test_account said:Yeah, i wasnt thinking about any games in specific. Do you have any examples of the games that already does this?
Yes, but it's a game in which choices actually matter and lead to significant, game-changing consequences. TW2 separates itself from "morality" games by doing away completely with a binary system of choice.test_account said:Ok, i see. I havnt seen much from The Witcher 2, but isnt that game built around "Mass Effect type" dialogue stuff?
test_account said:Ok, i see. I havnt seen much from The Witcher 2, but isnt that game built around "Mass Effect type" dialogue stuff?
jim-jam bongs said:Then when you get there a dialogue section begins, but is cut short when a fight breaks out. What happens after that is an amazing blend of combat, storytelling and scripting which I won't spoil for anyone who hasn't played it, but suffice to say it carefully sidesteps the issue of cut-scenes and creates one of the most incredible scenes in gaming history.
I'm stepping away from the revolutionary talk here because I'm not sure if I agree with that title.bhlaab said:I don't know if you're disagreeing with me, but if you are would you deny that Uncharted 2 is a game that exerts its control over you instead of you exerting control over it? The game decides where you're going to go and why and what is going to happen when you get there. I wouldn't call that a revolution in interactive entertainment.
Gez said:I must be the only one who enjoyed Uncharted 1 over Uncharted 2. Sure Uncharted 2 had better graphics, but i hated the whole Globle-trotter theme with it. With Uncharted 1 it was just Drake and the Island, it felt more personal.
Sorry for going a little offtopic.
Patapwn said:As for just shooting guys, I think that barely classifies. In most games, enemies are simply cannon fodder to get to story/character progressing events such as the ones I detailed above.
upJTboogie said:Still the game does decide where your going to go but that's expected, it is a linear game, sometimes it seems like most people want Uncharted to be an open world game like Fallout or AC.
Thanks for the examples. I havnt played many of these games, so i cant really comment much on them. But if they have static scenes where you choose dialogue, i'd argue that this could kinda be concidered as a tiny cutscene. You choose the dialogue that you want and you cant do anything until it is finished (unless you skip it of course).bhlaab said:I feel bad namedropping it in every thread I post in, but Fallout. It's got some choke points and sets up the frame but really let's the player do whatever he or she wants within those borders. Uhhh...Deus Ex, kind of did it kind of didn't. Ultima. None of these really commit to the idea 100%, of course, but you can see the seeds being sown.
You know what? The Sims. The player controls the entire storyline, beginning to end. Yes, that's right. I'm saying that The Sims is an objectively more revolutionary and artistic game than Uncharted 2.
alr1ghtstart said:Exactly. Some movies are chronological, some are not. It's not like one is correct and one is wrong. They're just different ways to go about things.
I don't see make it difference from what I have played.Varna said:You would be surprised. It really can make all the difference.
test_account said:Ok, i see. I havnt seen much from The Witcher 2, but isnt that game built around "Mass Effect type" dialogue stuff?
jim-jam bongs said:Would you call Uncharted revolutionary?
alr1ghtstart said:I've already said it wasn't revolutionary, but a super polished, refined experience that accomplished what ND was attempting. It has some of the best voice acting and characterization in any game. Saying one game is "better" due to being able to go wherever you want is just something I don't agree with.
upJTboogie said:I'm stepping away from the revolutionary talk here because I'm not sure if I agree with that title.
Still the game does decide where your going to go but that's expected, it is a linear game, sometimes it seems like most people want Uncharted to be an open world game like Fallout or AC.
Crunched said:Yes, but it's a game in which choices actually matter and lead to significant, game-changing consequences. TW2 separates itself from "morality" games by doing away completely with a binary system of choice.
Correct, i havnt played many RPGsjim-jam bongs said:You... haven't played many RPGs have you?
The reason that the introduction to chapter 2 is so great is that they give you control of a character other than Geralt, the protagonist, and have you control them as they walk to a meeting and discuss the events to date as they're walking.
Then when you get there a dialogue section begins, but is cut short when a fight breaks out. What happens after that is an amazing blend of combat, storytelling and scripting which I won't spoil for anyone who hasn't played it, but suffice to say it carefully sidesteps the issue of cut-scenes and creates one of the most incredible scenes in gaming history.
jett said:It's weird. Only this series gets this kind of complaint. I never see another game getting blasted because it's not trying to be something it's not. "It should be more open" "it should have dialogue trees" "your actions should directly influence the storyline" what the fuck is this shit? It's a linear and cinematic action game, we're allowed to have and enjoy those kind of games. You can get your RPG and open-world kicks elsewhere, I do. I wonder if some people here only play the likes of Fallout 3 and New Vegas.
Then again that thread title truly brings moths to the flame.
Patapwn said:By this definition alone almost every game in existents lacks substance.
test_account said:Thanks for the examples. I havnt played many of these games, so i cant really comment much on them. But if they have static scenes where you choose dialogue, i'd argue that this could kinda be concidered as a tiny cutscene. You choose the dialogue that you want and you cant do anything until it is finished (unless you skip it of course). That is why i wonder if it is possible to get rid of cutscenes in any form.
I'm stepping away from the revolutionary talk here because I'm not sure if I agree with that title.
Still the game does decide where your going to go but that's expected, it is a linear game, sometimes it seems like most people want Uncharted to be an open world game like Fallout or AC.
If i'd only could get around to play it :\ I'm sure that i would have enjoyed the game thenBigJiantRobut said:There is a wonderful world for you to discover
Same. UC2 is superb. But no revolution.jim-jam bongs said:I'm not sure if you're directing this my way but I'm very critical of lack of choice in gaming in general, so that's not really an accurate characterisation. Also, like I said in my last post, I'm mostly disagreeing with the idea that the game is "revolutionary". I'm not condemning the game, or games like it.
You can't of any single one?Stallion Free said:I can't of any game I would consider truly revolutionary that was released in the last 5-10 years.
test_account said:If i'd only could get around to play it :\ I'm sure that i would have enjoyed the game thenBut since my PC is outdated and i dont have a Xbox 360, the chances that i get around to play The Witcher 2 is probably very small
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jim-jam bongs said:PS3 version has been announced, but not dated. Have faith!
Stallion Free said:I can't of any game I would consider truly revolutionary that was released in the last 5-10 years.
Yeah, i was first thinking if you guys wanted to remove cutscenes in any form, but i guess that isnt what you mentbhlaab said:I think that being able to choose your response certainly helps, especially if your choices actally have an effect on the gameplay in an appreciable way. The bad part of cutscenes isn't the fact that people are talking, it's the complete lack of agency.
Snuggler said:Did CDPR mention it recently? I read an interview with Gop right before he left, and it sounded like they were still undecided on a PS3 version.
maybe it's time for testaccount to upgrade!
or he should just play Bloodlines instead since it's old and even better than the Witcher![]()
MYE said:I cant for the life of me find the massive appeal these games apparently have.
The protagonist is an annoying shithead with a punchable face
Eh, I wouldn't call GOW amazing, its pretty mediocre imo.soldat7 said:Once you've played something like Gears of War or Vanquish, it's tough playing something like Uncharted. The shooting mechanics are poor to average.
test_account said:Yeah, i was first thinking if you guys wanted to remove cutscenes in any form, but i guess that isnt what you ment
Personally i think that it depends from cutscene to cutscene. If a cutscene is really good, i dont think "i wish this cutscene was more interactive", but i'd think more like "this cutscene was really cool!". Personally i feel that Uncharted gets better with cutscenes like it is now, but that is just my opinion![]()
But sure, maybe i would have a bit different opinion when it comes to other games, about wanting more interactive stuff than cutscenes (or at least not mind if there were more interactive stuff than cutscenes).
jim-jam bongs said:I think it would be in his best interests to play both really, since he's admitted to being something of an RPG virgin.
If it comes to PS3, then i will most likely buy it at least for my game collectionjim-jam bongs said:PS3 version has been announced, but not dated. Have faith!
Hehe, i actually used to be a quite active PC gamer from around 1995 to 2007Snuggler said:Did CDPR mention it recently? I read an interview with Gop right before he left, and it sounded like they were still undecided on a PS3 version.
maybe it's time for testaccount to upgrade!
or he should just play Bloodlines instead since it's old and even better than the Witcher![]()
If you're in the US and have a Windows license and monitor, you could build a powerhouse PC for $1000. Less if you end up reusing parts. What are your current specs?test_account said:If it comes to PS3, then i will most likely buy it at least for my game collectionHopefully i will get around to play it as well.
Hehe, i actually used to be a quite active PC gamer from around 1995 to 2007I also played console games, but PC was my main platform then. But now i play pretty much only on PS3.
My PC is like 5 years old, and since i do pretty much all of my gaming on consoles, i'm not sure if i can justify using like $1500 on building a new PC (i can probably build it cheaper, but i'd rather build a PC that lasts for like 3 years in terms of hardware specs for games).
You are just feeding the "Drake's a murderer" arguement there.AgentChris said:Anyone that fucks wit Drake ends up dead. Dead!
I understand. When it comes to Uncharted 1 and 2 in specfic, i love the cutscenes and how the game is built around them. I feel that they enhance my experience with the game. But that is just my opinion =)bhlaab said:I don't mind a cutscene as a reward, but when they're a significant driving force for the game I don't like it. And I really don't like just having exposition thrown at me.
I'm in Europe, so the prices might be a bit higher here. Honestly i havnt checked the PC prices lately, but i'd assume that it is somehwere around $1500 for what i want. But maybe it is lower for all that i know. I would need a new monitor as well since the old one i have is a 19" CRTCrunched said:If you're in the US and have a Windows license and monitor, you could build a powerhouse PC for $1000. Less if you end up reusing parts. What are your current specs?
iceatcs said:I don't see make it difference from what I have played.
Actually I hate choose dialogue because you might missed out or fucked up the conversion if there is no way go back to start again.
It keep you on really nerve. I want to use my hand to be free for little break in half way, I can scratch my balls or eating the sandwich or even smoking a joint. Maybe it is why I gave up Mass Effect too easy.