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videogamedunkey (Dunky) Thread

Because I can easily see inconsistencies on their reviews thanks to the fact they are only one person. Big sites can always use the bullshit excuse of "we are many so our opinions vary" to treat different games in different ways.Plus i don't really think most westerners journalists share my tastes for gamming so what they like,hate,find acceptable(or not) most of the time doesn't match with me.

I don't get what you're trying to say here. Big sites should only have one reviewer?
 

MrBadger

Member
Because I can easily see inconsistencies on their reviews thanks to the fact they are only one person. Big sites can always use the bullshit excuse of "we are many so our opinions vary" to treat different games in different ways.Plus i don't really think most westerners journalists share my tastes for gamming so what they like,hate,find acceptable(or not) most of the time doesn't match with me.

Ah yes, the bullshit excuse of different people with different opinions.
 

Applebite

Member
I see a lot of drive-by "Good video, games critics suck" commentary, whereas the criticism against the video on here tends to be a lot more long form. It's almost as if there's a divide in the type of people who prefer to consume this short form "comedy-criticism" stuff and people who are more invested in games criticism. Not that they both don't have their place, but it's something I noticed.

The video strikes me as coming off as "I am on this platform and it is better than this other platform", a sort of YouTube vs. traditional games media, whether intentional or not. And I think both of them have places in the world of video game discussion, and both of them have glaring issues, but this is a really one sided and, through the editing, very misleading video. It's also just kind of lazy and extremely surface level. And it's not that Dunkey is bad at surface level criticism or discussion, and it's not that his style doesn't have a place, but I think he bit off way more than he could chew.

I was listening to the Waypoint podcast about this, and the discussions they went in to were far more interesting to me than "Boy, IGN sure is dumb huh!". Dunkey has his talent, but his format is not at all suited to take on this huge discussion, and I think if he went into a conversation or debate with someone like Austin Walker, he wouldn't have a leg to stand on.

The biggest problem to me is all the people watching this going "Yeah, the games media sucks!". As if there's not a more nuanced approach to this, and as if big sites like IGN aren't a collection of different people rather than some giant entity with one singular opinion. Honestly, I think the truth is that people on average don't really care that much about games criticism. For the most part, people just want their opinions or preconceived notions about games validated, which is why you'll generally find far more dislikes on negative reviews than positive ones. And that's where the "games critics just don't get it!" mindset might come from.
 

mnz

Unconfirmed Member
Yeah it's funny, this video sounds like it's from 2009 or earlier. I hope he gets on a podcast with some of his "targets" and has a discussion about it, because I would like to see how he explains some of the contradictions in it. Austin Walker/Waypoint would be my prefered choice because he's one of the few actual academics in the field who knows the business well, too and isn't employed by one of the big sites.

Or maybe it's me becaue I was in a Giant Bomb bubble for a long time, but they thought about most of his points almost 10 years ago and built their site around it. That's why they went the personality driven route, why they like to make long raw and uncut videos, why they have a premium sub model and that's why they have a 5 star review scale.
It's like he's actually missed years of discussions around video game criticism. Or maybe the discussion missed their audience...
 

Voras

Member
I was listening to the Waypoint podcast about this, and the discussions they went in to were far more interesting to me than "Boy, IGN sure is dumb huh!". Dunkey has his talent, but his format is not at all suited to take on this huge discussion, and I think if he went into a conversation or debate with someone like Austin Walker, he wouldn't have a leg to stand on.

.

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Yeah it's funny, this video sounds like it's from 2009 or earlier. I hope he gets on a podcast with some of his "targets" and has a discussion about it, because I would like to see how he explains some of the contradictions in it. Austin Walker/Waypoint would be my prefered choice because he's one of the few actual academics in the field who knows the business well, too and isn't employed by one of the big sites.

Or maybe it's me becaue I was in a Giant Bomb bubble for a long time, but they thought about most of his points almost 10 years ago and built their site around it. That's why they went the personality driven route, why they like to make long raw and uncut videos, why they have a premium sub model and that's why they have a 5 star review scale.
It's like he's actually missed years of discussions around video game criticism. Or maybe the discussion missed their audience...

Bingo. There is absolutely nothing new here, and some of it borders on conspiracy-level bullshit that has been disproved for years. I'm not saying mainstream game criticism is perfect. It definitely has it's issues. But this "takedown" is a dull retread with absolutely nothing about the more nuanced problems in the industry.
 
I just listened to the Waypoint podcast about the video too. I agree with everything Austin and co had to say but especially how they feel Dunkey's desire for reviews to go back to the numbers based "buyer's guide" reviews is unrealistic and pretty telling of how his views of professional games criticism is dated. Like he's only now aware of what these gaming sites have been doing these days. Where has he been?

All he's done is take cheap potshots at a industry that is already vilified by a certain subset of gamers.
 

tensuke

Member
Don't understand the part where he forces a player to take their pants off and another part where a different player forced him to take his pants off. This also happened in his H1Z1 video. Is it a reference to something?

I don't think so, it's just funny I guess.
 

Sub_Level

wants to fuck an Asian grill.
Don't understand the part where he forces a player to take their pants off and another part where a different player forced him to take his pants off. This also happened in his H1Z1 video. Is it a reference to something?

Its funny lol
 
Kind of weird to see a Dunkey video now that almost all the clips used were from his Twitch stream and are also like the top clips there as well. Surprised he didn't use the clip of him killing the dude with the pan.

Isn't he liable to get banned due to the strict "no teamkilling" rule?
There is no strict no teamkilling rule. And there is no in-game report system or anything that actually identifies this type of griefing and punishes for it.
 
Don't understand the part where he forces a player to take their pants off and another part where a different player forced him to take his pants off. This also happened in his H1Z1 video. Is it a reference to something?

It's a reference to his Rust Videos, where he made people give him their pants, he did it in that because it was funny.
 
Funny video, but is imprecise aiming a consistent complaint with Splatoon? Haven't heard that one before.

the analog aiming genuinely sucks and some people just can't accept the motion controls which are an excellent substitute

usually I'm not this dismissive but that video is three minutes of "I don't entirely understand the game or how to play it, and it's Splatoon's fault"

still tho, it's Dunkey. I could see dude warming up to the game eventually
 

NotLiquid

Member

With the length of the video and the really half baked criticism it kinda feels like he made this video only to point out the Knack 2 posts in the plaza. As much as I get it ain't for him, this is a pretty weak video with a little too much projection going on (calls the game straight up dumb instead of dumb fun but then says it's fun in the ending like, ???).

Dunkey's kinda losing his touch recently imo with his more "serious" videos.
 
Splatoon 2 doesn't have sticky crosshairs or aim assist so it's a bit rough to learn but you can master it, it's very much like launch halo 5 aiming.
 

nynt9

Member
the analog aiming genuinely sucks and some people just can't accept the motion controls which are an excellent substitute

usually I'm not this dismissive but that video is three minutes of "I don't entirely understand the game or how to play it, and it's Splatoon's fault"

still tho, it's Dunkey. I could see dude warming up to the game eventually

The gyro implementation in this game is pretty lackluster too. Still better than analog but nowhere near something like Killzone Mercenary. Or some games with the Steam controller. Or even BOTW.
 

Mezoly

Member
Just a guess, but I think this Splatoon 2 video won't sit well with a lot of his user base.
I think a lot of his fan base are Nintendo fans due to his videos historically emphasizing gameplay and criticizing story focused games.

It's interesting to me that I've seen him be wrong on other games with everyone supporting him, but now I've already saw the reddit threads turning against him for the first time.
 

foxuzamaki

Doesn't read OPs, especially not his own
Just a guess, but I think this Splatoon 2 video won't sit well with a lot of his user base.
I think a lot of his fan base are Nintendo fans due to his videos historically emphasizing gameplay and criticizing story focused games.

It's interesting to me that I've seen him be wrong on other games with everyone supporting him, but now I've already saw the reddit threads turning against him for the first time.
Some of his favorite games are also Nintendo gsmes5
 
They're not. Motion controls are and have always been terrible.

The analog stick controls in Splatoon are not very good, and to believe otherwise suggests to me that you haven't played very many console shooters lately. It's the only console shooter I've played this generation with worse aiming out of the box than Halo 5 had.
Motion controls aren't just an excellent substitute - they're generally suggested as the superior control scheme by pro players. I suppose you imagine there's no reason for that, though.

Your general dismissal of motion controls regardless of context just flat out suggests to me that you don't know what you're talking about at all. You're a prime example of the kind of person I mentioned in the post you quoted - the kind of person who just can't accept the idea of motion control (likely based on outdated and asinine 'waggle' concerns), no matter how useful the motion controls actually are.

We live in a world where motion control is in every device, and where motion controls make things like life-like VR experiences possible. A world where motion control usually serves as a supplemental addition to other control schemes, as opposed to the overbearing all-in motion control schemes of the Wii days.

but "they're terrible and were always terrible". Suuuuuuure.

Hey, guys, the internet is terrible and was always terrible. Source: I used AOL dialup back in the day lolz. I know what I'm talking about
 

Mezoly

Member
Some of his favorite games are also Nintendo gsmes5

Oh I know. Hence why I theorized he garnered that audience. If you remember/seen the sad year or the good year videos, it seemed he based the quality of the year on what games Nintendo has released that year.
 

Mezoly

Member
Then don't use the defining feature and namesake of the console.

I love playing handheld with my Switch, but honestly every game I've played so far and not only Splatoon 2 controlled and played better with the Pro Controller. So with an online and competitive game you are at disadvantage by playing in handheld regardless of how good the motion control is in that mode.
 

shiyrley

Banned
There ain't nothing superior about motion controls when playing in handheld move.
They are still factually superior, if you don't want to have to tilt your screen too much just increase the sensitivity. And the game allows for separare sensitivity settings for docked/tabletop and handheld

Also today I had to play dockless in my gf's place and what I did was play in tabletop mode with my pro controller. That's not always an option of course
 
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