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Monster Hunter Wilds Launches on Steam with Over 1.38 Million Concurrent Players and 'Mixed' Reviews (48% Positive)

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Or is it just one of Phil's balls in my throat?
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rofif

Can’t Git Gud
Insane steam ccu. Almost 1 million.

I feel like the only person not understanding this or being hyped. It’s really a dry season so I might want to pick this up after all.
I even rerun the benchmark with new cpu and it helps a ton. I get average 55fps ULTRA with performance dlss and 1 notch down on textures and shadows. No rt. But does not stutter like it did with old cpu. I think ps5 pro would still be the way
 
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DenchDeckard

Moderated wildly
So... 60% of people writing a review seem unable to even get into the game without crashing.
That's impressive, even for Capcom's famously shitty PC ports.

People buying Capcom games on PC on release must have developed some kind of gambling and/or pain addiction.

Have all their games suffered on pc? Crazy to think their largest platform is the one with the most issues.
 

TheSHEEEP

Gold Member
Have all their games suffered on pc? Crazy to think their largest platform is the one with the most issues.
I don't follow ALL their games, but I do know that Dragon's Dogma 1 did, DD2 did (and is still optimized VERY badly), Street Fighter had it rough at launch, RE Remaster had severe struggles, Dead Rising 2, the previous Monster Hunter...

Lot of the reviews = my system is shit this game sucks.
Even if your system is shit, it shouldn't just outright crash the game. That's the most common negative review reason and entirely on Capcom.
 
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DenchDeckard

Moderated wildly
I'll probs do a hunt on my lunch today to test it out on my laptop then a quick session before ffvii rebirth tonight
 
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So... 60% of people writing a review seem unable to even get into the game without crashing.
That's impressive, even for Capcom's famously shitty PC ports.

People buying Capcom games on PC on release must have developed some kind of gambling and/or pain addiction.
If these people didn't bother to even download and run the benchmark they released beforehand, I am having difficulty sympathizing with them finding out only on the paid game that their system crashes trying to run it
 

Mibu no ookami

Demoted Member® Pro™
Context matters a lot. A million players right out of the gate and you have 1,000 negative reviews...

1,000 out of a million players. That isn't to suggest that the rest of the 998,999 currently playing all have a positive reaction to the game, but rather that this simply doesn't matter at the end of the day and the focus we give these reviews when it comes to games of this magnitude is probably outsized.

That's it's already sold more than a million copies on PC in a couple of hours is truly impressive.

With that being said, I do think people need to stop glazing asian game development studios who are still unsound technically. It seems that games are graded on a massive curve based on studio location.

That also being said, maybe this is yet another message to the greater industry that graphics and performance aren't the most important thing. It certainly wasn't for Elden Ring or Hogwarts Legacy, two of the biggest games of the generation.
 

TheSHEEEP

Gold Member
If these people didn't bother to even download and run the benchmark they released beforehand, I am having difficulty sympathizing with them finding out only on the paid game that their system crashes trying to run it
You are having difficulty sympathizing with people who expect the game they bought to not outright crash on them? We're not talking about mere performance issues here.
Are you unwell? Do you require assistance?
 
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Idleyes

Gold Member
Even if your system is shit, it shouldn't just outright crash the game. That's the most common negative review reason and entirely on Capcom.

I don't know, man. Looking at the Steam hardware charts and player numbers, I get the feeling a significant chunk of those complaining that the game won't launch are actually below the required specs.

Edit: Think of it this way: if you have a decent rig, you're likely to post more than just 'Game won’t launch, FU Capcom.' I highly doubt anyone using a PC they actually paid good money for, rather than the one their parents bought them six years ago, would not list their specs.
 
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nemiroff

Gold Member
That also being said, maybe this is yet another message to the greater industry that graphics and performance aren't the most important thing. It certainly wasn't for Elden Ring or Hogwarts Legacy, two of the biggest games of the generation.
Depends on which side you're are..it's nuanced. It might not always hurt sales for the companies, but it for sure hurts the experience for the users. Elden Ring was a frustrating experience for many of us. It's otherwise such a great game with amazing art direction, but where some of its technical flaws often tried its best to take the player out of the experience.
 

Gonzito

Gold Member
Well I am working all day so I wont be able to play until tonight but it sounds like Capcom is again back because those are insane numbers. Let's hope they continue to improve and give support to the game because they failed us with Dragons Dogma 2
 
I don't know, man. Looking at the Steam hardware charts and player numbers, I get the feeling a significant chunk of those complaining that the game won't launch are actually below the required specs.

Edit: Think of it this way: if you have a decent rig, you're likely to post more than just 'Game won’t launch, FU Capcom.' I highly doubt anyone using a PC they actually paid good money for, rather than the one their parents bought them six years ago, would bother listing their specs.
The game had two beta tests, if their PC were underspecs, they would have known by now. You think they would just spend 70 bucks to review bomb this game? This is nonsense.

And the minimum specs listed is
  • Processor: Intel® Core™ i5-10400 or Intel® Core™ i3-12100 or AMD Ryzen™ 5 3600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 1660(VRAM 6GB) or AMD Radeon™ RX 5500 XT(VRAM 8GB)
Come on now.
 

TheSHEEEP

Gold Member
I don't know, man. Looking at the Steam hardware charts and player numbers, I get the feeling a significant chunk of those complaining that the game won't launch are actually below the required specs.

Edit: Think of it this way: if you have a decent rig, you're likely to post more than just 'Game won’t launch, FU Capcom.' I highly doubt anyone using a PC they actually paid good money for, rather than the one their parents bought them six years ago, would not list their specs.
The specs don't matter for this. Again, we're not talking about just performance issues.
A game shouldn't crash for such a large number of people, period.
Even if it required some super high RAM/VRAM and the user doesn't have that, the game should tell the player instead of just borking out on them. (Actually, Steam should probably remind the player of this before buying if below min specs, but whatever...)

Also, even if we were talking about "only" performance issues, your assumption has no basis. Like, really - how do you go from average hardware specs to one game's customer base?
As dumb as people tend to be, I don't think they are that clueless en masse.
That's a few bridges too far.

Most games with reported performance issues do have serious performance issues for everyone - only some might have rigs good enough that it doesn't matter much if the game performs twice as bad as it should.
There is no reason to assume this game is any different, especially not because it's Capcom and Capcom is famous for bad PC ports.
 
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Mayar

Member
I don't know, man. Looking at the Steam hardware charts and player numbers, I get the feeling a significant chunk of those complaining that the game won't launch are actually below the required specs.

Edit: Think of it this way: if you have a decent rig, you're likely to post more than just 'Game won’t launch, FU Capcom.' I highly doubt anyone using a PC they actually paid good money for, rather than the one their parents bought them six years ago, would not list their specs.
No, it's just really poorly optimized regardless of the platform. And the picture it produces is also not particularly pleasing, to put it mildly, and does not really correspond to how the game works. Although exactly at the moment when they said that they would use the RE Engine for an open-world game, it was immediately clear that this is how it would all end.
 
I swear I read all these GAF threads talking about Steam KPI, only to forget the numbers a couple hours later and then wondering if number X or Y is good or bad again.
 

TheSHEEEP

Gold Member
Dragons Dogma 1 had a great pc port
It most decidedly did not.
We aren't just talking about performance issues here (which the game didn't have much of, but it was a 2012 game released in 2016...), but bad controls for the system's default input, bad console-centric UI, etc.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
So... 60% of people writing a review seem unable to even get into the game without crashing.
That's impressive, even for Capcom's famously shitty PC ports.

People buying Capcom games on PC on release must have developed some kind of gambling and/or pain addiction.
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RE Engine has generally been great on PC......bad PC ports have been outliers no the norm not by a long shot..........what you on about?
 
recommend reading up on RE4, RE5, Village, ... all of those launched with severe PC port issues and that's just from the top of my mind.
Unless I've been altered memory, they haven't released RE5 right, lol. Agree with other titles tho.

RE was really killing it 2017 - 2020, but had many hiccups afterwards, especially with their open world games.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
I recommend reading up on RE4, RE5, Village, ... all of those launched with severe PC port issues and that's just from the top of my mind.
Mostly patched out, eventually, but on release? Much oof.

Ill bite because ive pretty much played all the RE Engine games at or around launch.

  • RE7 - Good PC port we didnt know what interlace did but the port was solid
  • RE2 - Good PC port we had a better understanding of what the engine was on PC.
  • DmC 5 - Good PC port ran on pretty much everything at 60fps
  • RE3 - Good port ran well and scaled quite nicely
  • RE Village - DRM was causing issues at launch. Otherwise solid port.
  • Arcade Stadium - Can run on a potatoe no issues
  • Arcade Stadium 2 - same as above
  • Monster Hunter Rise - Not the best launch ill give you that.
  • Exoprimal - Good port, the FPS drops were actually being caused servers side and affected every platform.
  • RE4 - Weird perf issues related to VRAM and CPU issues, but otherwise a solid port.
  • Street Fighter 6 - Solid port runs on pretty much anything smoothly.
  • Dragons Dogma 2 - Probably their worst port in like 10 years.
  • Kuni itsu - Good port runs on pretty much anything.
  • Dead Rising - Other than the inexplicable stuttering this game could run on a 2500K at beyond 60 (Yes I still have a 2500K in my media center).
As you can see bad ports are the outliers, im not counting the RT patches that broke the Remakes after the fact, cuz i reverted once the RE2 issues were exposed.



I should mention that quite a few of these titles I tested on a GTX 1070, RTX 3080 and/or a RTX 4080.
If I cant get a good price on a GPU it usually ends up just staying with me forever.

oJGFo83.jpg





P.S If you play alot of Capcom games make sure you have RE Framework installed itll fix quite a few issues especially with Monster Hunter Rise and Resident Evil Village and its just generally a good tool to have installed.
The Dev isnt charging for it so might as well.







EDIT: Re Framework also fixes the input damping and general slugginess that the Remakes had on PC.
 
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Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Tough day for Japanese indie devs. :messenger_grinning_sweat:

On February 28, indie developer STP Works made a humorous post on X saying that they haven’t sold a single game on Steam since Capcom’s highly anticipated Monster Hunter Wilds came out.

STP Works is a two-person indie developer that makes low-cost multiplayer games. Their releases include the Old Coin Pusher Friends series of co-op games with a Japanese theme.



From the X post, it seems they were selling games right up until 8 hours before Monster Hunter Wild’s release, when sales suddenly flatlined. It is unclear whether this was directly caused by Monster Hunter Wilds or is merely a coincidence. Although their post is quite humorous, it wouldn’t be a complete surprise if other games saw fewer sales and lower levels of user activity for the next week or so because tens of thousands of people were busy hunting in Capcom’s latest game.

 

yogaflame

Member
Wow nice numbers not including ps5 numbers yet. Of course those reviews with low scores are rant about technical issues or game being too easy for some, but this are negligible reviews. Good thing there is no woke agenda especially force and push for gender ideology crap in this game mentioned in many reviews. Cant wait to play this game on my ps5
 
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Spiral1407

Member
I don't know, man. Looking at the Steam hardware charts and player numbers, I get the feeling a significant chunk of those complaining that the game won't launch are actually below the required specs.

Edit: Think of it this way: if you have a decent rig, you're likely to post more than just 'Game won’t launch, FU Capcom.' I highly doubt anyone using a PC they actually paid good money for, rather than the one their parents bought them six years ago, would not list their specs.
My guy, the minimum requirements are literally below the series s. People at that level already knows their place and don't expect modern AAA games to run all that well.
 
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