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Switch dataminer from Famiboards suggests the Switch 2's portable GPU clocks will be 561MHz. He also said 1.8GHz for the CPU is "hopium"

Sakura

Member
Well its not like nintendo is set up for high end graphics anyways.

Will be a big jump for nintendo games nut will struggle with third party AAA games.

My phone is more powerfull than this thing

84jhQc2.jpeg
Don't phones quickly throttle the performance because of heat if you actually tried to push the hardware? I feel like that was a thing with those ports of console games.
 

ADiTAR

ידע זה כוח
I hear you.

And here is the kicker.

Nintendo will have to heavily rely on its own first party output now more so than ever before.

As there is now a lot of competitiin in thr handheld market unlike 10 years ago.

We have a new portable xbox coming very soon.
We have a new steam deck coming very soon.
We have many knock off handhelds coming soon too.

And we already have a meager attempt of a switch in the ps family the ps portal that just got a major boost .

All of the above will be a lot more suited for 3rd party games than the switch.

I welcome the switch 2 and will get one. For nintendo games. And most will do the same. For nintendo games.

But to try to convince the world that the switch 2 will right away be on par with the big ones and will host all the high end games.....never. Not with those specs.

Shit my pro so far is a big joke that doesnt scream power to me let alone a handheld that is one tenth of the performance of a ps5 pro
I can't believe this is still an argument happening in gaming forums, after time and again being shown that power is irrelevant to 95% of people.

The Wii, DS vs Vita, Switch. All less powerful and all successful.
 
Did you forget the digital PS5 cost $399 and the PS Portal cost $199?

GIF by Steve Harvey TV
Alright, lets break it down. $600. Digital only. Play portable only in places with a strong internet connection PS5

Or

$400 (most likely). Full 3rd party support. Nintendo exclusives. Play anywhere.

It’s unfortunate because those Playstation exclusives have been such a letdown on the PS5 this generation that I can’t even use that as a point for owning the PS5. The games I’ve spent the most time with on the PS5 has been 3rd party software that Switch 2 will get, which I will double dip to be able to play anywhere (its actually the only way I can complete games since I have to work and have the time on my breaks).
 
They're absolute delusional

“Just because of Nvidia”, trying to reasoning this with them all ends up with the 3050 argument over and over, no mention of the CPU, RAM, I/O, etc… also they give for granted it will be easy to port PS5/Series games to Switch 2

Cant’t wait for Nintendo to reveal the console so they disclose the specs to end with all this rumors
 

Landr300

Neo Member
“Just because of Nvidia”, trying to reasoning this with them all ends up with the 3050 argument over and over, no mention of the CPU, RAM, I/O, etc… also they give for granted it will be easy to port PS5/Series games to Switch 2

Cant’t wait for Nintendo to reveal the console so they disclose the specs to end with all this rumors
Exactly

"Oh DLSS will save the switch 2"

Ask them to put an rtx 4090 paired with an two core athlon to see if DLSS is any help 😂

People are forgetting CPU is big thing even today when a lot of task are offloaded to GPU, and DLSS has no effect on CPU

It's gonna be a rude wake when they understand that thing are not simple like that
 
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DKPOWPOW

Member
I don’t see how these specs are bad. We are 5 years into the current-gen and probably just under 20 games developed for the current gen show off the true difference in power between generations. You still have games struggling to match last gen game lookers like Red Dead 2, Days Gone, and The Last of Us Part II.

The fact is, on a 1080p screen it is very difficult to tell the gens apart. And the Switch 2 is seemingly launching with that as its screen (which I think is a mistake, it should just keep the 720p and go balls out on the games themselves). The Switch 2 is sounding like a souped up last gen console in portable size, with a current gen feature set, and then a docked mode that rivals the last gen pro consoles. Sound familiar? It just like the Switch 1. None of this is surprising, the only thing that is surprising is how people are surprised.
 

Landr300

Neo Member
I don’t see how these specs are bad. We are 5 years into the current-gen and probably just under 20 games developed for the current gen show off the true difference in power between generations. You still have games struggling to match last gen game lookers like Red Dead 2, Days Gone, and The Last of Us Part II.

The fact is, on a 1080p screen it is very difficult to tell the gens apart. And the Switch 2 is seemingly launching with that as its screen (which I think is a mistake, it should just keep the 720p and go balls out on the games themselves). The Switch 2 is sounding like a souped up last gen console in portable size, with a current gen feature set, and then a docked mode that rivals the last gen pro consoles. Sound familiar? It just like the Switch 1. None of this is surprising, the only thing that is surprising is how people are surprised.
It's not bad at all, people just had big expectations, from who or where nobody know since Nintendo track record do not give any hint that she would launch a powerful console

And honestly it's time for people care about the games instead of graphics, the AAA marketing is literally dying in front of our eyes, why Nintendo would launch a powerful console just when the future she's always predicted it's getting closer and closer?
 
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Parazels

Member
The fact is, on a 1080p screen it is very difficult to tell the gens apart. And the Switch 2 is seemingly launching with that as its screen (which I think is a mistake, it should just keep the 720p and go balls out on the games themselves).
You are right,
but what about a 55 inches 4k screen?
 

kevboard

Member
The fact is, on a 1080p screen it is very difficult to tell the gens apart. And the Switch 2 is seemingly launching with that as its screen (which I think is a mistake, it should just keep the 720p and go balls out on the games themselves).

I sorta agree with that but not entirely.
devs can still run the games at 720p internally and then use DLSS to match the screen resolution. this will probably look better than it would have with a 720p screen using TAA.
TAA at low resolutions is pretty shit usually.

if they didn't have access to DLSS a 720p screen would have probably been better as a target, with it 1080p is probably the better way.

an even better reason to have a 1080p screen however is that it also means it can in theory run Switch 1 games in it's docked mode profile without issues like text/UI res/size not matching the pixel grid and looking mangled.
also indy titles and less GPU intensive games like remasters can probably target native 1080p easily, which is nice to have I think... Wind Waker HD was 1080p on Wii U already, and it's overdue for a port tbh 😅
 
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I don’t see how these specs are bad. We are 5 years into the current-gen and probably just under 20 games developed for the current gen show off the true difference in power between generations. You still have games struggling to match last gen game lookers like Red Dead 2, Days Gone, and The Last of Us Part II.

The fact is, on a 1080p screen it is very difficult to tell the gens apart. And the Switch 2 is seemingly launching with that as its screen (which I think is a mistake, it should just keep the 720p and go balls out on the games themselves). The Switch 2 is sounding like a souped up last gen console in portable size, with a current gen feature set, and then a docked mode that rivals the last gen pro consoles. Sound familiar? It just like the Switch 1. None of this is surprising, the only thing that is surprising is how people are surprised.

Well I mean many games won't be running native 1080p in handheld mode anyways. They will just utilize DLSS to get there from a lower resolution as this will help performance and battery life.
 

DKPOWPOW

Member
It's not bad at all, people just had big expectations, from who or where nobody know since Nintendo track record do not give any hint that she would launch a powerful console

And honestly it's time for people care about the games instead of graphics, the AAA marketing is literally dying in front of our eyes, why Nintendo would launch a powerful console just when the future she's always predicted it's getting closer and closer?
It literally makes no sense to launch an Uber powerful console anymore. The games simply take too long to make, the budgets are astronomically high, you have companies laying off developers in the 1000s every year…. WTF do you people want? Do you want this industry to die? I almost choked on my drink the other day when I read Black Ops 6 cost almost $800 million to make or some ridiculous number. It is not sustainable, the graphics are not worth it, and the focus should be on the gameplay this power provides not how many pixels there are.

You are right,
but what about a 55 inches 4k screen?
I play my Switch on a regular basis on my 4K 65 inch tv. I sit about 10 feet away cuz I have good vision. It looks fine, if I really feel Ike I want to see what the Switch is capable of, I go to my 49 inch 1080p TV and see it there. There is not a gigantic difference between the 2 displays. Which I also play the Series X and PS5 on, both displays sometimes depending on who’s doing what in the house. Course their games look better, but there are times for example. Playing DBZ Sparking Zero on the 1080p TV…. You really do not see a difference between generations.
 
Imagine considering the 1.84 TFlops of PS4 with Tahiti GPU and Jaguar CPU as even being close to Ampere architecture with ARM A78

Monday Night Raw Lol GIF by WWE


GCN was a fucking joke. Concurrently it was a shitshow and the cache management a fiasco. Nvidia's Kepler was beating the living shit out of AMD's solution just 2 months later with 56% smaller dies and much more power efficient. The whole RDNA project is to fix their fuckup, mainly with cache that needed a huge rework. For comparison Kepler had 1/3 the latency in local memory compared to Tahiti. These were not even doing FP32 or INT32 concurrently, something that oh, is so very much important in games. GCN could do an instruction every 4 cycles while Kepler was 1 instruction every cycle. GCN was a compute monster, it handled well large work sizes with long durations, but very few game workloads fall into this category. Simple geometry was not saturing the GP (idle), it had simultaneous bit commands that created huge buffers basically kneecappings parallelism. The larger GPU on PS4 also meant that the SE:CU ratio (shader engines vs compute units) would fill slower, prefering longer running waves which is again, anti-thesis to most gaming workloads.

Now we're still in 2012 architectures of Nvidia vs AMD. That's what's inside PS4.
A shitload happened between Kepler → Maxwell → Pascal → Volta → Turing → Ampere

Ampere was a paradigm shift for Nvidia, and no, not because of double Cuda core figure, although the problem is actually Turing's nomenclature of cuda cores compared to Pascal more than Ampere.

The paradigm shift is how efficient that architecture is with high occupancy.
  • Improvements in concurrent operations (concurrent raster/RT/ML, which Turing was not)
  • Asynchronous barrier to keep execution units always near full occupancy
  • Ampere global memory traffic for asynchronous memory copy and reducing memory traffic
  • Also served to hide data copy latency
The FP32/INT32 cuda core added to the one dedicated to FP32, is pretty much a Pascal core. Not exactly a slouch. It is there exactly for one purpose and it is to continue the trend of keeping the GPU at near full occupancy. There's less compute than shading in gaming, almost always. The extra FP32 after INT32 is done is to finish tasks ASAP. Something that AMD tried after with dual issue that required the compiler and failed miserably with RDNA 3. So even when you consider half the cuda cores somehow, that's not how games are. It is not a loss in occupancy, you're still getting that performance, just integer performance without the MASSIVE performance penalty that architectures pre-Turing had. Occupancy of a GPU is the main driver of modern days. Idle is not wanted. Like the asynchronous barrier of ampere, wtf is that? Well on RDNA 2 when you get a call that needs data written by the computer shader, the RDNA 2's synchronous barrier prevents it from executing until ALL the threads in the computer shader have finished executing. Making the WGP idle, not enough thread level parallelism left to hide latency, bye bye efficiency. RDNA 2 performs better than Ampere at low occupancy, but chokes at high ones. Don't even start to insert ML & RT in that poor fucking pipeline. Now imagine Tahiti efficiency :messenger_tears_of_joy:

Then Switch 2's T239 (again, going off by 2022 rumours) vs PS4's baseline
  • A78 ARM CPUs. Completely destroys Jaguar cores
  • 12 GB
  • UFS 3.1 storage, a much more power efficient storage than SSD but similar speeds, ~2100MB/s read speed.
  • New I/O from either Ampere or the rumoured decompression engine added in the chip.
  • RT cores & ML tensor cores
PC portables are the exact best examples of inefficiencies. RDNA 2 is super sensitive to memory latency and LPDDR5 with no infinity cache in Van Gogh kneecaps what it could have been.

Asus ROG Ally Z1 Extreme is supposed to be so much more powerful, raw specs in every ways are better for Z1 Extreme than Van Gogh. "up to 8.6 TFlops" RDNA 3 GPU.

Is it even close to a PS5? A Series S?

didnt-think-so-morpheus.gif


Everyone knows that answer. ROG Ally are on inefficient laptop trash. Not even close to customized for handheld. This fucking chipset is 25B transistors! At low TDP for handheld it completely chokes out.

And PC portables are bloated by windows OS or Proton layer.

This is the first time we'll see Ampere outside of windows OS with NVN API which is Nvidia's inhouse API close to the metal. Buckle the fuck up, regardless of TFlops.
I think we’re in for a wild ride when this gets unveiled and Nintendo shows the games it’s been working on for years. If you think about it, the switch 2 is the only old school console that devs could specifically code to the metal and not have to worry about any other console/pc ports in the future. Exclusives should look stunning with dlss docked.
 
I
It literally makes no sense to launch an Uber powerful console anymore. The games simply take too long to make, the budgets are astronomically high, you have companies laying off developers in the 1000s every year…. WTF do you people want? Do you want this industry to die? I almost choked on my drink the other day when I read Black Ops 6 cost almost $800 million to make or some ridiculous number. It is not sustainable, the graphics are not worth it, and the focus should be on the gameplay this power provides not how many pixels there are.


I play my Switch on a regular basis on my 4K 65 inch tv. I sit about 10 feet away cuz I have good vision. It looks fine, if I really feel Ike I want to see what the Switch is capable of, I go to my 49 inch 1080p TV and see it there. There is not a gigantic difference between the 2 displays. Which I also play the Series X and PS5 on, both displays sometimes depending on who’s doing what in the house. Course their games look better, but there are times for example. Playing DBZ Sparking Zero on the 1080p TV…. You really do not see a difference between generations.
I love my Switch but it really looks like shit on my 65 inch TV. Well Mario Kart looks acceptable since it at least runs in native 1080p but the UI, Zelda and many other games.. Jesus Christ what a jaggy, shimmering blur-fest.
 

DKPOWPOW

Member
I

I love my Switch but it really looks like shit on my 65 inch TV. Well Mario Kart looks acceptable since it at least runs in native 1080p but the UI, Zelda and many other games.. Jesus Christ what a jaggy, shimmering blur-fest.
I don’t know what TV you have, but I always make a point to try and buy TVs that old content still looks good on. If I play the Wii U on the 65 inch I can see some of the problems you mention, or if I sit too close to the TV while playing the Switch I can see that too. But the right settings and distance of seating can mitigate a lot of those issues.

There are some games that don’t look as good as others, Mario Kart 8 is a particularly good looking game for its age.
 

Mr Reasonable

Completely Unreasonable
If you think none of these things is going to be cross-gen, then I have a bridge to sell you.

Neither Nintendo nor 3Ps is not going to abandon one of the largest install-bases in gaming history.

The Switch 2 will likely experience many of the same issues that PS5 and Xbox Series did.. Mainly the inability to swiftly get people to upgrade at a strong enough clip.

What exactly are they going to sell their audience on.. Better graphics on Nintendo IPs? Years-old PS4-era AAA games that are already v.portable via Steam Deck and other PC handhelds?

This thing won't fail, but I doubt it reaches the heights of Switch 1.
My point is that Nintendo machines sell to play Nintendo games. No significant part of Nintendo's market will be weighing up a switch 2 Vs a Lenovo Legion. You can't be serious when you say that it represents any competition to Nintendo beyond a small niche of relatively hardcore gamers.
 

00_Zer0

Member
I don't get the doom and gloom from some people about these specs. I didn't look at the Switch as a failure because it's weak specs so why would weaker than expected specs for Switch 2 bother me when I have new Nintendo 1st party games to look forward to? Give me a steady stream of new 1st party games like a new Metroid, Mario and Zelda, Pikmin etc. then I'm happy.
 

James Sawyer Ford

Gold Member
Steam Deck in portable mode and PS4 docked is still perfectly fine. People just had unrealistic expectations.

It’s what I expected because I knew Nintendo would cheapen out.

It’s not ps4 in docked mode due to the bandwidth issues above.

I’m sure Nintendo will carry their games with good art on occasion, but it could be so much better. And I doubt 4K60 is a thing anymore. Stuck looking bad on 4k TVs is no bueno. Third party AAA stuff is a pipe dream
 

Emedan

Member
I don't get the doom and gloom from some people about these specs. I didn't look at the Switch as a failure because it's weak specs so why would weaker than expected specs for Switch 2 bother me when I have new Nintendo 1st party games to look forward to? Give me a steady stream of new 1st party games like a new Metroid, Mario and Zelda, Pikmin etc. then I'm happy.
This
 

kevboard

Member
If you think none of these things is going to be cross-gen, then I have a bridge to sell you.

Neither Nintendo nor 3Ps is not going to abandon one of the largest install-bases in gaming history.

The Switch 2 will likely experience many of the same issues that PS5 and Xbox Series did.. Mainly the inability to swiftly get people to upgrade at a strong enough clip.

What exactly are they going to sell their audience on.. Better graphics on Nintendo IPs? Years-old PS4-era AAA games that are already v.portable via Steam Deck and other PC handhelds?

This thing won't fail, but I doubt it reaches the heights of Switch 1.

nah, Nintendo doesn't roll like that.
Nintendo's games do not have the bloated budgets that require massive install bases to make money, they also don't require to sell instantly within the first 6 months of release.

Nintendo games have steady sales over long periods of time, while at the same time barely getting price cuts for years.


Nintendo's own games will not be cross-gen unless already announced for Switch 1 in the past. so Metroid Prime 4 and Pokemon Z-A will be cross gen, the next 3D Mario absolutely will not be, neither will be Mario Kart 9.

For Nintendo both of these games have much more value as system sellers for the Switch 2 than they have as games to make profit with directly.

third party devs also will not port to Switch 1 unless it's low end games that easily run on it.
the GPU jump from Switch 1 to Switch 2 will mean many ports will become possible that were basically impossible on Switch 1. so they literally can't make cross-gen games in this case... like, just an example, you literally can not port Cyberpunk to Switch 1, while a Switch 2 port is absolutely feasible... same for actual native ports of the recent Resident Evil games, which were available only as cloud stream versions on Switch 1, while they are possible to run natively on Switch 2.


indy games and AA games with lower requirements will probably be cross gen for a while, sure, but Nintendo and AAA gamea absolutely won't. Nintendo doesn't need to do that, and third party AAA games in many cases literally can't do it on a technical level.
 
It’s what I expected because I knew Nintendo would cheapen out.

It’s not ps4 in docked mode due to the bandwidth issues above.

I’m sure Nintendo will carry their games with good art on occasion, but it could be so much better. And I doubt 4K60 is a thing anymore. Stuck looking bad on 4k TVs is no bueno. Third party AAA stuff is a pipe dream

Bandwidth is not 1:1 because of the architecture differences. I.E. 100GB/s memory bandwidth on Ampere is way more efficient than 100GB/s via GCN 2.0.
 

Maogp

Member
Recently announced Lenovo Legion Go S with an LCD screen costs $500 without joycons and dock station.
And people praise the price!

How can Switch 2 with better specs cost $400?
It's because I think Nintendo takes out a giant penis, slams it violently on the table and tells the factories "prepare for hell, I want 50 million pieces of this this and this". While Lenovo timidly asks for 50 pieces, saying "can I return them if I don't sell them?"
 

FireFly

Member
It’s what I expected because I knew Nintendo would cheapen out.

It’s not ps4 in docked mode due to the bandwidth issues above.

I’m sure Nintendo will carry their games with good art on occasion, but it could be so much better. And I doubt 4K60 is a thing anymore. Stuck looking bad on 4k TVs is no bueno. Third party AAA stuff is a pipe dream
The Rog Ally is able to perform at PS4 levels with the same amount of bandwidth. And Ampere looks to be more bandwidth efficient than RDNA 2, given that the PC parts compete fine with no Infinity Cache. So PS4 performance in docked mode is perfectly achievable and not what Kepler was addressing in that tweet.

Offering similar performance to the Rog Ally when docked is not cheapening out, and asking for much better performance than an enthusiast PC part makes little sense. I have seen countless posts criticising the idea that Nintendo could offer PS4 performance in a handheld form factor, and now we may have confirmation that this is coming, the goal posts seem to be shifting again!

4K60 was never going to be a thing on a handheld device but if Steam Deck can run current games, then the Switch 2 will be able to.
 
I don’t know what TV you have, but I always make a point to try and buy TVs that old content still looks good on. If I play the Wii U on the 65 inch I can see some of the problems you mention, or if I sit too close to the TV while playing the Switch I can see that too. But the right settings and distance of seating can mitigate a lot of those issues.

There are some games that don’t look as good as others, Mario Kart 8 is a particularly good looking game for its age.
Believe me, it's not the TV 🙂 it's the Switch. I'm happy you don't have a problem with it but no TV in the world could fix the shimmering jaggy low resolution mess of an output that it has for many games, such as Zelda.
 

Astray

Member
Hasn't the Switch outsold the Steam Deck like 30 to 1?

Thinking either, especially the other one, is direct competition to the Switch 2 is just getting silly.
Taking marketshare doesn't mean outselling Switch 2.

Anywhere from %3-10 is marketshare that Nintendo would want to have, the big issue they're facing is that it's not just Steam and the PC handhelds coming in, it's also Sony and Microsoft coming to the handheld party.

If each of the players takes %1-3, Nintendo would still easily be losing +%10-15 marketshare vs Switch 1.

The ocean is getting redder and redder.

I don’t see how these specs are bad. We are 5 years into the current-gen and probably just under 20 games developed for the current gen show off the true difference in power between generations. You still have games struggling to match last gen game lookers like Red Dead 2, Days Gone, and The Last of Us Part II.

The fact is, on a 1080p screen it is very difficult to tell the gens apart. And the Switch 2 is seemingly launching with that as its screen (which I think is a mistake, it should just keep the 720p and go balls out on the games themselves). The Switch 2 is sounding like a souped up last gen console in portable size, with a current gen feature set, and then a docked mode that rivals the last gen pro consoles. Sound familiar? It just like the Switch 1. None of this is surprising, the only thing that is surprising is how people are surprised.
They're not bad, but they far below what the Nintendo fanboys told themselves they would be is all.

My personal issue with it is how boring and safe it is. There are no signs of massive innovation like the Switch 1 did.

Being Boring and safe is how competitors catch up to you in the long-run.
 

llien

Member
You think a PS4 with DLSS matches a PS5? :/
No, since PS4 has AMD chips.

But Nintendo Switch Zwei with Huang's chips could absolutely beat it, with neutrino radial transformer waves (Jesus Christ, all that cool stuff exists, while AMD is still stuck on CNN, not even BBC).

I hope Nintendo buys this:

in the absence of 5000 series radial neutro-transformators. it should bring it close enough to PS5.
At least at FPS, maybe resolution will be a bit lower, due to 12GB VRAM.
 
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Zathalus

Member
It’s not ps4 in docked mode due to the bandwidth issues above.
If the rumored specs are to be believed, it should beat a PS4 in docked mode. 102GB/s vs 176GB/s true, but the Switch architecture has much superior memory compression (due to DCC, but some other stuff as well), better cache hierarchy/throughput, and the lower clocked ARM CPUs will require a smaller slice of memory as well.

In terms of raw GPU performance it won't be miles better then the PS4 in docked mode (getting close to the PS4 Pro is certainly not going to happen either), but when you combine that with +50% more memory, better CPU, faster storage and dedicated compression, modern GPU feature set, and DLSS/DLSS derived upscaler it certainly would be better then the PS4 docked. Which, to be fair, is 11 years old at this point. On the other hand, low cost handheld.

Edit: Its about Turing, but Ampere/Ada is even better - https://www.anandtech.com/show/13282/nvidia-turing-architecture-deep-dive/8
GCN vs Ampere/Ada are two very different beasts when it comes to memory bandwidth efficiency,
 
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Taking marketshare doesn't mean outselling Switch 2.

Anywhere from %3-10 is marketshare that Nintendo would want to have, the big issue they're facing is that it's not just Steam and the PC handhelds coming in, it's also Sony and Microsoft coming to the handheld party.

If each of the players takes %1-3, Nintendo would still easily be losing +%10-15 marketshare vs Switch 1.

The ocean is getting redder and redder.
PSP had like 35% of the marketshare and Vita had like 17%. Nintendon't care about all the pleb handhelds fighting for 10%.
 

Emedan

Member
Taking marketshare doesn't mean outselling Switch 2.

Anywhere from %3-10 is marketshare that Nintendo would want to have, the big issue they're facing is that it's not just Steam and the PC handhelds coming in, it's also Sony and Microsoft coming to the handheld party.

If each of the players takes %1-3, Nintendo would still easily be losing +%10-15 marketshare vs Switch 1.

The ocean is getting redder and redder.
I think this is nothing but delusional. Handheld PCs and Switch caters to two completely different markets. I don't see anyone contemplating between the two, a person who want's a handheld PC never had the Switch in mind to begin with and vice versa, they're two different products.
 

Mister Wolf

Member
I think this is nothing but delusional. Handheld PCs and Switch caters to two completely different markets. I don't see anyone contemplating between the two, a person who want's a handheld PC never had the Switch in mind to begin with and vice versa, they're two different products.

A lot of them get the handheld PC hoping that a emulator will release so they can have both.



I believe Nintendo will be much more proactive in snuffing that out this upcoming generation.
 
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Emedan

Member
A lot of them get the handheld PC hoping that a emulator will release so they can have both.



I believe Nintendo will be much more proactive in snuffing that out this upcoming generation.

That's a set of very niche customers. Mainly PC users I would say, and why would you need a handheld PC to play emulated Nintendo games? Why not just set it up on your immensely more powerful desktop PC? They don't overlap.
 

Mister Wolf

Member
That's a set of very niche customers. Mainly PC users I would say, and why would you need a handheld PC to play emulated Nintendo games? Why not just set it up on your immensely more powerful desktop PC? They don't overlap.

They want the portability. They still want Nintendo's games. They want to brag about playing Nintendo games with a superior experience on a portable. If Nintendo curbs the ability to play their games on these portables you will see a decline in their sales. We will never know, but I would love to have a percentile of Rog Ally and Steam Deck owners that emulated Switch games and knew before purchasing that they were capable of doing it.
 

Emedan

Member
They want the portability. They still want Nintendo's games. They want to brag about playing Nintendo games with a superior experience on a portable. If Nintendo curbs the ability to play their games on these portables you will see a decline in their sales. We will never know, but I would love to have a percentile of Rog Ally and Steam Deck owners that emulated Switch games and knew before purchasing that they were capable of doing it.
But honestly, were talking an absolutely minuscule set of people.
 

cireza

Member
A lot of them get the handheld PC hoping that a emulator will release so they can have both.



I believe Nintendo will be much more proactive in snuffing that out this upcoming generation.

I mean just look at that picture. Ditch the Switch for a huge ass brick that displays a picture that is barely any bigger, to run the exact same game ? Without clicking on the video, I can already see a pretty strong argument right here in favor of the Switch lol.

Also the game was played more on Switch it seems, there is an additional character unlocked lol. And color looks better on Switch.

Very compelling picture haha.
 
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