"This game looks kind of bad" is an aggressive clickbait headline because "looks" is a magic clickbait word. Got it. I learned a lot today.
Personally, I don't see how that adds or improves anything gameplay-wise. It just means you have a regular shootout with those enemies amidst a time-stopped environment. Which is awesome visually, but doesn't exactly change up the gameplay formula mechanically
I remember Silent Hill Homecoming had a really cool effect where you'd go between present day Silent Hill and this rotted disgusting one. All the wall paper would peel off and go manky. Was awesome.I think it would be really neat if you could throw a time ball that would rapidly age and decay whoever you threw it at like choosing poorly in the last semi decent Indiana Jones movie. Just having it explode is kind of lame.
"This game looks kind of bad" is an aggressive clickbait headline because "looks" is a magic clickbait word. Got it. I learned a lot today.
Oh, I'm merely talking gameplay and design wise, not quality wiseIt nullifies a core mechanic (slowing down of time.) While of course one could argue then it just reverts to a regular third person shooter that doesn't have slowing down of time it is a change.
I also don't think it's innovative but that's not the sole nor the most important variable of what makes a good game.
My current GOTY is a polished version of a 2008 game and it's my favorite game of this year.
Yeah, just saw that.Yes it does. You should watch the Gamecom video where the player fights a time-jumper. He has to dodge the enemy's teleportation and other powers, while struggling to hit him because he moves too fast. He eventually sneaks up on him and pulls his equipment off.
Do they ever explain how the protagonist is able to time jump without the fancy gear that the bad guys require?
Not saying the game is bad or anything but devs, no matter how good their track record is, are not immune to making bad/mediocre games.When has a Remedy game ever been rubbish? Max Payne..Alan Wake. Come on..
new editor has to get his clickbaits
it always looked a bit rubbish.
When has a Remedy game ever been rubbish? Max Payne..Alan Wake. Come on..
While an interesting idea, it seems out of place in Quantum Break. The programme seems to interrupt the game rather than thread into it.
I've never really come to a Remedy game for its gameplay. Their games have somewhat competent gameplay that is wrapped around excellent atmosphere and fun writing.
So nothing here sounds outlandish given their pedigree.
People think Max Payne was rubbish? ✋✋✋ Please stop.
I do however see the similarities between the two and I'm cool with that tbh. I like Alan Wake too, I just didn't like the story but it was still dope. I'm still hype for QB tho. It just looks amazing... Ugh! I just wish it wasn't in episodes
the problem with the order was that it was unremarkable and flabby, and a little bit too in love with its lore. it didn't really give the player much of anything new, it just sort of went through the motions that we saw in numerous shooters from last gen just with better graphics.
quantum break could suffer the same fate even with the time manipulation stuff. it's definitely looking like it could end up its own arse with the lore at least.
Not sure why Remedy think inserting 20 min of FMV after a chapter is a good idea. People were already bitching about MGS4 long cutscenes back then.
Not sure why Remedy think inserting 20 min of FMV after a chapter is a good idea. People were already bitching about MGS4 long cutscenes back then.
It's not isn't it did I miss something?
Christ this thread is a graveyard.
Guess there's been too many new GAF members so Evilore paid Kotaku to write some controversial articles so we could have a good old fashioned culling.
That's easier to believe than someone changing their mind about a game, right?
Not saying the game is bad or anything but devs, no matter how good their track record is, are not immune to making bad/mediocre games.
P.S. Good lord, all those bans!
Not sure why Remedy think inserting 20 min of FMV after a chapter is a good idea. People were already bitching about MGS4 long cutscenes back then.
It's 20 minutes spread out over the entire game...
It's 20 minutes spread out over the entire game...
http://www.polygon.com/2015/8/6/9107169/quantum-break-details-gamescom-xbox-one-remedy-sam-lake"For the show, we have four episodes," Lake says of the show that will ship with Quantum Break on a disc or as a download.
"Four episodes, 22 minutes or so each. So in total, it's around movie length of show content that you get."
But what if you don't want to watch, for whatever reason? "Yes," Lake said when we asked if they were skippable, "but you are going to miss out."
It's 20 minutes spread out over the entire game...
I doubt people would even remember Alan Wake if it was a 3rd party title from a less known dev.
"Rubbish" is a term I would use for Alan Wake, so there is a lot Remedeem.sorry
I doubt people would even remember Alan Wake if it was a 3rd party title from a less known dev.
No, it's about 22 minutes (give or take depending on the choice you make at each Junction Point) for each Episode. And there is an Episode at the end of each Act, but they are entirely optional. You aren't forced to watch them.
You should feel sorry for saying Alan Wake was rubbish but not for your glorious pun.
So there is 4 acts throughout the game? Each one ends with an episode? You'd need to watch the last one to know the ending, unless it just retreads what you play?
http://www.polygon.com/2015/8/6/9107169/quantum-break-details-gamescom-xbox-one-remedy-sam-lakeQuantum Break's video game portion will tell the story of the heroes as you play it. Its show component will tell the story of its villains. Players will only get the full story with both parts.
No, it's about 22 minutes (give or take depending on the choice you make at each Junction Point) for each Episode. And there is an Episode at the end of each Act, but they are entirely optional. You aren't forced to watch them.
When has a Remedy game ever been rubbish? Max Payne..Alan Wake. Come on..
While I won't call either of those 'Rubbish', I did find both very underwhelming.
Max Payne 3 had (generally) great gameplay (boat sequence excluded) and horrid cutscenes and some annoying misc issues (having your guns change everytime you opened a door got tiresome). I liked it on whole but wasn't exactly amazed by it.
Alan Wake had the reverse issue - I enjoyed the story elements, but found the gameplay incredibly dull. I know some people swear by playing on Hard in that game, but that just made it more tedious for me. I did like American Nightmare a bit more on whole.
So for me, if Quantum Break just combines Max Payne 3 and Alan Wake, it could either be an amazing game (gameplay from MP3, story handling of Alan Wake), or terrible (reverse of above), and I haven't been able to get enough from trailers to get an idea which way it might go.
Just FYI: Max Payne 1 + 2 are from Remedy. Max Payne 3 was by mostly Rockstar Vancouver.So for me, if Quantum Break just combines Max Payne 3 and Alan Wake, it could either be an amazing game (gameplay from MP3, story handling of Alan Wake), or terrible (reverse of above), and I haven't been able to get enough from trailers to get an idea which way it might go.