Yeah, they fucked up the input for Noel's Astral Finish in the command list.
It's actually down, B, B, B, up B...I think. It's super easy to pull off and it actually combos off of one of her drive combos, lol.
As for the Sagat stuff, it's really hard to argue that he wasn't a blatant oversight by Capcom. You could say the same for Ryu, but heck he's the main character. The problem with Sagat (and to a lesser extent Ryu) is that there is no trade off for the easy mode ultra. Sagat's ultra does MASSIVE damage whether it connects fully or not, which is laughable considering how easy it is to land. Logically an easy to combo super/ultra should be low damage at the very least. Capcom should've figured this out after Chun Li in 3rd Strike. On top of that he's got amazing health, the most useful kara in the game, a freaking throw that totally resets your spacing and the most effective projectile and anti-air game. Oh, and he has an overhead and super high priority on most of his moves. Compare that to, say, Rose. Guile. Fei Long. Sakura. Dan. Cammy. Vega. Those characters have absolutely no chance given two equally skilled players. That's why I roll my eyes when people harp about the balance of SF4. Yeah it's balanced: in the arcades in Japan where everyone picks Ryu, Sagat, Zangief, Balrog (boxer), Sim and Viper. You can have a little parity there. But there are more handicapped matchups in SF4 than in any SF I can remember.
/rant over
I guess I finally want to give the guys from Aksys Games and Arc System Works a shout out and a thank you. This game is glorious. Thanks for localizing it and putting together such a nice LE package together for us.
I totally agree. Despite a few errors in editing (Noel's Astral being wrong, typo on the back of the box), this totally feels like a game made with love. It's like the fighting game equivalent of homemade cookies fresh out of the oven. May not be the best cookies ever but you just appreciate it for the work that went into it. Only thing for me is I'm still not too interested in Guilty Gear. The air combos were too much.