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Kotaku: Unfortunately, Quantum Break Looks a Bit Rubbish

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SparkTR

Member
QB didn't look the least bit interesting to be at the Gamescom presentations, but third person cover shooters aren't capturing my attention these days in any case. Definitely the lesser of Microsoft's line-up in my opinion.
 

Gator86

Member
"This game looks kind of bad" is an aggressive clickbait headline because "looks" is a magic clickbait word. Got it. I learned a lot today.

This thread is making my head hurt from sadness while at the same time making me laugh way too hard. Apparently, games writers are no longer allowed to say how things look to them because that's clickbait. Some Gaffers are in rare form today.
 

DeathoftheEndless

Crashing this plane... with no survivors!
Personally, I don't see how that adds or improves anything gameplay-wise. It just means you have a regular shootout with those enemies amidst a time-stopped environment. Which is awesome visually, but doesn't exactly change up the gameplay formula mechanically

Yes it does. You should watch the Gamecom video where the player fights a time-jumper. He has to dodge the enemy's teleportation and other powers, while struggling to hit him because he moves too fast. He eventually sneaks up on him and pulls his equipment off.
 

Wynnebeck

Banned
What stood out to me about the time powers was how much it reminded me of Timeshift, which I feel used time powers in a fresh manner for the first time in a while since Max Payne. QB just looked uninspiring and boring despite being quite a looker. I hope we're not looking at another The Order/Ryse situation.
 
I think it would be really neat if you could throw a time ball that would rapidly age and decay whoever you threw it at like choosing poorly in the last semi decent Indiana Jones movie. Just having it explode is kind of lame.
I remember Silent Hill Homecoming had a really cool effect where you'd go between present day Silent Hill and this rotted disgusting one. All the wall paper would peel off and go manky. Was awesome.

It's their game at the end of the day, just strikes me as an attempt to make something that panders to hollywood. Like that film Source Code which had to have an explosion.
 
"This game looks kind of bad" is an aggressive clickbait headline because "looks" is a magic clickbait word. Got it. I learned a lot today.

well, no, you are right "looks" is not a clickbait alarm word, but it's actually a fall-back excuse to write your subjective one word opinion ("excellent" and "a bit pants/rubbish") directly into the title and later be able to say "I didn't say it's crap, I just said that at that point it 'looked' that way".

A headline

"Remedy's trademark 'hammy writing' feels off in Quantum Break" (edit: which is the major concern I got from the article along with "do we need another one of those games")

would definitively get you less clicks than "looks a bit rubbish". It's especially odd since the author then says "Graphically, the whole platforming section looked good" in the "looked pants"-article.
 
It nullifies a core mechanic (slowing down of time.) While of course one could argue then it just reverts to a regular third person shooter that doesn't have slowing down of time it is a change.

I also don't think it's innovative but that's not the sole nor the most important variable of what makes a good game.

My current GOTY is a polished version of a 2008 game and it's my favorite game of this year.
Oh, I'm merely talking gameplay and design wise, not quality wise

Edit: just read online, are we talking the enemies that can use your abilities too? See, didn't realize that. That adds a cool wrinkle to the dynamic, since the time slow adds a strategic flair as you need to depower those enemies to take them on effectively

Yes it does. You should watch the Gamecom video where the player fights a time-jumper. He has to dodge the enemy's teleportation and other powers, while struggling to hit him because he moves too fast. He eventually sneaks up on him and pulls his equipment off.
Yeah, just saw that.
 
I'm not overly sure if the mechanics of the game will wear thin over time. The thing I am most excited about is the potential to have a game with a solid story and good production.
 
Christ this thread is a graveyard.

Guess there's been too many new GAF members so Evilore paid Kotaku to write some controversial articles so we could have a good old fashioned culling.

That's easier to believe than someone changing their mind about a game, right?
 

cakely

Member
Do they ever explain how the protagonist is able to time jump without the fancy gear that the bad guys require?
 
People think Max Payne was rubbish? ✋✋✋ Please stop.

I do however see the similarities between the two and I'm cool with that tbh. I like Alan Wake too, I just didn't like the story but it was still dope. I'm still hype for QB tho. It just looks amazing... Ugh! I just wish it wasn't in episodes
 

Darksol

Member
it always looked a bit rubbish.

Yeah. To each their own, but I've always found it a little underwhelming. As for the gimmick of integrating a TV show -- I've always expected that to be meh, at best.

I'll still likely play this when it's out, but I'm not expecting much.

When has a Remedy game ever been rubbish? Max Payne..Alan Wake. Come on..

Once again, to each their own. Combat mechanics in Alan Wake got boring for me really fast, and I wasn't as hooked on the writing as most.
 

moered6

Banned
While an interesting idea, it seems out of place in Quantum Break. The programme seems to interrupt the game rather than thread into it.

going to have to call bullshit on this, if you listen to the audio leak of the behind closed doors demo, someone during the QA period asks Sam this specific question.

Sam replies with saying the game has 4 arcs, each arc(Large portion) is played before a junction moment appears, and even says before demoing the junction moment.

so how can this guy conclude without that, without seeing how the gameplay ramps down/transition from the junction moment
 
Not sure why Remedy think inserting 20 min of FMV after a chapter is a good idea. People were already bitching about MGS4 long cutscenes back then.
 

LogicStep

Member
I've never really come to a Remedy game for its gameplay. Their games have somewhat competent gameplay that is wrapped around excellent atmosphere and fun writing.

So nothing here sounds outlandish given their pedigree.

Yup. Pretty much my thoughts. What I saw looked fun and much better than their previous games gameplay wise.
 

rrc1594

Member
People think Max Payne was rubbish? ✋✋✋ Please stop.

I do however see the similarities between the two and I'm cool with that tbh. I like Alan Wake too, I just didn't like the story but it was still dope. I'm still hype for QB tho. It just looks amazing... Ugh! I just wish it wasn't in episodes

It's not isn't it did I miss something?
 
the problem with the order was that it was unremarkable and flabby, and a little bit too in love with its lore. it didn't really give the player much of anything new, it just sort of went through the motions that we saw in numerous shooters from last gen just with better graphics.

quantum break could suffer the same fate even with the time manipulation stuff. it's definitely looking like it could end up its own arse with the lore at least.

It's certainly going to beat the order in non-gameplay cut scenes.
 
Not sure why Remedy think inserting 20 min of FMV after a chapter is a good idea. People were already bitching about MGS4 long cutscenes back then.

Those Live Action Episodes are optional, you don't need to watch them after finishing an Act. They just add a bit extra to the story and can change depending on the choices you make during Junction Points.
 
Christ this thread is a graveyard.

Guess there's been too many new GAF members so Evilore paid Kotaku to write some controversial articles so we could have a good old fashioned culling.

That's easier to believe than someone changing their mind about a game, right?

Sounds like a diabolical plan. I guess his name is Evil for a reason.
 

btags

Member
I can understand the criticism, but one thing I don't get is the writer's opinion on the enemies. He says it is boring to watch the main character use his time powers flanking enemies and what not, but then proceeds to say that enemies that counter the main character's time powers are nothing new therefore not exciting. What kind of enemies does this person want to fight against then?
 
Not saying the game is bad or anything but devs, no matter how good their track record is, are not immune to making bad/mediocre games.

P.S. Good lord, all those bans!

Very true. Personally, I'm impressed so far. Rubbish is a bit harsh though. Looks solid overall.
 

Raide

Member
If they can blend the FMV stuff the overall storyline and help deepen the lore, I am all for it. Lets see if they can pull it off!
 
"Rubbish" is a term I would use for Alan Wake, so there is a lot Remedeem.
sorry

I doubt people would even remember Alan Wake if it was a 3rd party title from a less known dev.
 

chadskin

Member
It's 20 minutes spread out over the entire game...

"For the show, we have four episodes," Lake says of the show that will ship with Quantum Break on a disc or as a download.

"Four episodes, 22 minutes or so each. So in total, it's around movie length of show content that you get."

But what if you don't want to watch, for whatever reason? "Yes," Lake said when we asked if they were skippable, "but you are going to miss out."
http://www.polygon.com/2015/8/6/9107169/quantum-break-details-gamescom-xbox-one-remedy-sam-lake
 
It's 20 minutes spread out over the entire game...

No, it's about 22 minutes (give or take depending on the choice you make at each Junction Point) for each Episode. And there is an Episode at the end of each Act, but they are entirely optional. You aren't forced to watch them.
 

oti

Banned
"Rubbish" is a term I would use for Alan Wake, so there is a lot Remedeem.
sorry

I doubt people would even remember Alan Wake if it was a 3rd party title from a less known dev.

You should feel sorry for saying Alan Wake was rubbish but not for your glorious pun.
 

Hugstable

Banned
No, it's about 22 minutes (give or take depending on the choice you make at each Junction Point) for each Episode. And there is an Episode at the end of each Act, but they are entirely optional. You aren't forced to watch them.

ohhh I actually haven't been following the game super close so this is news to me, actually sounds kinda cool, though I'm someone who can stand silly Sci-Fi Shows. Good that's it's skippable for those who won't want to watch it, but if it's fun to watch and has a decent story, will be nice to see how it plays out along iwth the story of the game during in game sections.
 
You should feel sorry for saying Alan Wake was rubbish but not for your glorious pun.

Haha, thanks, didn't think it was all that glorious. (Both pun and AW at that)

The gameplay was super repetitive + writing, story and characters were also a failure for me. On top the game had a lot of technical issues in the console version.
 

chadskin

Member
So there is 4 acts throughout the game? Each one ends with an episode? You'd need to watch the last one to know the ending, unless it just retreads what you play?
Quantum Break's video game portion will tell the story of the heroes as you play it. Its show component will tell the story of its villains. Players will only get the full story with both parts.
http://www.polygon.com/2015/8/6/9107169/quantum-break-details-gamescom-xbox-one-remedy-sam-lake
 

10k

Banned
The break in Quantum Break is the breaking of immersion when you have to watch the tv show in between acts.

I'll see myself out.
 
For me, everything I saw at gamescom and heard from Sam has only increased my excitement for this game.

He said in the article that having "lively and satisfying" gunplay would save it. It's really hard to judge how solid the shooting mechanics are from just watching it but seeing as this is Remedy I would be comfortable betting they are solid and it's fun to play.
 

Game4life

Banned
No, it's about 22 minutes (give or take depending on the choice you make at each Junction Point) for each Episode. And there is an Episode at the end of each Act, but they are entirely optional. You aren't forced to watch them.

You will miss out on story though which means you will miss out on a lot if you skip them.
 

Steejee

Member
When has a Remedy game ever been rubbish? Max Payne..Alan Wake. Come on..

While I won't call either of those 'Rubbish', I did find both very underwhelming.

Max Payne 3 had (generally) great gameplay (boat sequence excluded) and horrid cutscenes and some annoying misc issues (having your guns change everytime you opened a door got tiresome). I liked it on whole but wasn't exactly amazed by it.

EDIT Ignore that entire previous paragraph as people have pointed out Remedy didn't make it, I guess I just associate them that much with Max Payne!


Alan Wake had the reverse issue - I enjoyed the story elements, but found the gameplay incredibly dull. I know some people swear by playing on Hard in that game, but that just made it more tedious for me. I did like American Nightmare a bit more on whole.

So for me, if Quantum Break just combines Max Payne 3 and Alan Wake, it could either be an amazing game (gameplay from MP3, story handling of Alan Wake), or terrible (reverse of above), and I haven't been able to get enough from trailers to get an idea which way it might go.
 

Bunta

Fujiwara Tofu Shop
It looked a bit mundane to me while watching the conference. Hopefully it turns out good, though.


Also, posting in this thread:
latest
 

Game4life

Banned
While I won't call either of those 'Rubbish', I did find both very underwhelming.

Max Payne 3 had (generally) great gameplay (boat sequence excluded) and horrid cutscenes and some annoying misc issues (having your guns change everytime you opened a door got tiresome). I liked it on whole but wasn't exactly amazed by it.

Alan Wake had the reverse issue - I enjoyed the story elements, but found the gameplay incredibly dull. I know some people swear by playing on Hard in that game, but that just made it more tedious for me. I did like American Nightmare a bit more on whole.

So for me, if Quantum Break just combines Max Payne 3 and Alan Wake, it could either be an amazing game (gameplay from MP3, story handling of Alan Wake), or terrible (reverse of above), and I haven't been able to get enough from trailers to get an idea which way it might go.

Max Payne 3 was not a Remedy Game. If it was it would have been better.
 

benny_a

extra source of jiggaflops
So for me, if Quantum Break just combines Max Payne 3 and Alan Wake, it could either be an amazing game (gameplay from MP3, story handling of Alan Wake), or terrible (reverse of above), and I haven't been able to get enough from trailers to get an idea which way it might go.
Just FYI: Max Payne 1 + 2 are from Remedy. Max Payne 3 was by mostly Rockstar Vancouver.
 

Dynasty

Member
1st time seeing so many bans.

From what I have seen, I have only 2 potential gripes with QB.
1st the game looks pretty easy, it is going to be interesting seeing how Remedy balances out the time powers.
2nd I don't like that my game time is going to be interrupted by 20 minutes of cutscenes essentially. If the acting is good, characters are interesting and the storyline is good then I won't mind as much. Judging by the actors who are confirmed to be in the show, I think Remedy and MS are putting a lot of effort into the show.

Also originality is overrated. If a game executes the gameplay mechanic perfectly, it don't matter if the game isn't 'original'.
 
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