Back in November I was lucky enough to get my hands on PS5. The first game I fired up was Demon's Souls remake. Month later in December went onto complete the game twice and platinum it. Demon's Souls remake was my first ever souls type game to experience. Shortly after that I wanted to get more out of Souls and
@EviLore suggested Dark Souls Remastered. I've now completed the game (missed the Black Dragon Boss Fight somehow in the sanctuary DLC locations) after 49 very fascinating hours in this big labyrinth of a place called Anor Londo. Traversing through this place, one bonfire after another unlocking short cuts was so damn satisfying. Played the game entirely as temple knight with a Halberd+5 and Gravelord Sword. Majority of the bosses were memorable, some of them felt like a repetition (Asylum boss who gets re-used with AOE with bombs as Demon Firesage and back as a third boss when we return back to Undead Asylum). The game's lore and story around certain characters has been insightful to listen and read about on youtube. It's crazy how they managed to deliver this game during PS3 gen, a vast interconnected world with no loading (excluding bonfire warps). I wouldn't be surprised to see text books on level design having Dark Souls as a real world example. The frame rate was rock solid at 60fps and it ran very smooth. But the audio didn't sound right, was a little too noisy coming from Demon's Souls Remake. A friend of mine told me the bell sound that we hear whenever we are near to the Church bell gargoyle area is basically another player in the same world ringing it (mind blown). I honestly can't get enough of souls games now. I can now see why these games are so highly regarded and has a strong fan following. I didn't have the maturity among other things to appreciate these kind of games in past playstation generations. But thanks to PS5, I've now been able to experience and understand these games. Coming off of Demon's Souls remake and it's audio, visual and gameplay(haptics) glory, Dark Souls remastered felt like a huge step down and was bit jarring at first. The audio especially when you enter a new location or hit the bonfire, the sound effect played was actually hurting my ears a bit. The sound didn't have the level of finesse that I'd experienced in other games. But this didn't stop me from enjoying the whole experience of navigating through the bleak worlds and fighting bosses.
Summarize:
+ve
-Brilliant level design
-Bonfire Warps
-Memorable boss fights and NPC encounters
-I didn't know Patches from Demon's Souls makes his return in Dark Souls. I fell for his trick here once again

-While Demon's Souls remake is a staggering achievement in itself, the level design of that game feels more simplistic(lack of a better word) when compared to the vast interconnected world of Dark Souls Remastered.
-ve
-there were multiple occasions during which I felt like I was stuck not knowing where to proceed. There are so many locations to memorize and not knowing which key opens which place was bit challenging at first.
-not knowing the curse can be removed after being cursed by the weird Frog type creatures in the undead parish section. I traversed through all of blight town with just half the health bar. Only after finishing Quelaag and getting back to Firelink shrine did I learn that there's a man in churchbell gargoyle area who can rid of my curse and restore my health. So yeah there are some things the game doesn't quite explain to you and I guess that's inherent to every souls game.
-Bed of Chaos fight was quite frustrating.
I will gladly double dip if BluePoint did a remake of Dark Souls akin to Demon's Souls Remake (visuals done from the ground up including animations, audio, haptics and lightning fast loading)
Also FYI, I adore Demon's Souls remake to absolute bits. Love everything about it. Dark Souls Remastered is equally incredible if not better. I am sure most of you would rate Dark Souls better than Demon's Souls remake on certain aspects like the a big interconnected world vs hub type design to navigate to individual worlds. This could be subjective.