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vg247-PS4: new kits shipping now, AMD A10 used as base, final version next summer

i-Lo

Member
I forgot to add.... this better have a fucking HDMI cable in the box, or I'm going to snap, lol.

Oh yea, that. I thought by now, packing in Component cables would be more expensive that HDMI. I am pretty sure that they won't do it with PS4. But... it's Sony so, much like Joker, expect the unexpected.
 

Maxrunner

Member
I've only heard bits and pieces, no matter how many scotch and sodas I buy.

Certain devs working on titles not for current gen have production milestones in August. They are apparently under "enormous pressure" by internal tech teams to make sure these milestones are hit. So far, the state of the toolsets has meant delays, however, these are "coming along in leaps and bounds" and hope remains that these targets will be reached.

Performance specs are still in a state of flux although narrowing constantly. I have taken this to mean that the specifications are still being finalised, but a performance range is being targetted. 1080p60 is most definitely being pushed internally.

Specs also currently include a discrete gpu. Whether this is to bolster performance to match that from an unreleased customised AMD chipset, I don't know. I also don't know which gpu. I also do not know the performance level of the current kits, however devs working with them are extremely happy with how they are working and say that performance levels are increasing with each iteration.

i hope Sony doesn't go the 500€ route...
 

Globox_82

Banned
If someone offers me a console that has 8GB of RAM, is locked at native 1080p/60fps for all software, has on-board AA for consistent clean look across every title, independent high end CPU+GPUs, free online network w/ multiplayer and party chat, bluetooth, WiFi, Blu-ray, always on, seamless background downloading and installing of all updates and content, cloud storage and on-demand streaming of demos, movies and trailers, ability to multitask any feature of the OS... what would I be willing to pay for such a beast?

I have no idea, but I do know that I'd really want it, regardless of the sticker price, lol.
Maybe MS, don't expect this from sony
 

Mindlog

Member
I think 1080p should be the target, like 720p was this gen. Framerate should be at least 30, but forcing 60 would be dumb. Not every game needs that.
We are at an impasse.
I would rather have the framerate.
I would pay 350€ for the cheapest SKU, especially if I can manually upgrade HDD and install all BD games on it.
That's a huge factor for me. I really hope both consoles allow that.
 

i-Lo

Member
Maybe MS, don't expect this from sony

What's the origin of your new avatar?

New PS3 dev kits are around 12-16 GB? Looks like it will be close, I would expect Sony to have nearly all of those features, but 1080p/60f locked is a pipe dream because devs will always try to use the power as they see fit.

It's 8 and 16GB not 12.

I think they are currently assessing the needs and reactions of third party devs, more than their first parties. They may go the 8GB route to keep parity for third party games. I am sure Sony doesn't want a repeat of what happened with the PS3.
 
AA isn't going to make a huge difference if the games are @ 1080p and you're sitting 6-10 feet away from your TV as most of us will be doing. AA is a major problem with graphics but @ higher resolutions it's not as jarring.

I'm just happy to hear they're going for 1080p. I really don't care about 60 fps and actually want 30 so the visual fidelity can be as good as possible. 1080p native is huge though, I really hope Sony and MS deliver on that front.
 

i-Lo

Member
AA isn't going to make a huge difference if the games are @ 1080p and you're sitting 6-10 feet away from your TV as most of us will be doing. AA is a major problem with graphics but @ higher resolutions it's not as jarring.

I'm just happy to hear they're going for 1080p. I really don't care about 60 fps and actually want 30 so the visual fidelity can be as good as possible. 1080p native is huge though, I really hope Sony and MS deliver on that front.

So here's a real zinger of a question: All else being equal, which is more resource intensive- 1080p or 720p with AA and AF?
 

Globox_82

Banned
What's the origin of your new avatar?



It's 8 and 16GB not 12.

I think they are currently assessing the needs and reactions of third party devs, more than their first parties. They may go the 8GB route to keep parity for third party games. I am sure Sony doesn't want a repeat of what happened with the PS3.

I think they are waiting to see what MS will do, which is something I don't like. Be a leader, not a follower. Give devs 8bg if that's what they want
 

i-Lo

Member
I think they are waiting to see what MS will do, which is something I don't like. Be a leader, not a follower. Give devs 8bg if that's what they want

Like I said, they don't a repeat of what happened with PS3 and multiplat games. PS and XB are vying for the same consumer base. As such if they get left behind in multiplat games it will hurt their hardware sales right out of the gate. Especially more so if they launch PS4 AFTER Xbox 3.

Rocksteady hard at work on something for next gen Sony platform. http://iplaygam3s.blogspot.co.uk/2012/11/rocksteady-working-on-game-for-next-gen.html

Hoping for a new IP personally..

Interesting bit about the security. What annoys me though that there is no date on the article. Would you happen to know when the entry was made on the website?
 
Like I said, they don't a repeat of what happened with PS3 and multiplat games. PS and XB are vying for the same consumer base. As such if they get left behind in multiplat games it will hurt their hardware sales right out of the gate. Especially more so if they launch PS4 AFTER Xbox 3,



Interesting bit about the security. What annoys me though that there is no date on the article. Would you happen to know when the entry was made on the website?

A couple of days ago, I wrote it haha. I haven't spoken to my source for a while but will try and get some more details about the dev kit etc next time he's online.
 

Globox_82

Banned
I thought it was one of Vincent van Gogh's works. It'll be great if you can link it here. Thanks.

Here yw
http://www.crystalinks.com/dreamrbleafgirl.jpg

If someone knows the name of this painting, if it is that. I would appreciate it.

Rocksteady hard at work on something for next gen Sony platform. http://iplaygam3s.blogspot.co.uk/2012/11/rocksteady-working-on-game-for-next-gen.html

Hoping for a new IP personally..

Rocksteady has great relatioship with Sony, right? I remember reading something about it.
 

i-Lo

Member
A couple of days ago, I wrote it haha. I haven't spoken to my source for a while but will try and get some more details about the dev kit etc next time he's online.

Thanks for the article and may I suggest putting in dates henceforth (a pet peeve of mine). It adds to the credibility for citation.

Here yw
http://www.crystalinks.com/dreamrbleafgirl.jpg

If someone knows the name of this painting, if it is that. I would appreciate it.

Thank you.
 

KageMaru

Member
Like I said, they don't a repeat of what happened with PS3 and multiplat games. PS and XB are vying for the same consumer base. As such if they get left behind in multiplat games it will hurt their hardware sales right out of the gate. Especially more so if they launch PS4 AFTER Xbox 3.

Not really. The only people who care about the differences in multi-plat titles are multi-console owners, tech enthusiasts, and fanboys. The rest of the gamers, who make up the majority, won't care if one version has a few more lines of resolution or a slightly higher frame rate.

Price will play a bigger role. It wasn't so much the lesser ports that effected the ps3 early on, but the fact that you could get the same games on a cheaper platform.

As long as the ports are there and the price is good, the ps4 could do just fine in sales.
 

CREMSteve

Member
Why should Sony cater to the minority of people who won't make up for the cost risk of going with one SKU?

Because IMO, multiple SKUs only serve to confuse the general public. The Wii was most successful when it had one SKU, while Sony and Microsoft were preoccupied with releasing eighteen different SKUs to try and capture as much of the same audience as they could.

I hate multiple SKUs, major pet peeve of mine.
 

i-Lo

Member
Not really. The only people who care about the differences in multi-plat titles are multi-console owners, tech enthusiasts, and fanboys. The rest of the gamers, who make up the majority, won't care if one version has a few more lines of resolution or a slightly higher frame rate.

Price will play a bigger role. It wasn't so much the lesser ports that effected the ps3 early on, but the fact that you could get the same games on a cheaper platform.

As long as the ports are there and the price is good, the ps4 could do just fine in sales.

Then by that account, ports of next gen games on WiiU should sell the max given that console would have the largest customer base of the three.
 
Because IMO, multiple SKUs only serve to confuse the general public. The Wii was most successful when it had one SKU, while Sony and Microsoft were preoccupied with releasing eighteen different SKUs to try and capture as much of the same audience as they could.

I hate multiple SKUs, major pet peeve of mine.

You might as well say Wii was successful because the games came in white boxes.

Different storage capacities exist in every product. Nobody worth a damn is confused by it.
 

Meelow

Banned
Here's what I want from the PS4:

Better controller: I really liked the duel shock controller in the PS1/PS2 days but with the PS3 it felt way to light and too small for my hands, and if Sony sticks with the same controller again only that might make me only buy RPG's for the PS4 since the duel shock feels great with RPG's but not with any other genre (imo).

RPGs: I want Sony to look at the PS3 and then look at the PS1/PS2 and do what they did for them, RPG's was a huge reason why I loved the PS2 so much and I felt their isn't enough good RPG's on the PS3 (or maybe I'm not looking hard enough)

Existing first party support: I like how Sony always creates new IP's but it would be nice if they brought old ones and made them better, I am still upset that Sony didn't buy the rights to Crash and Spyro because now they are forgotten.
 

Globox_82

Banned
Here's what I want from the PS4:

Better controller: I really liked the duel shock controller in the PS1/PS2 days but with the PS3 it felt way to light and too small for my hands, and if Sony sticks with the same controller again only that might make me only buy RPG's for the PS4 since the duel shock feels great with RPG's but not with any other genre.

RPGs: I want Sony to look at the PS3 and then look at the PS1/PS2 and do what they did for them, RPG's was a huge reason why I loved the PS2 so much and I felt their isn't enough good RPG's on the PS3 (or maybe I'm not looking hard enough)

Existing first party support: I like how Sony always creates new IP's but it would be nice if they brought old ones and made them better, I am still upset that Sony didn't buy the rights to Crash and Spyro because now they are forgotten.

I think you should stick to your xbox
 

iamvin22

Industry Verified
you gotta love the huge tease on the e3 website.

"This is the year.
This is the E3 you won't want to miss.

See What's Next in Video Games at E3 2013

E3 brings you to the epicenter of the video game industry.
Experience the latest in ground-breaking technologies and test-drive products for
consoles, PCs, mobile phones, handheld systems and the Internet.
It's interactive entertainment. It's video games.
It's what's next now."
 

Meelow

Banned
I think you should stick to your xbox

Except I am always been a Nintendo/Sony guy through the generations, I only had an Xbox in the 6th generation, never had a 360 even though I did/do want one.

And I think everyone would agree on my RPG and first party support comment.
 

BlackJace

Member
Because IMO, multiple SKUs only serve to confuse the general public. The Wii was most successful when it had one SKU, while Sony and Microsoft were preoccupied with releasing eighteen different SKUs to try and capture as much of the same audience as they could.

I hate multiple SKUs, major pet peeve of mine.

Still, you have to look at it from a business standpoint. The only difference in what's in each SKU would most likely be storage, and included peripherals, nothing to be annoyed about. The general population would be fine with either, especially those looking for a cheaper barrier of entry.
 

thuway

Member
Here's what I want from the PS4:

Better controller: I really liked the duel shock controller in the PS1/PS2 days but with the PS3 it felt way to light and too small for my hands, and if Sony sticks with the same controller again only that might make me only buy RPG's for the PS4 since the duel shock feels great with RPG's but not with any other genre (imo).

RPGs: I want Sony to look at the PS3 and then look at the PS1/PS2 and do what they did for them, RPG's was a huge reason why I loved the PS2 so much and I felt their isn't enough good RPG's on the PS3 (or maybe I'm not looking hard enough)

Existing first party support: I like how Sony always creates new IP's but it would be nice if they brought old ones and made them better, I am still upset that Sony didn't buy the rights to Crash and Spyro because now they are forgotten.
RPGs? Seriously? Sony doesn't control how many "HD" RPG's are made. You can blame Japan, SCAMCO, and Square Enix for being left in the dust.
 

TGO

Hype Train conductor. Works harder than it steams.
Those A10's have a AMD Radeon HD 7660 built-in don't they? so it'll be a modified A10/HD 7660 + another GPU & 16gb ram?
 

i-Lo

Member
RPGs? Seriously? Sony doesn't control how many "HD" RPG's are made. You can blame Japan, SCAMCO, and Square Enix for being left in the dust.

True. But imagine what if one of their first parties made a WRPG? Of course, that has no bearing on the hardware itself.

Those A10's have a AMD Radeon HD 7660 built-in don't they? so it'll be a modified A10/HD 7660 + another GPU & 16gb ram?

I didn't know that. But remember that dev kits generally have DOUBLE the amount of RAM of the actual console. The two released so far have allegedly 8GB and 16GB. So in reality we may see a console whose RAM figures would be somewhere between 4 and 8GB.
 

TGO

Hype Train conductor. Works harder than it steams.
Rösti;44729442 said:
A10-5800K² and A10-5700 have HD 7660D.
So we won't know until the actual model is known? but does that mean it'll have two GPU's?
 

KungFucius

King Snowflake
I am wondering if they are planning to make the system upgradable for 4k. 2 years ago there were stories about Sony patenting a GPU addon. This is a reasonable path forward if they don't want to overspec the system for 1080p but still don't want to release another system whenever 4k starts to come down in price. The addon doesn't have to do anything but allow for rendering higher resolution. Also with the target market being enthusiasts only it can sell at a high premium.

All I know is I will upgrade my PC's GPU as soon as I can buy a 60 inch 4k TV at somewhere near current price levels.
 
Rocksteady hard at work on something for next gen Sony platform. http://iplaygam3s.blogspot.co.uk/2012/11/rocksteady-working-on-game-for-next-gen.html

Hoping for a new IP personally..
probably that silver age batman that's been hinted? batman arkham asylum was 2009, arkham city was 2011, i could see a new batman game in 2013.

That's probably most likely, and the Batman license is obviously a huge money printer since AA. I would just personally really like to see what they can do with their own IP.
 
Why should Sony cater to the minority of people who won't make up for the cost risk of going with one SKU?

Economy of scale and the simplicity on the retail end means that a single hardware SKU has, if anything, a lower cost risk.

It just can't be a gimped model, obviously. I think it makes a LOT more sense for console manufacturers to have a single physical version of the console and, rather than having a 'tard pack,' have a version that is cheaper but locks you into a multi-year PS+/XBL Gold contract or something like that. Identical console in every single box and only two options at the point of sale. No 'shitty' version of the console.

If backwards compatibility isn't built into the console, it ought to be handled with a dongle (hopefully an internal add-on) rather than having separate BC and non-BC SKUs.
 

Nizz

Member
I keep seeing that internal memo rumor of 1080p/60fps mandate and while I welcome it with open arms I honestly don't know if devs will embrace that for the life of the console. I'm sure the first couple of cross-gen games like probably Battlefield 4 could be 60fps on the new machines while continuing to be 30fps on current gen.
 

ReaperXL7

Member
RPGs? Seriously? Sony doesn't control how many "HD" RPG's are made. You can blame Japan, SCAMCO, and Square Enix for being left in the dust.

Except sony owns the ip rights too wild arms, alundra, legend of legia, legend of dragoon, demons souls, champions of norrath/everquest and a few other rpg properties if im not mistaken so they have franchises they could work with for more rpgs.

There is also nothing stopping them from making some new first party rpgs other than their own reluctence to do it.
 

TGO

Hype Train conductor. Works harder than it steams.
I didn't know that. But remember that dev kits generally have DOUBLE the amount of RAM of the actual console. The two released so far have allegedly 8GB and 16GB. So in reality we may see a console whose RAM figures would be somewhere between 4 and 8GB.

4gb would be a big drop if a 16gb Sku exists, 8gb not so much

I really want Playstation as a whole BC thou, ie PSX/PS2/PS3 & even PSN BC
 

KageMaru

Member
Then by that account, ports of next gen games on WiiU should sell the max given that console would have the largest customer base of the three.

That is if the Wii-U even receives ports. =p

Besides the difference between the Wii-U and the ps4/720 versions will be greater than a few lines of resolution or slightly better frame rate.
 

THE:MILKMAN

Member
I was just assuming that the A10 is just what is being used in the current revision of dev-kit.

Don't know how big a chip it would be or how likely for that matter.........but what about this:

4-8 Jaguar cores+7850/18CU APU @28nm
4GB DDR4 2.5/3D stacked

Would that be powerful enough and/or cheap enough to produce without too much heat?

What would the estimated chip size and TDP be for the above?
 
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