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Xbox unveils Muse, an AI for gameplay ideas.

Jigsaah

Gold Member
I guess it's interesting. Unproven in real life but hey. let's see what happens.

This is just one more example of Microsoft being on the frontier with their ideas. They are usually too early and people don't really grasp it. Then like a generation later everybody is doing it.

For example...DRM and "always online". Xbox was upfront about it and had to walk it back, Sony made fun of it. Now they are both doing it, along with many 3rd party publishers.

They are trying to solve a problem the game industry faces right now. If they can keep the same quality and feel of previous games and move them into modern times then we should cheer them on, honestly.
 
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Agent X

Member
Why would we need AI to preserve old games. I'm not even sure what they are to mean by that. In what way would AI be preserving old games?

It's not preservation at all. It would just be some form of replication.

Relying on AI to preserve a video game is like entrusting Spinal Tap to preserve Stonehenge.
 

A.Romero

Member
It's exciting to me.

In the not so distant future I expect we will be able to create little games on the spot based on prompts.

I don't think traditional gaming will be gone but these new tools open up a lot of possibilities.
 

Danny Dudekisser

I paid good money for this Dynex!
So how much work goes into making a playable build to see if your vision is even fun to play? How many sprints to knock out the most basic of updates? You don't think this will help?

A lot of work goes into a making a playable build, but it's that exact process of experimentation that lets you find the fun and discover ideas to iterate on. AI removes that process, which I'd argue is literally the most valuable part of defining a game's structure. And AI obviously can't tell what's fun or not - understanding the "why" of game design isn't something you can simply offload to an algorithm... at least, not if you're trying to do anything that isn't essentially a rote palette swap of an existing game.
 
99% of people in this topic completely missed the goal of MUSE and posted the usual GAF trash response. What garbage. Honestly, assimilate some information and post something discussion worthy. No wonder most of you fuckers don't make games. Fuck me.
 

Perrott

Member
Prototyping is certainly the most interesting part of game development and where the magic happens, so trying to take shortcuts on that part of the process is stupid. If anything, what actually needs to be sped up would be the full production phase, particularly the asset creation side of things, which is the aspect responsible for the ballooning of costs this generation.
 

Danny Dudekisser

I paid good money for this Dynex!
Prototyping is certainly the most interesting part of game development and where the magic happens, so trying to take shortcuts on that part of the process is stupid. If anything, what actually needs to be sped up would be the full production phase, particularly the asset creation side of things, which is the aspect responsible for the ballooning of costs this generation.

Yup, and that's where a lot of the AI work to date has gone. Not well, mind you. What the myriad companies in that space have discovered is "oh shit, this only works for mobile-quality assets that are, for the most part, just palette swaps." Anything original or creative? Ehh... maybe not so much. Same deal with Inworld AI's suite of tools. The shit is just not nearly good enough for deployment in anything other than slop. I've done a fair bit of consulting work with these companies helping them with product-market fit, and that's where it ends up.
 
Yeah, this is all what it boils down to: Cheap labour. Another “Power of the cloud” hype repackaged. Games aren’t these pre-determined systems that magically works. Each generation has to go through a series of playtesting, controller adjustment and quality-of-life mechanics which requires constant human feedback. Remember that Alien on the PS1 review meme where the modern day control system was considered a “nightmare” to control?

All I see here is Phil Spencer trying to keep himself and his division relevant by inserting “AI” just like everyone else on the market. The technology is sound, sure; repetitive and predictable tasks work best with AI. But companies ironically do not do this at all, instead they focus on trying to aim for the mythical green grass on the other side, the land of milk and honey. And we all know how that turned out. I mean, let’s look here, no mention of code improvements, no better way to reconstruct levels with bug testing, no making lives easier for developers to make GTA level based products with more efficiency. No, they want to remove the game developers from the entire equation all together and if anyone is bullish from what they’ve seen here, then you deserve the trash the gaming companies put out. If you thought DEI was bad, just wait till this nonsense kicks in.

And game preservation, give me a break. How about you open-source your products itself and let actual passionate developers be responsible for it. You would think these guys will allow Vampire: The Masquerade Bloodlines and other similar games to be applied while getting the same reception. The delusion here is very real.
 

wolffy66

Member
It's inevitable, AI is going to be EVERYWHERE. In practically every industry. We're just at the very beginning and it's already making an appearance. For better or worse, it's coming
 

Boss Mog

Member
That's what happens when you hire a bunch of talentlesss activists. You got nothing, so you need an AI to do a lot of the heavy lifting, even relying on it to come up with gameplay concepts for you. I'm not against using AI in game dev, I think it can speed up quite a few tasks and help cut costs, but relying on them to make the core design is extremely lazy. Sure, it'll probably come up with better stuff than a talentless DEI hire but it will pale when compared to the work of talented individuals.
 

DenchDeckard

Moderated wildly
I really don't think blaming devs is the best. Publishers rubbing their hands and looking at how to make cheap games and make more money? Sure...but i don't think artists look at this and think "this is amazing".

In the West, nearly all the artists have been forced out of their studios.

Let's be completely honest and look at the current state of western development.

Every game is a virtue signaling mess and anyone with a different opinion to these extremists has been forced out.

This gen aucks and we may never recover from it. The damage has been done to western development.
 


Guys, I heard MS is building an AI to make better, more innovative, and ground breaking games. AI will be the solution to all the problems game development has faced. Thanks to AI, we’ll be getting more reactive worlds and NPCs. things like physics (something that we haven't seen yet) will be finally implemented (can you believe that!?!!) 🤯

We have witnessed the peak of human ingenuity; video games have reached the maximum potential of human creativity. It’s done, it’s over. but thanks to AI, we are about to achieve things human developers alone have never been capable of. 💪💪
 
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