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Kotaku: Unfortunately, Quantum Break Looks a Bit Rubbish

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Chamber

love on your sleeve
I thought it looked pretty boring but I feel the same way about every cinematic tps these days. I think I'm finally exhausted of that style of gaming.
 

drotahorror

Member
All the shit that he mentions in this article as "rubbish" sound really interesting to me. The time mechanics really haven't been used to this extent in the past, Max Payne included.

Word. From what I've seen, QB looks sick. Maybe it is another Order 1886 with more cutscenes than gameplay (may be the case for the game in my avatar too, but that could be expected). I hope not but if so, I can deal with it.
 

faridmon

Member
I really love what I saw from gamescom, I gather this is an opinion, but everything is pointing out in a very positive direction, amazing visuals, great premise and much anticipated storyline.
 
Rubbish seems way harsh. It certainly, behind the effects, didn't look particularly innovative really, and there was a definite hint of Alan Wake about it (a solid but not classic game) but it certainly looked a lot better than rubbish.

If QB looks rubbish as a game what are we going to call the really rubbish looking games?
Some will call it something even more harsh, trash game.
 
Not sure I would agree with the game itself and gameplay being rubbish but I agree 100% about the TV angle. I am so uninterested in the whole TV crap they're doing that its putting me off playing the game entirely, I have no desire to watch half hour TV episodes after every chapter.
 
Re-posting from other thread ;D

Few days ago

Kotaku UK: Remedy's Quantum Break Footage Looks Excellent

Today

Kotaku: Unfortunately, Quantum Break Looks a Bit Rubbish

Same guy posted those.

So is it good or is it bad? :D

Even if both are from Kotaku, their employees may have differing opinions. I'm mostly crediting it to that, but it may also be that they got a deeper look at it, and it didn't impress.

Personally I expect it to be about as good as Alan Wake, even if I don't know that much about the game yet. Alan Wake, I thought, played well, but nothing crazy. It was the mood and the story that made it shine, even though the flashlight felt kind of original.

I wonder what the author thought of Alan Wake.
 
Better than your dumb shit "noooooo how dare he say the thing he saw doesn't look good! You can't say something looks good or bad just by looking at it!" You're acting like this is their final review or something when it's not even close to being presented as that.

Make sure you read my posts before posting, it helps considerably.
 

Majestad

Banned
I mean, they were talking about review scores. Why are you acting so antagonistic, as if others not loving Remedy games is such a crime?

This clickbait articles only bring out the cowards who are scared to go post into a regular thread about x game. They need some kind of validation to muster up the courage to actually post their "opinion". That's pretty crappy, isn't it?
 
This clickbait articles only bring out the cowards who are scared to go post into a regular thread about x game. They need some kind of validation to muster up the courage to actually post their "opinion". That's pretty crappy, isn't it?
Who here was scared and needed validation? Can you point out the users for us?
 
Obviously I haven't played the game, but that's kind of the sensation I got watching the footage: a dark-ish shooter with a particular hitch (if you prefer, gimmick). Not all that exciting. But eh, it could end up being spectacular. *shrug*

EDIT: Whoa all this arguing
 

Gator86

Member
Metacritic. Bwahaha.

I assumed you were referring to quantitatively comparable numbers when you mentioned a Remedy game being scored between 6-8. Clearly, you were referring to their games' scores in your heart where all Remedy games receive a score of 10. Obviously, I am incorrect here. My apologies.
 

B.O.O.M

Member
I can understand where he is coming from, but the title of the article is a bit too harsh given the content imho.

Personally I think it looks interesting. But I can see the gameplay mechanics getting a bit tiresome/boring after a while. As long as they keep introducing new elements to keep a fresh feeling then it's all good.
 
I dont have a problem with his opinion but he seems to say that it brings nothing new to the table. I think its fine if most games dont bring anything new to the table. I played Wolfenstein The Old Blood yesterday and i love the shooting mechanics in the game. It does nothing new at all. Its just fun as hell and satisfying. The overall tone of the world, look and feel make me incredibly involved and immersed. Quantum Break would need to hit those notes and from what i have seen it seems to do that. Id like more than just shooting and have them mix it up a bit with platforming or some small detective work like the witcher 3. I will wait for some more solid reviews or previews closer to April however.
 

benny_a

extra source of jiggaflops
I don't know. I'm not really super invested in this game, as I don't currently own an Xbox One (but could have access to one to play this when it releases), but as an outsider looking in, this game was Xbox One's major exclusive to me... and it still is. It looks like a shooter, yes, but with a great/intriguing story. The time "powers" are also an interesting little twist on the normal shooting combat of this genre...

I don't know. Everything I've seen looks good, and if I were to buy an Xbox One for one game, this still looks like this would be the game. Every game doesn't need to reinvent the wheel. But every game needs to be fun and entertaining, and that's what this looks like.
 

Majestad

Banned
You're the one who got all defensive about his 6-8 thing, don't try to laugh it off by trying to downplay metacritic just because you got schooled, it's pathetic.

How do you explain you responding with "GTFO" when someone posts negatively in the Quantum Break Gamescom thread?

Is the idea that you're on patrol there but this thread is outside your jurisdiction?

GTFO to anyone who tries to start a "discussion" by bringing completely unrelated games to the discussion. I'm not going to Bloodborne threads and say "this doesn't stand a chance against The Witcher 3!" and then leave.
 

benny_a

extra source of jiggaflops
GTFO to anyone who tries to start a "discussion" by bringing completely unrelated games to the discussion. I'm not going to Bloodborne threads and say "this doesn't stand a chance against The Witcher 3!" and then leave.
That poster didn't even have a chance to leave the thread yet, as you responded within 2 posts with get the fuck out.
 
So far, since it has been revealed to now, it has looked phenomenal to me. I cannot wait for the game to release. Remedy hasn't let me down yet and Quantum Break looks to be no exception.
 
From what I've seen of the gameplay, it looks too easy. There is absolutely no tension in difficulty. Yeah it might be for demonstration purposes, but at the moment the player looks ridiculously overpowered. A lot of the times, being ridiculously overpowered makes things boring.
 
Well the good thing (to me, I prefer short and sweet games) is that remedy games are normally fairly short, so even if the combat does get a bit old, I feel that I'd enjoy it and by the time it would begin to drag the game would be finished basically.

And, well remedy games are always pretty corny, I like that about them.
 
Looked damn great to me. Kotaku is more than entitled to their opinions but I trust Remedy a lot.

Alan Wake didn't review all that well either and its in my top 10 narratives in a game of all time
 

Averon

Member
Man this thread is becoming a graveyard.

I don't envy writers critiquing a platform exclusive title in this day and age. It seems doing so trigger an irrational defensive mechanism in far too many people.
 
Haven't been following this, but watched some gameplay...and it looks kind of generic

Stylish, detailed, and fun, but generic

What does slowing and stopping time add here that hasn't been done in Singularity, Timeshift, Dishonored, Max Payne, etc.?
 
I didn't see the appeal of this game (same with The Order) and the new footage def hasn't sold me either, but man this thread is now a graveyard lol
 

Teletraan1

Banned
"time ball that makes things explode." wouldn't it be more interesting if you throw a time ball that made things decay?

To me, it's an interesting experiment at best. At worst it is a remnant of Microsoft's TV utopia. Ultimately I think Alan Wake was a bit of a disappointment, especially in combat.

I think it would be really neat if you could throw a time ball that would rapidly age and decay whoever you threw it at like choosing poorly in the last semi decent Indiana Jones movie. Just having it explode is kind of lame.
 
I'm not going to criticise a guy for giving an opinion based on what he was given access to, it's his job. I do based on trailers of games, I don't think disregarding his opinion because he didn't play it is really a fair thing to do.

Microsoft and remedy seem pleased with it (as they would do I guess) and I loved alan wake so ultimately I feel confident that I will like it. I really like what I've seen/heard from quantum break so I'm still looking forward to it

I will say though that just because a game doesn't reinvent the wheel but instead uses the same wheel parts other have used (including themselves) and put them together that isn't necessarily a bad thing.
 

benny_a

extra source of jiggaflops
What does slowing and stopping time add here that hasn't been done in Singularity, Timeshift, Dishonored, Max Payne, etc.?
I don't know if that is true for all those games, but generally in the past time manipulation was something the player could trigger to get an advantage.

While this is still true here, with both presentations they have shown off enemies that are invulnerable to that effect and then it reverts back to regular speed by all participants in a fight.
 
I don't think it reviewed poorly, an 83 average is a great score, especially for the type of game it is.

Ah did it really? Yeah 83 meta is solid for some reason I thought it was sitting around 75. I just remembered some publications rating it kind of low around launch.

Still though, Remedy has earned my trust. There's always the chance this game does suck when it comes out but I'd be surprised. I love the way Remedy tells their stories in games. This is one of the few titles where I can honestly say I don't really care all that much how it "plays"
 

Roto13

Member
Forget about the actual text of the Kotaku article, if an author (Julian Benson in this case) sees a demo on a press conference and writes a short article called

Remedy's Quantum Break Footage Looks Excellent

and then after getting a live non-stage demo chooses to write an article

Unfortunately, Quantum Break Looks a Bit Pants

he clearly chooses to clickbait using the word "looks" in both cases. At that point I don't care about what's actually written in the article anymore, it's very likely not there to give an honest opinion and inform people about something the author has to say, but just to make money with whatever topic and aggressive headline gets the job done.

Edit: and yeah, personally I will give Remedy the benefit of the doubt until I get to see a lot more gameplay or even play it myself.
"This game looks kind of bad" is an aggressive clickbait headline because "looks" is a magic clickbait word. Got it. I learned a lot today.
 

Snorlocs

Member
Well that was rude. I like all of remedy's games but they aren't all 10/10 so good "gatdamn" masterpieces. This game probably won't be that either but that's okay. It'll still be a good game. Probably even a great game.
 
I don't know if that is true for all those games, but generally in the past time manipulation was something the player could trigger to get an advantage.

While this is still true here, with both presentations they have shown off enemies that are invulnerable to that effect and then it reverts back to regular speed by all participants in a fight.
Personally, I don't see how that adds or improves anything gameplay-wise. It just means you have a regular shootout with those enemies amidst a time-stopped environment. Which is awesome visually, but doesn't exactly change up the gameplay formula mechanically
 

benny_a

extra source of jiggaflops
Personally, I don't see how that adds or improves anything gameplay-wise. It just means you have a regular shootout with those enemies amidst a time-stopped environment. Which is awesome visually, but doesn't exactly change up the gameplay formula mechanically
It nullifies a core mechanic (slowing down of time.) While of course one could argue then it just reverts to a regular third person shooter that doesn't have slowing down of time it is a change.

I also don't think it's innovative but that's not the sole nor the most important variable of what makes a good game.

My current GOTY is a more polished version of a 2008 game.

Making a stylish third person shooter seems fine to me and I don't think they make any fanciful claims about the gameplay.
(For me personally the Gamescom footage was more exciting than the demo from last year and I would say the main thing that was improved was the stylishness. ;-))
 
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