so is there a way to get this working on dolphin?
i did a quick google search and people mentioned virtualizing sd card but it doesnt work?
Read this: http://forums.dolphin-emulator.com/showthread.php?tid=22286
so is there a way to get this working on dolphin?
i did a quick google search and people mentioned virtualizing sd card but it doesnt work?
Is there any way to enjoy the tweaks made by Project M without the removal of all the stuff that was taken out (like characters, stages, and the ability to use custom stages)?
Just wanted to add that not only will they be vBrawl, but they also won't have the necessary coding to work with a bunch of very key gameplay change codes (such as L-canceling, the air dodging mechanics, etc.) and would likely have chances of freezing/glitching out anyway or otherwise be completely unplayable/imbalanced compared to the rest of the cast.
Come on guys, the reason we're not putting in these characters isn't just because we're not done with them (though that is a primary reason), but it's also because if we did they wouldn't be balanced with the rest of the cast (which isn't very conducive to competitive play and tournaments, being able to pick characters we haven't changed could throw off the feedback we care about), would be buggy with our codes, etc.
The final version will have every character completed.
I'm really enjoying this, though the game froze on me yesterday when I was playing with a friend. He was playing as ROB and broke a Smash Ball. As soon as he pressed B to activate it, the game froze.
Also, will the final game give Smash attacks to Charizard, Squirtle, and Ivysaur? Currently, when Charizard breaks a Smash ball, nothing happens.
Adding them back isn't too tough if you know how to modify the character select. Just note that they will be like the vanilla versions of the characters instead of with the Project M physics.
I am curious if anyone think Ike can be little too strong. I was surprised that he could take characters out at 40-50%. Do random usually would pick Mario out of all characters for like 80-85% times. for yall?
That's exactly what I want. I like the changes made to the modded characters (especially Sonic), but I also want to use them alongside the rest of the vanilla game until the final version is released.
Yeah, my circle of friends have found Ike's side B to be godly.
Also, Pit is now completely worthless. None of us will even touch him.
Also, Pit is now completely worthless. None of us will even touch him.
did you go to the stage builder menu in order to initiate the the mod on an unmodded Wii?
EDIT: Also, for anyone who DLed the mod combo so far (30+ it seems) I will be reuploading it with a fix to a mismatched level loading issue where SSB64 Intro loads Metal Caverns, 64 Hyrule Castle loads Temple:M. This happened because I forgot that P:M has custom melee stages that have overwritten some of the Stages from the STage Expansion mod.
I will be switching the Melee Hyrule Temple over to Temple:M. And I will include both files in case some of you would like to switch between them, with instructions hopefully.
The version I will be uploading will be for unmodded Wii's... but you can load it into CFGUSB-Loader by moving the file inside the codes directory into the codes directory inside of cfg-usbloader's folder.
I fixed it to work for Non-modded wii's, try v2 below (make sure you delete anything left from the old one):Hmm... It don't work for me
I fixed it to work for Non-modded wii's, try v2 below (make sure you delete anything left from the old one):
Download Link: Project M + SM64/Melee Stage Expansion V2 162MB (compressed) @ mediafire
-If you use CFG-USB Loader, just but the file from the "codes" directory into CFG-USB Loader's "codes" directory.
-I also fixed it so the original brawl stages are back in and loading the correct stages.
let me know if you encounter any bugs aside from these two:
-The Melee Stage page has 4 stages that will freeze your game if they are selected: Icicle Mountain, Pokefloats, Brinstar Depths, Mute City. (they are shown but not used because the Brawl Modding community hasn't completed them yet).
-Trying to edit the Melee Stage Page Music in "My Music" will freeze t your game (not like you need to, since the imported stages have their appropriate music imported as well).
Everything else should be fine... Nostalgia Trip, Ahoy! v2!
link don't work.
fixed, and updated with instructions to add in stages and swap between Temple:M and Original Melee Hyrule Temple.
let me know how it runs for ya.
someone did build a pokefloats re-imagining that they uploaded to Brawl Vault called: Pokefloats 2.So far it loaded just fine, but stupid me. I picked pokefloat out of excitement without realizing that it don't work.
Edited: Thanks. It worked.
Thanks, Cuban Legend, for taking the time to do this and share it. I haven't gotten a chance to try it yet, but I'm very much looking forward to it. I hope you'll be willing to update it once the full version of Project M comes out!I fixed it to work for Non-modded wii's, try v2 below (make sure you delete anything left from the old one):
...
Everything else should be fine... Nostalgia Trip, Ahoy! v2!
I fixed it to work for Non-modded wii's, try v2 below (make sure you delete anything left from the old one):
Download Link: Project M + SM64/Melee Stage Expansion V2 162MB (compressed) @ mediafire
Let me know if you encounter any bugs aside from these three:
- If you use CFG-USB Loader, just put the .gct file from the "codes" directory into CFG-USB Loader's "codes" directory.
- I also fixed it so the original brawl stages are back in and the correct stages are loaded when they are selected.
- Instructions for using Original Melee Hyrule Temple instead of Temple:M are included.
- Instructions for upgrading/swapping out custom Stages on the Melee/64 Stage Select Page are included.
Everything else should be fine... Nostalgia Trip, Ahoy! v2!
- The Melee Stage page has 4 stages that will freeze your game if they are selected: Icicle Mountain, Pokefloats, Brinstar Depths, Mute City. (they are shown but not used because the Brawl Modding community hasn't completed them yet).
- Trying to edit the Melee Stage Page Music in "My Music" will freeze t your game (not like you need to, since the imported stages have their appropriate music imported as well).
- Backing out to the Title Menu wil freeze the game.
I had to play an hour of vanilla Brawl today because some of my friends were desperate to play Kirby. Wow at the difference. Snake and Ganondorf feel so sluggish and eh :/.
I had to play an hour of vanilla Brawl today because some of my friends were desperate to play Kirby. Wow at the difference. Snake and Ganondorf feel so sluggish and eh :/.
Stats carry over between them.So I want to do this but Im not fully sure how it works.
I understand the custom stages must be deleted, not an issue...
...but how does using this affect all the saved data like stats and stuff?
Does it over-right that? Or does it in effect create two versions? IE If I load brawl I get my stats, and when I load M I get a new set of stats?
Stats carry over between them.
So if I play an hour in M, then switch back to regular, that shows up? No conflict at all?
And I can continue to unlock stuff?
I fixed it to work for Non-modded wii's, try v2 below (make sure you delete anything left from the old one):
Download Link: Project M + SM64/Melee Stage Expansion V2 162MB (compressed) @ mediafire
Let me know if you encounter any bugs aside from these three:
- If you use CFG-USB Loader, just put the .gct file from the "codes" directory into CFG-USB Loader's "codes" directory.
- I also fixed it so the original brawl stages are back in and the correct stages are loaded when they are selected.
- Instructions for using Original Melee Hyrule Temple instead of Temple:M are included.
- Instructions for upgrading/swapping out custom Stages on the Melee/64 Stage Select Page are included.
Everything else should be fine... Nostalgia Trip, Ahoy! v2!
- The Melee Stage page has 4 stages that will freeze your game if they are selected: Icicle Mountain, Pokefloats, Brinstar Depths, Mute City. (they are shown but not used because the Brawl Modding community hasn't completed them yet).
- Trying to edit the Melee Stage Page Music in "My Music" will freeze t your game (not like you need to, since the imported stages have their appropriate music imported as well).
- Backing out to the Title Menu wil freeze the game.
I downloaded this and replaced the codes file with the wi-fi and non-wifi codes from the Project M page. It's not showing all the stages, the Melee/64 page only has a few of them. o.o
That's probably because your switched the code files, I custom binded two .gct code files to make the one i have in the stage expansion+PM Mod... why use wifi codes anyway when you wont be able to sync stages in Multiplayer due to the new Stage Expansion mod?
Switch back to the original files in the download and you should be alright, I've tested this in both modded and unmodded formats and it works as intended. Regardless, please report back if you get it to work or not.
Oh i see what you mean, you want to play it on wifi?So even if you and your friend have the stage expansion mod, you can't make it work on wi-fi? So it's local only? I see then.
Any chance we can get the new patch updated with the stage extension thing again Cuban Legend? Or will that codes.gct thing from the first expansion download in the fusion program work here too?
It likely will not work as there's a bunch of new codes in Demo 2.1 that fix some things up. He would have to remake it with the new demo 2.1 file.
Project M is like a brand new game now, isn't it?
As long as the new codes don't interfere with the stage extension codes, joining the 2 gct files shouldn't be a problem. I'll get on it this weekend.
The only thing I'd have to do is replace the Stage extension's Fourside/Dreamland 64 with the P:M versions, while also keeping P:M's Green Hill Zone/Dracula's Castle on the first page. The First page P:M Stages might load but you might not see their custom menu logo, Only so much I can do with file swapping and code merging.