• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Project M Demo: Smash Bros. Brawl with Melee Gameplay! [Update: Out Now]

You could grab a 100% completed save file and use Savegame Installer to put it in (assuming you've got homebrew). I think somewhere on Brawl Vault there's a Peach .pac that allows her to pick up CDs instead of turnips (but you'd have to turn on regular Brawl to use it).

Awesome, thanks!
 
You can replace those songs already if you know how. Other than that, as far as I'm aware there's no way to add new slots to the track lists without doing some roundabout method that causes a chunk of issues to the game's My Music page and other parts of the game, if I recall.

If it is something that becomes easily doable in the future without any issues, it could very well appear in the final release. :)

No problem, I'll look into that. It's not a big deal, thanks for all the work on this mod!

You can add your own music with BrawlBox.

Though I do agree that there should be some more UI/music/aesthetic changes to separate it from Brawl more. :p Would be cool to have a new default menu music theme (some remix of Melee's and Brawl's put together maybe?)

I usually replace the menu with this: http://www.youtube.com/watch?v=rGJMxdbpvTY or the rock version of Brawl's.

Yeah I've just never been a big fan of Brawl's theme, and dislike the 2 other options even more. I'll look into BrawlBox though, hopefully it's something simple enough I can handle.


Edit: Is there a reliable BrawlBox Mac tutorial anywhere? Little confused by my google results.
 

Revven

Member
Edit: Is there a reliable BrawlBox Mac tutorial anywhere? Little confused by my google results.

BrawlBox currently does not work for Macs.

If you don't have access to Windows, worse comes to worst I suppose you could always try to find the music you want here and then slip them into private > wii > app > RSBE > pf > sound > strm (make sure you name the file based on what it's named on the disc, there's a list somewhere you can find).
 
BrawlBox currently does not work for Macs.

If you don't have access to Windows, worse comes to worst I suppose you could always try to find the music you want here and then slip them into private > wii > app > RSBE > pf > sound > strm (make sure you name the file based on what it's named on the disc, there's a list somewhere you can find).

That explains it. I can borrow my family member's Windows pc and use that, but I'll try your method first. Thanks!

Also you misspelled the link (fix'd in the quote in case anyone else wants to use that site).
 

Unicorn

Member
I'll give it a whirl.

-edit-

Eh...still not as good as Melee, but I admire the work they put into this, though. It's quite an improvement from base Brawl that's for sure. It's nice to have something melee-esque with the new content Brawl has.
Why don't you think it is as good as melee?
 

ffdgh

Member
Oh peach....why couldn't they have made you this way in the first place? Dat actual killing ability and second jump.

Love the alts for the pokemon trainer pokemon.
 

FSLink

Banned
fiCt4.png


Project M needs a hold L or R to enable Squirtle with Shades or put it as a taunt (like Guile in SSF4).
Okay, I love the little easter eggs they put in. :D I like Wario's new victory pose too.
 

FSLink

Banned
There is actually a way to get shades in-game...

But I don't wanna spoil it! You'll have to figure it out! ;)

Ended up finding a post about it, lol.
Press B as soon as Squirtle lands from the backflip for up-taunt

This is so awesome! Squirtle and Diddy Kong might be mains now just because of the new easter eggs/taunts, lol

 

FSLink

Banned
I love Ness's easter egg, and Squirtle's too.

Tell me if there are more? I would love to looking for more.


Edited: how to do Diddy Kong's easter egg taunt?

Not an easter egg, just that two of his taunts are different. :) Though there may be other stuff, lol. He also got his stage clear with a boom box animation as a victory screen pose now.
 

IntelliHeath

As in "Heathcliff"
Not an easter egg, just that two of his taunts are different. :) Though there may be other stuff, lol. He also got his stage clear with a boom box animation as a victory screen pose now.

awesome. I will try to see his victory pose soon, and I am trying to figure out how to do new technique with diddy kong where he would grab banana as soon as he took banana out. New trailer had it.
 

Shimesaba

Member
awesome. I will try to see his victory pose soon, and I am trying to figure out how to do new technique with diddy kong where he would grab banana as soon as he took banana out. New trailer had it.

Whoa, where in the trailer are you seeing that? He's probably just already holding a banana before he draws out the second one.
 

IntelliHeath

As in "Heathcliff"
Yeah, I've seen it. Timestamp?

Never mind, false alert. I didn't noticed that he held it before he activated second banana. Haha, I felt so stupid for trying to figure out the technique. The new technique they were talking about diddy can cancel the banana throw lag and grab it before it touched the ground.
 

Shimesaba

Member
Like 1:45? He's already holding one before he pulls out the second. See how the first one that hits DK starts flickering as soon as it lands on the platform? It's been out for a while already. Unless I'm much mistaken, I don't think he can get instant bananas.

Edit: Oh, they made it so he can act out of the toss faster? That's legit. Instant bananas would just be too good though, haha.
 

IntelliHeath

As in "Heathcliff"
Like 1:45? He's already holding one before he pulls out the second. See how the first one that hits DK starts flickering as soon as it lands on the platform? It's been out for a while already. Unless I'm much mistaken, I don't think he can get instant bananas.

then what is their new technique that mentioned in the film. I saw the word appeared but they didn't say what it was.
 

Zek

Contempt For Challenge
Brawl was actually criticized in reviews for being too similar to Melee. Fact is, the people who even know the difference are a niche market, and the ones who are hardcore enough to be bothered by it are more niche still. I think the changes(outside of tripping) were an improvement for most people.
 

Shimesaba

Member
then what is their new technique that mentioned in the film. I saw the word appeared but they didn't say what it was.

Good question... Check out how he hangs in the air when he throws the second banana around 1:26, maybe that's it? Although that's probably just an aerial glide toss (cancel an airdodge with an item toss, you'll retain the momentum from the airdodge), which aren't new in Demo 2.5... New for Diddy Kong, though.
 

Unicorn

Member
Brawl was actually criticized in reviews for being too similar to Melee. Fact is, the people who even know the difference are a niche market, and the ones who are hardcore enough to be bothered by it are more niche still. I think the changes(outside of tripping) were an improvement for most people.
Happen to know which review? Can't imagine a review docking it as a negative. Like complaining SF4 plays too much like SF2


Also Revven, what would you consider these "releases" small argument with my friend about this.
Are they alpha, beta, or what?
I'm saying Alpha since y'all are still adding features and such, but he's arguing that it's a full release and labeling it as "demo" is just a legal obligation or something. Oh and that something like SF4 is alpha until the final balance patch or character DLC is out. Sometimes he makes such bull headed statements and arguments.

Anyway, this all stemmed from some sort of bug or something with random level toggles. Old style changing was somehow set to all levels on somehow after the day of playing and the Y/X toggle method in actual game select screen yielded bizarre results where melee stages couldn't get toggled off and pressing Y again messed with the display of it. Probably awful at explaining the phenomenon. Been a long day and I think my friend and I are just getting under each others skins lol.
 
Anyone know if Dantarion is on GAF? Kinda shocked to see his project (no pun intended) on here.

This game is fun, too bad the online can never improve because of Brawl..
 
Brawl was actually criticized in reviews for being too similar to Melee. Fact is, the people who even know the difference are a niche market, and the ones who are hardcore enough to be bothered by it are more niche still. I think the changes(outside of tripping) were an improvement for most people.

I would say that the fact is, embarrassingly enough, videogame journalists are obviously completely clueless and inept when it comes to dissecting and critiquing the technical details of games in any meaningful way whatsoever. Even most casual players noticed a sharp distinction between Brawl and Melee, but that didn't stop it from flying right over the heads of every popular reviewer. The same sort of thing happened with Uncharted 3, a game that launched with wonky and laggy aiming controls, even though the first two games were fine. Lots of people noticed, but the glaring issue somehow wasn't mentioned in any review. Game reviews, especially when it comes to technically-focused genres like fighters, are about as thorough and comprehensive in their analyses as a bumbling clown in a dark room full of tacks.
 

Oblivion

Fetishing muscular manly men in skintight hosery
For those of you that have installed this already, is it easy to do so?

Gonna visit my friend tomorrow and was thinking of giving this a whirl.
 

BGBW

Maturity, bitches.
If you're seriously saying that the video game mass market demands constant change and variety, then that may very well be the most absurd thing I've ever read on these boards.
That was a fact on life in general. A bit of basic business theory and not a statement just for the videogame industry. Companies that stay stagnant are more in danger of failing. If you think that's absurd don't blame me, blame the academics who came up with it.

Then make a new IP, don't break what you have in trying to improve the formula, is what I say.

Not that Brawl should have been a new IP or anything though lol.
Make a new IP that is almost identical to Smash but with a few differences in physics? What? That's a terrible idea.

Like I said, the true measure of whether or not Nintendo listens is to see what happens with Smash U/3DS. You are being wise after the event. Before Brawl was released you couldn't have said Melee's physics were better. My argument was it's silly to dismiss Nintendo as never listening (because any good company takes on feedback even if it's not obvious). I'm surprised people were so offended by such an obvious statement.

You could grab a 100% completed save file and use Savegame Installer to put it in (assuming you've got homebrew). I think somewhere on Brawl Vault there's a Peach .pac that allows her to pick up CDs instead of turnips (but you'd have to turn on regular Brawl to use it).
I believe there is also a Pikachu .pac that makes his taunts summon CDs, stickers and trophies.
 

Quackula

Member
That was a fact on life in general. A bit of basic business theory and not a statement just for the videogame industry. Companies that stay stagnant are more in danger of failing. If you think that's absurd don't blame me, blame the academics who came up with it.

I think he's just referring to the game industry's obsession with samey sequel after samey sequel. CoD after CoD after CoD, etc.

For those of you that have installed this already, is it easy to do so?

Gonna visit my friend tomorrow and was thinking of giving this a whirl.

It's super easy, just throw the hackless install files onto the root of your SD card, pop it in your Wii, start up Brawl, go to the stage builder (make sure there's no stages in there), hit "start game" when the menu pops up and bam you're done.
 

Revven

Member
Anyone know if Dantarion is on GAF? Kinda shocked to see his project (no pun intended) on here.

This game is fun, too bad the online can never improve because of Brawl..

I don't think Dant does, but even if he did, I doubt he would post very much. Guy is hella busy, let me tell ya.

I would say that the fact is, embarrassingly enough, videogame journalists are obviously completely clueless and inept when it comes to dissecting and critiquing the technical details of games in any meaningful way whatsoever. Even most casual players noticed a sharp distinction between Brawl and Melee, but that didn't stop it from flying right over the heads of every popular reviewer. The same sort of thing happened with Uncharted 3, a game that launched with wonky and laggy aiming controls, even though the first two games were fine. Lots of people noticed, but the glaring issue somehow wasn't mentioned in any review. Game reviews, especially when it comes to technically-focused genres like fighters, are about as thorough and comprehensive in their analyses as a bumbling clown in a dark room full of tacks.

Uncharted 3 was lulz. I loved watching that whole thing develop... I forget if I played through the game with the fixed aiming or not. I think I might have waited to do my Hard/Crushing playthroughs but I went through the Normal difficulty on the default aiming. Man, it def. felt fucking weird lol.

You guys should've seen what some sites have wrote about this mod already around... a year and a half ago. It was clearly not researched when they wrote it... lol.

"Gaming journalism".
 
That was a fact on life in general. A bit of basic business theory and not a statement just for the videogame industry. Companies that stay stagnant are more in danger of failing. If you think that's absurd don't blame me, blame the academics who came up with it.

No, that's just wrong. We're not talking about evolution here, we're talking about business. And while it's true that change and innovation are required to stay alive, a more important rule of thumb is to give the people what they want. In the case of Smash, as is the case with Call of Duty, Halo, Uncharted, and every other successful game series, there was already an established, winning formula that people just wanted more of, so there was no reason to arbitrarily go in and change the fundamentals. If you owned a restaurant and developed a recipe for some dish that everybody thought was phenomenal, would you just completely change it the following week because of some blanket generalization that change is always necessary in every situation? No, that's not a very smart business strategy.
 
It's super easy, just throw the hackless install files onto the root of your SD card, pop it in your Wii, start up Brawl, go to the stage builder (make sure there's no stages in there), hit "start game" when the menu pops up and bam you're done.

Yup, and if the sample stages are there just go to stage builder and delete them, go back a screen, then forward again to stage builder and it will boot up.
 

Revven

Member
Happen to know which review? Can't imagine a review docking it as a negative. Like complaining SF4 plays too much like SF2


Also Revven, what would you consider these "releases" small argument with my friend about this.
Are they alpha, beta, or what?
I'm saying Alpha since y'all are still adding features and such, but he's arguing that it's a full release and labeling it as "demo" is just a legal obligation or something. Oh and that something like SF4 is alpha until the final balance patch or character DLC is out. Sometimes he makes such bull headed statements and arguments.

Anyway, this all stemmed from some sort of bug or something with random level toggles. Old style changing was somehow set to all levels on somehow after the day of playing and the Y/X toggle method in actual game select screen yielded bizarre results where melee stages couldn't get toggled off and pressing Y again messed with the display of it. Probably awful at explaining the phenomenon. Been a long day and I think my friend and I are just getting under each others skins lol.

@_@

This is really... wierd. Best way to answer it is: it's *technically* alpha. But... not really because it's a "finished" state for people to play, nothing in Demo 2.5 is "unfinished", it's what we set out to have out the door. (Minus some kinks here and there with some things... I guess). But everything we announced is in there and then some, yes? Then it's *technically* not an alpha but it's also not a beta (beta would imply all characters are done and ready for pure... like... balance feedback I guess).

It is hard to classify it but the reason we went with "Demo" is because of the character count. It doesn't have all the characters. It's "feature incomplete" from whatever the final release will be. Remember other fighting game demos released by actual companies? Their character count is lower than the final release. That was one component to calling it "Demo".

I guess... I can talk about this for a sec, but originally we were only going to release 1 demo. (That is the first demo this thread was made from). At the time it made sense because there were only 14 characters available. One thing lead to another and like a few months after the first demo we realized, "Wait a second, that demo is atrocious compared to what we have now. We gotta do something." So... that lead to demo 2.0. And we're just continuing to give everybody outside the team a chance to play with what we've got done in its most stable form.

I hope that helps?... Not sure. Lol. The words "alpha" and "beta" really just don't sit right with something like this. What we have in the backroom or whatever you want to call it is definitely alpha. What's here? It's playable, characters are in a deemed "finished" state as are the features included (minus any bugs... obviously lol). Nothing is constantly changing like there would be in an alpha.
 

Unicorn

Member
Yeah, I see where you're coming, but the argument trasitioned into what the technical definition of what an alpha is, but by the very definition, this would be alpha (technically speaking) since there are features that aren't complete such as the Single player.

But yeah, even I don't want to call it alpha because usually I think of gameplay mechanic features missing, so not having physics down or not having grapples working right would be something an alpha build would have. So, the core game is feature-complete. You can have a fun or competetive game and not notice the difference from what would be "release." That's pretty damn complete and "gold."

But things that you guys just implemented that might still have bugs and such (like the level select / level random) might still need tuning.

It was late at night and sometimes my friend just likes to argue and sometimes he argues like an asshole, but thanks for clearing it up. I think my friend and I were in agreement from the stance that it is hard to define what "state" Project M is in.
KuGsj.gif
 

Revven

Member
/Wot no PAL?​
0bgc1.jpg

Yeah... sorry man. Here's the thing, it's a bitch!

A lot of our codes are still largely unfinished (at least the *major* ones). Porting them over to PAL in their unfinished state not only slows us down on working on the actual game (there's a *ton* of codes not ported) but would also hugely slow us down in the future when we make updates to those codes again. It's better to have it be a one and done deal where we only port them once and that's it.

There's also the fact that for whatever reason character files are different, too. So we'll have to meticulously port those over... and goodness that might take awhile depending on what else is different in them aside from the sound effect IDs being moved. (I'm guessing the sound effect IDs were moved around because of the different languages the PAL version can have? Not sure really... it's mind boggling).

We hope you'll understand. Final release will definitely have a PAL version.
 

BGBW

Maturity, bitches.
No, that's just wrong. We're not talking about evolution here, we're talking about business. And while it's true that change and innovation are required to stay alive, a more important rule of thumb is to give the people what they want. In the case of Smash, as is the case with Call of Duty, Halo, Uncharted, and every other successful game series, there was already an established, winning formula that people just wanted more of, so there was no reason to arbitrarily go in and change the fundamentals. If you owned a restaurant and developed a recipe for some dish that everybody thought was phenomenal, would you just completely change it the following week because of some blanket generalization that change is always necessary in every situation? No, that's not a very smart business strategy.

But they do change things up. You're so focused on one aspect while I'm focusing on the whole. To keep it to games if a company released an identical game the next year because the formula was "perfect" would it sell? No. Even games like FIFA have the change things up.

No idea why you are arguing against a simple business theory.
 

Anony

Member
is there a pre-compiled sd-card file for dolphin?
will this overwrite my current brawl save?
maybe i should backup and reload the save back on my wii..
 
But they do change things up. You're so focused on one aspect while I'm focusing on the whole. To keep it to games if a company released an identical game the next year because the formula was "perfect" would it sell? No. Even games like FIFA have the change things up.

No idea why you are arguing against a simple business theory.

You don't understand what I'm saying. Of course this year's Call of Duty isn't the same exact game as last year's, there are new maps and modes and whatnot, but the gameplay engine - you know, the thing that managed to make CoD so successful in the first place, and the reason so many people are guaranteed to buy the new version - remains completely intact. If the next CoD game came out and suddenly every map had floaty moon-jumping physics and every time you shot somebody, they would disappear and gain invincibility frames, you bet your ass there would be a huge fan backlash. Why? Because they went and needlessly changed too much. That's how lots of melee fans felt when they first played Brawl.

Your "simple business theory" falls flat on its face once you realize that most of the best selling games, movies, technology, etc are largely derivatives or variants on other, previously established successful iterations. Have you ever met a CoD fan who hopes that the next installment will have totally different physics and random character tripping? How about an iPhone fan whose looking forward to a completely different layout and user interface for them to have to get used to? No, all they want from the next one is for it to be just like the last one but better. And if people want the same sort of thing over and over again, you keep selling it to them and you make money. No idea why you are arguing against supplying a demand. You don't fix what's not broken.
 

BGBW

Maturity, bitches.
Smash 64 -> Melee had physic changes. Were they wrong to do that?

And since my argument was never about just the physics but the package as a whole we'll never see eye to eye. And like I said, it's business theory, not gaming industry theory. You're the one who said it was one of the most idiotic things you read on this board, I just said where I got it from. A business theory isn't going to be concerned specifically with video game physics because that's not how general theories work.
 

Unicorn

Member
Smash 64 -> Melee had physic changes. Were they wrong to do that?

And since my argument was never about just the physics but the package as a whole we'll never see eye to eye.
But we're fans of 64 alienated by the changes in melee? Things like adding trip were implemented specifically to drive away the competitive /tournament aspect.
 

Revven

Member
Smash 64 -> Melee had physic changes. Were they wrong to do that?

Melee continued the same thing that Smash 64 built. Brawl didn't, that's the difference. The core between Smash 64/Melee is closer than the core between Melee and Brawl. A lot of things were not kept in the transition to Brawl and no that does not mean advanced stuff at all when I say that. Smash 64 was a decidedly still pretty fast paced back in the day, Melee continued that by making the physics flow with what they built in Smash 64. Brawl axes said physics and goes back to floatyness (floatier than Smash 64 mind you) and then decides to throw in a bunch of other stuff on top + cutting out core mechanics Smash 64 had to begin with as well as Melee that worked just fine and didn't need to be changed (and when thrown back into Brawl actually makes the game better and fixes a bunch of nonsense).

Do I need to get a laundry list of these things of which, I reiterate, are not advanced techniques ripped out of Brawl; because I'd rather not like to if I had to. :|

Brawl does some things okay, but seriously, Sakurai didn't need to cut as much as he did. As stated before, he went too far. Physics not being the only thing.

is there a pre-compiled sd-card file for dolphin?
will this overwrite my current brawl save?
maybe i should backup and reload the save back on my wii..

Doesn't affect your save file at all.
 
Smash 64 -> Melee had physic changes. Were they wrong to do that?

And since my argument was never about just the physics but the package as a whole we'll never see eye to eye. And like I said, it's business theory, not gaming industry theory. You're the one who said it was one of the most idiotic things you read on this board, I just said where I got it from. A business theory isn't going to be concerned specifically with video game physics because that's not how general theories work.

You seem to be under the impression that if you label something as a theory, that somehow automatically makes it 100% correct and impossible to argue against. Congratulations, you've just broken your own record for most absurd statement I've read on these boards.

By the way, no, you never did tell me where you "got it from". Your theory, I mean. Maybe you could send me a link? I'm curious as to who came up with the simple business theory of changing an already successful formula because u need 2 change lol.
 

BGBW

Maturity, bitches.
His argument was that the main engine never changes which is quite silly and I was just giving an example closest to home. Lets take Nintendo most successful series that continues to be so, Super Mario Bros. Are the physics still the same as they were in 1985? No, because people would get tired of that. In fact people say they are getting tired of the NSMB games and that Nintendo should spruce things up. Change can be good and stagnation isn't.

Like I said earlier, the true test it to see where Nintendo takes the next Smash Bros. They obviously thought they were doing the right thing with Brawl but for a section of the fanbase what they did was wrong. This all stems back to the comment that Nintendo won't do what the fans want, but we can't tell until we see the next game.

You seem to be under the impression that if you label something as a theory, that somehow automatically makes it 100% correct and impossible to argue against. Congratulations, you've just broken your own record for most absurd statement I've read on these boards.

By the way, no, you never did tell me where you "got it from". Your theory, I mean. Maybe you could send me a link? I'm curious as to who came up with the simple business theory of changing an already successful formula because u need 2 change lol.

And apparently you read it all wrong because I never said it was just to do with a formula but general business practises. You're the one who keeps bringing it back to games. I just said companies make changes and it's understandable why because if they didn't adapt they could risk failing. And when did I say it was 100% correct, I just said it wasn't my wording.

And I can't link to a text book.
 

Anony

Member
oh, and i found out you can netplay melee via dolphin
can you do this with brawl?
seems like you can, but i'm not getting concrete answers with googling
 

qq more

Member
oh, and i found out you can netplay melee via dolphin
can you do this with brawl?
seems like you can, but i'm not getting concrete answers with googling

You can but there seems to be desyncing issues whenever I play with someone. If anyone can find ways to prevent desync then that would be fantastic.
 
Top Bottom