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Xbox unveils Muse, an AI for gameplay ideas.

Danny Dudekisser

I paid good money for this Dynex!
Danny says, from his mom's bedroom to the company with a worldwide top 5 evaluation.

Seriously though, AI is going to be incredible in helping reduce dev costs and will save this industry by keeping it affordable. I get the angst, but a lot of the shit y'all are knee-jerking is unfounded bullshit.

Do you get the angst? Because I work in the business, and I know bullshit when I see it. This is bullshit.
 

panda-zebra

Member
Oh dear, Phil aged really really bad. He is only 57?

No more uncle phil, he is Grandpa Phil, is he suffering from some illness
He's fine, we're just used to seeing him a bit heftier that's all. Years ago rapid weight loss in those aging would have sent alarm bells ringing every time, but if it's someone wealthy in modern times it's usually just a diet of injections. Unnaturally fast weight loss doesn't allow the skin to react the way it should and promotes wrinkles/lines more so than it would if it was lost more gradually.
 

Wildebeest

Member
I guess this is the sort of meaningless nonsense you have to spend all your time on if you want your division to keep its funding at Microsoft today.
 

Topher

Identifies as young
Danny says, from his mom's bedroom to the company with a worldwide top 5 evaluation.

Seriously though, AI is going to be incredible in helping reduce dev costs and will save this industry by keeping it affordable. I get the angst, but a lot of the shit y'all are knee-jerking is unfounded bullshit.

Same company with a "worldwide top 5 evaluation" that was talking up the "metaverse" like that shit was going to set the world on fire? We've been here before my man.
 

Viruz

Member
Phil Spencer with 100 Billion when asked to make good games:

giphy.gif
 

Mr Reasonable

Completely Unreasonable
I dont know if this is the right stuff for it but we really need ai in gaming in some ways if we still want aaa games in a few years.

You're right, but at this stage in the conversation, it's all about Microsoft and rating Phil Spencer's appearance.

Wait until another company announce something, then we can see the merit in it.
 

BravoZero

Neo Member
I don't care if games are made with AI or real devs.
If the game is fun and engaging, that's all that should matter.
Interested to see what pure AI games look like.
 
Jokes aside, NGL...stuff like this could have a benefit on game development insofar as shortening dev cycles. If we want AA to return at more significant levels, if we want AAA games to get back to 3-4 year dev cycles and $50-$100 million budgets instead of 6/7 years & $200 - $300+ million costs, it's going to involve stuff like Muse at least in some capacity. I'm sure other 3P, and platform holders like even SIE and Nintendo, are exploring similar things when it comes to how AI can speed up & lower costs of certain parts of the pipeline.

But like usual, these companies better be very careful they aren't ripping off work of hard-working people without their knowledge, without compensation. That can't be tolerated. They can do this stuff but it has to be trained 100% on their own data, IMHO. They better also get out in front of potential regulatory hassles, and ensure they don't cut off too many employees by replacing some ridiculous percent of staff with AI. Like some self-imposed mandate that x amount of actual people need to be staffed among such and such position. Yes, this would be a quota. Sometimes quotas are a good thing.

Ultimately this AI stuff means nothing if you don't have flesh-and-bone human beings involved in every step of the process in some decent capacity. Hopefully if/when the tech is more widespread, those let go from larger teams can just form teams of their own and implement a reasonable amount of AI tech to supplement a portion of staff & costs. I think things like game types and amount of content will just solve themselves over time. I.e not everyone's going to start making GTA clones or try making infinite-hour GAAS because player time & money and finite no matter what.

And ultimately, if only a very small handful make games with the majority of revenue in dollars & playtime, it'll destabilize the market, collapsing the supply chain for tech, leading to massive price increases for the remaining, negating all of the benefits.
 

ElFenomeno

Member
How in the world is Ninja Theory studio still running?
In 2020 they released the OG Concord, Bleeding Edge, travelled 4 years to Iceland for photos and videos then released Hellblade 2 to disastrous sales.
 
I think that's the future - especially when a lot of games are basically just adding skins or new levels based on existing ones and so on.

Maybe eventually we can run AI to generate us "GTA in city X" and stuff. Would be cool.
 
that would be pretty simple to program without any use of ai. it would be on the developers to find a way to actually make it fun, in dialogue with real playtesters.
Is that method cost effective for every development studio? Plus you may never get that singular piece of feedback that clues a creative team into what players would like.

I don't think we disagree at all about the end objective. I simply don't find fault with using Deep Learning as a method of analysis to get there. What remains unknown (since we would need comparative data to speak more definitively) is whether DL produces better insight than human-driven feedback. Sometimes it will, sometimes it won't, assuredly, and it will likely be relative based on the data insights you're pursuing.
 

Bry0

Member
The “preservation” bit in particular is the most insulting cop out load of utter trash I have ever heard. The most out of touch deluded suit BS I have ever heard. It’s frankly insulting.

The “remasters” with ai uprezzed slop is bad enough, and now they think we want to play our favorite games in the rendition of a bad distorted ai hallucination fever dream? Are you kidding?
 
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Sgt. Pinback

(L3) + (R3) | Spartan rage activated
God AI is fucking garbage. Phil Spencer is mentally retarded, and for a guy with his budget, it is mindblowing that they are chasing this dog shit instead of actually investing in developing good games.

But, then again, Phil clearly thinks that Avowed is an example of a high quality Microsoft title, so it's not surprising that he is a tasteless, clueless cretin.
 

Oppoi

Banned
Let's play with the idea that I can merely think "I must duck" or "I should use that item" and it just works. The idea is superb but the question is who do we trust with this kind of insight?
 

poppabk

Cheeks Spread for Digital Only Future
I feel dumb. I tried reading through the paper and couldn't even really tell you what this thing does, but everyone here seems to understand just fine.
 

Da1337Vinci

Member
Current AI is still mostly building on the input it being given and some use reinforcement to push it to a specific direction.

Given this information and the people responsible we will just get mediocore slop from this.
 
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ZehDon

Member
Bots have been used in QA testing for a long time, so I see this as a better direction for this stuff, as opposed to replacing gameplay designers. For example, most large scale RPGs have bots that are created to play the tutorial section of the game, and the bots re-run these sections with every change made during development as a "fast fail" way to check if something broke. For games that employ procedural dungeon construction, it's pretty common to not only have algorithmic checks to ensure created dungeons are possible to complete, but a suite of bots run a sub-section of the generated dungeons using different builds as a way to automate testing to check if dungeons are able to be completed by all of the builds players may use. Using AI to enhance this stuff makes sense, because there's simply too much of it and it's too repetitive to reliably pay people to do. In terms of determining if the final results are "fun" and worth playing, that should remains with people, though. AIs are shit at determining what people like, and frankly, I want to play art created by people.
 
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TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
I don't get it. Why invest millions of dollars on this shit instead of hiring someone that's actually passionate about videogames?
 

OctopusBox

Neo Member
Between using contractors and now AI it seems they’ll do anything besides actually spending money on people to make good games for them. It’s embarrassing, just pay people to make good games and stop trying to be the king and start trying earn it, it’s not hard to understand.
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
benefits, companies dont want to pay benefits to employees, its why a lot of them outsource
But they could only pay those benefits if the ideas turn out profitable and, in any case, I bet those would be much, much less than whatever they have spent in that AI shit.
 

Miyazaki’s Slave

Gold Member
I couldn't give a shit about AI involvement, but if it turns into a reliable way to preserve games, it lessens the sting of getting AI involved in gaming. 🤷‍♂️
B R O T H E R...

I cannot believe you used an alt to thumbs up your own post.

But for real though: For someone who has lived through countless console gens sometimes your takes are just bewildering.
 
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