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Switch dataminer from Famiboards suggests the Switch 2's portable GPU clocks will be 561MHz. He also said 1.8GHz for the CPU is "hopium"

Buggy Loop

Gold Member
You’re the tech illiterate, as clearly displayed by takes like this.

PS4 pro isn’t getting ports because it’s a last gen system not worth porting to when there is a ps5 on the market, not because it’s impossible to down port it

Just because RT may be possible on switch 2 doesn’t mean it will be widely adopted in anything more than the most basic games.

This is a low power, bandwidth starved device. It’s going to struggle mightily with modern titles even if massive down ports are possible

Bandwidth starved? LOL. It offers exactly 25GB/s per TFlops to Ampere SMs like the whole lineage of Ampere GPUs from Tegra Orin to 3090. Has another 25GB/s remaining to feed the CPU. You have no fucking clue what you're talking about. Its really cute to see you try.
 

James Sawyer Ford

Gold Member
Bandwidth starved? LOL. It offers exactly 25GB/s per TFlops to Ampere SMs like the whole lineage of Ampere GPUs from Tegra Orin to 3090. Has another 25GB/s remaining to feed the CPU. You have no fucking clue what you're talking about. Its really cute to see you try.

Low TFlops means less bandwidth needs. That’s why it’s disappointing
 

diffusionx

Gold Member
Low TFlops means less bandwidth needs. That’s why it’s disappointing
For some reason, gamers of the sort that post here will wildly overhype a console and then get disappointed when the actual specs get released.

it happened with PS5, happened with PS4, happened with Switch, every single time. At some point people need to learn to just keep their expectations in check.
 

James Sawyer Ford

Gold Member
Wow, its balancing the bandwidth required to feed SMs, who would have thought? /s

You're a funny guy. In 20 years on Neogaf I think you might be the derpest of them all.

It’s balancing bandwidth needs for a device that’s lower power than it should be, I’m not really sure why you’re getting so upset and triggered over this fact.

You’re acting like switch 2 is going to be a technical marvel just because of the architecture
 
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LordOcidax

Member
You’re the tech illiterate, as clearly displayed by takes like this.

PS4 pro isn’t getting ports because it’s a last gen system not worth porting to when there is a ps5 on the market, not because it’s impossible to down port it

Just because RT may be possible on switch 2 doesn’t mean it will be widely adopted in anything more than the most basic games.

This is a low power, bandwidth starved device. It’s going to struggle mightily with modern titles even if massive down ports are possible
Look who is talking… 🤣🤣🤣 C’mon dude you are the least qualified to say this.
 

Buggy Loop

Gold Member
It’s balancing bandwidth needs for a device that’s lower power than it should be, I’m not really sure why you’re getting so upset and triggered over this fact.

You’re acting like switch 2 is going to be a technical marvel just because of the architecture

And you're acting that even at near PS4 baseline TFlops in HANDHELD mode that the AMD GCN with Jaguar chromebook CPU and lower VRAM and HDD will just school all the advancement in GPU architectures since then? The copium on your part lol. You're here only because PS4 is mentionned. You're putting the Switch 2 into PS3 ballpark. H-I-L-A-R-I-O-U-S.

It's ok James

Fight Club Hug GIF


Your PS5 plastic box will still have the best assets. Nobody here is trying to say otherwise.

Switch 2 will just do things that PS4 could never have, nor PS4 pro. Devs didn't port any UE5 features to PS4 because they just didn't like the money, they really did make a good effort to not be crossgen (/s) As good in raw pixel output as a Pro? Naw. It will do things that it could never have done with old architecture with outdated Jaguars and IO limits.
 
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Kataploom

Gold Member
That wall of text lol, ampere is not turning switch into a ps4 for handheld let alone a ps4 pro lol

Expecting RT in switch 2 games? Seriously man the hopium is outrageously high for some of yall

The memory bandwidth on this device is incredible low
I don't get your reasoning, he's giving you examples to prove his arguments, you're going against the proof by still claiming the same thing over and over and over, do you have ANYTHING to counter his arguments + videos supporting them?
 

James Sawyer Ford

Gold Member
Switch 2 will just do things that PS4 could never have, nor PS4 pro. As good in raw pixel output as a Pro? Naw. It will do things that it could never have done with old architecture with outdated Jaguards and IO limits.

Cutting out the rest of the snarky triggered response, I have not claimed otherwise.

Switch 2 will have RT and ML, things PS4 Pro doesn’t have. But the ML is making up for the huge gulf in raster. And RT isn’t realistically going to be used with any great frequency

The truth is, the docked mode for Switch 2 could easily surpass where it is currently, and that’s disappointing they didn’t design the device to punch more above its weight
 
You know what? I'm gonna use a real-world example to show you guys that Switch 2 is likely going to punch above what some of these paper specs suggest.

I've been working on a pet project the past few weeks; basically I've been trying to develop a retro-style game console design, but simulating 5th-gen gaming hardware performance. It's actually pretty hard to do because even many of the low-end ARM-based chips available for purchase are way above the high-end spec of gaming systems from the mid to mid-late '90s. I've found some solutions to that though but I'll just focus on one part: the Analog Devices ADSP 2116N.

The reason I've chosen that DSP in the design is both because it's capable of floating-point calculations, and also because the SEGA Model 2 arcade board (specifically 2B-CRX) actually ALSO uses an Analog Devices DSP; 2x 2106N DSPs to be exact. The initial Model 2 board used 6 (!!) Fujitsu DSPs for its geometry processor, but they were clocked at 16 MHz each. Anyway, I'm bringing p the Analog Devices DSPs because I somehow stumbled into picking the 21161N and only later found out the SEGA Model 2 used a very similar SHARC-based DSP from the same device line.

I say similar...but there are some major differences. The 21161N didn't come out too long after the 2106N, but it was priced cheaper and had a lot of advantages. Then again, the 2106N has advantages too, but I'd say the 2116N is overall more efficient despite being weaker in some notable areas. For example, the 2106N has a 64-bit data bus, and SEGA used two of them for the Model 2, so in a way it has a 128-bit (2x 64-bit) data bus. The 21161N only has a 32-bit data bus, by comparison. The 2106N has a 32-bit address bus and can address up to 4 Gigawords (~ 4 GB) of memory, whereas the 21161N only has a 24-bit address bus and can address upwards 256 MB of memory. The 2106N also has 4x link ports (ports allowing communication with other DSPs on a bus with chip selection) at 10-bit width each, while the 2116N only has 2x 8-bit link ports.

But from there, the 2116N has many advantages. Its FIR Filter rate is 8ns vs the 25ns the 2106N has. The 2116N is over 350% faster with inverse square roots than the 2106N; even a setup with 2x 2106Ns cannot overcome that advantage. It has a 61% faster X/Y division rate than the 2016N and, while not being able to address as much off-chip memory in its unified memory space, the 2116N can facilitate up to 256 MB of SDRAM whereas the 2106N doesn't have any off-chip memory support aside from SRAM (granted, since it has a 64-bit data bus you can have a 32-bit peripheral connected as slave device to the external port and still have a 32-bit data space for off-chip SRAM).

The 2116N has other advantages over the 2106N beside those, but the biggest is that it supports higher clock rates. Like Mark Cerny said, when your clocks are faster, everything inside (based on the internal clock) runs that much faster. The max clock speed for the 2106N is 40 MHz, whereas the 2116N can support up to 110 MHz clocks. What's more, there's a linear relationship between some of the benchmarks I mentioned earlier and clock rate, but even if you were to lower a 2116N's clock to match even TWO 2106Ns at the same clock, the 2116N outperforms them by healthy margins in FIR filter, X/Y division, inverse square root calculations etc. Heck, you can probably lower the 2116N's clock to 20 MHz and at worst trade par with 2x 2106Ns at 40 MHz each, at least with those aforementioned calculations.

Why did I bring any of that up? Well, because I wanted to show how even newer lower-tiered options in the same device family can trade blows with or outperform the high-end options of just a generation prior. Now those DSPs are '90s tech and '90s tech advanced much faster than tech does today, I know that much. But it's been a few GPU gens between Series S and Switch 2, and a lifetime's worth between it and PS4 Pro. Never mind, that it's on a very different architecture than Sony/SIE and Microsoft systems and, for gaming, Nvidia's generally been considered the better of the two in terms of performance-to-dollar (in the bracket segments where AMD and Nvidia actually compete) for at least a decade now.

So where are these opinions the Switch 2 needs 4 TFs to be on PS4 Pro or Series S level coming from? That it needs memory bandwidth equivalent to Series S for same performance when docked? It won't need as much bandwidth if it's better at data compression, and wasn't there just a patent leak/reveal weeks ago with Nintendo/Nvidia and data compression? Do people think those tensor cores are going to sit idle on the GPU and do absolutely nothing? Some folks are making the exact same mistakes they made with Series X and PS5 4.5 years ago, ignoring the more intricate features of the PS5 (like its cache scrubbers) either because they don't know how it works or they were actively trying to form a narrative. Look how well that's turned out for Series X all these years later :/

Switch 2 isn't going to get near the performance of Series X or PS5; it was never meant to and I don't know why there are people who thought it would or felt it should. But now some of the same people are trying to imply it won't hit PS4 Pro/Series S levels when docked, without knowing any of the intricacies of the SoC design, or honestly, even understanding intricate aspects of memory, memory controllers, cache, or how CPUs and GPUs work at the foundational level. Whether that's just out of ignorance or them willingly ignoring those things just to push FUD or some agenda, I don't know.

But it's just kinda funny seeing all the doom & glooming, the downplaying, the theatrics. It's pretty good for a laugh.
 
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James Sawyer Ford

Gold Member
you're going against the proof by still claiming the same thing over and over and over, do you have ANYTHING to counter his arguments + videos supporting them?

Black myth running on steam deck and not ps4 pro is not proof of anything other than they decided not to port the game to ps4 pro, and that it’s technically possible to downgrade enough settings to get it to run on a much lower powered device
 

bender

What time is it?
You know what? I'm gonna use a real-world example to show you guys that Switch 2 is likely going to punch above what some of these paper specs suggest.

I've been working on a pet project the past few weeks; basically I've been trying to develop a retro-style game console design, but simulating 5th-gen gaming hardware performance. It's actually pretty hard to do because even many of the low-end ARM-based chips available for purchase are way above the high-end spec of gaming systems from the mid to mid-late '90s. I've found some solutions to that though but I'll just focus on one part: the Analog Devices ADSP 2116N.

The reason I've chosen that DSP in the design is both because it's capable of floating-point calculations, and also because the SEGA Model 2 arcade board (specifically 2B-CRX) actually ALSO uses an Analog Devices DSP; 2x 2106N DSPs to be exact. The initial Model 2 board used 6 (!!) Fujitsu DSPs for its geometry processor, but they were clocked at 16 MHz each. Anyway, I'm bringing p the Analog Devices DSPs because I somehow stumbled into picking the 21161N and only later found out the SEGA Model 2 used a very similar SHARC-based DSP from the same device line.

I say similar...but there are some major differences. The 21161N didn't come out too long after the 2106N, but it was priced cheaper and had a lot of advantages. Then again, the 2106N has advantages too, but I'd say the 2116N is overall more efficient despite being weaker in some notable areas. For example, the 2106N has a 64-bit data bus, and SEGA used two of them for the Model 2, so in a way it has a 128-bit (2x 64-bit) data bus. The 21161N only has a 32-bit data bus, by comparison. The 2106N has a 32-bit address bus and can address up to 4 Gigawords (~ 4 GB) of memory, whereas the 21161N only has a 24-bit address bus and can address upwards 256 MB of memory. The 2106N also has 4x link ports (ports allowing communication with other DSPs on a bus with chip selection) at 10-bit width each, while the 2116N only has 2x 8-bit link ports.

But from there, the 2116N has many advantages. Its FIR Filter rate is 8ns vs the 25ns the 2106N has. The 2116N is over 350% faster with inverse square roots than the 2106N; even a setup with 2x 2106Ns cannot overcome that advantage. It has a 61% faster X/Y division rate than the 2016N and, while not being able to address as much off-chip memory in its unified memory space, the 2116N can facilitate up to 256 MB of SDRAM whereas the 2106N doesn't have any off-chip memory support aside from SRAM (granted, since it has a 64-bit data bus you can have a 32-bit peripheral connected as slave device to the external port and still have a 32-bit data space for off-chip SRAM).

The 2116N has other advantages over the 2106N beside those, but the biggest is that it supports higher clock rates. Like Mark Cerny said, when your clocks are faster, everything inside (based on the internal clock) runs that much faster. The max clock speed for the 2106N is 40 MHz, whereas the 2116N can support up to 110 MHz clocks. What's more, there's a linear relationship between some of the benchmarks I mentioned earlier and clock rate, but even if you were to lower a 2116N's clock to match even TWO 2106Ns at the same clock, the 2116N outperforms them by healthy margins in FIR filter, X/Y division, inverse square root calculations etc. Heck, you can probably lower the 2116N's clock to 20 MHz and at worst trade par with 2x 2106Ns at 40 MHz each, at least with those aforementioned calculations.

Why did I bring any of that up? Well, because I wanted to show how even newer lower-tiered options in the same device family can trade blows with or outperform the high-end options of just a generation prior. Now those DSPs are '90s tech and '90s tech advanced much faster than tech does today, I know that much. But it's been a few GPU gens between Series S and Switch 2, and a lifetime's worth between it and PS4 Pro. Never mind, that it's on a very different architecture than Sony/SIE and Microsoft systems and, for gaming, Nvidia's generally been considered the better of the two in terms of performance-to-dollar (in the bracket segments where AMD and Nvidia actually compete) for at least a decade now.

So where are these opinions the Switch 2 needs 4 TFs to be on PS4 Pro or Series S level coming from? That it needs memory bandwidth equivalent to Series S for same performance when docked? It won't need as much bandwidth if it's better at data compression, and wasn't there just a patent leak/reveal weeks ago with Nintendo/Nvidia and data compression? Do people think those tensor cores are going to sit idle on the GPU and do absolutely nothing? Some folks are making the exact same mistakes they made with Series X and PS5 4.5 years ago, ignoring the more intricate features of the PS5 (like its cache scrubbers) either because they don't know how it works or they were actively trying to form a narrative. Look how well that's turned out for Series X all these years later :/

Switch 2 isn't going to get near the performance of Series X or PS5; it was never meant to and I don't know why there are people who thought it would or felt it should. But now some of the same people are trying to imply it won't hit PS4 Pro/Series S levels when docked, without knowing any of the intricacies of the SoC design, or honestly, even understanding intricate aspects of memory, memory controllers, cache, or how CPUs and GPUs work at the foundational level. Whether that's just out of ignorance or them willingly ignoring those things just to push FUD or some agenda, I don't know.

But it's just kinda funny seeing all the doom & glooming, the downplaying, the theatrics. It's pretty good for a laugh.

TLDR = RTX 4090 in portable, RTX 5090 docked.

giphy.gif
 

LordOcidax

Member
And you're acting that even at near PS4 baseline TFlops in HANDHELD mode that the AMD GCN with Jaguar chromebook CPU and lower VRAM and HDD will just school all the advancement in GPU architectures since then? The copium on your part lol. You're here only because PS4 is mentionned. You're putting the Switch 2 into PS3 ballpark. H-I-L-A-R-I-O-U-S.

It's ok James

Fight Club Hug GIF


Your PS5 plastic box will still have the best assets. Nobody here is trying to say otherwise.

Switch 2 will just do things that PS4 could never have, nor PS4 pro. Devs didn't port any UE5 features to PS4 because they just didn't like the money, they really did make a good effort to not be crossgen (/s) As good in raw pixel output as a Pro? Naw. It will do things that it could never have done with old architecture with outdated Jaguards and IO limits.
The only thing that he is an expert is moving goal posts and pulling facts from their a** 🤣🤣 Don’t waste your time there.
 

Kataploom

Gold Member
Black myth running on steam deck and not ps4 pro is not proof of anything other than they decided not to port the game to ps4 pro, and that it’s technically possible to downgrade enough settings to get it to run on a much lower powered device
And what about it running games with RT enabled even when it's less efficient and have more OS overhead than Switch 2, and also don't have nearly the same AI features? Not saying Switch will run all games with RT, but isn't it obvious that Switch 2 will be, at minimum, equally capable? You're laughing at that idea even tho you have an equal/less capable device doing the same thing going over 40 fps in a current gen only game.
 

Hyet

Member
It’s balancing bandwidth needs for a device that’s lower power than it should be
"The bandwith is dissapointing because it makes sense for the hardware is being used in, therefore the system itself is dissapointing - specially when you look at the bandwith numbers"

I really think Nintendo fans have a particular way of interpreting specs of unreleased consoles inflating them wildly or straight up going into magic thinking but James Sawyer logic is all curves.
 

James Sawyer Ford

Gold Member
But now some of the same people are trying to imply it won't hit PS4 Pro/Series S levels when docked

It has an advantage to both when it comes to total memory amounts, but while the architecture improvements are good, they aren’t going to work magic with such a low power device. I think it gets close to those older pieces of hardware, fact remains it should be a lot better, those devices are still over 4-9 years old - let’s not hand waive that fact away

Epic just decided to backport UE5 to PS4 Fortnite and disabled Lumen & Nanite... because?

Probably because performance was garbage, like it is in BMW


And what about it running games with RT enabled even when it's less efficient and have more OS overhead than Switch 2, and also don't have nearly the same AI features? Not saying Switch will run all games with RT, but isn't it obvious that Switch 2 will be, at minimum, equally capable? You're laughing at that idea even tho you have an equal/less capable device doing the same thing going over 40 fps in a current gen only game.

Switch 2 is more capable in certain areas, but less in others. There’s tradeoffs
 
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Stafford

Member
Wasn’t one the rumors that they would drop a teaser today with a reveal tomorrow? I kinda doubt it. And it also remains to be seen if they have a reveal at all tomorrow.

If I remember correctly with Switch they teased it with a Mario picture and then a few days later the reveal, right? Kinda doubting they'd just have the reveal tomorrow without at least a announcement a day before or so.
 

Buggy Loop

Gold Member
Probably because performance was garbage, like it is in BMW

You're starting to understand. Good. Why would performance be garbage on PS4? What's special with Steam deck that can run Wukong ~30-40 fps on an inefficient open platform windows handheld? Is 30 fps now "garbage" by your definition? Because there's a shitload of that on consoles. I don't think it would ever stop a developer from a port or expressively disable features inbricked in their engine because of 30 fps.

Switch 2 is more capable in certain areas, but less in others. There’s tradeoffs

Wow, progress, from "ampere is not turning switch into a ps4 for handheld" to the above. Moving the goal post again so that you can cover all bases uh?

Still haven't found the "less in others" part for PS4 base but do tell.
 

James Sawyer Ford

Gold Member
You're starting to understand. Good. Why would performance be garbage on PS4? What's special with Steam deck that can run Wukong ~30-40 fps on an inefficient open platform windows handheld? Is 30 fps now "garbage" by your definition? Because there's a shitload of that on consoles. I don't think it would ever stop a developer from a port or expressively disable features inbricked in their engine because of 30 fps.



Wow, progress, from "ampere is not turning switch into a ps4 for handheld" to the above. Moving the goal post again so that you can cover all bases uh?

Still haven't found the "less in others" part for PS4 base but do tell.

Lol. Wukong runs like garbage everywhere. Especially SD.

The SW2 has lesser TFLops and lesser bandwidth than a ps4. It’s not an apples to apples comparison for obvious reasons, so it’s unsure exactly how it will shake out in the end, but likely to still be a gap there. Either way, in 2025 that performance is not impressive
 
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It has an advantage to both when it comes to total memory amounts, but while the architecture improvements are good, they aren’t going to work magic with such a low power device. I think it gets close to those older pieces of hardware, fact remains it should be a lot better, those devices are still over 4-9 years old - let’s not hand waive that fact away

Well, I'm not really hand-waiving any of that away honestly. But what were some folks expecting out of the Switch 2? PS5-level performance, because an ASUS Rog Ally variant has some specs in line with PS5 on paper (in practice? Quite far off, apparently)?

Personally I never expected anything beyond PS4 Pro/Series S when docked, and while the TF count is a bit lower than I would've thought otherwise, it's within the ballpark, specifically when DLSS is utilized. And again, there are nuances to the design we don't know yet; Nintendo has a history of some very interesting nuances to their hardware designs going as far back as NES. About on par with Sony/SIE's various customizations, or SEGA's design choices or Microsoft's (OG Xbox & 360) in terms of how unique they can be while still serving the overall design either wholly or in most aspects.

We'll know sooner vs. later how Switch 2 will handle multiplats compared to PS4 Pro and Series S. I'm fairly optimistic it'll do perfectly fine.
 

UltimaKilo

Gold Member
I'm kinda in the middle here: it looks like the specs are fine for 2025 and even 2026, but I'm worried that this is going to be way underpowered by 2028, even for a portable.
 

James Sawyer Ford

Gold Member
Well, I'm not really hand-waiving any of that away honestly. But what were some folks expecting out of the Switch 2? PS5-level performance, because an ASUS Rog Ally variant has some specs in line with PS5 on paper (in practice? Quite far off, apparently)?

It’s Nintendo hardware, so this is what I expected (disappointment).

Switch 2 has been rumored for years. These specs may have been respectable a few years ago but they’re outdated in 2025.

I was hoping TF performance would be above Series S in addition to the architecture improvements, making it more viable for 4K TVs.

The patents for ML all point to shortcuts and bandaids there too, needing to dynamically lower quality of the upscale due to the raster cost being high in such a low power device
 

Kataploom

Gold Member
It has an advantage to both when it comes to total memory amounts, but while the architecture improvements are good, they aren’t going to work magic with such a low power device. I think it gets close to those older pieces of hardware, fact remains it should be a lot better, those devices are still over 4-9 years old - let’s not hand waive that fact away



Probably because performance was garbage, like it is in BMW




Switch 2 is more capable in certain areas, but less in others. There’s tradeoffs
So you're admitting it is capable of running games using RT, and even much better than Steam Deck, right? Consider the video posted by Buggy Loop Buggy Loop as a minimum performance test considering differences between Nvidia and AMD in that regard
 

BlackTron

Member
It’s Nintendo hardware, so this is what I expected (disappointment).

Switch 2 has been rumored for years. These specs may have been respectable a few years ago but they’re outdated in 2025.

I was hoping TF performance would be above Series S in addition to the architecture improvements, making it more viable for 4K TVs.

The patents for ML all point to shortcuts and bandaids there too, needing to dynamically lower quality of the upscale due to the raster cost being high in such a low power device

You want Nintendo to make a handheld stronger than Series S for parents to buy for Mario Kart within $400?
 

James Sawyer Ford

Gold Member
So you're admitting it is capable of running games using RT, and even much better than Steam Deck, right? Consider the video posted by Buggy Loop Buggy Loop as a minimum performance test considering differences between Nvidia and AMD in that regard

I don’t think it will be “much better” than Steam Deck, no evidence points to that.

You want Nintendo to make a handheld stronger than Series S for parents to buy for Mario Kart within $400?

To be clear, my complaints are less about handheld mode and more about docked mode. Handheld play has much more constraints and considerations than a dock that are understandable
 
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LordOcidax

Member
Well, I'm not really hand-waiving any of that away honestly. But what were some folks expecting out of the Switch 2? PS5-level performance, because an ASUS Rog Ally variant has some specs in line with PS5 on paper (in practice? Quite far off, apparently)?

Personally I never expected anything beyond PS4 Pro/Series S when docked, and while the TF count is a bit lower than I would've thought otherwise, it's within the ballpark, specifically when DLSS is utilized. And again, there are nuances to the design we don't know yet; Nintendo has a history of some very interesting nuances to their hardware designs going as far back as NES. About on par with Sony/SIE's various customizations, or SEGA's design choices or Microsoft's (OG Xbox & 360) in terms of how unique they can be while still serving the overall design either wholly or in most aspects.

We'll know sooner vs. later how Switch 2 will handle multiplats compared to PS4 Pro and Series S. I'm fairly optimistic it'll do perfectly fine.
This, almost every sane people is expecting PS4 - PS4 Pro graphics quality for the Switch 2, and i think that with the leaked specs it’s going to be possible, the Switch 2 is going to punch above his weight thanks to the DLSS, better GPU/CPU, more ram and Nvidia support. Memory bandwidth it’s not going to be a problem, they can go as low as 480p and relay on the DLSS in handheld mode so 68Gbs is ok for that resolution and 720p or 1080p for docked at 105Gbs + Nvidia texture compression tech. The Switch 2 is not designed to handle high input resolutions like the newers consoles that obligatory needs high bandwidth memory. IA upscaling was fundamental for the Switch 2 design as you can see in their latest patents.
 
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HogIsland

Member
We're talking about a battery half the size of Steam Deck's, with a CPU on a process node older than the Steam Deck APU. A Nintendo device would likely want double the Deck's battery play time, meaning the clocks must be really low.
 

blacktout

Member
Y'all do understand this entire thread is based off a single supposed leaker with very questionable data at that. There's no concrete detail, no idea how they'd have an SDK that's even current, what profile they supposedly got the clocks from, etc. We honestly don't really KNOW anything yet until Nintendo FINALLY reveals the damn thing.

Thank you for saying this, because it has been driving me crazy all thread. The title says "dataminer," but what exactly is he datamining to get this information? There's no way he has a Switch 2 or a dev kit, or we would know a fuck of a lot more than this. So did he find this information somewhere in the depths of the current Switch OS? If so, why would it be there and how do we know it's not placeholder information or test/junk code? The fact that the clock speeds are slower in docked than handheld seems incredibly suspect.

last year needed it

Nintendo released Echoes of Wisdom last year. They wouldn't have wanted multiple "new" Zelda games in the same holiday period cannibalizing each other's sales. The real time to release Wind Waker HD was holiday 2022, but maybe the decision to delay TotK came too late for them to slot it in. That said, this year seems like a good bet to me, since any new 2D or 3D Zelda titles are years away and Nintendo is going to want to keep pumping out ports and remasters to keep the OG Switch on life support for the next couple of years.
 
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