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Project M Demo: Smash Bros. Brawl with Melee Gameplay! [Update: Out Now]

I hate to completely rip on Project M but they have no idea what balance is and it's obvious when you consider (possibly squirtle and) lucario.
 

udivision

Member
At this point, stuff like this just makes me want to play smash 4 more so than the actual product advertised. I wonder how different things would be if this had been coming out months after brawls release instead.
 

Revven

Member
I hate to completely rip on Project M but they have no idea what balance is and it's obvious when you consider (possibly squirtle and) lucario.

Space animals say hi and thus when you have to balance up to them (or Jigglypuff/Sheik for that matter), some things have to be pretty "dumb". The game is actually more balanced than Brawl, though, at this point in time.

I mean, I think it's a good thing Ike is complained about because it means Project M created a character who's just as good as spacies are.

I can't believe you'd say Squirtle is not balanced just from the highlight video, though. Lol.
 

Miutsu

Member
Loved the Squirtle video and love the project, sadly none of my friends play smash so I have little motivation to play even after loving all you are doing.Also, I don't have a GC controler right now, can't get used to Wii controls for this game.
 
So looking forward to this new patch. P. Trainer is fun to use in Brawl, so I cannot wait to try out the revised individual Pokémon. I gotta get my Brawl copy back for this.

Hope Zero Suit is in 2.5.
 
Space animals say hi and thus when you have to balance up to them (or Jigglypuff/Sheik for that matter), some things have to be pretty "dumb". The game is actually more balanced than Brawl, though, at this point in time.

I mean, I think it's a good thing Ike is complained about because it means Project M created a character who's just as good as spacies are.

I can't believe you'd say Squirtle is not balanced just from the highlight video, though. Lol.

Yet they almost completely nerfed Wario's mobility with his new dair, they removed his ridiculously awesome forward smash for something that isn't nearly as good. There was some other changes to Wario that didn't make sense when you consider how they super buffed lucario.

edit: And why do they hate Samus and kirby? Having the originals should have been top priority.

And I say possibly because of the Bubble attack. Teching may change it but it still sets up for some incredibly cheesy gameplay.
 

Dreavus

Member
Yet they almost completely nerfed Wario's mobility with his new dair, they removed his ridiculously awesome forward smash for something that isn't nearly as good. There was some other changes to Wario that didn't make sense when you consider how they super buffed lucario.

edit: And why do they hate Samus and kirby? Having the originals should have been top priority.

And I say possibly because of the Bubble attack. Teching may change it but it still sets up for some incredibly cheesy gameplay.

But his charge is awesome! My brother played Wario a lot when we had a project M night, and he was initially skeptical of having no bike for recovery but quickly changed his mind after seeing the shoulder charge. The Fsmash seems like a mostly cosmetic change to me.

No one plays lucario in my group, but most of the other characters were able to hold their own as well. I wouldn't say they "don't know anything about balance". Bowser is awesome now, for example.
 

Dreavus

Member
Me and my friend want to check this out, how do you get this latest version?

We don't have Project M so neither of us really know what to do.

Oh, and is there an Ike vid to show what's changed with him? I hear that he and Mario are problematic.

You can get 2.1 here: http://projectm.dantarion.com/downloads/

Just unpack it on to an SD card (make sure you select hackless if you don't have any homebrew on your Wii.)

Then you must delete all of your custom stages in brawl, put the SD card in, then when you go to the custom stage creator it boots the game into Project M. The version they're pimping right now isn't quite ready for release, so it won't have ivysaur or squirtle at the moment.
 
This is super impressive but it has two major flaws: I have to turn on a Wii and I have to do some work in order to play it. I'm too lazy to do either. I'm still incredibly impressed at how much they're actually able to change. Good shit.
 

Dreavus

Member
This is super impressive but it has two major flaws: I have to turn on a Wii and I have to do some work in order to play it. I'm too lazy to do either. I'm still incredibly impressed at how much they're actually able to change. Good shit.

If you can get a few friends together it is definitely worth the effort. And yeah, the sheer amount of tweaks they are able to do to the engine is awesome. They're finding out new stuff all the time (I believe ledge teching was just recently implemented due to new discoveries in modding).
 

Lotto

Member
Been playing this mod with friends for the past three weeks. Feels so good to be playing with these mechanics again (and faster speed), can't wait till the full roster is out! Basically only waiting on Samus/Zero Suit though :p
 
But his charge is awesome! My brother played Wario a lot when we had a project M night, and he was initially skeptical of having no bike for recovery but quickly changed his mind after seeing the shoulder charge. The Fsmash seems like a mostly cosmetic change to me.

No one plays lucario in my group, but most of the other characters were able to hold their own as well. I wouldn't say they "don't know anything about balance". Bowser is awesome now, for example.

I main wario. I don't think the lack of his bike is THAT big of a problem, which is why I didn't mention it - it could go either way. His fair is not cosmetic. It has ridiculous lag on it now. His Fsmash before was amazing. They replaced it with something almost unusable. His dair was his bread and butter, its now gone.

My brother mains Lucario and even he says they did too much. I mean, he has an air grab that down smashes you for a kill, and if your over ground they MADE it so you can combo into it. Its just too much.
 

Dreavus

Member
Been playing this mod with friends for the past three weeks. Feels so good to be playing with these mechanics again (and faster speed), can't wait till the full roster is out! Basically only waiting on Samus/Zero Suit though :p

Waiting for Kirby to make an appearance personally. So much fun in 64 and melee, yet somehow not so great in brawl.

I am also interested to see how they will attempt to balance out Metaknight, especially now that combos are possible. Conceptually he's a great character with tons of callbacks to the games he was in, but ultimately he was pretty broken in vanilla Brawl.
 

Dreavus

Member
I main wario. I don't think the lack of his bike is THAT big of a problem, which is why I didn't mention it - it could go either way. His fair is not cosmetic. It has ridiculous lag on it now. His Fsmash before was amazing. They replaced it with something almost unusable. His dair was his bread and butter, its now gone.

My brother mains Lucario and even he says they did too much. I mean, he has an air grab that down smashes you for a kill, and if your over ground they MADE it so you can combo into it. Its just too much.

Yeah, they did kind of turn his dair into a gimmick air spike, which is extremely situational. I'm not too too familiar with his other moves so I'll have to take your word for it. Hopefully they're still open to tweaking him if it's that bad.

Lucario has some weird combo system when he can insta cancel out of stuff as long as it's a "heavier" attack. Makes for some ridiculous combo strings that shouldn't really be possible, even in this engine. They might have pushed a little far for that system tbh. In the streams/vids I've seen there hasn't been much complaint about Lucario though... usually Ike is the big bad guy everyone hates on in project M streams.

EDIT: oops DP
 

Revven

Member
Yet they almost completely nerfed Wario's mobility with his new dair, they removed his ridiculously awesome forward smash for something that isn't nearly as good. There was some other changes to Wario that didn't make sense when you consider how they super buffed lucario.

edit: And why do they hate Samus and kirby? Having the originals should have been top priority.

And I say possibly because of the Bubble attack. Teching may change it but it still sets up for some incredibly cheesy gameplay.

On Wario:

The general idea behind Dair is to use it to KO with a Fart/sweetspot Uair. It's good on shields too because you can bounce off their shield and add more pressure by using another move like Uair or Nair. This is a whole different metagame from Brawl and thus, expecting Wario to play the exact same is a little ridiculous.

You can also use the Dair to force a tech situation should your opponent be in the right KB threshold to go into tumble. Wario thrives off of techchases to a degree.

Fsmash has the same KB, duration, and all that as Brawl Fsmash. It is merely an aesthetic change to differentiate the move from Side B which is now a much more canon shoulder charge.

He's not really "ruined", just harder to play. If you want to approach with him, you should really be using Nair over Dair. Nair is leagues better in most situations and sets up a lot of Wario's shenanigans.

But hey, if you're dissatisfied with him, in the upcoming update he's getting some beneficial adjustments. Maybe not to you're liking but they're beneficial all the same.

On Lucario:

The general concept behind the character is to bring a "traditional fighting game" style into Smash. It's well known in Demo 2.1 he's pretty safe and non-committal to a lot of stuff (often giving him free Side B grabs for damage and etc.) In 2.5, he's receiving tons of tweaks across his move set to make him more committal and a lot of his stuff making more sense and requiring actual thought.

It's a new system on only one character, of course it's going to be hard to balance. But it really makes the character fun to play and unique. Maybe frustrating because you don't understand how it works (and that's understandable) but people seem to like it.

And aerial Side B (the grab) is not an auto-death offstage. You can meteor cancel it easily, I suggest you try mashing Up B (depending on your character) to see what I mean. The only one that is a "guaranteed" KO (depending on your % of course!) is the Super version of aerial Side B, which is a spike (a spike is a move that cannot be meteor canceled).

Lucario's meant to have a lot of reward for being offensive but have poor defenses (easily shield poked by having a generally terrible shield, awful spotdodge, he has terrible reach on most of his moves, terrible grab reach etc.) In testing before putting him out there to the public, he didn't seem overly "broken" and in some ways, he's not. Spacies can still beat him and he still has very obvious weaknesses.

There's a really old video that explains how Lucario works, I suppose I could link it again but this is like... a whole year ago so some things are obviously different.

Here

On Bubble:

As I'm told, Bubble has natural KB that will push you back. So a follow-up from a trip isn't always going to be 100% guaranteed, especially if you tech it. It's not a very good move on shields either so... it's pretty balanced. Bubble would be like... the least of your worries. I'd be more afraid of the multiple movement options Squirtle has.

But even then, Squirtle is very light, has poor reach (excluding Bubble), and has a fairly gimpable recovery (don't let the video fool you, it's just meant to highlight what's different, not show the potency or whatever).

I assure you Squirtle will be fine, in the end. And if he does turn out to be like super broken somehow, there will be adjustments made to him accordingly where it makes sense and it won't drastically change the character. That's kinda why these are called demos rather than just version numbers, nothing's really final.

Me and my friend want to check this out, how do you get this latest version?

We don't have Project M so neither of us really know what to do.

Oh, and is there an Ike vid to show what's changed with him? I hear that he and Mario are problematic.

Unfortunately, there are no videos of the other characters that have already been implemented/included into the previous demos. We're a very small... collective team of individuals with only like one to two video editors so pumping out videos isn't really a priority nor is it really possible when we still have to primarily work on the game.

The latest public version is Demo 2.1, which can be found on here in the Downloads section. Follow the instructions on that page and you should be okay. Demo 2.5 is still in the works so Ivysaur and Squirtle are not playable for the public yet.

Mario? Problematic? Nahh. He's just really, really good now because the best of Doc's moves and the best of Mario's Melee moves got thrown onto him. He still has the same general weaknesses he's always had, he's just better, probably above Mid-tier now (if based on Melee's tier list, seeing as there's no P:M tier list to speak of).

Oh, I should mention, we do have a Facebook group if that's your sort of thing, Like the page and tell your friends. :)
 

injurai

Banned
just played this with my friends at our weekly "melee night"

It was a winner for sure. It may become a mainstay for us.
 

BGBW

Maturity, bitches.
TAKE NOTES SAKURAI

While it's neat they added new features to the game, you really shouldn't get your hopes up that Sakurai will add tournament specific features into the next game.

However the ability to have individual stock levels could be cool.
 

Revven

Member
Release date for Project M Demo 2.5 has been announced!

Also, there's still two more characters TBA so... stay tuned for that stuff. It's gonna be exciting! :)
 

Unicorn

Member
Aww yeah! Now where's My Diddy and Olimar!?

My friend is really wanting his Samus back. He just wanted bombs to be fixed from Brawl.

Also, Why doesn't Charizard have his legit Shiny skin?
 

Revven

Member
Another day, another update that I completely missed to post yesterday

As said in the above news post, you can expect a very special announcement tonight if you tune into the podcast Show Me Your News at 9 PM EST! A few (and I really mean a few, like three) members of the team will be on the show! It should be really interesting and give insight, especially because they will be taking LIVE questions from the stream chat at the tail end of the podcast.

I'm not sure why they use livestream.com (twitch would be better) but I think it's because twitch didn't get popular when they started using livestream. So, it's just something you'll have to deal with. You can make an "account" of sorts by logging in using whatever username you want. There's no "legitimate" account registration needed, thankfully.

Beyond that, looking forward to seeing some of you there. :)
 

Revven

Member
Just posting as a reminder, Show Me Your News (an old Smash podcast that covered the dojo updates and were once an official smashboards podcast until MLG took over...) will be having a special podcast episode on Project M with three people who have been involved with the mod for some time: Gimpyfish (you may recognize the name, you might not), Shadic, and Yeroc.

The livestream is on right now but the actual show does not start until 9 PM EST (which is an exact hour from now). Aside from some discussion, there will be an announcement in the podcast itself! So you'll definitely want to tune in if you don't want to miss it.

If you can't watch it, it's all good SMYN always archives their podcast streams and they also post the episodes on their website. If you liked what you saw tonight, check out their other stuff!

Hop in! There's already a lot of people there amassing for the hype. :)
 

Quackula

Member
Played around with the current version a bit. I didn't try out everything but I figured I'd post my thoughts. Note I'm not a competitive player.

I do like the melee-esque feel and physics of everything. Special attacks and whatnot definitely have a lot more 'oomph' to them. I like most of the character moveset changes too, at least the ones I played around with briefly. Wario especially feels much more like I'd imagined he might. I kinda miss the motorcycle, but I like the charge being side+B.

I definitely appreciated seeing all those N64 stages return. Wasn't too crazy about the brand new ones like Skyloft and the Castlevania level, but I suppose I don't have to pick them if I don't like them.

I definitely didn't like that Green Hill Zone was pretty much completely redone as just a flat ground with a swinging platform. Will the original version of the stage be made available again in the final version?

Also, a quick question I guess: one of my favorite stages from Melee was Brinstar Depths. Any chance that this stage along with Kraid and all his level spinning glory will be brought back in this in a future version? (sorry if this has been answered already.)
 

hao chi

Member
I definitely didn't like that Green Hill Zone was pretty much completely redone as just a flat ground with a swinging platform. Will the original version of the stage be made available again in the final version?

No offense, but I'm surprised that anyone misses the original Green Hill Zone.
 

mugwhump

Member
Played around with the current version a bit. I didn't try out everything but I figured I'd post my thoughts. Note I'm not a competitive player.

I do like the melee-esque feel and physics of everything. Special attacks and whatnot definitely have a lot more 'oomph' to them. I like most of the character moveset changes too, at least the ones I played around with briefly. Wario especially feels much more like I'd imagined he might. I kinda miss the motorcycle, but I like the charge being side+B.

I definitely appreciated seeing all those N64 stages return. Wasn't too crazy about the brand new ones like Skyloft and the Castlevania level, but I suppose I don't have to pick them if I don't like the
m.

I definitely didn't like that Green Hill Zone was pretty much completely redone as just a flat ground with a swinging platform. Will the original version of the stage be made available again in the final version?already.)
The original is already available man. Just delete their modified stage from your SD card.
 

Anth0ny

Member
This was a fairly shocking revelation to us in the PMBR. How could no one know about this? Clearly Brawl's frame buffer was helping to mask this phenomenon, and this sheds a lot of new light on the "rough, clunky" feeling that has plagued Project M for a very long time. Much of this was wrongfully attributed to the physics delay, which is still unresolved in 2.5 and admittedly contributes to the last remaining issues with Project M still not feeling quite the same as Melee. It turns out though that the primary culprit wasn't the physics delay at all, it was the controls themselves. Now that this has been rectified, every part of gameplay feels faster and more responsive. We hope you enjoy this massive improvement in Project M 2.5!

this sounds AMAZING
 

TDLink

Member
Considering I never even noticed the delay all these years this newest announcement is basically whatever to me. I mean, knowing that it is fixed and all I am sure the new version will feel a bit "faster" but I can't say it actively bugged me before or was even really noticeable. Good job though I guess?

What I am really excited for are the 4 new characters. They all look really fun. Friday can't come fast enough for that. I hope there are some new stages also like Skyloft and Castlevania.
 

Anth0ny

Member

I can just picture how good Fox will feel now that this issue is fixed. With that music playing...

fox_waveshineixunk.gif


aww yeah
 

Quackula

Member
No offense, but I'm surprised that anyone misses the original Green Hill Zone.

I guess I just prefer the original to the M version.

I don't know, I guess I'm just of the mindset that the stages should be left alone. I also kinda feel that any stages added to the game should only be stuff taken from Melee and 64. Makes it sorta seem more like an official release vs just a fan project.

...but that's just me I guess. It's not my project after all.

The original is already available man. Just delete their modified stage from your SD card.

Discovered that myself just the other day. Felt kinda silly. :p

I guess with my only real complaint taken care of, I'm very much looking forward to 2.5
 
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