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Kotaku: Unfortunately, Quantum Break Looks a Bit Rubbish

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Steejee

Member
Whoops, why did I get confused on MP3 there...i r smrt.

So I did love MP2, but that was quite a while ago. Alan Wake still stands - there were flashes of greatness in it, but on whole it felt a bit lacking.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
The expensive-looking streetclothes aspect of them seems overdesigned is exactly my point. They have character likenesses to real actors (most of them), but the sleek leather jackets is an example of costuming choices I kind of find a bit farcical. I'm not asking these characters to look like De Niro in Ronin with actual plainclothes, but as a past point of reference from Remedy's past, I think Alan Wake's character design seemed to fit much more with that character and the matching fiction. It's definitely a stylistic choice, but it makes the characters feel, IMO, detached from the fiction -- almost like (but not to the same extent) the ridiculous leather-clad character designs in those Divergent teen lit films.
I feel like we aren't actually playing as "normal" people. They seem quite involved with this Monarch company. Compared to Alan Wake who was a simple writer.
 

NickFire

Member
Just because one person thinks the game is not looking good does not mean it wont end up good. Conversely, just because a game is hyped does not mean it will be good. Regardless of how the game ends up, if the writer feels they bought into hype or were mislead by initial exposure, then kudos to them for changing their tune long before anyone purchases the game based off of their initial expectations.
 
Alan Wake wasn't everyone's cup of tea either, and was somewhat a departure from Max Payne 1 & 2, so I can easily understand someone being initially put off by Quantum Break.

However, Remedy has never steered me wrong personally, so I'm still very much looking forward to it, and will make up my own mind.

I believe in Sam Lake.
 

Minyobi

Member
The article itself isn't bad at all. I'd like to see more authors that take the time to criticize/express disappointment about a game while staying level-headed.
While not the case by any means, the title reads like a really lame zinger in the middle of a Quantum Break thread.

That's a bit unfortunate.
 

Figments

Member
What do you mean, "how can time explode"?

I explained this in the other thread.

BUT NOBODY LISTENS TO ME, DO THEY.

;-;

Seriously, though. It's not hard to figure out.
 

CoG

Member
No, it's about 22 minutes (give or take depending on the choice you make at each Junction Point) for each Episode. And there is an Episode at the end of each Act, but they are entirely optional. You aren't forced to watch them.

I'd guess the latest delay was to include this episode content. It doesn't sound very exciting to me but I couldn't really get into AW either.
 
wat


i1a2pvL.jpg

You are not the first person to point that out. You are also not the first person to NOT read both articles before commenting.
 
Magic, right?

Yeah if they did that in a sci fi title that would be a bit upsetting.

Fictional element explanation, away:

Relative time displacement. Freeze everything around a certain point while time keeps flowing in a controlled area.

Can also be used to stop the location displacement of an object while keeping its relative time running. For example, throw a rock in the air and wait for it to start falling back down. Freeze its relative position by locking time around it, while keeping time flowing on the rock. Acceleration due to gravity continues. Eventually, the rock hits terminal velocity while never having moved an inch. Unfreeze world time, rock is now propelling faster than a goddamn bullet.

Keep it going long enough and the rock will have built up enough energy to go nuclear and shift into plasma.

That last bit is more physics speculation because I don't know exactly what would happen if something fell forever.


Which sounds awesome. And was partially demonstrated in the movie interstellar. Of course scale was different but concept similar enough.
 

GnawtyDog

Banned
In Quantum Break you have to just put the controller down and watch.

Forced TV show on a game? WTF? Gives a new meaning to cinematic cutscenes.

What you’re watching doesn’t seem too good, either.

It would be really nice if devs come out and clarify this. Is it optional or not? We're in the age of real-time cutscenes and set pieces.....

Edit:

But they are skippable. asfaik.

Yeah hopefully that gets clarified. Cause the forced alternative sounds dumb from a design perspective. Specially with those lengths.
 
Forced TV show on a game? WTF? Gives a new meaning to cinematic cutscenes.



It would be really nice if devs come out and clarify this. Is it optional or not? We're in the age of real-time cutscenes and set pieces.....
you can skip them and they do contribute 50% of the story by explaining the background of the bad guys.
 

GnawtyDog

Banned
you can skip them and they do contribute 50% of the story by explaining the background of the bad guys.

Yeah just read the last page and got it. Well, thank god.

As for the shooting gallery. Well, as long as it's kept fresh. The time-power is one of those things intended to keep it "fresh". It all comes to down to the amount of iterative combat encounters that look/play/feel samey. If they can shake that off I see no issue. Big if obviously.
 

kinoki

Illness is the doctor to whom we pay most heed; to kindness, to knowledge, we make promise only; pain we obey.
I'm kind of glad we get these opinion pieces from time to time. The PR machine behind these games make them out to be the next GOTY constantly. And even if they are it's not like all players who play it actually like it. Some people quit them after 15 minutes and never look back at them. Some just pick them up on a sale and never play them. Some would love them even if they were trash.

Quantum Break does look a bit rubbish, to be honest. Or rather, very unoriginal. The TV-show would surprise me deeply if it turns out to be anything other than rubbish. After having played American Nightmare I'm convinced that all it takes to make a good game bad is a few bad ideas executed poorly. Alan Wake was fine for what it was.

If Microsoft really believed in the project it wouldn't be XBO exclusive. It would launch on PC the same day. The TV-show would be released leading up to the game and it would be available on Netflix and every other service. Nothing gives me confidence in this, hopefully I'm wrong. I'd love for this to turn out great.
 

jelly

Member
It looks a little better than last E3, those platform sections were nothing and so dull.

There is so much stuff going on and it doesn't look challenging so hard to say how fun it actually plays. I'm not a great fan of taking control away from the player for small cutscenes, let me jump down, smash that door etc. there was a bit in the last demo were he slides down a tube but it's a fancy cutscene, boring. Let me do that.
 

bpd

Banned
As with most 3rd person action games, I did find the gameplay of Alan Wake to become repetitive, but it didn't diminish my enjoyment of the game since the story telling, pacing, and atmosphere were top notch. I expect the same from this game, which has me excited to play it, even if the gameplay does end up being a bit repetitive.

The thing other than their stories and atmosphere I enjoy about Remedy games is that they try to implement something new other than a standard 3rd person cover and shoot. Max Payne had bullet time, Alan Wake mechanics were based off light and darkness, and here we have time based mechanics. Unless something drastically bad is shown between now and April, this game will be a day 1 buy for me, I'm excited to play it and unravel the story, and hopefully the gameplay doesn't get too repetitive.
 

Shpeshal Nick

aka Collingwood
I've loved every game Remedy has ever made and this one looks better than the lot of them. I'm confident it will be glorious.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
The live action things are 22 minutes a pop? In between gameplay? And not particularly good TV eps either?

Thats some pure-grade buttcrack they're smoking over there. I think the longest MGS4 one was like 27 minutes but that was at the end. Can't remember how long the Guns of the Patriots/Boats sequence was mid-game.
 

GeoramA

Member
It looks like a Remedy game with a lot of cool ass time manipulation effects. What's the problem? Yeah the story looks a but dull, but most AAA game stories always end up being cliché garbage.

The live-action stuff though, I definitely agree with Kotaku there.
 

NervousXtian

Thought Emoji Movie was good. Take that as you will.
"Rubbish" is a term I would use for Alan Wake, so there is a lot Remedeem.
sorry

I doubt people would even remember Alan Wake if it was a 3rd party title from a less known dev.

Damn, the AW hate makes me sad.. one of my top 10 last gen titles.. didn't care if it was 1st part, 3rd party, any party.. thought it was a new and fresh experience with a great sense of atmosphere, interesting method of storytelling, and the chapters were great chunks for a dad with kids to knock out in an evening.

I had a lot of fun with AW. The combat wore thing, but fuck I can say that about 90% of the games I've ever played.
 

Figments

Member
Magic, right?

Nah. More like theoretical levels of mathematics being "injected" into reality. Time magic is stupid.

Which sounds awesome. And was partially demonstrated in the movie interstellar. Of course scale was different but concept similar enough.

Aye. It can get weirder, for example:

Time balls that explode? So, like, grenades?

Sort of. Think of it this way:

Assume "time" is a somewhat linear progression of events. Time travel is more or less bending and twisting that line, allowing you to go back, freeze it, go forwards, etc.

Take that one step further. If time is linear, then one can assume that there is some relative level of "predestiny", which is more akin to mathematical prediction and statistics rather than actual fate.

Say you know that in ten seconds you're going to throw a grenade with the (standard, I'm assuming) five-second detonation "timer" (how long it takes for the chemical reaction to occur). Why not make the moment of detonation the very next second in time, rather than wait fifteen seconds?

It'll still consume /something/, but the event is more or less automatic. It's /going/ to happen, because the margin of error stating it /won't/ is so low as to be moot. You're more or less playing off the natural resistance that a linear sort of time would have to change.
 

Alfredo

Member
It sounds and looks like a Remedy game, and that's all I really want out of it.

If it somehow fails in that regard, then, yeah, that'll be a huge disappointment.
 
Having seen it, I’m now worried that Quantum Break is a bland-looking shooter interrupted with 20-minute episodes of bad television at the end of every chapter.

Well they just described Alan Wake almost word for word, so I don't see why they're surprised about this?
 
Kotaku seems to be on a roll with trolling the XBO and its games.

And why would they do that?

Time balls that explode? So, like, grenades?

Who cares??? As long as it looks good it could be a pile of shat that explodes. Besides, are we really talking about the "realism" aspect here? Shouldn't we first clarify how Nathan Drake was actually able to survive the first 5 minutes of the latest E3 trailer before we discuss time grenades? Sometimes, things are just supposed to make fun...
 

Frog-fu

Banned
Anyone not interested in the liveaction aspects if the game can skip those or just not buy the game. Seems really entitled to complain when a studio subverts traditional game design simply because you don't like it.
 

EvB

Member
So far for me, this is like the Xbox's uncharted. Amazing graphics, but the game looks like 10 other things I've played before.

Although, I say that whist giving MGS a free pass.
 

Juanfp

Member
If Microsoft really believed in the project it wouldn't be XBO exclusive. It would launch on PC the same day. The TV-show would be released leading up to the game and it would be available on Netflix and every other service. Nothing gives me confidence in this, hopefully I'm wrong. I'd love for this to turn out great.

This part I find weird, by that logic Microsoft also do not believe in Halo 5, Forza 6 because they are not in PC.
 
And why would they do that?



Who cares??? As long as it looks good it could be a pile of shat that explodes. Besides, are we really talking about the "realism" aspect here? Shouldn't we first clarify how Nathan Drake was actually able to survive the first 5 minutes of the latest E3 trailer before we discuss time grenades? Sometimes, things are just supposed to make fun...

I don't care at all about realism, I'm just mildly disappointed that a lot of the "time powers" in this game seem to be functionally the same as stuff we've all seen before.
 
i dont really know how to judge games anymore

from a value perspective I think the game is looking like the definition of a driveby rental with little replayability--but that doesn't mean it's not going to be a completely awesome roller coaster ride for its 7 or 8 hours
 
I actually find it kind of fascinating that instead of trying to blend movie/tv/games like so many other video games do, they just decided to put up the strict barrier between the two and keep them separate. Maybe it'll actually work to the strengths of each medium by keeping it that way.
 
So far for me, this is like the Xbox's uncharted. Amazing graphics, but the game looks like 10 other things I've played before.

Although, I say that whist giving MGS a free pass.

MGSV is looking far better then any open-world action game to date, simply by the amount of options. It deserves a pass.
 

idlewild_

Member
I was kind of disappointed in how much shooting there was in the stage demo, was hoping the game would strongly incentivize using the time manipulation powers to work around confrontation instead of aiding in it.
 

Klossen

Banned
"Looks"

"Seems"

"Apparently"

That's some quality journalism right there, Kotaku. Just reading the quoted parts made me think I was reading a GameFaqs post.
 
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