Draugoth
Gold Member
According to a thread opened by journalist Christopher Dring on the Install Base forum, who has become known for publishing sales data for the UK, has shared some interesting information.
Getting straight to the point, Christopher Dring claims that releasing a game on Xbox Game Pass does YES hurt sales. In this story, he even used Senua's Saga: Hellblade II and other Xbox Game Studios titles as an example.
“Anecdotally, games that are on Game Pass can expect to lose around 80% of their expected premium sales on Xbox. That's the figure that's often quoted.”
“It's less if it's a big mainstream release, but in general... look at how Hellblade II did in the charts. Or where Indiana Jones did. Or even Starfield. Game Pass has clearly hurt sales of these titles on Xbox.”
However, he notes if this game is on several platforms, it could be beneficial, as this increase in the number of players on Xbox could have a big impact on sales on PlayStation, for example.
“I'm actually torn about subscriptions. I think it can lead to lost revenue, and services like that make it harder for everyone else. Try being an indie game on Xbox now that's not on Game Pass...”
“But also, getting people to play your game in 2024/2025 is so, so, so hard. And the subscription puts games in front of a lot of people. We know from the data that there are a lot of people who only play Call of Duty.”
“And if some of those people decided to pick up Call of Duty this year through Game Pass, and those same people took the opportunity to play other Game Pass games, games they wouldn't have played otherwise... it's hard to argue that that's a bad thing.”