i like itDaBuddaDa said:Yeah, that's what I mean. "Chainmail armor" would always drop as "chainmail armor," but it looks different on each character when they equip it.
i like itDaBuddaDa said:Yeah, that's what I mean. "Chainmail armor" would always drop as "chainmail armor," but it looks different on each character when they equip it.
DaBuddaDa said:Decreed 2 year dev cycles for games that contain a lot of detail and normally take a very long time to make.
Synless said:Would it kill them to let us change their appearance? I mean, that is what the fanbase wants. Why does the video game industry always have to halfass everything when they try to fix something. You want customizable armor back? Ok, but you can't see the changes like we used to do... Seriously, its kind of getting ridiculous how oblivious developers can be.
Somtaaw said:I can see bioware charging 5$ for unique companions armor.
GillianSeed79 said:I might be wrong, but aren't they going back to more customizable appearances in ME3, which is on the same kind of dev cycle? Granted there isn't a huge variation in armor designs in the ME universe. I guess I can live with it. Does this mean we aren't going to looking for mere armor upgrades for party members, but can actually equip loot on non-main characters?
Somtaaw said:I can see bioware charging 5$ for unique companions armor.
The impression I got is that you go around to different regions trying to calm the war that's breaking out.Van Buren said:Hopefully the "saving the world from itself" premise does not include yet another contrived evil/villain who exists to send the player to 4 quest hubs before the final confrontation. I liked Irenicus, but after Malak, The Reapers, The Archdemon, etc., I wouldn't mind if Bioware gave their epic-style stories a brief rest for a more personal tale. I recognize that DA 2 attempted such a feat, only to fail spectacularly when compared to other character-driven plots like MoTB and Torment, but I'd like them to have another go at it with DA 3.
Nirolak said:You can fully equip your followers again, but it doesn't change their appearance.
However, they're also adding more ways to change the appearance of your followers through a separate system.
Acidote said:Two available appearances in the game. Tons through paid DLC. I can see it.
ShockingAlberto said:Bioware keeps talking about strong visual identity for their characters, but I really have to struggle to remember what any non-Isabella character was wearing.
Someone asked which kind of combat they're going for: DAO's more MMO-esque combat, or DA2's more hack and slash type? Mike said it could be slowed down a bit, but he is still firmly anti-shuffle. (Yay!) They want to design encounters, not fights. Hawke should be shouting "more coming over the hill" and not "here comes another wave!" Also the environment should play a bigger role.
bhlaab said:![]()
How about fully customizable party member armor is an important part of the gameplay?
Oh wait, forgot, that doesn't matter.
johntown said:It looks like they are at least trying to improve things for DA3.
bhlaab said:No, it looks like they're trying to do the exact same things as DA2 except paint over the cracks so that players don't notice it as much.
HP_Wuvcraft said:Isn't that what happens in every iteration of every game? You're becoming very vague here, to the point where I'm thinking you just want to complain.
If that is the case then I will not be getting it. No way to really know for sure until we see the game in action.bhlaab said:No, it looks like they're trying to do the exact same things as DA2 except paint over the cracks so that players don't notice it as much.
Why don't they abandon the wave mechanic altogether and just put in a limited number of very strong enemies per encounter, the way DA:O did it? If they'd just applied the combat speed-ups to remove the shuffle-step and rebalanced things in either direction (nerf the mage or boost the warrior/rogue) it'd have been enough to create great encounters.bhlaab said:THAT'S THE SAME THING
YOU JUST MADE IT SO THEY SPAWN IN BEHIND A HILL
shiroryu said:Why don't they abandon the wave mechanic altogether and just put in a limited number of very strong enemies per encounter, the way DA:O did it? If they'd just applied the combat speed-ups to remove the shuffle-step and rebalanced things in either direction (nerf the mage or boost the warrior/rogue) it'd have been enough to create great encounters.
Facing a single Revenant on Normal in DA:O was scarier than some boss fights in DA2.
And doesn't the wave mechanic by default create fights rather than encounters, which they say they want to avoid?
Bioware essentially want to make your character feel more badass by plowing through groups of mooks as if they're nothing, but that involves bringing in the sort of AWESOME moves that have you jumping all across the battlefield and/or weakening the mooks to trash-level encounters.