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The BlazBlue: Calamity Trigger Official Thread [360/PS3] - Be Ready for the Rebel

Ferrio

Banned
JEKKI said:
basically defense... using barrier guard to increase pushback and negate chip damage, insta blocking reduced guard stun by (I think) 5 frames if done on the ground, and of course using your barrier burst wisely

Ya one of the things majorly killing my game. Not IDing (scares me to try with lag), and throw teching. I'd save so much damage from FMF's arakune if i'd throw tech.
 

notworksafe

Member
Now that I've had the game a few days I'm finally starting to get the hang of it and getting confident with a few characters while playing online.

My only problem is the Distortion Drives. I'm terrible at pulling them off (maybe 1 out of every 10 tries). I've never been very good at doing super moves in Street Fighter or similar games, but I'm especially bad at them in BB. It's kind of a bummer, but I guess practice makes perfect so I'll stay in training mode for a bit more.
 

Relix

he's Virgin Tight™
So.... still haven't purchased since I can't find it but...

I wanna main Noel or Tao. I don't want Ragna, Jun, Arakagune or Nu. Really... I like my characters mid tier or below, gives it some sort of challenge :lol .

Also... I suck doing QFC moves... which is why I pick charge characters on SF4. This will be hell for me to get used :lol
 

GuardianE

Santa May Claus
Relix said:
So.... still haven't purchased since I can't find it but...

I wanna main Noel or Tao. I don't want Ragna, Jun, Arakagune or Nu. Really... I like my characters mid tier or below, gives it some sort of challenge :lol .

Also... I suck doing QFC moves... which is why I pick charge characters on SF4. This will be hell for me to get used :lol

I think it'll take some adjusting. There are hardly any charge moves in BlazBlue in what I've played so far. I guess you could always take the easy route and map them to your RS. :D
 

TheExodu5

Banned
Moves are so ridiculously easy to pull off in this game though. There's some trickery at hand here! If you're bad in SF at doing those moves, I wouldn't exactly say it means you'll be bad here too.
 
Finally cracked this game open yesterday and played around for a few hours....Picked Noel by accident and ended up liking her style. :lol Too bad her english voice is terrible; everyone else in the game seems decent voice wise. I thought I was gonna suck online but I won my first three straight. :D *will probably lose 15 tonight*

Love the total package so far, but it just really makes me wish this was an all new GG instead. :( I need Slayer and Robo-Ky!
 
My girlfriend was so into Blazblue when I showed it to her, she went out and got it.

Having totally skipped Guilty Gear ( I played the very first version on Dreamcast about ten years ago and that was it), I'm so into BlazBlue that now I really, really want to play Accent Core.

XBLA/PSN, please Arc make it happen!

TheExodu5 said:
Moves are so ridiculously easy to pull off in this game though. There's some trickery at hand here! If you're bad in SF at doing those moves, I wouldn't exactly say it means you'll be bad here too.

I disagree, I think the inputs are not as friendly as SF4. Especially SRK motions. SF4 has really, really forgiving inputs. For example, if you finish your SRK's with F instead of DF it does not register with BlazBlue, however that works with SF. Go try it.
 

Ferrio

Banned
Arpharmd B said:
I disagree, I think the inputs are not as friendly as SF4. Especially SRK motions. SF4 has really, really forgiving inputs. For example, if you finish your SRK's with F instead of DF it does not register with BlazBlue, however that works with SF. Go try it.

I actually fuck up my DP's in this game more often than I'd like to admit.
 

hobart

Member
Ferrio said:
I actually fuck up my DP's in this game more often than I'd like to admit.

There it is!! I hear this a lot. This is the main reason I moved away from trying to play as Tager.
 

arstal

Whine Whine FADC Troll
The one thing I found unfriendly were the Haohshoken motions- they're easy in SNK and Capcom games, but hard as hell in this.
 

Ferrio

Banned
_dementia said:
pretty sure the first version was on PS1 actually

Yep and it's rare to find it.

Fun fact: Though I can't find any screens originally guilty gear was to feature 3D rendered characters, though they looked like shit.
 
I was playing through more characters arcade/story modes....and what do we have here?

5y67i9.jpg


=

11sh89w.jpg
?

Clearly Hazama is an evil SOB
 

Tiduz

Eurogaime
i just ordered this for 95 euros since pal doesnt have a date yet.

total rape but ill just use my 25% off points for DJ Hero so i can feel a bit better about it :lol
 

Grifter

Member
Tokubetsu said:
I don't think anyone ever said she was lower tier. She's definitely mid. All the bitching comes from flowchart players her Drive, is the new dragonpunch.

Grifter killed my spirit last night man, I might just buy 1943 and play that for a day as a break.

:lol Your posts are killing me! Hit me up for some 1v1 and we can work on countering my nonsense.
 

scy

Member
Ferrio said:
I actually fuck up my DP's in this game more often than I'd like to admit.

That's like the one reason I haven't given Litchi more attempts. I keep messing up squeezing in a Tsubame Gaeshi that I've just stuck with Rachel's 236/214 motions ... which I still occasionally mess up.
 

Ferrio

Banned
scy said:
That's like the one reason I haven't given Litchi more attempts. I keep messing up squeezing in a Tsubame Gaeshi that I've just stuck with Rachel's 236/214 motions ... which I still occasionally mess up.


What really sucks if i mess it up, I plop out my staff instead. "OH fuck I'm staffless!", when I don't have my staff I feel really sad. Fucking up the mid-air Kote is also as bad and I do that even more often.
 

Grifter

Member
BB's qcf x2 and DPs are tight for me so far but maybe it's due to my stick.

The motion detection in GG was the pinnacle. People said SF4 was great about this but it's actually fairly strict while having clear built-in shortcuts (df, df for DPs, 225 for SPDs). Motions like qcf x2 were rather unforgiving and people still struggle and get EX DPs. Ending DPs on forward felt unreliable for me too.

GG's moves felt loose and easy to do while rarely coming out unintentionally or giving you the wrong move. Alpha games were also really good about giving you supers with a loose motion.
 

DrFunk

not licensed in your state
Grifter said:
BB's qcf x2 and DPs are tight for me so far but maybe it's due to my stick.

The motion detection in GG was the pinnacle. People said SF4 was great about this but it's actually fairly strict while having clear built-in shortcuts (df, df for DPs, 225 for SPDs). Motions like qcf x2 were rather unforgiving and people still struggle and get EX DPs. Ending DPs on forward felt unreliable for me too.

GG's moves felt loose and easy to do while rarely coming out unintentionally or giving you the wrong move. Alpha games were also really good about giving you supers with a loose motion.

Agreed, Alpha was very forgiving with supers...It was doubly easy to execute supers from specials. To me it was easy in GG as well. It's was more tight, and timing was much more critical, but was still doable.

BB lest you do supers all over the place, it seems.
 

kiryogi

Banned
FoxSpirit said:
Hahaha... no, seriously, that's BS :p

No lies :eek: At least for the current level of play? Litchi outranges Nu's regular attacks. You can also find a thread in the Nu forum @ Dustloop bitching about Litchis XD

Ferrio said:
I actually fuck up my DP's in this game more often than I'd like to admit.

Ferrio said:
What really sucks if i mess it up, I plop out my staff instead. "OH fuck I'm staffless!", when I don't have my staff I feel really sad. Fucking up the mid-air Kote is also as bad and I do that even more often.

scy said:
That's like the one reason I haven't given Litchi more attempts. I keep messing up squeezing in a Tsubame Gaeshi that I've just stuck with Rachel's 236/214 motions ... which I still occasionally mess up.


Same here, when you see me tossing my stick out randomly, that's me fucking up tsubame gaeshi D: This game demands precise input.
 

TheExodu5

Banned
Just picked up a TE stick from EBGames Canada. Didn't think I'd pick up something so pricey, but no good sticks are available at all in Canada.

Can't wait to give it a spin when I get home. :D
 
TheExodu5 said:
Just picked up a TE stick from EBGames Canada. Didn't think I'd pick up something so pricey, but no good sticks are available at all in Canada.

Can't wait to give it a spin when I get home. :D
If this is your first stick my only advice is have patience. You likely won't be able to perform everything you're used to doing right off the bat; especially if you're already acclimated to the way this game plays on a pad.
 

conman

Member
Am I totally insane for thinking that the BlazBlue story rocks?!

Moving through the different characters storylines, it actually started making sense. Even more, it's actually a crazy, awesome idea. It's like some creepy Japanese version of a Philip K. Dick novel. Really dig it!
 
kafka rock opera said:
If anyone wants to play someone who JUST got the game today ill be on for the next couple hours(KafkaRock) hit me up so i can learn the hard way.
it helps when we know what system you're playing this multiplatform game on
 
Ferrio said:
Ya one of the things majorly killing my game. Not IDing (scares me to try with lag), and throw teching. I'd save so much damage from FMF's arakune if i'd throw tech.

Actually that's like my only mixup lol. If I think you'll try to tech the throw, I do 2A, 5b, 5c recurse combo, as 2a beats out throw. Otherwise, throw yipee.
 
Ferrio said:
That's why I need to start using barrier throw escapes. No more of that shit!

Wait you can't throw someone w/ barrier? Goes to show how much I know lol.

Also, does everyone have the same start up on BC throw?
 

Ferrio

Banned
FindMyFarms said:
Wait you can't throw someone w/ barrier? Goes to show how much I know lol.

Ya you can, but if you do 4ABC, it counts as both a barrier and throw escape. So if they try to throw you'll escape, if they attack you'll block.

Also, does everyone have the same start up on BC throw?

No.

Arm yourself with knowledge friend.

http://s1.zetaboards.com/blazblue/pages/03#throwescape

Litchi is tied for longest air throw range... wee
 

Dizzy-4U

Member
Grifter said:
BB's qcf x2 and DPs are tight for me so far but maybe it's due to my stick.
Yeah, it's not your stick. I remember reading somewhere (probably SRK) that this game doesn't have negative edge and only registers the motion when you press the button.

Anyways, I dropped Noel. She is fun to play, but her scrub popularity bothers me somehow. I've been testing Litchi lately and I feel like I did the right choice. She is a blast to play.
 

Grifter

Member
That explains a lot, I rely on negative edge to get my move out quicker.

FindMyFarms said:
Actually that's like my only mixup lol. If I think you'll try to tech the throw, I do 2A, 5b, 5c recurse combo, as 2a beats out throw. Otherwise, throw yipee.

Is 2A beating the throw to the punch? Wondering if it's throw invincible.
 

NZNova

Member
Just cracked this game open last night and had a quick blat with Taokaka. Fun game, looking forward to learning how it works. :D
 

Papercuts

fired zero bullets in the orphanage.
I should have watched the tip vid for Tager earlier, not only was Mike Z. hilarious, but I didn't realize 236B was so useful. Going through projectiles, and even things like Noel and Jin's drive attacks? I love fighting D spammers now. :p
 

Grifter

Member
Papercuts said:
I should have watched the tip vid for Tager earlier, not only was Mike Z. hilarious, but I didn't realize 236B was so useful. Going through projectiles, and even things like Noel and Jin's drive attacks? I love fighting D spammers now. :p

That's his tackle and it treats ice as projectiles?
 

Mrninjaman

Neo Member
So I finally got my copy of BB from amazon, now I just need to settle on a character so that tonight I can try and hop into some games. I've been playing fighters for years but have never really stuck with one and gotten good, so I'm planning on Giving BB the go. So anyone who wants to beat up on my scrubby ass is more than welcome later, I'll be on
PSN: Mrninjaman
 

Papercuts

fired zero bullets in the orphanage.
Grifter said:
That's his tackle and it treats ice as projectiles?

It's the alternate version of the sledge hammer, it brings him forward a lot. And yeah, not just the ice swords, but the close range ice stuff too.
 

Ferrio

Banned
Papercuts said:
It's the alternate version of the sledge hammer, it brings him forward a lot. And yeah, not just the ice swords, but the close range ice stuff too.


1~40 projectile guard point (Up to 2400 damage. Can't block bursts)
 
Sometimes i think i should avoid playing fighting games. I just beat arcade mode on hell with my Jin. Playing most games as i normally would except for the v-13 at the end where i just ended up spamming her with either projectiles or the ice ride/car. If I instead spent an hour playing online against other players then I would have probably been a nervous twitchy mess.

Edit: Actually yeah Tager on hell was pretty crazy as well, being able to pull of his DD throw just after blocking any kind of attack.
 
Grifter said:
That explains a lot, I rely on negative edge to get my move out quicker.



Is 2A beating the throw to the punch? Wondering if it's throw invincible.

Usually I'll throw people out of neutral ground tech, but if they try to tech, I use the 2a as a meaty, so yeah, it beats it out in that way.

Also after 214a fakeouts, it's hard for someone to throw fast enough on reaction to beat out a 2A, so when they do go for the throw it usually gets beat.
 
_dementia said:
pretty sure the first version was on PS1 actually

I meant the very first version on X. I know about Guilty Gear on Playstation.

Guilty Gear X was on DC first, then PS2, then we got GGXX, XX#Reload the Midnight Carnival, XX Slash, Accent Core and I probably missed one or two.

The very first version of GGX is very old, 2000 or 01 IIRC, they supported and updated X for damn year 6 or 7 years.
 

STG

Member
BlazBlue really needs an export function for the gallery pictures, I would love to have them as Desktop/XMB background
 

panda21

Member
this is awesome. seems much better than the last guilty gear i played. its not actually that confusing either since theres basically just one meter

whats up with the stupid score attack mode having EO input?! surely that defeats the entire point of it?! and theres no other challenges, its just arcade/story mode? :( i dont like online.. the challenges in SFIV rocked.
 

Papercuts

fired zero bullets in the orphanage.
Ferrio said:
1~40 projectile guard point (Up to 2400 damage. Can't block bursts)

Is the 1~40 the frames it lasts?

notworksafe said:
Agreed. A way to get the replays off or upload them to youtube would be nice too.

If you could upload replays to youtube, this would be the game of the forever. I have a bunch of replays I really like, both grabbed from leaderboard replays and some of my own, but I have no way to capture it.

I had my first dropper online, I finished the first round with a 720 and he just stood still for the first bit of the second round before it disconnected. The first round was close too...so I guess he just got mad I landed that.

Also, how long does the card take to update? The matches do right away, but my Main/Sub hasn't changed at all. It says my sub is Jin even though I've only played him 5 times, I've played Tager for ~35 now and it still doesn't list him on it.
 
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