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Next-Gen PS5 & XSX |OT| Console tEch threaD

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chigstoke

Member
Will run at least 30fps.

Wonder if they'll have an unlocked option or high frame rate option you can choose? I think quite a few would be willing to drop some settings if it means that buttery smooth 60fps.

Also looking forward to seeing Dirt 5's 120FPS mode in action as well. Will probably be picking it up on PC as I have a wheel already for PC, but be nice for console gamers with high refresh monitors to get it running at such a frame rate.
 

HeisenbergFX4

Gold Member

rntongo

Banned
I'm just relaying what I've seen explained in the video's I've watched and then based my own position on the feedback dev's seem to be giving about how effective it is....

Of course I have my own biases too. I'd like to think the extra costs PlayStation incurred will actually result in a very tangible difference..... It would be very surprising if it didn't.

The PS5 SSD is definitely twice as fast. So that’s one benefit. But from Bloomberg it seems both companies spent quite a lot on the SSD(>$100), just that Sony got a better overall deal. It makes me wonder why MSFT didn’t hit at least 3.2GB/s considering how much they’re paying.
 

Fake

Member
Why? He lied in here for months. If he had stuck around and taken his lumps I would've been fine with it, but he peaced out instead. The dude played us all for fools, at least those of us who actually believed his nonsense. Good riddance.

He said PS5 was 13TF GCN while Github said PS5 was 9TF RDNA 1.0 without Raytracing.
Guess who got it right? Yes, somehow Github.
 

rntongo

Banned

Bryank75

Banned
But where did this guy:



... get that from?

I think that's what @TBiddy is asking. Is it from some released info or just what some guy on YouTube is saying?



Part is after 8 minutes...

He says that MS has been very ambiguous about the SSD speed and he has to do some estimation, he does take Velocity architecture into account etc, (He spends a bit explaining how Velocity works in a basic way)
 

Games Dean

Member
I don't know why but for some reason i just feel like the 14th of July is going to be some big reveal from Sony.

I think it might be my Nostradamus genes calling out to me.

FINGERS crossed

Ehh I think that's a little too close to the GoT release date. Can't see them having a PS5 blowout 3 days before a first party AAA releases.
 

rntongo

Banned
It’s not theoretical. Take an ounce of effort and you can verify it yourself.

The figures you’re talking about are market estimates of the value. So they fluctuate up and down based off a lot of factors, imaginary and real. It’s not wrong when someone says they’re theoretical.
 
I'll see if I can find the video in question, but I gotta say - it sounds very unlikely that Microsoft would be able to design an otherwise extremely powerful console, only to completely ignore the SSD they've selected.
Yeah, that's kinda what I'm saying.... the xbox team may have said 'we can spend loads of time on the SSD and make it a bit faster or use that time and money on other areas'.....

They just didn't put that amount of importance on it. Having 'an SSD' is all most people will hear, they won't get into speeds.
I don't think that it's true, the first MS Scarlett tease at E3 they mentioned no loading time etc ... i don't think the SSD is ignored.
 

geordiemp

Member
The PS5 SSD is definitely twice as fast. So that’s one benefit. But from Bloomberg it seems both companies spent quite a lot on the SSD(>$100), just that Sony got a better overall deal. It makes me wonder why MSFT didn’t hit at least 3.2GB/s considering how much they’re paying.

I debate about the numbers, is it not a 4 vs 12 channel ?

A youtuber thinks Sony under spec the numbers so a third party SSD looked like it could do the extra SSD expansion job...the moreslaw is dead podcast where he got inputs from a SSD designer, 12 channel and 22 GBS max, 5.5 is lowballing,....mmm ...

The 22 GBs is also a bit suspicious, as was the loading demo much quicker than MS so far...

My GUESS is speed is more like 3 x difference....
 
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Here is his channel.. https://www.youtube.com/channel/UCDMF4SaMIIfltWQcLTrYMrw

Without me having privileged info, I can only guess why they didn't.... I suppose it all comes down to cost / benefit. They probably wanted the tflop crown more than the SSD one and estimated that it would benefit them more (which so far is correct).

The man-power, cost and trade-offs (opportunity cost) of spending extra time on something that they didn't think would benefit them optimally, just might have not seemed to be worth it.
With their Xbox One and PC ecosystem, it doesn't make sense to have a fast and exotic SSD when most PC (and XB1 they intend to support with their exclusives in the beginning) don't even have SSD
 

Bryank75

Banned
With their Xbox One and PC ecosystem, it doesn't make sense to have a fast and exotic SSD when most PC (and XB1 they intend to support with their exclusives in the beginning) don't even have SSD
That's very true, it's more beneficial and synergistic to keep them at similar levels of architecture and game design... didn't consider that.
 

rntongo

Banned


Part is after 8 minutes...

He says that MS has been very ambiguous about the SSD speed and he has to do some estimation, he does take Velocity architecture into account etc, (He spends a bit explaining how Velocity works in a basic way)


I watched this video and it’s a good example of why you have to be careful what you see on the internet.

He made a video that clearly explains why the PS5 SSD has a high throughput and without going into the details of the Velocity Architecture(there’s a lot not yet publically available) he assumed it wouldn’t be able to achieve it’s 4.8GB/s target.

I knew he didn’t know much about the XVA when he didn’t mention BCPack and WDP decompression hw accelerators, which is information that has to be dug up and is not easily available.
 
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zufuel

Member

BogusApprehensiveFlyingsquirrel-size_restricted.gif
 

ZeroFool

Member
The PS5 SSD is definitely twice as fast. So that’s one benefit. But from Bloomberg it seems both companies spent quite a lot on the SSD(>$100), just that Sony got a better overall deal. It makes me wonder why MSFT didn’t hit at least 3.2GB/s considering how much they’re paying.
Because they used Seagate? 🙄

I like Samsung or WD, so I am showing my bias here!
 
With their Xbox One and PC ecosystem, it doesn't make sense to have a fast and exotic SSD when most PC (and XB1 they intend to support with their exclusives in the beginning) don't even have SSD
Exactly but some here thinks Xbox choose a more normal approach to its hardware because in some way its Xbox should better in all aspects even when the numbers, opinion from devs and even
the most basic use of logic tell you another thing.

The SSD of the XSX will work almost as good than the best SSD in pc in the end of this year so in some cases the game can be without loading screen if the data to load is significantly
less than 4.8 GB/s which can happens but is much easier than PS5 can have games without loading screens because now the cap is almost the double in compress data (8-9).

Any game is exactly equals to another so depends for each game if some console can have loading screen or not but obvious one here has a clear advantage.
 
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IntentionalPun

Ask me about my wife's perfect butthole
This is going to be the second generation in a row gamers for some reason think devs will prioritize framerate always... and instead we'll see a mix like always (and everyone bitching how ugly the 60FPS games are lol)

It doesn't need to be that way. I'm hoping for a 60fps option for every game, likely with some implementation of resolution scaling (I will check out the world in the native mode and then play at 60fps, LOL).

giphy.gif
 

Neo Blaster

Member
Why? He lied in here for months. If he had stuck around and taken his lumps I would've been fine with it, but he peaced out instead. The dude played us all for fools, at least those of us who actually believed his nonsense. Good riddance.
My point exactly, had OsirisBlack OsirisBlack stayed around explaining his points and contributing to the discussion instead of vanishing, we could give another try to his opinion.
 

IntentionalPun

Ask me about my wife's perfect butthole
It doesn't need to be that way. I'm hoping for a 60fps option for every game, likely with some implementation of resolution scaling (I will check out the world in the native mode and then play at 60fps, LOL).

giphy.gif

We'll see; obviously with XOX and PS4 Pro we've seen some willingness to take on different modes, and some of that should persist since 1080p dispalys are still clearly relevant.. but I don't know about "4k 30 vs. 4k 60" being common or support for 60FPS in general, particularly for things like big open world games like what Ubisoft churns out.
 

Andodalf

Banned
Yeah, that's kinda what I'm saying.... the xbox team may have said 'we can spend loads of time on the SSD and make it a bit faster or use that time and money on other areas'.....

They just didn't put that amount of importance on it. Having 'an SSD' is all most people will hear, they won't get into speeds.

Xbox does not have “an SSD”. It has a PCIE 4.0 SSD, it’s speeds aren’t far off the top of the line. PS5 has a next level SSD, but XSX has a very good SSD. “An SSD” would be a Sata SSD.
 

Bryank75

Banned
Xbox does not have “an SSD”. It has a PCIE 4.0 SSD, it’s speeds aren’t far off the top of the line. PS5 has a next level SSD, but XSX has a very good SSD. “An SSD” would be a Sata SSD.
Oh yeah, I'm sure it's very good... I just mean that many people won't look into it.
 

rntongo

Banned
I debate about the numbers, is it not a 4 vs 12 channel ?

A youtuber thinks Sony under spec the numbers so a third party SSD looked like it could do the extra SSD expansion job...the moreslaw is dead podcast where he got inputs from a SSD designer, 12 channel and 22 GBS max, 5.5 is lowballing,....mmm ...

The 22 GBs is also a bit suspicious, as was the loading demo much quicker than MS so far...

My GUESS is speed is more like 3 x difference....

The PS5 SSD read and write speeds are ~5.5GB/s so I don't understand how you arrive at 3x improvement over the XSX SSD. Another advantage for the PS5 SSD are the 6 priority levels in the controller and from what I've heard in podcasts and read, it seems to enable devs to prioritize what information comes out first(Texture data having a higher priority than audio?). We know normally SSDs have two but how many does the XSX have? But this 3x increase in priority levels doesn't equate to a 3x throughput!!

I've listened a lot to Moor's law is dead and it's a great podcast although sometimes he goes a bit overboard in his estimates(So you have to be aware of that) but he's usually spot on. He got his 3 channel information from Coreteks who is also credible and had it at 3 channels(XSX) to 12 on the PS5. I commented in one of his videos and he referred me to Coreteks channel about the PS5 SSD. But the E19 controller in the XSX is should have 4 not 3 channels. So most of these guys are getting vague information about the XSX. The same would be true for the PS5 if they hadn't publicly revealed information on the SSD controller. But in terms of that, the PS5 SSD is far superior.

Another thing is, it's not in Sony or MSFT's interests to explain all the customizations to their SSD controller for obvious reasons. We're really lucky we got that info from Cerny at this point in time.

But there's another surprising thing; The cost of the SSD in the tentative BOM is high for both despite the PS5 SSD being far superior. It's like MSFT paid a lot of money and did't get a good deal. We know the E19 controller can go up to 3.7GB/s and it's surprising they stuck to 2.4GB/s. Could it be because they wanted to ensure PCs would be able to catch up?? Of course these numbers should be taken with a pinch of salt and we should expect a lower actual cost for the XSX SSD but the gap won't be as high as the throughput difference between the two SSDs.


XkXGuVh.jpg

Actual BOM Cost for XSX SSD should be a bit lower than $150 but $150 sounds realistic for the PS5.
 
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THE:MILKMAN

Member
Like I've said before that Bloomberg graph doesn't add up for me. If the RAM and SSD alone are $250 and the SoC is say $120 that is already $370 of their claimed $450 BOM for PS5.

Especially the SSD cost is grossly overestimated IMO. And no way everything else comes in at $80!
 
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ethomaz

Banned
The PS5 SSD read and write speeds are ~5.5GB/s so I don't understand how you arrive at 3x improvement over the XSX SSD. Another advantage for the PS5 SSD are the 6 priority levels in the controller and from what I've heard in podcasts and read, it seems to enable devs to prioritize what information comes out first(Texture data having a higher priority than audio?). We know normally SSDs have two but how many does the XSX have? But this 3x increase in priority levels doesn't equate to a 3x throughput!!

I've listened a lot to Moor's law is dead and it's a great podcast although sometimes he goes a bit overboard in his estimates(So you have to be aware of that) but he's usually spot on. He got his 3 channel information from Coreteks who is also credible and had it at 3 channels(XSX) to 12 on the PS5. I commented in one of his videos and he referred me to Coreteks channel about the PS5 SSD. But the E19 controller in the XSX is should have 4 not 3 channels. So most of these guys are getting vague information about the XSX. The same would be true for the PS5 if they hadn't publicly revealed information on the SSD controller. But in terms of that, the PS5 SSD is far superior.

Another thing is, it's not in Sony or MSFT's interests to explain all the customizations to their SSD controller for obvious reasons. We're really lucky we got that info from Cerny at this point in time.

But there's another surprising thing; The cost of the SSD in the tentative BOM is high for both despite the PS5 SSD being far superior. It's like MSFT paid a lot of money and did't get a good deal. We know the E19 controller can go up to 3.7GB/s and it's surprising they stuck to 2.4GB/s. Could it be because they wanted to ensure PCs would be able to catch up?? Of course these numbers should be taken with a pinch of salt and we should expect a lower actual cost for the XSX SSD but the gap won't be as high as the throughput difference between the two SSDs.


XkXGuVh.jpg

Actual BOM Cost for XSX SSD should be a bit lower than $150 but $150 sounds realistic for the PS5.
That pic is really weird because memory is clearly expensive on Xbox One Series X side.
 

rntongo

Banned
That pic is really weird because memory is clearly expensive on Xbox One Series X side.

The Xbox One used 8GB of DDR3 so its cheaper that the 8GB GDDR5 ram in the PS4. The XSX & PS5 figures are what had me scratching my head. But Bloomberg is very credible and wouldn’t be too far off these numbers. As I said in the post, we should expect a lower cost for the XSX SSD but not too far off the $150 figure
 

SSfox

Member

It's hard to tell if it's either Ubi being lazy and incompetent or the consoles just can't run it at 4K/60? (Still remembering the nonsensical Unity running at 900p on PS4)

Guess we'll have to see how it will be for the other huge titles games to have a hint on that answer.

Either way i hope devs will give the option to switch to 1080p/60 in those 4k/30fps cases. It would be stupid if not specially considering most people will be playing in a 1080p TV.
 

ethomaz

Banned
The Xbox One used 8GB of DDR3 so its cheaper that the 8GB GDDR5 ram in the PS4. The XSX & PS5 figures are what had me scratching my head. But Bloomberg is very credible and wouldn’t be too far off these numbers. As I said in the post, we should expect a lower cost for the XSX SSD but not too far off the $150 figure
I did not even see the PS4 vs XB1 comparison lol
 

Andodalf

Banned
It's hard to tell if it's either Ubi being lazy and incompetent or the consoles just can't run it at 4K/60? (Still remembering the nonsensical Unity running at 900p on PS4)

Guess we'll have to see how it will be for the other huge titles games to have a hint on that answer.

Either way i hope devs will give the option to switch to 1080p/60 in those 4k/30fps cases. It would be stupid if not specially considering most people will be playing in a 1080p TV.

a 2080 Ti can’t max Odyssey at 4K/60 perfectly. Ubi wants to push quality over frame rate. It could be 60, but wouldn’t look as good
 
Good joke but the first was this one the truly next gen graphics game
assassins_creed_4-2414675.jpg
Yes I forgot about this one indeed. They applied an actual resolution parity on this game. They patched the game to 1080p (with no perf difference) on PS4 after the launch.

Ubisoft are crazy with their parity things. I wonder if they are going to do a loading time parity between both consoles this time for AC Vahalla.
 

ANIMAL1975

Member
I watched this video and it’s a good example of why you have to be careful what you see on the internet.

He made a video that clearly explains why the PS5 SSD has a high throughput and without going into the details of the Velocity Architecture(there’s a lot not yet publically available) he assumed it wouldn’t be able to achieve it’s 4.8GB/s target.

I knew he didn’t know much about the XVA when he didn’t mention BCPack and WDP decompression hw accelerators, which is information that has to be dug up and is not easily available.
The software features of the Velocity Architecture, the Direct Storage API and DX12 Ultimate are very well designed I'm sure, and will help devs mitigate the gap between the two in places where ps5 has the hardware support. But that's it... because it's hardware support! And you are also forgetting another thing... well tbf you and the majority of us: we already know DX12U, it was already presented to the world by Ms... And Sony hasn't yet revealed nothing about its new API and software tools for ps5!
So we have been unfairly comparing both SSD architectures without knowing the extent of the software support for ps5 😉

My point exactly, had OsirisBlack OsirisBlack stayed around explaining his points and contributing to the discussion instead of vanishing, we could give another try to his opinion.
Dude you're forgetting the shitshow and witch hunt after the PS5 reveal lol... Someone even posted (i think it was wrongiswrong lol) a thread demanding ps fans to ask forgiveness to the github believers! I mean... Wtf?
 

xacto

Member

Since I am not going to get a 4K monitor too soon (I never played games on TV, probably since I was once a PC gamer), I wonder if the good people at Ubisoft will cater also to lower resolutions (like 1080p) for instance with 60 FPS? Or is this thing really locked at 30 FPS no matter what? (even though the article mentions that will run at "at least 30 FPS").
 
Yes I forgot about this one indeed. They applied an actual resolution parity on this game. They patched the game to 1080p (with no perf difference) on PS4 after the launch.

Ubisoft are crazy with their parity things. I wonder if they are going to do a loading time parity between both consoles this time for AC Vahalla.
I almost sure that game is far to be optimize to use the compression bandwith of both consoles so yeah I expecting some loading screens.
 

SSfox

Member
a 2080 Ti can’t max Odyssey at 4K/60 perfectly. Ubi wants to push quality over frame rate. It could be 60, but wouldn’t look as good

I wouldn't call Odyssey a quality game, i played it and it was Ok but one of my least favorite AC, if not my least favorite, for me this game is a perfect example of quantity over quality. Origins is the real deal when to comes to recent AC games.

For Valhalla we need to see first how the game look ingame, considering that RDR2 runs already at 4k,30fps on Xbox One X, that's sounds weird to knows that ACV can't go beyond that in a console that much much powerful, so ACV really need to be way above RDR2 in terms of visuals and cie. Guess we'll have to wait and see.
 
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