Trinity Fusion
Eh ... well, I enjoyed the demo, and the opening couple of hours. But the longer I've played the game, the more I've noticed how the entire thing just feels incomplete and unfinished. It's rather directionless, the plot feeling like an afterthought. There's a distinct lack of sign posting as to what you're supposed to be doing or going once you arrive back at the Citadel between runs. On top of that, the game leans far too heavily on RNG, to the point where enemies can become complete damage sponges, and fighting the bosses is downright tedious.
Sorry, I can't recommend this one. There's also a "hyper mode" that works a lot Hades where, when you die, your damage resistance is increased a little at a time, up to 65%. I discovered a bug in the game last night whereby simply switching characters in the Citadel will result in the damage resistance increasing anyway..! No need to attempt a run. Sadly, all this doesn't make the game any more fun to play, since you're still at the mercy of RNG, meaning having to strike regular enemies some 10-12 times before they die.
Will play it a bit longer, and then bin it off. If I can work out where I'm meant to be going and how to get there..! Disappointed, as I played the demo for a good hour or more before buying.