzito

Gold Member
VLKyH8S.jpeg


Weak texture or DOF?



Hahaha. Skin in DS1 (and DS2 trailer) look more to me like wax figures, it's too smooth. Maybe they wanted to make actors look younger/better. IDK.

Horizon doesn't look like that. I didn't pay much attention to the discussion so it was probably already said.

This is the motion blur in the corner of the screen that cause that blurriness. It happens with Horizon as well, if you remove it, the textures in the corner look incredibly detailed. I dont even know why the use that shit to be honest but it seems to be a default thing in the decima engine
 
Last edited:

Edder1

Member
Talking about geometry, the new Battlefield looks very disappointing from technical perspective. Geometry is still so last gen and lighting upgrades are very conservative. Damn, don't think we've ever had a generation where games on the same hardware could look like they were generations apart.
 

Edder1

Member
Damn, don't know what they're doing with Sam's character in gameplay, but from this shot his skin texture makes him look like a PS4 or even PS3 model. Is this the visual masterpiece that Koj fans swear by? Someone please try convince me this isn't the same model used on PS4, lol. Game that has you playing as lonely character for much of it and they can't even make him look half decent in gameplay. Koj, you have lost all my respect 😄.
 
Last edited:

GymWolf

Member
Hot take, i think the acting\voice acting in this scene is more powerfull than anything i watched in the ds2 trailer.

I couldn't stop thinking about this scene for a while after i saw it, the voice actor was robbed at the awards, dude made me eyes misty, ngl.

No idea how bloopers pulled this off, this is without a doubt one of the best digital\voice acting you are ever gonna see in a vg.


 
Last edited:

GymWolf

Member
This looks kinda great for an indie\aa sims games



The characters are pretty solid for such a game, i would not cry if gta6 has these characters fidelity for the npcs on the streets.
 
Last edited:

GymWolf

Member
I dont like when people fight over graphics, it's silly in my opinion but to deny that DS2 looks jaw dropping is mental hospital levels of craziness
Most of the time we don't fight, the topic just has an higher level of camaraderie so we bust each other balls for fun.

I don't think anyone in here is that serious.
 
Last edited:

GymWolf

Member
SlimySnake SlimySnake what is this dude on reee talking about??


also this game will likely not use PSSR but the new AA technique by Guerrilla, meaning that image quality will be absolutely flawless. should look incredible on the Pro.

Guerrilla has something better than pisser?
 

mrMUR_96

Member
SlimySnake SlimySnake what is this dude on reee talking about??


also this game will likely not use PSSR but the new AA technique by Guerrilla, meaning that image quality will be absolutely flawless. should look incredible on the Pro.

Guerrilla has something better than pisser?
Yeah it's a custom method made by Guerrilla for the Zero Dawn remaster - Digital Foundry article

"Developers Guerrilla Games are famous for their use of checkerboard rendering on PS4 and PS5, and they've now moved onto something new - but it's not PSSR, the upscaler introduced on PS5 Pro that has been used in so many other PS5 Pro enhanced games. Instead, it's its own solution - a kind of 'Guerilla Super Resolution', if you will, and it represents some of the cleanest reconstructed image quality we've seen on consoles."

"Based on side-by-side comparisons, it has managed to deliver something extremely similar to DLSS on PC, though the chances are that machine learning is not involved (such a solution already exists - PSSR - and we have doubts that Guerrilla would have trained its own neural network). Nvidia's solution handles particle trails better, but Guerrilla's better handles reflections in water, with smoother and less aliased results. The Guerrilla upscaler also fares marginally better in terms of motion, though the tiny amount of motion blur forced on in the PS5 version does confound the comparison somewhat. The FSR versus 'GSR' comparison is more heavily in favour of what Guerrilla has managed on PS5, with FSR tending to over-accumulate, leading to blurry grass when the camera is stationary and softer results in general - but still a perfectly acceptable resolve overall."
 
SlimySnake SlimySnake what is this dude on reee talking about??


also this game will likely not use PSSR but the new AA technique by Guerrilla, meaning that image quality will be absolutely flawless. should look incredible on the Pro.

Guerrilla has something better than pisser?
Yep, they made an ML (seemingly) solution exclusively for Decima apparently. I imagine this game will use it.
 
Last edited:

mrMUR_96

Member
Hot take, i think the acting\voice acting in this scene is more powerfull than anything i watched in the ds2 trailer.

I couldn't stop thinking about this scene for a while after i saw it, the voice actor was robbed at the awards, dude made me eyes misty, ngl.

No idea how bloopers pulled this off, this is without a doubt one of the best digital\voice acting you are ever gonna see in a vg.



SH2 looks amazing imo, the facial animation and performance capture in cutscenes especially.
 

GymWolf

Member
Yeah it's a custom method made by Guerrilla for the Zero Dawn remaster - Digital Foundry article

"Developers Guerrilla Games are famous for their use of checkerboard rendering on PS4 and PS5, and they've now moved onto something new - but it's not PSSR, the upscaler introduced on PS5 Pro that has been used in so many other PS5 Pro enhanced games. Instead, it's its own solution - a kind of 'Guerilla Super Resolution', if you will, and it represents some of the cleanest reconstructed image quality we've seen on consoles."

"Based on side-by-side comparisons, it has managed to deliver something extremely similar to DLSS on PC, though the chances are that machine learning is not involved (such a solution already exists - PSSR - and we have doubts that Guerrilla would have trained its own neural network). Nvidia's solution handles particle trails better, but Guerrilla's better handles reflections in water, with smoother and less aliased results. The Guerrilla upscaler also fares marginally better in terms of motion, though the tiny amount of motion blur forced on in the PS5 version does confound the comparison somewhat. The FSR versus 'GSR' comparison is more heavily in favour of what Guerrilla has managed on PS5, with FSR tending to over-accumulate, leading to blurry grass when the camera is stationary and softer results in general - but still a perfectly acceptable resolve overall."
Jesus guerrilla can't stop winning.
 

Bojji

Member
This is the motion blur in the corner of the screen that cause that blurriness. It happens with Horizon as well, if you remove it, the textures in the corner look incredibly detailed. I dont even know why the use that shit to be honest but it seems to be a default thing in the decima engine

Could be this. Could be radial blur - another dogshit effect to ruin IQ (very popular in new games):

zjCxoOY.jpeg
qAV818n.jpeg


In Ubisoft games radial blur is mixed with super heavy CA. Holy shit...

But I think for DS2 it's Depth of Field focus. But it could be anything.
 

SlimySnake

Flashless at the Golden Globes
SlimySnake SlimySnake Is this your visual masterpiece? You shameless cow, you really dying on this hill, aren't you? 😄

Hu24cvV.jpeg
Not sure whats going on with you, but I have been critical of several of DS2's visual aspects since the trailer came out 3 days ago. You asked me to point out why people find it technically impressive and I simply offered you the reasons why. And I did that while pointing out that 'Kojima feels and nostalgia' makes people gloss over its technical shortcomings. I even said used the term 'technically well' to describe those enhancements, not s 'technical masterpiece'.

Here are just some of the posts ive made since Sunday. I am not sure if any of this qualifies as Kojima cum-guzzling. I literally called him and other Sony studios second best.
that guy looks awful. But the rest of the cast is absolutely fantastic.

Wukong will always win on ground level detail thanks to nanite and I hope GG figures that by out by the time Horizon 3 comes out in 2027.

but you can see that outdoors especially the ground level detail is behind UE5 games

They have to relinquish their crown to random chinese developers and third parties, and settle for being second best.

I am playing DS1 again and the first few shots of the game look virtually identical to the Rebirth demo. They are clearly pre-rendered and i was hoping to see that kind of fidelity by kojipro on a console 7x more powerful.

Character models do look better, but honestly, i was expecting photorealism like HB2

while i think the game is lacking nanite level ground detail,

Meanwhile YOU are the one who called it impressive 3 times in a short 5 sentence paragraph.

The game looks impressive in cutscenes sure

The characters while impressive

The game has impressive geometry in gameplay

YOU are the one who repeatedly said the detail is nanite level. Not me.

The only thing that stands out in gameplay is Nanite tier geometry,

It's the most Nanite thing we've seen outside of UE5, at least when it comes to rock textures. I guess this proves I'm not an unfair hater of the game after all.

I never called it a technical masterpiece. I said HB2's characters are in a league of their own. I actually voted No in the DS2 is the New best Looking game of all time thread.

I voted no for several reasons:

- It doesnt have the asset quality of HB2 even if the lighting is almost there.
- GTA6 was doing a lot more with NPCs and well, a lot more in general
- Forests in Wukong and Avatar look slightly better.

What's funny is that I reserved most of my effusive praise for the game's cutscenes. Just like you did. I even pointed out that the trailer having 9 minutes of cutscenes is why its getting such high acclaim. But you cant get over the fact that someone enjoyed Death Stranding. Even though Death Stranding won the most GOTY awards in 2019. But you've repeatedly insulted anyone who liked the game as a blind kojima fanboy. Super odd behavior this. Very obnoxious.

* The Winners of this year *

Death Stranding - 80

The Critics' Picks - 48
The Readers' Picks - 32

Resident Evil 2 - 79
The Critics' Picks - 52
The Readers' Picks - 27


Sekiro: Shadows Die Twice - 59

The Critics' Picks - 49
The Readers' Picks - 10

Control - 29
The Critics' Picks - 28
The Readers' Picks - 1
 

Edder1

Member
Not sure whats going on with you, but I have been critical of several of DS2's visual aspects since the trailer came out 3 days ago. You asked me to point out why people find it technically impressive and I simply offered you the reasons why. And I did that while pointing out that 'Kojima feels and nostalgia' makes people gloss over its technical shortcomings. I even said used the term 'technically well' to describe those enhancements, not s 'technical masterpiece'.

Here are just some of the posts ive made since Sunday. I am not sure if any of this qualifies as Kojima cum-guzzling. I literally called him and other Sony studios second best.












Meanwhile YOU are the one who called it impressive 3 times in a short 5 sentence paragraph.







YOU are the one who repeatedly said the detail is nanite level. Not me.





I never called it a technical masterpiece. I said HB2's characters are in a league of their own. I actually voted No in the DS2 is the New best Looking game of all time thread.



What's funny is that I reserved most of my effusive praise for the game's cutscenes. Just like you did. I even pointed out that the trailer having 9 minutes of cutscenes is why its getting such high acclaim. But you cant get over the fact that someone enjoyed Death Stranding. Even though Death Stranding won the most GOTY awards in 2019. But you've repeatedly insulted anyone who liked the game as a blind kojima fanboy. Super odd behavior this. Very obnoxious.

* The Winners of this year *

Death Stranding - 80

The Critics' Picks - 48
The Readers' Picks - 32

Resident Evil 2 - 79
The Critics' Picks - 52
The Readers' Picks - 27


Sekiro: Shadows Die Twice - 59

The Critics' Picks - 49
The Readers' Picks - 10

Control - 29
The Critics' Picks - 28
The Readers' Picks - 1
It's all in good spirits, don't be upset 🤝 There's no shame in being a Kojima fanboy (well, actually...), a lot of people on this forum are.

GOTY awards are not anything to brag about lol, it's selected by journalists who barely play games and dream of traveling to Japan to smell Kojima farts. As for gamers picking DS then it doesn't surprise me since Kojima has massive hardcore fanbase. I mean common, DS was rated 7.4 on Metacritic by fans compared to Resident Evil's 8.9 and yet it won most GOTY awards, lol. There were many other games rated far higher in 2019 by gamers than DS. It's laughable that you even take stock in this.

You made my quote about impressive characters sound like that's my general take, nice try ;) My comments about game having impressive aspects almost entirety have to do with cutscenes. Comment about Nanite tier geometry was used as a form of tech comparison, but I didn't mean it's on par with Nanite. Geometry in DS2 environments is still better than in non UE5 games, I guess that's why I said "Nanite tier".

I'm not saying the game looks like dog pooh, I'm just saying it's not what everyone says it is, some kind of graphics saviour.

There's no reason to be upset 😜
 
Last edited:

pulicat

Member
What's funny is that I reserved most of my effusive praise for the game's cutscenes. Just like you did. I even pointed out that the trailer having 9 minutes of cutscenes is why its getting such high acclaim. But you cant get over the fact that someone enjoyed Death Stranding. Even though Death Stranding won the most GOTY awards in 2019. But you've repeatedly insulted anyone who liked the game as a blind kojima fanboy. Super odd behavior this. Very obnoxious.

* The Winners of this year *

Death Stranding - 80

The Critics' Picks - 48
The Readers' Picks - 32

Resident Evil 2 - 79
The Critics' Picks - 52
The Readers' Picks - 27


Sekiro: Shadows Die Twice - 59

The Critics' Picks - 49
The Readers' Picks - 10

Control - 29
The Critics' Picks - 28
The Readers' Picks - 1
Metacritic and sales numbers are more reliable metrics than Goty Awards, which are made up entirely by fanboys, especially sony fanboys in most European countries.

2019 games

Death Stranding
metascore - 82
userscore - 7.4
sales - 5 million units

RE2R
metascore - 91
userscore - 89
sales - 14 million units

Sekiro
metascore - 90
userscore - 86
sales - 10 million units

Luigi's Mansion 3
metascore - 86
userscore - 84
sales - 13 million units
 
Top Bottom