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Project M Demo: Smash Bros. Brawl with Melee Gameplay! [Update: Out Now]

Just finished running the downloader, checked all the files on the SD, things look to be up and running now. Time to check out this bad boy.
 

MiniDitka

Member
Downloaded the file, copied it to my SD card, booted up the game and this is what I get when I go to stage builder

VHCapture2011-02-0800-45-13-89.jpg
 
This is an insane project.

I would like to try it. This sounds like something that could be continuously patched and balanced, which is amazing.
 

MiniDitka

Member
Barrow Roll said:
I'm no computer expert but for some reason your SD card seems to be partitioned...

Try reformatting your SD card to FAT. Then follow the instructions here:
http://www.smashboards.com/showpost.php?p=12142435&postcount=27150

Remember, make sure to check the 'Hackless' option.
Both partitions are fat. Tried to delete them but it wouldn't let me so I reformatted them but still end up with two(952mb,28mb) Anyhow I installed it to the bigger partition instead of just coping the file like I did before and it seemed like it was doing the trick but when I went to play I got the same result : ( Think I'm gonna go to bed and forget about this.
 
MiniDitka said:
Both partitions are fat. Tried to delete them but it wouldn't let me so I reformatted them but still end up with two(952mb,28mb) Anyhow I installed it to the bigger partition instead of just coping the file like I did before and it seemed like it was doing the trick but when I went to play I got the same result : ( Think I'm gonna go to bed and forget about this.
Is the SD card you're using compatible with Brawl in the first place? Could you save replays and such before downloading? During installation did you make sure to check the 'hackless' option?

By tomorrow I think they'll have the .zip files up for download which will let you manually copy the necessary files to your SD. If you still can't figure it out then I'll try my best to help.

As for demo impressions, it's awesome. I've already played an earlier build but as I expected, it's even more polished. The new menu graphics are nice, and wavedashing is even more refined and smoother than before. It plays extremely well.
 

MiniDitka

Member
Barrow Roll said:
Is the SD card you're using compatible with Brawl in the first place? Could you save replays and such before downloading? During installation did you make sure to check the 'hackless' option?

By tomorrow I think they'll have the .zip files up for download which will let you manually copy the necessary files to your SD. If you still can't figure it out then I'll try my best to help.

As for demo impressions, it's awesome. I've already played an earlier build but as I expected, it's even more polished. The new menu graphics are nice, and wavedashing is even more refined and smoother than before. It plays extremely well.
Yeah I used it before to save pics and replays so I'm not sure whats going on. Appreciate the help.
 

mugwhump

Member
Hrm, I think the autoinstaller's download messed up. Sometimes a char has their old moves, but some of them have the new ones. And the only new stage that works so far is mini-temple.
 

elektrixx

Banned
I can boot the game from Gecko, but it gives a "No codes found" error and then just boots Vanilla Brawl.

PAL (AU) launch Wii.
 
mugwhump said:
Hrm, I think the autoinstaller's download messed up. Sometimes a char has their old moves, but some of them have the new ones. And the only new stage that works so far is mini-temple.
Try running it again. The first few times I ran it I only got the texture files for Sonic and the custom music but that was when they first released it. It's been working fine for me now.

elektrixx said:
I can boot the game from Gecko, but it gives a "No codes found" error and then just boots Vanilla Brawl.

PAL (AU) launch Wii.
Is your copy of Brawl NTSC? The demo only works on NTSC Brawl so far.
 

Metal B

Member
Willy105 said:
If I install this, I can still revert it back if I want to, right?
If you use the Stage Builder option, it will only installed temporarily So the next time you start the game, everything will be normal again and you have to use the Stage Builder methode again, everytime you wanna play Projekt:M.
 

WillyFive

Member
Metal B said:
If you use the Stage Builder option, it will only installed temporarily So the next time you start the game, everything will be normal again and you have to use the Stage Builder methode again, everytime you wanna play Projekt:M.

That sounds great! Like doing Sonic 3K!
 

A Pretty Panda

fuckin' called it, man
Damn. Really wanna play this but it's not working. Doing the hackless wii option and it's not working. Anytime I go to the stage builder it just says I have not stages. There's a lot of folders within folders, did I not copy the right one?
 

A Pretty Panda

fuckin' called it, man
Ok it's working for me now. I downloaded this zip instead of the installer and it works fine.

Uh l-canceling feels a bit slow, might have to do with the increased falling speed everyone's talking about.

Anyone know if I can get textures and custom music on a hackless wii?
 

dvolovets

Member
This is incredible. Ganondorf was my main in Melee and I couldn't believe how poorly he controlled in Brawl. Thank you, guys.
 

MiniDitka

Member
A Pretty Panda said:
Ok it's working for me now. I downloaded this zip instead of the installer and it works fine.

Uh l-canceling feels a bit slow, might have to do with the increased falling speed everyone's talking about.

Anyone know if I can get textures and custom music on a hackless wii?
When you unzipped the file did you transfer the folder or the just the files to the sd card?
 
Barrow Roll said:
*Ahem*


Missed that line did we?

No one is stopping you from playing your copy of Brawl with any mods that you want. Plus any of those mods can also be used with Project M. So we can enjoy the same mods as you but with Melee gameplay.

So when I inevitably bitch about Skyward Sword's motion plus controls because I don't like waggle for swordplay and spearhead a mod project to restore GCN controls (or at least Classic Controller Pro) to the game, the same logic should apply.

I kinda thought that part of Brawl Plus/Balanced Brawl's code was responsible for enabling hacks, but yea, I figured with the code manager you could just apply what you want, meaning this Project M stuff + cosmetic changes. I loved Melee, I just think Smash needs to move forward, not stay still. This is like if SF fans took SF 4 PC and modded it to be Third Strike or something. It's "cool" you can do it, I just don't really see the need - you had a great game already. To me, Project M just seems like the "competitive" end of the Smash spectrum upset at Brawl's lack of balance and slow pace, so let's fix it to make it competitive again. While there are exceptions to this belief, I generally feel competitive multiplayer brings out the worst in gamers.
 

Anth0ny

Member
TSA said:
So when I inevitably bitch about Skyward Sword's motion plus controls because I don't like waggle for swordplay and spearhead a mod project to restore GCN controls (or at least Classic Controller Pro) to the game, the same logic should apply.

Most definitely. That would be fucking amazing, and I look forward to it.
 
TSA said:
So when I inevitably bitch about Skyward Sword's motion plus controls because I don't like waggle for swordplay and spearhead a mod project to restore GCN controls (or at least Classic Controller Pro) to the game, the same logic should apply.
I will still look down on you, if that makes you feel better.
 
TSA said:
To me, Project M just seems like the "competitive" end of the Smash spectrum upset at Brawl's lack of balance and slow pace, so let's fix it to make it competitive again. While there are exceptions to this belief, I generally feel competitive multiplayer brings out the worst in gamers.

Melee was far less balanced then Brawl. So it's not that.
 

Anth0ny

Member
PataHikari said:
Melee was far less balanced then Brawl. So it's not that.

You have no idea what you're talking about. And you can't read:

For those who respectively disagree with what we're doing and recognize that this in no way, shape, or form affects them if they simply navigate to another window and put it out of their mind: Thank you for not being haters.
 
Green Scar said:
Having played neither I won't tag quote you, but someone is going to, ha.

Ah yes. A tag a mod gave me because I disagreed with him.

Anth0ny said:
You have no idea what you're talking about. And you can't read:

I can read.

It's still stupid and desperately needs to be pointed out!
 

Zen

Banned
PataHikari said:
This is just pathetic.

Melee gameplay is much worse then Brawls. It's slippery, heavy, and far clunkier.

Eh, I have to dissagree. Brawl was far less slippery, true, but the combat itself was much more simplified over Melee. They basically removed the possibility of chaining moves and combos entirely in Brawl and that had a huge naegative impact on the gameplay for people that enjoyed it as a fighting game.

And damn, Brawl is so slow in comparison.

I went back and played Melee with my girlfriend, who is not a hardcore gamer, and even she commented that the combat feels better in Melee. Now my gf is not some authoritive source, but I don't think you can just simply say that Brawl has better combat; It's clearly different enough to have differing perspectives.
 
TSA said:
So when I inevitably bitch about Skyward Sword's motion plus controls because I don't like waggle for swordplay and spearhead a mod project to restore GCN controls (or at least Classic Controller Pro) to the game, the same logic should apply.

I actually wish this was done for every game including those in which I enjoy motion controls for the sake of having options.

To me, Project M just seems like the "competitive" end of the Smash spectrum upset at Brawl's lack of balance and slow pace, so let's fix it to make it competitive again. While there are exceptions to this belief, I generally feel competitive multiplayer brings out the worst in gamers.

The "worst"? How is actually doing something for people to enjoy worse than merely bitching endlessly on message boards?
This is like if SF fans took SF 4 PC and modded it to be Third Strike or something. It's "cool" you can do it, I just don't really see the need - you had a great game already.

1) Why should we be content with just one?
2) You seem to deliberately miss the part where this project aims to actually improve on Melee and not just replicate it. Even if we were to take your example, even though I don't like comparing 3.3 and SFIV, this wouldn't be it. They're not making former low-tier characters suck on purpose you know.
 

MiniDitka

Member
Finally got it to work. I'm more of a casual player and prefer brawls slower pace but it was cool playing on the new stages. Good job guys : )
 
Tried both the homebrew and no homebrew zip files. Both work great. (I avoided the installer based solely on the principle that the more variables there are the more likely something is going to be messed up :p)

For those having trouble with the no-homebrew version this is what your sd card should look like when you open it up:

GkmHQ.png


Total size is 112.1mb. If anyone wants me to get more detailed here I'd be glad too.


Anyways about the actual project.
The presentation and menus are great. I went to training mode, selected Snake, went to FD, and my first reaction was to have a shit-eating grin on my face and say "man this is awesome". Really the project is very impressive all around and appears to accomplish what it set out to do. The characters feel great. Can't say much more than that as all I did was dink around in training mode for a bit :V. Oh, and despite me still thinking (on principle mainly) that l-canceling is a superfluous technical entry barrier I absolutely love the flash that happens when you do it; it makes it much more intuitive so props to whoever thought to put that in.
 
TSA said:
So when I inevitably bitch about Skyward Sword's motion plus controls because I don't like waggle for swordplay and spearhead a mod project to restore GCN controls (or at least Classic Controller Pro) to the game, the same logic should apply.
Yes it should and it will. If you want to play Skyward Sword without motion control then more power to you. In fact, it should be included from the get go for those that don't want to dick around with motion controls just like DKCR should have had Classic Controller support without Homebrew.

I kinda thought that part of Brawl Plus/Balanced Brawl's code was responsible for enabling hacks,
The project lead for Project M spearheaded Brawl+ for a time. The more you know!

I loved Melee, I just think Smash needs to move forward, not stay still.
And this is where subjectivity comes into the mix. A lot of players think Brawl's gameplay is a regression. Different doesn't mean more or better. Factually, Brawl removed a lot of techniques that gave the player options for approaching situations. Brawl added some too, but Project M combines the best of both games. I would call that moving forward.

This is like if SF fans took SF 4 PC and modded it to be Third Strike or something. It's "cool" you can do it, I just don't really see the need - you had a great game already.
I'm no Street Fighter expert but I'm gonna assume that SSF4 has new characters that aren't in 3S? Has better graphics too? New techniques that could probably make a game better than the sum of it's parts? Then more power to them.

To me, Project M just seems like the "competitive" end of the Smash spectrum upset at Brawl's lack of balance and slow pace, so let's fix it to make it competitive again. While there are exceptions to this belief, I generally feel competitive multiplayer brings out the worst in gamers.
Then why not just stay away from them and threads that may or may not be associated with them? The OP already stated that you didn't need to be a competitive player to enjoy the mod. Some people simpler prefer Melee's gameplay to Brawl's and want new stages, a more balanced cast of characters, new characters, basically Melee 2. The Project M team is giving these people the sequel they wanted out of Brawl but nobody is changing your copy of the game. If you like Brawl then just pop it in your Wii and play it. If you have a problem with this mod, well there isn't anything you can do to stop it so why not kindly just close the tab or go to a different thread?
 

Threi

notag
so to use this (unhacked method) you will lose all your stages?

I can use the gecko-os method but i'd rather the unhacked one because its quicker to choose which version i want to play.
 
Threi said:
so to use this (unhacked method) you will lose all your stages?

I can use the gecko-os method but i'd rather the unhacked one because its quicker to choose which version i want to play.
You will lose all of your custom stages built with the stage builder, yes. You could always back them up before running Project M.
 

Azure J

Member
This is all so awesome. Holy crap, I'm seriously in love with this, I have two qualms with this though, the first of which being the removal of footstool jumping. That was kinda :(

The second issue is more superfluous, namely why is Fox 100% Melee'd? There is 0 mixture or even experimentation to try and blend old Fox with superior new Fox gameplay wise.
 

zaccheus

Banned
To those of you unable to get Unhacked Wii ProjectM to work make sure that you aren't using a PAL version of Brawl, and make sure your SD card is NOT SDHC. Brawl doesn't support SDHC SD cards. Also, since it uses the stage loader to upload the codes, you'll have to delete or manually move your stages out of your stage folder on your SD card.


AzureJericho said:
This is all so awesome. Holy crap, I'm seriously in love with this, I have two qualms with this though, the first of which being the removal of footstool jumping. That was kinda :(

The second issue is more superfluous, namely why is Fox 100% Melee'd? There is 0 mixture or even experimentation to try and blend old Fox with superior new Fox gameplay wise.

Footstool jumping is still in. It's just remapped to uptaunt. You can now remap your buttons to any command you want, so if you want to use footstooling, you'll have to remap uptaunt to another button. (If you're using a GC controller, you could remap it to your unused jump button)
 

Chavelo

Member
PataHikari
Should quit gaming and do something he enjoys for once
(Today, 12:11 PM)

See what I did there? I just did an useless post, just like you did, Pata!

Troll harder, buddy. :-3

Ontopic: Hmmm, has anyone tested this on Dolphin?
 
Another thing that might be causing installation problems:

Falco400 on Smashboards said:
I am going to say this now:

IF YOU HAVE AN SDHC CARD AND ARE PLANNING TO USE THE HACKLESS WII OPTION IT WILL NOT WORK. YOU NEED A 2GB SD CARD OR LOWER FOR BOTH OPTIONS (Gecko OS option, not Riivo) AND HACKLESS OPTION

Otherwise character files will not work.
 
TSA said:
So when I inevitably bitch about Skyward Sword's motion plus controls because I don't like waggle for swordplay and spearhead a mod project to restore GCN controls (or at least Classic Controller Pro) to the game, the same logic should apply.
i would donate $10 to your paypal if you actually did this and it worked
 

jman2050

Member
Barrow Roll said:
Then why not just stay away from them and threads that may or may not be associated with them? The OP already stated that you didn't need to be a competitive player to enjoy the mod. Some people simpler prefer Melee's gameplay to Brawl's and want new stages, a more balanced cast of characters, new characters, basically Melee 2. The Project M team is giving these people the sequel they wanted out of Brawl but nobody is changing your copy of the game. If you like Brawl then just pop it in your Wii and play it. If you have a problem with this mod, well there isn't anything you can do to stop it so why not kindly just close the tab or go to a different thread?

I don't really have a problem with this mod, but this isn't Smashboards. If you don't want people coming in telling you why they don't like this then don't post this topic in a public message board in the first place.
 

Anth0ny

Member
To me, DKCR was unplayable without the classic controller. After playing the first couple of levels with Wii chuk and then using CC, I can never see myself going back.

I feel the same about Wii TP after playing Cube TP. I'll never go back. I'm not going to judge SS without playing it, but I do think I'll get sick of the motion controls after a while.

In conclusion, Project M is amazing.
and hacking crappy motion controls out of good Wii games is justice
 

Awakened

Member
Wonder how much they can do to make the AI work better with all the changes. A level 9 Project M CPU seems much less challenging than a vanilla Brawl one in this demo.
 
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